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Spring is coming...
Once, the Harengon village of Twilightshard was a beacon of hope and renewal, the village now stands on the brink of despair. Its people, rabbit-like humanoids known for their resilience and kindness, face a threat greater than the cold: the Followers of Auril, a fanatical cult dedicated to the Frostmaiden. These zealots demand sacrifices to appease their icy goddess, and their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version.
An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers.... [click here for more] |
Dungeon Masters Guild |
$2.00
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"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
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Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need.
The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late?
The daughter... [click here for more] |
Dungeon Masters Guild |
$3.95
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![5 Luskan Filler Quests [With VTT Compatible Maps]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/477066-thumb140.jpg)
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Luskan This PDF is full of flavor text, character information, and more that will make your Northern Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Luskan Filler Quests
Using this unofficial resource, catered... [click here for more] |
Dungeon Masters Guild |
$2.99
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This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to the Sword Coast. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Sick of not being able to paint a picture of the wildlands... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Winter Yonderland Beasts in the Blizzard
After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not.
A 2-6 hour adventure for 5th-8th level characters
New Monster... [click here for more] |
Dungeon Masters Guild |
$4.95
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The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"By any means necessary, Courier. Remember that."
Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth.
So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our... [click here for more] |
Dungeon Masters Guild |
$2.50
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A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part... [click here for more] |
Dungeon Masters Guild |
$4.99
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While traveling in the cold lands of Icewind Dale, the adventurers see a strange flying ship being chased by dragons that damage part of the ship. When the party goes to investigate the parts of the ship that droped they are presented with an unexpected new friend A Squidling.
Tier 2 (Level 5-10) for the Adventure League Plague of Ancents campaign. With around 2 hours of play. Maps are both included... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Frosted Prince Return to Castle Krag
Just over a century ago a great battle took place at Castle Krag. The place served as a Zhentarim stronghold, but was cleared out by adventurers. Now, strange things are occurring once again in the ruined castle. For miles around, the weather is unnaturally cold, and shrouded in an impenetrable mist. What could be causing these strange effects?... [click here for more] |
Dungeon Masters Guild |
$4.95
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Dannika Graysteel is dismayed that one of her chwinga subjects has turned purple and cannot perform magic! She thinks only their kind can help the poor elemental. Will you help find the chwinga’s home?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale., and is based on the Chwinga-chwinga. CHWINGA! hook... [click here for more] |
Dungeon Masters Guild |
$3.00
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Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series.
A four-hour Icewind Dale adventure for Level 1-4 characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.
Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Library of Lost Books normally only appears during an eclipse, but the events of Icewind Dale have summoned it to the icy waste. Lost knowledge beckons, but the late fees could be deadly!
A 2-4 hour, Tier 1 (APL 3) adventure for Season 10 of the Dungeons & Dragons Adventurer's League.
Adventure code: DC-PoA-WC-02 Library of Lost Books
Digital maps, with and without grids, and printer... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 In the shadow of a moonlit forest, a curse awakens within you—a savage transformation into a creature of the night. Moonshadow invites you to explore the primal forces of hunger, ruin, and dominion as you journey through an epic tale of lycanthropy, where the line between man and beast blurs.
Harness the feral strength granted by your curse, or struggle to maintain control... [click here for more] |
Dungeon Masters Guild |
$3.99
|
You've been waylaid on the way to the Ten Towns, and these hags play for keeps!
Mountain Summit is a short adventure, involving an expedition up the side of mountain where a coven of bheur hags made their lair atop the snowy peak. Toiling in the suffering of others as all hags do, this particular coven serve in worship to Cegilune; hag patron of the moon. They intend to raise an army of icy constructs... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
A string of bad luck in deliveries have caused the city of Easthaven to run dangerously low on Mead, after yet another delivery has failed to arrive on time, the innkeeper of the White Lady Inn have offered big coin for anyone willing to discover its whereabouts.
Included:
a... [click here for more] |
Dungeon Masters Guild |
$4.75
|
A mind is a terrible thing to waste. But when you lose your mind it can be even worse. The party investigates a gnome who entered into the party's camp repeating the same thing over and over again. What can do this to a person?
This is a tier 1 adventure for the Plague Of Ancients Adventure League attuned for APL 2 with about two hours of fun. Uses adventure seed The Muttering Gnome.
Maps... [click here for more] |
Dungeon Masters Guild |
$0.95
|
 Ice Water, a four-hour module for Tier 1, includes four thought-out and playtested encounters that focus primarily on combat and take one hour each to complete. Insert these unique hunts into any arctic campaign, run through them all in one session, or complete one or two at a time. However you choose to play, I hope you enjoy this tall glass of Ice Water!
In the Appendix section... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale.
Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3.
“If you drink, don't ride a sled.”... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A treasure is hidden at the top of a wild moutain. Climbing rocks and facing cold, a group of adventurers tries to reach the peak to take the item that was guarded by an ancient civilization.
Marching to the peak has been completely revamped!
"Marching to the peak" is a short adventure for a group of adventurers at 10th... [click here for more] |
Dungeon Masters Guild |
$2.45
|
 The Legendary Winter Wolf will remind your players the chill of winter is to be feared!
An intelligent predator with an icy breath weapon and freezing stare, the legendary winter wolf has abilities that complement each other - and those of lesser winter wolves around it - to take on any prey with deadly efficiency.... [click here for more] |
Dungeon Masters Guild |
$0.50
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When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved too… if it’s possible.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.
The first of four AL adventures in the Kobold Craziness Storyline.
Part 1-4 all available now -
Part 2 -
DC-POA-JAT-02... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A day of unusual warmth slices through the everlasting rime, giving the town of Termalaine a ray of hope. But only a fool would think breaking Auril's hold would be easy. Can you weather what mortal hubris has wrought? Or will Termalaine be undone by... The Coldlight Star.
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Greetings~ I am Søren Kraak Wollenberg
"Icewinds"
Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options.
Because of its focus, this table is great for nearly any setting, and perfect for the cold environments... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A young elf woman returns to Lonelywood, the scene of her family’s murder. But necromancy is in the air as the undead walk the roads. Can the adventurers rescue her and help her find closure?
A 2 or 4 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Lonelywood, one of the Ten-Towns in Icewind Dale, and is based on the Do You Know the Way To Lonelywood? hook from the... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
|
 Forces of Hail, a four-hour module for Tier 2, includes four thought-out and playtested encounters that focus primarily on combat and take one hour each to complete. Insert these unique hunts into any arctic campaign, run through them all in one session, or complete one or two at a time. However you choose to play, I hope you fare well against the Forces of Hail!
In the Appendix... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
When warped creatures emerge from the Lonelywood Forest, you're tasked to contain them. But how will you confront what uncountable others refuse to?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale, in the Lonelywood Forest.
The adventure includes:
One full-color VTT-friendly map for the final area.
A printer-friendly... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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Heart of Ice
An Adventure by Elven Tower
In this level 5 adventure for the world's greatest RPG game. A group of adventurers travels to the far north. To the merciless tundra. They visit a small community of secluded tribesmen who had an important artifact stolen from them. An evil mage, thirsty for power and knowledge stole the heart of ice a powerful arcane battery that he aims... [click here for more] |
Dungeon Masters Guild |
$2.45
|
While entering Good Mead, the party gets involved with a caravan merchant and a local brewer involving a missing shipment of Mead to Easthaven. Will the party be able to find out what happened to this shipment or will the people of Easthaven become angry due to the missing shipment?!
Adventure seed: Do You Know the way to Lonely Wood?
2 Hours of fun made for tier 1 Players with a recomended APL... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances?
The first of five... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
|
Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 Biting winds descend upon you. Snow falls in sheets, and the chill makes your very bones shiver. Then suddenly, somewhere on the wind, you hear a deep, animalistic howl.
The frozen north is crawling with all manner of beasts, monsters of all sorts of intelligence and physical prowess. This supplement contains 10 brand new monsters, all with detailed art, stat blocks, and lore to go along with them. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An anticipated rematch between the Reghed Nomads and the Goliaths of Wyrmdoom Crag is interrupted by disaster as one thing after another goes wrong! It falls upon the party to pick up the ball when others have let it drop!
A DungeonCraft adventure using the "Goat-Ball!" seed.
A Four-Hour Adventure for Tier Two characters (levels 5-10).
Optimized for APL 8.
Somebody Dropped the Goat-Ball originally... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Supplies for the town of Easthaven, especially the honey mead have not arrived. The vice-captain of Easthaven recruits brave adventurers to brave the frigid wilds of Icewind Dale, to find the merchants. Out in the cold, an ancient horrors awaits.
Part 3 of the Coins of the Elder Evil.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
DungeonCraft Seed: Do You Know the Way to Lonely... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own!
This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters... [click here for more] |
Dungeon Masters Guild |
$3.56
|
Now for Fantasy Grounds!
The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
|
 Way of the Silver Star A Monastic Tradition for Monks
July's Subclasses #23/31
Follow the Way of the Silver Star, a Selûnite tradition focused around lycanthropes and the power of the moon, and the twenty-third of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
|
 A dangerous journey through the mountains!
The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments.
The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,... [click here for more] |
Dungeon Masters Guild |
$3.95
|