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Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side.
The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ... [click here for more] |
Dungeon Masters Guild |
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These druids transform into fearsome winter creatures and harness the power of the cold.
Druids of the Circle of the Frost Spirit live solitary lives in frozen tundras and icy steppes. These druids often fixate on the beauty of the snow covered lands they reside in, seeking to protect and preserve. They are wanders who assume the form of spirit beasts to defend the natural world from evil and to aid... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bear the Lode - Part 1 of the Ursa Major Trilogy
Now for Fantasy Grounds Unity!
Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Dungeoncraft Seed: Awake and Afraid
The creators... [click here for more] |
Dungeon Masters Guild |
$4.99
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Your travels take you to a brief stopover at Lonelywood. You quickly find that the nights have begun to grow more dangerous with relentless raiders ransacking the village. Piece together the reason for these attacks and solve this crisis a millennia in the making. A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 3.
This adventure is made... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ... [click here for more] |
Dungeon Masters Guild |
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ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.
However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive... [click here for more] |
Dungeon Masters Guild |
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Lonelywood has seen its fair share of disappearances over the years. But when children vanished in the night, even the lowest of criminals joined in the search. After days in the tundra, only one member of the group returned. The wide-eyed gnome stumbled back into town in tattered clothes muttering, “It survives...it survives....” The children must be found. Will the next group of heroes fare better? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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DC-PoA-TLOH-01 The Light of Hope
With the continual darkness still overhead, adventurers embark on a journey to deliver Good Mead supplies to some of the Ten-Towns to lighten the mood and allow people to blow off steam. On the journey, the characters will be providing joy, light, hope, celebrations, competition, honey wine, and baked goods.
A 4-hour adventure for 5th to 10th level... [click here for more] |
Dungeon Masters Guild |
$4.99
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So I wanted an ice wraith random encounter for my game of Rime of the Frostmaiden and made one today!
Ice Wraiths are spectral entities infused with the essence of bitter cold and icy death. These chilling undead creatures embody the frigid grip of winter and haunt the darkest corners of frozen realms. A presence to be feared, the Ice Wraith is a relentless harbinger of frost and despair, its icy... [click here for more] |
Dungeon Masters Guild |
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DDAL10-09 Recipe for Retribution Maps
Plague of Ancients
Five maps that were created by Richard Hayward for the D&D Adventurers League module
DDAL10-09 Recipe for Retribution
from Season 10: Plague of Ancients (Rime of the Frostmaiden), published in August 2021.
Part 1: Sunblight.
Part 2: a. Lost Spire of Netheril, b. Reagent Cabinet.
Part 3. Ice Road.
Part 4. The Workshop.
BONUS... [click here for more] |
Dungeon Masters Guild |
$1.99
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Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Become the cold wind of the incarnate winter and freeze your enemies until they are buried in snow.
This archetype focuses on causing cold damage while slowing them until they can no longer move.
At higher levels you can deal cold damage even to immune creatures.
Hope you guys enjoy, please leave a review and some stars so I can fix it and make it better and if you are in the mood give me some... [click here for more] |
Dungeon Masters Guild |
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This monk subclass is inspired by the goliath tribes of Icewind Dale: Rime of the Frostmaiden.
Harness the strength, power, and wisdom of the mountain with this monastic tradition that has been passed down amongst goliaths for centuries. Send your foes flying off of cliffs and crush them with stone. You are immovable, and you are unstoppable. ... [click here for more] |
Dungeon Masters Guild |
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These are the full sized digital maps that go along with the Bitter Cold encounters supplement. For the product page click here.
Included are:
Map
Format
Size
Cave Camp
jpg and dd2vtt
3456 x 3456
Crystal Cave
jpg and dd2vtt
2560 x 2560
Icebreaker
jpg and dd2vtt
3584 x 4096
Snow Village
jpg and dd2vtt
6144 x 6144
Ice Tomb
jpg and... [click here for more] |
Dungeon Masters Guild |
$1.49
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The winter lord: a patron who embodies the bitter chill of winter, the sapping cold that drains all warmth, the eternal stagnation of a glacier, and the violence of a blizzard that wears down the toughest travellers. Winter lords gift their warlocks with resilience to winter's bite, and power to bring chills the the hearts of their enemies.
Thank you to anyone who supports my work! If you enjoy this... [click here for more] |
Dungeon Masters Guild |
$0.75
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When a mysterious new arrival comes to Good Mead and announces his intention to run for town speaker, the adventurers are pulled into a game of espionage and dark magic. A tier 1 adventure designed for APL 1.
Part 1 of The Savage North series of Dungeoncraft adventures designed for level 1, with an emphasis on the Combat pillar of play. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes:
optional rules for breaking thin ice, accidentally or on purpose
stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun
random... [click here for more] |
Dungeon Masters Guild |
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Auril's curse may be lifted, but something still has Good Mead in its icy grasp
Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil?
Unbearable Witchcraft includes:... [click here for more] |
Dungeon Masters Guild |
$4.95
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Some trappers in Caer-Konig need help finding their lost friends. During their last expedition they wandered near an ancient keep near the Reghed Glacier and barely escaped from an undead horde. Two of them weren’t so lucky and were cut off during the chase. It’s been a fortnight since the encounter; can the adventurer’s travel to this ancient fortress and rescue the missing trappers? ... [click here for more] |
Dungeon Masters Guild |
$3.00
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A quest to free a kidnapped animal takes adventurers to an isolated tavern in a snowy mountain pass. Tests of strength, skill, and stealth await them as they gather clues, plan the rescue, and execute their daring heist. This adventure leans equally on exploration, social encounters, and combat, and lets players enjoy the openness of a "sandbox" adventure while keeping the gaming... [click here for more] |
Dungeon Masters Guild |
$4.95
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One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module.
Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,... [click here for more] |
Dungeon Masters Guild |
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In Part One of Icewind Dale: Rime of the Frostmaiden, the party travel around the ten towns completing one mission from each town. This supplement will give your players another reason to visit the ten towns. There is a secret faction called ICE trying to take over the Ten Towns and the players have to stop them. Not only does this help them continue from town to town, it helps give a satisfactory... [click here for more] |
Dungeon Masters Guild |
$6.30
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This product contains a colored map of Icingdeath’s Lair (based on the map from Legacy of the Crystal Shard), which was illustrated using Dungeondraft, as well as a four page adventure, designed for 4-5 characters within level range of 6-8.
There are five versions of the battle map (one with a grid a lighting on, one without a grid and lighting on, one without a grid and lighting off, one without... [click here for more] |
Dungeon Masters Guild |
$3.99
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The party has been hired as caravan guards by Bob Hogcollar “The Pet King”. He is a wealthy merchant, and owner of “Hogcollar’s Luxury Pet Supply”. While making their way through a mountain pass, the caravan is caught in an avalanche. caused by the sinister Count Zapharry, who seeks retribution against Bob Hogcollar. A 4-hour tier 2 Dungeoncraft (AL) adventure for 5-10 level characters.... [click here for more] |
Dungeon Masters Guild |
$3.99
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Spoiler alert: This document contains major spoilers for the Dark Duchess quest in the Rime of the Frostmaiden adventure. Stop reading and ask your Dungeon Master if you are playing that adventure.
The Dark Duchess quest in Rime of the Frostmaiden ends with the characters facing Arveiaturace, a blind white dragon they're trying to steal treasure from. Arveiaturace is a tough challenge rating 20,... [click here for more] |
Dungeon Masters Guild |
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Will your heroes solve the mysteries surrounding the strange wizard in the north? Will they save Midwinter and bring joy to the people's hearts? Will they be redeemed in the eyes of the gods? Find out in this 4-5 characters of level 12 adventure that takes place somewhere in the Frozenfar! ... [click here for more] |
Dungeon Masters Guild |
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This download is a low level 5th Edition D&D adventure that takes place in Easthaven, during the events of Rime of the Frostmaiden. It involves a doppleganger and an illusionist who are robbing people and business in Easthaven, as well as a halfling vampire spawn who tries to take advantage of the situation by luring the players out to the middle of nowhere to attack them.
The adventure is written... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.99
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A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey... [click here for more] |
Dungeon Masters Guild |
$2.99
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Includes an Original Story, 2 New Stat Blocks, and 4 Maps!
The town of Lullin endures a diverse scope of weather conditions. The summers are blistering and the winters are harsh. This winter is no different as a local woodsman attempts to capitalize on his neighbor’s discomfort.
With no training in the arcane arts, Strannon Autumnward has made an attempt to summon fire elementals into the homes... [click here for more] |
Dungeon Masters Guild |
$2.95
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Deadwinter Day is Here!
The town of Lake Blitzen, located just south of the Ten Towns region of Icewind Dale, has long been a popular Deadwinter Day holiday destination in the northern reaches of the Forgotten Realms. The celebration starts with the bustling market in the town square where revelers can find all manner of seasonal delights. But the highlight happens at the stroke of midnight with the... [click here for more] |
Dungeon Masters Guild |
$2.00
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Cossum is a small but fast growing village on the northern shore of Maer Dualdon. The village is lucky to have a contingent of constructs built by a talented local inventor, Carol Borgwiggle. The constructs work as servants and laborers. Recently strange tracks from an unknown creature were discovered in the village coming from an area of the woods that is said to be haunted. Can the party uncover... [click here for more] |
Dungeon Masters Guild |
$3.99
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The party arrives in the town of Conchobar Lake after an arduous journey and they are just in time! The annual Meltwater Festival is about to begin. This week of celebration and revelry marks the beginning of winter's end in the northern mountains. The fey control the forests all winter and this week is when mortals retake the region and begin to move toward spring.
This is a combination guide and... [click here for more] |
Dungeon Masters Guild |
$3.99
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A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
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After the encounter with a strange child and his family, it is time for a little rest in Easthaven. A party of trappers return to Easthaven speaking of attacks by walking dead and large tentacle creatures. Time to investigate this strange report and see what threat it may be to the town of Easthaven.
Part Two of the Reaching through Space and Time Series of Adventures.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and... [click here for more] |
Dungeon Masters Guild |
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The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest. When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder. Heroes who can hold their liquor are called upon to solve the crime.
This adventure occurs in Icewind... [click here for more] |
Dungeon Masters Guild |
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This download contains detailed, colored maps for Elva's Cottage, the location for the Nature's Spirits quest found in Rime of the Frostmaiden. This download includes a version with a grid and one without a grid. Both were created with Dungeondraft.
This download is also included within my Rime of the Frostmaiden (Icewind Dale) Battle Map Bundle.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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In D&D, while fire damage and the fire element are closely related, cold damage and the water element are not always a perfect match. Ice wizards, cryomancy, and cold wielding characters are popular in fiction without having anything to do with water, and the subclasses added here explore that space.
A player that wants to create a character influenced by Iceman from Marvel's X-Men comics... [click here for more] |
Dungeon Masters Guild |
$1.49
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The town of Termalaine has been beset by one misfortune or another for the past tenday, ever since the last group of adventurers left town. Find out what they left behind and put a stop to it! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The Knight of the Polar Lights
The tundra of the polar regions is a stark and harsh environment with frigid winters and chilly summers. Despite the bleak conditions of limited vegetation and wildlife, there is also beauty to be seen in the snowy, icy landscape and in the auroras that often paint the night sky with a palette of red, green, and blue. These auroras are frequent natural phenomena in polar... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is a DungeonCraft Adventure, for Season 10 Adventurers League set in Good Mead, Icewind Dale.
Your party finds itself arriving in icewind Dale on the night of Good Mead's election for the next town speaker. But an unknown candidate has shown up to disrupt the balance of power and the other candidates need you to... take care of them. But what's really going on in Good Mead?
The new version is... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ulkred the necromancer covets the Androma diamonds. An effort was made to smuggle them out of his reach by hiding them in a disguised mead caravan traveling from Good Mead to Easthaven. However, Ulkred seems to be a step ahead and has attacked the caravan and taken the diamonds. Now the only one who knows where Ulkred hides is an insane old man who lives beneath the foothills of the Spine of the World.... [click here for more] |
Dungeon Masters Guild |
$3.00
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In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns.
But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'.... [click here for more] |
Dungeon Masters Guild |
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Want a story-themed character with some oomph? Why not try this polar werebear class when playing Icewind Dale? Werebears are lawful good, solitary unless in a pack, cautious and kind characters. They tend to be broad chested, stocky, with hair coloured the same as their bear fur - for polar werebears this is white, bordering on grey. They love isolated locations away from people and are very unlikely... [click here for more] |
Dungeon Masters Guild |
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This download consists of a top down colored illustration of the original Verbeeg Lair from Legacy of the Crystal Shard, along with a new adventure that takes place there, which involves a cult of eunichs and an arcanaloth.
This adventure is designed for characters of level 5-7.
The grid size for the maps are below. One version has been split in half so that each side can be uploaded onto Roll20.... [click here for more] |
Dungeon Masters Guild |
$4.99
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In questo documento potrete trovare informazioni e spunti su Auril, la divinità dei ghiacci.
In particolare, saranno trattati:
- La chiesa: dogma, rituali, clero, templi
- Gli oggetti sacri ad Auril
- Culti e organizzazioni dediti ad Auril
- Personalità di spicco e Campioni di Auril
- Festività e ricorrenze sacre
- La residenza planare ... [click here for more] |
Dungeon Masters Guild |
$1.08
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The dangers and opportunities that await explorers of the frostfell are numerous, and many of these challenges and prospects exist nowhere else. Discover new subclasses for the arctic campaigns set in the everlastig polar night of the Frostmaiden.
You will find the following subclasses in this product, which can be easily set in any arctic adventure or setting, including The Icewind Dale: Rime... [click here for more] |
Dungeon Masters Guild |
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The Pool of Abhor is an original adventure that begins after the player characters have begun exploring The Verbeeg Lair during the Rime of the Frostmaiden campaign. This adventure provides a newly created, colored map of The Verbeeg Lair, the adventure itself, as well as a dungeon map for the Abhorrent Caves, where a mad wizard is sacrificing innocent people to a pool of green slime!
The Verbeeg... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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An Icewind Dale themed barbarian path centered arround chardalyn, demon-infused crystals. These barbarians have learned to control the madnes given by this material, and they use it to better themselves in combat. ... [click here for more] |
Dungeon Masters Guild |
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