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These druids transform into fearsome winter creatures and harness the power of the cold.
Druids of the Circle of the Frost Spirit live solitary lives in frozen tundras and icy steppes. These druids often fixate on the beauty of the snow covered lands they reside in, seeking to protect and preserve. They are wanders who assume the form of spirit beasts to defend the natural world from evil and to aid... [click here for more] |
Dungeon Masters Guild |
$1.00
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Become the cold wind of the incarnate winter and freeze your enemies until they are buried in snow.
This archetype focuses on causing cold damage while slowing them until they can no longer move.
At higher levels you can deal cold damage even to immune creatures.
Hope you guys enjoy, please leave a review and some stars so I can fix it and make it better and if you are in the mood give me some... [click here for more] |
Dungeon Masters Guild |
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These are the full sized digital maps that go along with the Bitter Cold encounters supplement. For the product page click here.
Included are:
Map
Format
Size
Cave Camp
jpg and dd2vtt
3456 x 3456
Crystal Cave
jpg and dd2vtt
2560 x 2560
Icebreaker
jpg and dd2vtt
3584 x 4096
Snow Village
jpg and dd2vtt
6144 x 6144
Ice Tomb
jpg and... [click here for more] |
Dungeon Masters Guild |
$1.49
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The winter lord: a patron who embodies the bitter chill of winter, the sapping cold that drains all warmth, the eternal stagnation of a glacier, and the violence of a blizzard that wears down the toughest travellers. Winter lords gift their warlocks with resilience to winter's bite, and power to bring chills the the hearts of their enemies.
Thank you to anyone who supports my work! If you enjoy this... [click here for more] |
Dungeon Masters Guild |
$0.75
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In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes:
optional rules for breaking thin ice, accidentally or on purpose
stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun
random... [click here for more] |
Dungeon Masters Guild |
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In Arannis, Dragons can sometime choose to share a bit of their innate magical essence with someone they deem a worthy herald. These select few are the Draconic Warlocks.
... [click here for more] |
Dungeon Masters Guild |
$0.99
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A quest to free a kidnapped animal takes adventurers to an isolated tavern in a snowy mountain pass. Tests of strength, skill, and stealth await them as they gather clues, plan the rescue, and execute their daring heist. This adventure leans equally on exploration, social encounters, and combat, and lets players enjoy the openness of a "sandbox" adventure while keeping the gaming... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module.
Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,... [click here for more] |
Dungeon Masters Guild |
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Half-Ogres...giant kin. A race of mighty individuals who revel in their intimidating size. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage.
As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers... [click here for more] |
Dungeon Masters Guild |
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The DM's ART PACK ART936 Mimic (Treasure Chest) Stock Art pack provides 2 high quality images for your DM's Guild Projects.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.
Here's a preview of the images included;
These images are yours to modify and use in your publications. Please do not distribute the images or resell... [click here for more] |
Dungeon Masters Guild |
$1.75
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Includes an Original Story, 2 New Stat Blocks, and 4 Maps!
The town of Lullin endures a diverse scope of weather conditions. The summers are blistering and the winters are harsh. This winter is no different as a local woodsman attempts to capitalize on his neighbor’s discomfort.
With no training in the arcane arts, Strannon Autumnward has made an attempt to summon fire elementals into the homes... [click here for more] |
Dungeon Masters Guild |
$2.95
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Wild Horses Couldn't Drag Him Away
A centaur must complete an impossible quest to gain his bride, but is he really the dark horse that can succeed?
This one-shot sidequest adventure is designed for 3-5 characters, level 2-3, with a total of 8-10 levels.
Make Lives Better through Role-Playing Games
This adventure is one piece of a movement within the D&D community to invite, encourage, and include... [click here for more] |
Dungeon Masters Guild |
FREE
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In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and... [click here for more] |
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The desire to explore and travel—to see the wonders and beauties that the world has to offer—this is what fuels a cleric of the Travel domain. The travel domain is an option available to Cleric characters when they choose a Divine Domain at 1st level.
Clerics who serve deities that revere travel and exploration—examples of which appear on the Travel Deities table—can be found spread out across... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Three Goddesses await…
Somewhere on the edge of the world, a long-forgotten temple serves as home to three goddesses. They are eager to welcome brave adventurers to their abode, but do not expect an oasis in the wilderness. The temple is a trial for a vanished faith and those who enter commit to its challenges. But those who overcome the trials will surely find what they desire…. ... [click here for more] |
Dungeon Masters Guild |
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In D&D, while fire damage and the fire element are closely related, cold damage and the water element are not always a perfect match. Ice wizards, cryomancy, and cold wielding characters are popular in fiction without having anything to do with water, and the subclasses added here explore that space.
A player that wants to create a character influenced by Iceman from Marvel's X-Men comics... [click here for more] |
Dungeon Masters Guild |
$1.49
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The Magmablood
To some fighters, honor is a code. But to others, the promise of glorious oblivion of Ragnarok brings hopes and dreams of a new age filled with destruction and fire. Born with fire in their blood, these fighters find their way to Surtr, the Great Fire Demon, and from the flak of his smithy, create their own weapons to carry the power of the Bringer of the Apocalypse.
With this new... [click here for more] |
Dungeon Masters Guild |
$2.00
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“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls.
This product is usable for all character levels, any campaign setting. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Consider the Kobold
Small, light, largely weak, but when they work together they can be a mighty force – or at least a moderate force. The humble kobold on their own can be powerful of course, as kobold adventurers have proven time and time again, but they are the exceptions. Many Kobolds have to rely even more on teamwork than they already do, and when these kobolds go out into... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In Baldur’s Gate, there is an old marble building, worn with age and neglect. Once a grand edifice to innovation and enterprise, it now stands vacant and abandoned. Still, over it’s lintle reads a message for the world. “Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed rounds.” The time has come to reinstate those hallowed... [click here for more] |
Dungeon Masters Guild |
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The Knight of the Polar Lights
The tundra of the polar regions is a stark and harsh environment with frigid winters and chilly summers. Despite the bleak conditions of limited vegetation and wildlife, there is also beauty to be seen in the snowy, icy landscape and in the auroras that often paint the night sky with a palette of red, green, and blue. These auroras are frequent natural phenomena in polar... [click here for more] |
Dungeon Masters Guild |
$2.00
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Monastic Tradition: Way of the Steel Body
A Monk Subclass focused on defense. This subclass let's a monk focus on an ability score other than dexterity for once, and can make a strength monk viable.
- Focus on strength or wisdom
- No need to worry about your AC
Focused and resilient, Way of the Steel Body monks hold the secrets to... [click here for more] |
Dungeon Masters Guild |
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Fighter Archetype: Shock Trooper
Dedicated to reliably stricking first:
- Strong Initiative
- Mobility
-First Strike Effects
A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a... [click here for more] |
Dungeon Masters Guild |
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The Quiver of Chaos may be technically "rare", but don't let that mislead you - this thing is legendary!
Five arrows that recharge daily at dawn. Each time you shoot one, you roll the dice and see which of 100 different arrows flies toward your target. User beware, sometimes the effect is spectacular and helpful, and other times the arrow just "whooshes" through the air.
This item is designed... [click here for more] |
Dungeon Masters Guild |
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The dangers and opportunities that await explorers of the frostfell are numerous, and many of these challenges and prospects exist nowhere else. Discover new subclasses for the arctic campaigns set in the everlastig polar night of the Frostmaiden.
You will find the following subclasses in this product, which can be easily set in any arctic adventure or setting, including The Icewind Dale: Rime... [click here for more] |
Dungeon Masters Guild |
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Warlock Patron: The Giant
Inspired for an interesting dynamic with the Storm King's Thunder Campaign.
This document includes:
- Giant Patrons and deities
- New Invocations for any Warlock
- Throw Rocks like a Giant and grow to Giant's Size
In the chaos of the raid, an enormous... [click here for more] |
Dungeon Masters Guild |
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"You derive your arcane power from a bargain struck with a patron cloaked in snow and shadow. Your patron is a powerful being that commands ice and cold such as a white or silver dragon, a powerful frost giant, an ice devil, or even an aspect of minor deities such as Auril the Frostmaiden. These beings’ motivations are manifold, but they typically revolve around spreading winter to every corner of... [click here for more] |
Dungeon Masters Guild |
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An old myth regarding a rather wealthy human family spurs up again and is the talk of the town after an adventurous party of men did not return from finding the crypt. There is a supposed unique gem that has magical properties that the Sonadao family used to generate income by providing memorial services to the surrounding villages. After it was revealed that the head of the family, Eroktor Sonadao,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This one page document contains a few random treasure tables with pirate themed common and magic items. There is a description of each homebrew item.
I used this during a pirate themed D&D 5e campaign with my home group. This would also be useful for Spelljammer.... [click here for more] |
Dungeon Masters Guild |
$5.00
|
There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
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Cold as Ice is a collection of 4 one-page encounters with maps for you to slot into your games.
If your players take an unexpected turn, you need a one-shot, side-quest or you just want to switch up the game a bit, then slip one of these adventures into your session.
Each Loreweaver Adventure Pack contains four encounters, each custom-designed around full colour maps. Each... [click here for more] |
Dungeon Masters Guild |
$3.95
|
RIME BASHER
The rime basher is a dinosaur that has been magically altered to thrive in cold environments.
Please take a look at our other products. ... [click here for more] |
Dungeon Masters Guild |
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This adventure is based around a single location, a standing stone with a small dungeon underneath. The location is designed to be easily thrown into any existing campaign or it could be run as a one shot
It is a small dungeon that should take 2 to 3 hours to complete with a party of around 1st to 4th level characters. ... [click here for more] |
Dungeon Masters Guild |
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This monk subclass is built around the idea that the candle who burns brightest burns half as long. Insipred by monks around the world who have set themselves aflame for causes they believed in, have your monk follow that fervent path and burn away all injustice in your way. ... [click here for more] |
Dungeon Masters Guild |
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A local necromancer has offered a reward in exchange for a rare ingredient found within a haunted barrow. The necromancer requires a special dust, ground from the bones of a flameskull, an undead guardian created from the skull of a dead magic user. Its up to the characters are to enter the barrow, defeat the guardians, and grind the flameskull to dust!
This adventure offers a medium... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Cold domain focuses on the lethal fury of ice and snow. The domain is mostly associated with Cryonax, the Prince of Evil Ice Creatures, Lord of the Plane of Ice. Other deities or powerful beings can claim power over cold and frost: Auril, Levistus and Ulutiu are good examples ... [click here for more] |
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The Tairnord
Just as many warlocks find magic and power within ancient blades buried away, so have many others found even greater power within other mystic weapons - tairnords. Seen amongst numerous cultures, these thunderous hammers and mallets are symbols of storm and lightning and pure passion. Wielded by the likes of Dis Pater, Zeus, Thor Odinsson, Chaac, and other deities, tairnords are millennia-old... [click here for more] |
Dungeon Masters Guild |
$2.00
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The DM's ART PACK ART001WC Male Wood Elf Ranger Stock Art (Watercolour Style) pack provides 6 high quality images for your DM's Guild Projects in a "water colour" style that will look great in your DM's Guild products.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) JPG images.
Check out these related Stock Art packs!
Here's a preview of the images included;... [click here for more] |
Dungeon Masters Guild |
$1.75
|
The Horncaller
As an enemy army closes in, there is a call in the distance. The echoes of the horn drift into the ears of the opposition; it is a rallying cry, a warning, a gathering of force and resolve. Soon, the enemy will begin to feel doubt and fear and may even retreat before it is too late. That is the power of the Horncaller. The Order of the Horncallers have taken this spirit and honed the... [click here for more] |
Dungeon Masters Guild |
$2.00
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"Fighters who designate themselves as Wardens are their party’s keeper. Stalwart and unflinching, they are willing to put their own lives on the line to better guard those that they are charged with protecting. These fighters can often be found hired as bodyguards or escorting an important item along a journey. Whether they are bound by duty or by love, Wardens often attempt to shield their charge... [click here for more] |
Dungeon Masters Guild |
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NEW! INCLUDES BONUS FRONT AND BACK FLAT PERSPECTIVE IMAGES - PERFECT FOR PAPER MINI CREATION!
The DM's ART PACK ART938 Minotaur Stock Art pack provides 9 high quality images for your DM's Guild Projects.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.
Here's a preview of the images included;
These images are yours to modify... [click here for more] |
Dungeon Masters Guild |
$1.75
|
The product is a high level 5th Edition D&D adventure, designed for a group of 4-5 character within the level range of 9-11. It is set in a two level cavern complex in an arctic region. The subject of the adventure involved powerful arcane device that attempts to trap casters who use the teleportation spell in error, in order to drain raw arcane power from them and to store that power as an arcane... [click here for more] |
Dungeon Masters Guild |
$3.99
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Snow themed battle mats
4 pages of modular snowy terrain mats showing a variety of stone flooring peeking through thick snow
Both versions included: Gridless and 1" Grid
PDF files for printing PLUS JPEG files for digital games ... [click here for more] |
Dungeon Masters Guild |
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The DM's ART PACK ART001HD Stock Art pack provides 6 high quality images for your DM's Guild Projects in a "hand drawn" style that will look great in your DM's Guild products.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) JPG images.
Check out these related Stock Art packs!
All images ©2020 Matt Richmond.
Here's a preview of the images included;
... [click here for more] |
Dungeon Masters Guild |
$1.75
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Do you want to weild un-BEAR-able power? Meet the Bjorine, a balanced homebrew race designed for 5th edition. These savage tribal people make thier homes in the coldest regions of your setting, living in environments much to cold and harsh for most mortals to survive. The pair well with the Pengu Race and are in fact, thier natural predators! In addition to the standard polar bear-like default, this... [click here for more] |
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Ogre as a playable race. 5E Homebrew. ... [click here for more] |
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Herein is the Marksman Class for Fifth Edition Dungeons and Dragons. A supplemental class for use in any system that includes Firearms, the Marksman can round out any adventuring party in need of support or added fire power.
The Marksman class includes four subclasses:
The Agitator - a citizen soldier with the tools of stealth and subversion.
The Armorer - a craftsman with the means to augment and... [click here for more] |
Dungeon Masters Guild |
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A distraught scribe seeks adventurers to protect an ancient tomb from plundering marauders. Does your party have the courage to delve into the ancient Cairn and face the evil bandits, ancient traps and possible spirits enshrined and long forgotten? Or will they defeat the foes and take the plunder for themselves?
The first launch of our ONE-SHOT-WONDER series of one-off, one-shot adventures for parties... [click here for more] |
Dungeon Masters Guild |
$3.99
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A spooktacular one shot in honor of Halloween, but could be run anytime of the year. The small town of Pagoria is being terrorized by waves of monsters each and every night. The local priest, Father O'mally is trying to offer as much help and protection as he can. This could be placed into any world and played as a pass through town, even in the middle of another quest line or adventure. ... [click here for more] |
Dungeon Masters Guild |
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