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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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LPM4 Krin Dolan - Netherese Enclave

LPM4 Krin Dolan - Netherese Enclave


Forgotten, lost, but not entirely gone. Krin Dolan awaits! The cities of Thultanthar, Ythryn, Jiksidur, and Xinlenal among many others are the remembered flying cities of unimaginable power and majesty from the ancient days of mighty Netheril. But the empire lasted for thousands of years and the well known ones are not all that once took to the skies of Toril. Krin...   [click here for more]
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Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden

Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden


Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature! In this book you'll get: • Detailed tomb tapper lore and experts from whom to learn it • 3 stat...   [click here for more]
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Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
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Way of the Silver Star: A Monastic Tradition for Monks

Way of the Silver Star: A Monastic Tradition for Monks


Way of the Silver Star A Monastic Tradition for Monks July's Subclasses #23/31 Follow the Way of the Silver Star, a Selûnite tradition focused around lycanthropes and the power of the moon, and the twenty-third of thirty-one subclasses being released in July! Also available as part of the July's Subclasses Bundle ...   [click here for more]
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Jack Frost - A Murder Mystery in Icewind Dale

Jack Frost - A Murder Mystery in Icewind Dale


In the harsh frozen realm of Icewind Dale, a chilling mystery has emerged within the walls of a prestigious baron's estate. Terrifying beheadings have plagued the noble's household, sending shivers through the hearts of all who dwell there. Whispers spread of an evil spirit called 'Jack Frost' lurking in the cold, waiting to claim his next victim. As adventurers seeking gold and glory, you heed the...   [click here for more]
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White Mammoth Expedition

White Mammoth Expedition


Need a vacation? Come to scenic Nautesay nestled near the majestic White Mammoth glacier! Enjoy generations-old holiday traditions with no evil spirits! Well, almost no evil spirits… In this roleplay heavy adventure, adaptable for characters level 1-5, you navigate peculiar institutions, traverse snow-covered terrain, and placate the restless essence of a semi-conscious glacier. Includes...   [click here for more]
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Oath of the Sun (Paladin Subclass)

Oath of the Sun (Paladin Subclass)


Paladin Sacred Oath: Oath of the Sun A Paladin Subclass focused on praising the sun and being a symbol of hope and guidance. This subclass focuses on empowering your party and make them shine as much as you. It also focuses on using an improved flame blade spell, and as you grow,so does your ability to eradicate darkness and evil. This subclass will shine...   [click here for more]
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Eateat Go Home? (DC-POA-PND-4)

Eateat Go Home? (DC-POA-PND-4)


DC-POA-PND-4 Eateat Go Home? (Part 3 of the Strange Case of Erland Forsk) A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him? A Two-Hour Adventure for Tier 2 Characters....   [click here for more]
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Esoteric Dragonborn: Constructs & Corpses

Esoteric Dragonborn: Constructs & Corpses


The multiverse is well aware of dragonborn linages related to the chromatic, gem, and metallic dragons. Less known and more recently discovered are a series of lineages springing forth from other draconic entities of the world. These esoteric dragonborn are few in number but are emerging more and more as people explore their worlds. It surprises no one that the three main progenitors have...   [click here for more]
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Kringlefolk: Jolly Craftsmen

Kringlefolk: Jolly Craftsmen


Embrace the enchanting world of the Kringlefolk with Kringlefolk: Jolly Craftsmen. This comprehensive compendium offers an immersive exploration into the rich traditions, magical abilities, and captivating culture of these jovial beings. Delve into the secrets of their hidden realm, Jollyland, and uncover the intricate craftsmanship that defines their vibrant attire and festive accessories. Discover...   [click here for more]
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d100 Arctic Encounters

d100 Arctic Encounters


????️ Epic Encounters in Eternal Winter: A d100 List for the Frosty Frontier ????️ Attention Dungeon Masters! Are your adventurers yearning for a quest that will chill their bones and test their mettle against the fierce cold? Look no further than our d100 list of arctic encounters, perfectly tailored for the icy realms of any fantasy world. Why is this list a MUST-HAVE...   [click here for more]
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Salt in the Wound

Salt in the Wound


No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way. Salt in the...   [click here for more]
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Masters' Creature Crucible 2

Masters' Creature Crucible 2


Welcome to the Master's creature Crucible 2.  Inside this document you will find 76 stat blocks  compiled list of monsters from previous creature crucibles 4, 5, 6 and 7 with the eddition of 21 more stat blocks for monsters from previous edditions.   Do you need plant monsters for your evil druid to use as minions? Well this massive document has you covered.  Pesky spellcaster giving the DM a...   [click here for more]
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Barbarian Subclass: Frostwalker

Barbarian Subclass: Frostwalker


Introducing the Frostwalker, embrace the frozen path! Delve into a realm of icy enchantment with the frostwalker subclass, a captivating addition to your Dungeons & Dragons adventures. Unleash the essence of winter as you embark on a journey like no other. Traverse frost-kissed landscapes, feeling the crunch of frozen snow beneath your boots and the exhilarating touch of the...   [click here for more]
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Nordic Ancestry Part 1: Runes & Symbols

Nordic Ancestry Part 1: Runes & Symbols


Features 18 powerful symbols and markings. 24 weaker, yet flavourful runes. Variant rules for acquiring runes and symbols. "Corrupted" marking options, that grant additional power at a cost. 1 new creature. This document presents Nordic symbols and the Elder Futhark runes used by clans and countries from both the Viking Age (793-1066 AD), and Icelandic inspiration or uses of Viking...   [click here for more]
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The Hunter In The Tempest

The Hunter In The Tempest


Introduction A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations...   [click here for more]
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Fighter Archetype - Weapons Expert Warrior

Fighter Archetype - Weapons Expert Warrior


Warriors of the Weapons Expert subclass are extremely fearsome combatants on the battlefield, expensive mercenaries to hire, and treasured personal bodyguards to have at your side. Their capabilities and versatility with all types of equipment make them almost a treasure for those who can pay for their services. It is not uncommon to find these warriors under the orders of great barons and lords,...   [click here for more]
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Runecasters of the North

Runecasters of the North


After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides: Rules...   [click here for more]
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Bozo's Curiosities - 100 Magical Curiosities

Bozo's Curiosities - 100 Magical Curiosities


"WELCOME TO BOZO'S CURIOSITIES!" The greeting rings out from the flamboyant merchant stood behind a well polished oak counter. The warmth of his large grin and wide armed gesture of welcome, is matched by the exquisite outfit stretched across his ample frame and adorned with many golden chains and jewels. "I haven't seen you in ages, would you like to see what...   [click here for more]
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Winter Battlemap Pack

Winter Battlemap Pack


Enjoy 5 unique battlemaps set in snowy areas in this Lair of Dragons Battlemap Pack! These maps are perfect for your Icewind Dale: Rime of the Frostmaiden campaign or any other arctic themed adventure. Each map has both a daytime and nighttime image.  These maps are 2048 x 1536 px and come in jpg form. Enjoy, and leave a review below! ...   [click here for more]
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Feud in the Frozen Wood

Feud in the Frozen Wood


All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in? This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring...   [click here for more]
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Cleric Subclass - Winter Domain

Cleric Subclass - Winter Domain


Cleric Subclass - Winter Domain A new cleric subclass ideal for characters in the Rime of the Frostmaiden campaign! The Winter Domain is one of harsh and unforgiving cold, supernatural endurance in bitter circumstances and unemotional indifference. That said, it can also be a domain of endings that often lead to new beginnings. Deities of winter include Auril,...   [click here for more]
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Dwarven Valley: Beneath the White Field

Dwarven Valley: Beneath the White Field


YOU ARE THE WARMEST PLACE TO HIDE Outside the Ten Towns of Icewind Dale, at the base of the glacial peak Kelvin’s Cairn, the Dwarven Valley houses an insular community of dwarf miners. What’s unknown to all but a desperate few is that monsters hunger deep within their mines.   Dwarven Valley: Beneath the White Field is an adventure for four or five fifth-level characters....   [click here for more]
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Boos at the Bottleforge

Boos at the Bottleforge


Boos at the Bottleforge After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving...   [click here for more]
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Of Mistletoe & Monsters

Of Mistletoe & Monsters


     Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier.  During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat.  Once they reach the homestead, they must plan to secretly deliver the...   [click here for more]
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Soldiers and Warriors

Soldiers and Warriors


Soldiers and Warriors contains 27 unique statblocks to use in your adventures. These statblocks are perfect for NPC allies and humanoid enemies. While they can be used well in any campaign, these statblocks are perfect for a campaign involving nations at war. Armed with swords, pikes, crossbows, spears, bows, and lances, these warriors can bolster your legions or be fighting to destroy...   [click here for more]
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Barbarians of Icewind Dale

Barbarians of Icewind Dale


Conquer the Frozen Wastes With the three barbarian archetypes in this supplement for the world's greatest roleplaying game, be one of the archetypes that hail from Icewind Dale of Forgotten Realms Campaign Setting. You can be a member of a winter wolf pack, call the magical powers of frost to strike down your enemies, or harness your fury to defeat your enemies with the might of...   [click here for more]
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Adventure Location: The Temple of Fire And Ice

Adventure Location: The Temple of Fire And Ice


Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world. Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for...   [click here for more]
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A Fateful Meading

A Fateful Meading


A Case of Life of Death A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do? The pillars of play this prioritizes...   [click here for more]
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Witch Class - 5e

Witch Class - 5e


A playable Witch class for 5th edition D&D.   ...   [click here for more]
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Return to Darkling Isle

Return to Darkling Isle


Everyone knows that Darkling Isle is cursed. Anyone who sets foot on it is turned to stone. More than a few foolhardy folk have disappeared in the mists surrounding the island. It used to be the abode of the Weeping Wizard, a lich of astonishing power—that was until he was destroyed forty years earlier by a band of adventurers.  Curiosity shop owner and retired adventurer, Damina Flintrock, will...   [click here for more]
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Tasha's Book of Frozen Death FG

Tasha's Book of Frozen Death FG


This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of...   [click here for more]
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Fifty Encounters in the Icy Wastes

Fifty Encounters in the Icy Wastes


Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams....   [click here for more]
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Class Option: The Harbinger

Class Option: The Harbinger


The Harbinger is a Pact Magic using Spellcaster akin to the Warlock, but rather than having a Patron to contend with, the Harbinger faces a Dark Fate.  In truth, condemning your foes to terrible fates is fun and effective, though you may spend some of your time warning your allies that the sky is falling (don't worry, no Chicken Little'ing here, the sky will eventually fall if you say it will). Early...   [click here for more]
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Raiders & Reavers

Raiders & Reavers


Viking Inspired Monsters Raiders & Reavers presents 15 new monsters based on Viking warriors and Norse mythology. They range from challenge rating ½ to challenge rating 29. This includes four new legendary monsters, three of which have lair actions. Ideal for those Dungeon Masters inspired by history and mythology, or the vast quantities of historical fiction novels, television shows, and...   [click here for more]
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Martial Stances: Revised Monk and Monastic Traditions

Martial Stances: Revised Monk and Monastic Traditions


This is a revision to the 5e Monk. I've reworked most of the flavorful and features of the monk except Slow Fall to make room for a Stance based monk which juggles Ki management with a variety of combat options, mechanics, and cool new abilities. If you still want to focus on Stunning Strike, I've added some basic stances to the Open Palm Monastic Tradition that allows for more reliable stunning strikes...   [click here for more]
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Winter Wonderland

Winter Wonderland


Winter Wonderland is a variety pack developed for Winter, Christmas, and Yule. Everything in this pack was designed for balance in a regular session and not a festive one-shot meaning everything in here is perfect for use year round if you'd like. Several things would be great for a snow and ice themed campaign like Rime of the Frostmaiden. Included:  Subraces:  Candlefolk:...   [click here for more]
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Subdude's Adventurers League Logsheet

Subdude's Adventurers League Logsheet


With "Season 11" of Adventures League and ALPG 11.0, many previous onerous and meticulous logging requirements went away (huzzah!).  So, I've whittled down the logsheet to reflect the latest rules set.     The Logsheet still tracks your Gold and Downtime.  It also now has a larger space for recording magic items, and a Magic Item Record Sheet to record both your entire inventory as well as which...   [click here for more]
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Arctic Encounters

Arctic Encounters


Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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Death Knight - 5th Edition

Death Knight - 5th Edition


This is a homebrew Death Knight class made for players in 5th Edition D&D.   Design Notes: While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies.   The three Rune Strikes are designed to correspond to the three Oath options, and are improved by their respective Oaths (Rejuvinating = Undying; Icy Blast = North;...   [click here for more]
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College of The War Drum ( Bard Subclass )

College of The War Drum ( Bard Subclass )


Bard College: College of the War Drum Use your bardic inspirations to give comands to your allies! - Attack Command (make an attack) - Defense Command (dodge) - Movement Command (move without provoking oportunity) Far in the distance, two armies approach of either side of a valley. One of these, with soldiers covered in red garments,...   [click here for more]
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Tarot Card Size Character Sheets

Tarot Card Size Character Sheets


Be prepared to play anywhere. Keep your character in your wallet! This character sheet is designed to fit on 2.75 x 4.75" (70 x 120 mm) tarot cards. The files are laid out to be viewed as either 16 individual cards or a printable booklet on 4 pdf pages (2 duplex sheets of paper). Both form fillable and print (lined) versions are available. Rich text formatting is provided with all multiline text...   [click here for more]
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The Book of Knives

The Book of Knives


Romantics choose a sword. Barbarians choose an axe. Maniacs choose a hammer. But the truly practical among us choose a knife. Easy to conceal, efficient to use, and simple to dispose of, daggers offer the shortest, surest path to success for those with steady enough nerves to get within arm’s reach of their quarry. Given that power over life and death can be realized in something as inexpensive...   [click here for more]
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Heroes of the Icy North

Heroes of the Icy North


The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north. This product provides: Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf. Eight Class Archetypes: Path of the Beast-Shirt Barbarian College of the Cold Hearts Bard Hearth...   [click here for more]
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Blood of the North - The Circle of Snowfall: A New Druid Circle

Blood of the North - The Circle of Snowfall: A New Druid Circle


The Circle of Snowfall Many see the coming of a blizzard as something terrible and apocalyptic, but for those druids who welcome it, they see the goddess Skadi on her skis flying through the wind, followed by her wolves in tow. Druids who join the Circle of Snowfall help usher in the great blizzards that herald approach of the Winter Queen, who feel most at home in the howling winds of a snowstorm....   [click here for more]
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Flesh Sculptor: An Artificer Subclass

Flesh Sculptor: An Artificer Subclass


"Bodies are a resource. Only the particularly foolish or blind cannot see that. A combination of blaster and battlefield controller, a Flesh Sculptor is an expert in undeath. The greatest work of the Flesh Sculptor is their patchwork abomination, an undead creature made from only the best materials. In the dread plains few are more feared. Flesh Sculptors are mad scientists who have long since...   [click here for more]
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Auber's Roadhouse

Auber's Roadhouse


Auber's Roadhouse is a wintery mystery for characters of levels 3-5. Inspired by Quentin Tarantino's the Hateful Eight, this adventures sees the party attempting to transport a prisoner, but then are caught in a terrible blizzard. They come upon Auber's Roadhouse, a "safe haven" full of suspicious individuals. Will the party successfully deliver Emily Bristol to Goldenspear, or will she be freed by...   [click here for more]
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The Witch

The Witch


The Witch was a class design rooted in a What if? style question. How to create a balanced Constitution caster that made sense within the fiction of the game and was robust enough and balanced enough to account for the advantages of using Constitution as a primary ability score. The result is a class that leans heavily on its own health and spirit, the will to live and the risk of death forming a...   [click here for more]
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Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks

Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks


Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side. The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ...   [click here for more]
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