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The favorite to win the speakership of Good Mead has reason to fear for the safety of her sister, whom she believes has been kidnapped to be exploited for her magical capabilities. She hires the party to bring her home.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Uses the Dungeoncraft seed A Dark Horse. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven. Investigate the strange events, find the buried secrets both past and present. Part 1 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
DungeonCraft Seed: Once Bitten, Ice Shy.
Written... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Journey to Adventure is the new Introduction to D&D series presented at Virtual D&D Weekends! Take your first steps into a new setting or D&D in general with these ready-made mini-adventures that tie into existing AL campaigns.
What's Included: Adventure, applicable monster stat blocks, pregen characters, VTT tokens/map. Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A season 10 tier 1 adventure APL 3. Seed: Awake and Afraid
This title is a mystery module, where the characters help the townspeaker of Termalaine to figure out who is behind the unfortunate thefts happening in the town. If nothing is done, he will lose his job and the coming festival is ruined.
The adventure contains Investigation, talking animals and Aurora Borealis, what more do you want? ... [click here for more] |
Dungeon Masters Guild |
$4.49
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This is an overview of the DC-PoA-CONMAR-adventures.
All the adventures are playable as standalone adventures. At the same time, it is possible to connect them, and this file is made to support that.
You can find the bundle here: https://www.dmsguild.com/product/369321/DCPoACONMAR-COLLECTION-BUNDLE ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Behold, a new tale of icebound terror approaches!
The Frostmaiden lays defeated, but Icewind Dale has no lack of threats. From duergar to drow, the people of the Ten-Towns must stay vigilant against looming horrors. Presented here is a new foe of mythic proportions: Morg. From his stronghold, Morg uses his dark blessing to stalk the icy tundra. The vampire was pleased, until some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Icewind Dale Expanded
Now available for Fantasy Grounds Unity!
Written by Azzael Ulbrinter, Icewind Dale Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Rime of the Frostmaiden. Some of the encounters are accompanied by maps with LoS.
What's included?
Stunning artwork... [click here for more] |
Dungeon Masters Guild |
$9.95
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A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part of the... [click here for more] |
Dungeon Masters Guild |
$5.99
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Updated with lower prices to celebrate two years of DDAL 10!
This VTT map pack includes maps for the Adventurers League adventure, DDAL10-03 - Divining Evil. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties.
Includes:
Nine (9) detailed maps with beautiful hand-drawn assets
Five (5) alternate map varieties, including varying levels (or lack) of gore.
PDF... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s... [click here for more] |
Dungeon Masters Guild |
$3.95
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Un'Avventura Natalizia nei Regni della Valle del Vento Gelido Non c'è nulla di meglio di una visita alle Dieci Città nel pieno dell'inverno. La Leggenda di Sir Nicholas che si tramanda in questa regione vi incuriosisce, ma la cosa più singolare è che questa leggenda potrebbe essere realtà. Avrete la possibilità di incontrare il leggendario personaggio, e... [click here for more] |
Dungeon Masters Guild |
$4.25
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In the Steps of Giants-Frost is a 22 page supplement designed to diversify Frost Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Frost giants... [click here for more] |
Dungeon Masters Guild |
$2.95
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Now for Fantasy Grounds!
BATTLE FROST GIANTS ACROSS THE FROZEN NORTH OF FAERUN! Starting with the battle to save the village of Lamastop and ending a Frost Giant's ice palace, the BLIZZARD OF AXE AND SWORD takes tier two player characters on an epic adventure across the snowy north. Fight through blizzards, atop frozen lakes and glaciers, and take on the might of a Frost... [click here for more] |
Dungeon Masters Guild |
$6.99
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You've seen better days for sure. First an avalanche. Then a whole lot of nothing. Then waking up hanging from the ceiling inside a cold, dark cavern. This is what happens when you find a stranger in the alps. Well, keep your wits about you, and you just might get out alive.
A four hour stealth-based adventure for Tier 2 Characters (Levels 5-10), optimized for 5 characters of APL 8, taking place... [click here for more] |
Dungeon Masters Guild |
$3.99
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Updated with lower prices to celebrate two years of DDAL 10!
This VTT map pack (my biggest yet!) includes maps for the Adventurers League adventure, DDAL10-04 - Cold Benevolence. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties.
Includes:
Fourteen (14) detailed maps with beautiful hand-drawn assets.
PDF guide with simple tips on how to use the maps... [click here for more] |
Dungeon Masters Guild |
$4.99
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Quest seeds on notice boards—adventures close to home or in the wilds.
This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented... [click here for more] |
Dungeon Masters Guild |
$6.95
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Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
The fourth of four AL adventures in the Kobold... [click here for more] |
Dungeon Masters Guild |
$1.50
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A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun.
On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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For the past few months, there has been food and valuables that have been disappearing from the homes of Easthaven, often with the owners not even noticing they’ve been robbed. The last few days, however, the crimes have been more noticeable and much odder items have been taken, the latest being a child’s crib, with the child still asleep in it! Who or what is behind these devious thefts!?
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$1.50
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Strange encounters for wilderness travel in the North.
This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks.... [click here for more] |
Dungeon Masters Guild |
$6.95
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DC-PoA-DCAF07 I'm In Your Arms
The barkeep at The Luskan Arms runs into a lost love–but the authorities have selected her as the sacrifice! Will the adventurers find a way to spare her? Will love endure the frost or fall victim to the rime?
This adventure is designed for three to seven characters, level 5 through 10, and is optimized for five characters with the average party level (APL) of 8.... [click here for more] |
Dungeon Masters Guild |
$5.00
|
When warped creatures emerge from the Lonelywood Forest, you're tasked to contain them. But how will you confront what uncountable others refuse to?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale, in the Lonelywood Forest.
The adventure includes:
One full-color VTT-friendly map for the final area.
A printer-friendly... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Two kobolds in a trench coat need help finding their third member who appears to have vanished without a trace! Bryn Shander is a big place; he won’t be easy to find! Is his disappearance tied in with what has been happening to kobolds all across Icewind Dale?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
The third of four AL adventures in the Kobold Craziness Storyline.
Parts... [click here for more] |
Dungeon Masters Guild |
$1.50
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A Christmas Adventure in the Kingdoms of Icewind Dale There is nothing quite like a visit to the Ten-Town in mid-winter. The legend of Sir Nicholas, handed down in this region, intrigues you, but the very unique thing about it is that this legend could be a sound reality. You will have a chance to meet this legendary character, and perhaps save his legacy from danger. All of this... [click here for more] |
Dungeon Masters Guild |
$4.79
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In this adventure, your players will encounter Alipa, who has been living in the Arctic wilderness for many years. She is a powerful enchantress who needs the help of your party to complete an important task. As they journey through the frozen tundra, they will face challenges both magical and physical, and will need to work together to overcome. The enemies they face will be tough, smart, and dangerous,... [click here for more] |
Dungeon Masters Guild |
$1.99
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In this adventure, your players will explore a mysterious lake and search for the source of a strange disturbance. As they get closer to the source of the disturbance, they'll come face to face with a mermaid, who will be scared and need their help. This is a relatively short adventure, but it packs a lot of punch in terms of story and character interactions and combat.
My Linktree: https://linktr.ee/theshunbun... [click here for more] |
Dungeon Masters Guild |
$1.99
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Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. This module includes Line-of-Sight functionality for use in Fantasy... [click here for more] |
Dungeon Masters Guild |
$14.95
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Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to Icewind Dale. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Sick of not being able to paint a picture of the wildlands... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The icy tundra of Icewind Dale is home to many threats, from deadly blizzards to territorial White Dragons. However, hidden deep in their cave atop a small range of snow-covered mountains off the Spine of the World known as the Yeti Peaks a daunting, giant Yeti began to rise above others, conquering many Yeti clans and lone hunters, growing his herd to the largest the Yeti Peaks has seen.
The Alpha... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover... [click here for more] |
Dungeon Masters Guild |
$5.95
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A 3-4 hour Eldritch mystery far to the North of Icewind Dale.
The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
STL files
I have modeled the Crests of the villages of Ten Towns from existing art and symbol descriptions. These STL files are for you to print off and use as handouts and symbols for your player characters.
STLs included are:
Bremen
Bryn Shander
Caer-Dineval
Caer-Konig
Dougan
Easthaven
Good Mead
Lonelywood
Targos
Termalaine
SLTs are based of a 50mm (2 inch) size.
Please dont judge... [click here for more] |
Dungeon Masters Guild |
$3.20
|
A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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Land of Ice and Snow Descriptor: The heroes must escape a Netherese ruin - before becoming part of the statuary. A four-hour adventure for Tier 1 characters. Optimized for APL 1.
See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans abound even during the time of Auril's curse. In "From... [click here for more] |
Dungeon Masters Guild |
$4.99
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Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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While entering Good Mead, the party gets involved with a caravan merchant and a local brewer involving a missing shipment of Mead to Easthaven. Will the party be able to find out what happened to this shipment or will the people of Easthaven become angry due to the missing shipment?!
Adventure seed: Do You Know the way to Lonely Wood?
2 Hours of fun made for tier 1 Players with a recomended APL... [click here for more] |
Dungeon Masters Guild |
$0.75
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In the frigid heart of Icewind Dale, a distress call has been heard from a mining expedition sent to the outpost of Inflection Point. But this is no ordinary cry for help – it originates from the shattered remnants of a once-soaring castle that now lies broken and buried in the snow. Within its frozen depths, an elder mindflayer conducts grotesque experiments, melding aberration biology with creatures... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Horror Beneath the Frost Sometimes the scariest things come from within
Avalanches are hardly news in Icewind Dale. The frequency to which it is occurring, however, defies logic. What is the cause of this strange phenomenon? What horrors could have unleashed such force of nature with such reckless abandon?
Horror Beneath the Frost is a slasher horror adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Deadwinter Daughter is a short, festive adventure for a party of four to six 3rd-level characters, who will advance to 4th level by the adventure’s conclusion.
Adventurers awake to a scream in the night. Investigation reveals a family torn apart and a nearby hag coven celebrating their version of the midwinter holiday with a new initiate: the kidnapped infant.
Silence reigns the night before... [click here for more] |
Dungeon Masters Guild |
$1.95
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Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances?
The first of five... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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DC-PoA-DCAF06 A Front On Frost
Leaders of the Ten-Towns have lost their patience with the antics of the Zhentarim in Targos. But giants have begun interfering in their leader’s plans. Can the adventurers find a solution?
A 2 or 4 Hour Adventure For 5th through 10th Level Characters
This adventure occurs in Bryn Shander and Targos, one of the Ten-Towns in Icewind Dale, and is based on the Out of... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In this adventure, your players will encounter a mysterious creature lurking in the shadows of a tavern cellar. The creature is intent on capturing the souls of the villagers, and its lair is full of old photographs and relics from the past. Your party will need to work together and use quick thinking to overcome this foe and rescue the villagers. The adventure can be completed in one session, and... [click here for more] |
Dungeon Masters Guild |
$1.99
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Beneath a Stony Stump is a puzzle-solving adventure inspired by old-school funhouse dungeons.
From the module:
Within the Spine of the World is a flat-topped mountain: the Stony Stump. The fortress within is a den of traps and treasure, curses and creatures, puzzles and perils. Many enter to steal its treasures; some return to put them back.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Now for Fantasy Grounds!
Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this module you'll get:
• Detailed snowy owlbear lore and experts from whom... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Biting winds descend upon you. Snow falls in sheets, and the chill makes your very bones shiver. Then suddenly, somewhere on the wind, you hear a deep, animalistic howl.
The frozen north is crawling with all manner of beasts, monsters of all sorts of intelligence and physical prowess. This supplement contains 10 brand new monsters, all with detailed art, stat blocks, and lore to go along with them. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The town of Good Mead is about to select its new town speaker after the last one was killed by a giant. However, an eladrin has joined the election at the last minute, promising that he and his men know how to stop the Everlasting Rime. Part 1 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale adventure for Level 1-4 characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now for Fantasy Grounds!
Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to... [click here for more] |
Dungeon Masters Guild |
$4.95
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DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk)
Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this?
Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3
Using the... [click here for more] |
Dungeon Masters Guild |
$2.99
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WRITING, CARTOGRAPHY, LAYOUT and ORIGINAL ART & PHOTOGRAPHY by Saga Mackenzie
EDITING BY Stuart Broz COVER ART BY Saga Mackenzie ADDITIONAL STOCK ART ASSETS BY Donnie Maynard Christianson and Fil Kearney
Content Warning : Body Horror, Melancholy and Extreme Cold
A dormant horror is haunting the snow-choked settlement of Dougan's... [click here for more] |
Dungeon Masters Guild |
$7.24
|