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Dungeons and Dragonchess meet in this four-hour Icewind Dale adventure. A simple request to help restore the honor of the Four Heavenly Schools of Dragonchess takes you across the frozen tundra, and into underground ice caverns beneath Easthaven. There, you discover some unwelcome monsters making their lair. Can you defeat them on and off the board?
This is an Adventure League legal module, using... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of... [click here for more] |
Dungeon Masters Guild |
$1.99
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DC-PoA-DCAF10 The Lute Run
In preparations for a warding ritual, Aawit the singing druid sent her brother to fetch an ancient script. He has yet to return from his ascent to their ancestor’s tomb. Can your adventuring group save the day on cue?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure begins at Good Mead and moves toward the Reghed Glacier.
It is based... [click here for more] |
Dungeon Masters Guild |
$5.00
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Recent nights in town have been disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is intimidating this town? Part 4 of A Cold War Series. A Four-Hour Combat-Heavy Adventure for Tier 2 Characters. Optimized for APL 8.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5... [click here for more] |
Dungeon Masters Guild |
$1.99
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A particularly wealthy local is looking for an armed escort to one of the neighboring towns but “forgets” to mention that she’s got a price on her head and Waterdhavian assassin has tracked her down.
Part 3 of the combat-heavy A Cold War Series.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1... [click here for more] |
Dungeon Masters Guild |
$1.99
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Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
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Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams.... [click here for more] |
Dungeon Masters Guild |
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Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ... [click here for more] |
Dungeon Masters Guild |
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Viking Inspired Monsters
Raiders & Reavers presents 15 new monsters based on Viking warriors and Norse mythology. They range from challenge rating ½ to challenge rating 29. This includes four new legendary monsters, three of which have lair actions.
Ideal for those Dungeon Masters inspired by history and mythology, or the vast quantities of historical fiction novels, television shows, and... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Harbinger is a Pact Magic using Spellcaster akin to the Warlock, but rather than having a Patron to contend with, the Harbinger faces a Dark Fate. In truth, condemning your foes to terrible fates is fun and effective, though you may spend some of your time warning your allies that the sky is falling (don't worry, no Chicken Little'ing here, the sky will eventually fall if you say it will). Early... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a revision to the 5e Monk. I've reworked most of the flavorful and features of the monk except Slow Fall to make room for a Stance based monk which juggles Ki management with a variety of combat options, mechanics, and cool new abilities. If you still want to focus on Stunning Strike, I've added some basic stances to the Open Palm Monastic Tradition that allows for more reliable stunning strikes... [click here for more] |
Dungeon Masters Guild |
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"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."
Descrizione del Modulo
Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi... [click here for more] |
Dungeon Masters Guild |
$5.99
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This is a visual representation of the Chartlyn Dragon's flight path across the Ten-Towns. It is an hour-by-hour timestable that tells you exactly where the dragon is, how much damage it is taking (if any), the the loss of live it causes at the various towns.
NEW Also included in this package is a map of Ten-Towns with the distances between Sunblight and all towns. A chart is... [click here for more] |
Dungeon Masters Guild |
$1.49
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Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of undead horrors pouring forth from a smashed keep, and they quake when speaking of the armored moose and its horrible appetites. Part 5 of A Cold War Series. A Four-Hour Combat Heavy Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$1.99
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With "Season 11" of Adventures League and ALPG 11.0, many previous onerous and meticulous logging requirements went away (huzzah!). So, I've whittled down the logsheet to reflect the latest rules set.
The Logsheet still tracks your Gold and Downtime. It also now has a larger space for recording magic items, and a Magic Item Record Sheet to record both your entire inventory as well as which... [click here for more] |
Dungeon Masters Guild |
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Winter Wonderland is a variety pack developed for Winter, Christmas, and Yule. Everything in this pack was designed for balance in a regular session and not a festive one-shot meaning everything in here is perfect for use year round if you'd like. Several things would be great for a snow and ice themed campaign like Rime of the Frostmaiden.
Included:
Subraces:
Candlefolk:... [click here for more] |
Dungeon Masters Guild |
$0.99
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This PDF contains 3 subclasses for the D&D 5e ranger, and 5 new necromancy spells. All to turn your Ranger into a proper Necromancer. Each subclass has a unique approach to necromancy. You can fight side by side with a skeleton as the Bone Master, summon ghosts and spirits as the Ghost Walker, or empower yourself through blood magic as the Blood Ranger. Whichever subclass you choose, death will... [click here for more] |
Dungeon Masters Guild |
$0.54
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This is a homebrew Death Knight class made for players in 5th Edition D&D.
Design Notes:
While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies.
The three Rune Strikes are designed to correspond to the three Oath options, and are improved by their respective Oaths (Rejuvinating = Undying; Icy Blast = North;... [click here for more] |
Dungeon Masters Guild |
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Keenrunner, a Goliath Frost Druid, has been traversing Icewind Dale, awakening all manner of creatures and sending them to the nearest Ten-Town, Termalaine. This has caused discomfort and anger among the townsfolk. The town of Termalaine seeks assistance in this matter.
This is the first part of a series of adventures named Wailing Ice. A Two-hour Adventure for Tier 1 Characters. Optimized for APL... [click here for more] |
Dungeon Masters Guild |
$1.99
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Introducing the ultimate guide for Dungeon Masters running the acclaimed Wizards of the Coast adventure, Rime of the Frostmaiden, for Dungeons and Dragons 5e!
This comprehensive PDF guide is designed to help DMs plan and execute an unforgettable campaign in the frozen wasteland of Icewind Dale. Packed with tips, tricks, and expert advice, this guide will take you step-by-step through every aspect... [click here for more] |
Dungeon Masters Guild |
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This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other... [click here for more] |
Dungeon Masters Guild |
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Answer the Vigilant One's call.
Track down a deranged Ashmadai cult leader last seen in the Neverwinter Wood and return him to face the Guardian’s judgment. Along the way, explore a dungeon inhabited by twisted fey creatures luring travelers to their demise. Meet suspicious characters, battle devils and dragons, and solve various types of puzzles to secure the bounty. Make an enormous decision... [click here for more] |
Dungeon Masters Guild |
$10.00
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Enjoy the epic four-part series first played at Coulee Con 2021!
This bundle includes the four 4-hour adventures designed for Coulee Con (a total of 121 pages of epic fun) and VTT maps for the adventures.
The adventures can each be run separately by themselves or they can be run in order as part of a campaign. All four take place in Icewind Dale, specifically around Termalaine. Each of these... [click here for more] |
Dungeon Masters Guild |
$10.00
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Bard College: College of the War Drum
Use your bardic inspirations to give comands to your allies!
- Attack Command (make an attack)
- Defense Command (dodge)
- Movement Command (move without provoking oportunity)
Far in the distance, two armies approach of either side of a valley. One of these, with soldiers covered in red garments,... [click here for more] |
Dungeon Masters Guild |
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Be prepared to play anywhere. Keep your character in your wallet!
This character sheet is designed to fit on 2.75 x 4.75" (70 x 120 mm) tarot cards. The files are laid out to be viewed as either 16 individual cards or a printable booklet on 4 pdf pages (2 duplex sheets of paper).
Both form fillable and print (lined) versions are available.
Rich text formatting is provided with all multiline text... [click here for more] |
Dungeon Masters Guild |
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Romantics choose a sword. Barbarians choose an axe. Maniacs choose a hammer. But the truly practical among us choose a knife.
Easy to conceal, efficient to use, and simple to dispose of, daggers offer the shortest, surest path to success for those with steady enough nerves to get within arm’s reach of their quarry. Given that power over life and death can be realized in something as inexpensive... [click here for more] |
Dungeon Masters Guild |
$0.99
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Something is going on around Lonelywood. Adventurers gone missing, rumors of artifacts being searched for, strange beings wandering the woods near town.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
An Adventurers League Season 10 Dungeoncraft. Based on the "Out of the Woods" seed.
VTT maps are included. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north.
This product provides:
Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf.
Eight Class Archetypes:
Path of the Beast-Shirt Barbarian
College of the Cold Hearts Bard
Hearth... [click here for more] |
Dungeon Masters Guild |
$3.95
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Out in the wilds on an expedition, you come across an odd sight. You’ve seen some strange things in Icewind Dale, that’s for sure, but this just might top the list: a baby, lost and alone in the wintry wastes. How did it get here, and how on earth are you going to reunite it with its parents? And, as if on cue, the Rime works against you as it always does: a storm is incoming, a blizzard imminent!... [click here for more] |
Dungeon Masters Guild |
$4.99
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Searching for a Shorebird
A gnome contacts the characters in the Lucky Liar tavern of Lonelywood, and informs them of a legendary bird that has been sighted in the forest.
A Tier 1, two hour adventure for Dungeoncraft (Plague of Ancients) using the Snipe Hunt Hook. Optimized for APL: 3 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A four hour Dungeoncraft adventure, set Icewind Dale, in the Eleventh Town: Chwingatown! It premiered at Redcap's Corner July 2021.
Hunters in Easthaven are bringing back stories of tiny armed humanoids that chant “CHWINGA CHWINGA!” while waving their weapons. Are they threatening the Ten-Towns?
Includes
Full color illustrations of adorable chwingas and their unique town locations
jpg versions... [click here for more] |
Dungeon Masters Guild |
$3.99
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The town of Termalaine has found itself under an incredible run of bad luck, and the proprietor of The Mad Hawk's Alehouse is confident that a mysterious dragon's horn that she recently received is to blame. It’s up to the characters to return the horn to the previous owner before they leave port and strand Termalaine with bad luck forever!
This adventure was written as a part of the Storytelling... [click here for more] |
Dungeon Masters Guild |
$4.99
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Updated with lower prices to celebrate two years of DDAL 10!
This VTT map pack includes maps for the Adventurers League adventure, DDAL10-06 - The Fallen Star. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties.
Includes:
Nine (9) detailed maps with beautiful hand-drawn assets.
PDF guide with simple tips on how to use the maps as part of your adventure.
... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Circle of Snowfall
Many see the coming of a blizzard as something terrible and apocalyptic, but for those druids who welcome it, they see the goddess Skadi on her skis flying through the wind, followed by her wolves in tow. Druids who join the Circle of Snowfall help usher in the great blizzards that herald approach of the Winter Queen, who feel most at home in the howling winds of a snowstorm.... [click here for more] |
Dungeon Masters Guild |
$2.00
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DC-PoA-EPO-1 A Garden in the North
A strange flower was picked from a garden in the frozen lands of Icewind Dale. Although beautiful, this flower has brought nothing but bad luck where ever it goes. Can you return the flower to its rightful place before its too late? A 2 hour adventure for Tier 1 Characters
This adventure starts off in Easthaven, one of the Ten-Towns in Icewind dale and is based... [click here for more] |
Dungeon Masters Guild |
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This download consists of colored battlemaps of Dinev's Rest, an abandoned inn within the town of Caer Dineval in Icewind Dale. This location is featured in the Rime of the Frostmaiden campaign, where six duergar are hiding out in the empty inn. There are two maps, one of the bottom floor and one of the upper floor. Each map comes with two versions: one with a grid and one without.
Dinev's Rest (Bottom... [click here for more] |
Dungeon Masters Guild |
$2.99
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This product is a collection of adventure designed to work with the Rime of the Frostmaiden Campaign. It includes colored battle maps with each adventure, each set at 72 dpi and produced using Dungeondraft.
The following adventurers are in this bundle:
ALL HAIL THE KIRIN!
This product consists of a top down colored illustration of the original Verbeeg Lair from Legacy... [click here for more] |
Dungeon Masters Guild |
$14.99
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"Bodies are a resource. Only the particularly foolish or blind cannot see that. A combination of blaster and battlefield controller, a Flesh Sculptor is an expert in undeath. The greatest work of the Flesh Sculptor is their patchwork abomination, an undead creature made from only the best materials. In the dread plains few are more feared. Flesh Sculptors are mad scientists who have long since... [click here for more] |
Dungeon Masters Guild |
$1.00
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DC-POA-CODEX-03
Bring to Bear
Part 3 of the Ursa Major Trilogy
Now available for Fantasy Grounds Unity!
Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have
DC-POA-CODEX-03... [click here for more] |
Dungeon Masters Guild |
$4.99
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Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
Dungeon Masters Guild |
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Now available for Fantasy Grounds Unity!
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the... [click here for more] |
Dungeon Masters Guild |
$4.99
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Auber's Roadhouse is a wintery mystery for characters of levels 3-5. Inspired by Quentin Tarantino's the Hateful Eight, this adventures sees the party attempting to transport a prisoner, but then are caught in a terrible blizzard. They come upon Auber's Roadhouse, a "safe haven" full of suspicious individuals. Will the party successfully deliver Emily Bristol to Goldenspear, or will she be freed by... [click here for more] |
Dungeon Masters Guild |
$1.99
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Merle T. Jack’s Wilderness Outfitters
Merle T. Jack’s Wilderness Outfitters is a Fantasy Grounds module that you can use to supplement a campaign that is run in the Forgotten Realms area of Icewind Dale. We have placed our Outfitters 20 miles southeast of the Ten Towns location of Easthaven. You can also use this in any artic location with a little editing of some of the text, as we do... [click here for more] |
Dungeon Masters Guild |
$5.99
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Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions... [click here for more] |
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The Witch was a class design rooted in a What if? style question. How to create a balanced Constitution caster that made sense within the fiction of the game and was robust enough and balanced enough to account for the advantages of using Constitution as a primary ability score. The result is a class that leans heavily on its own health and spirit, the will to live and the risk of death forming a... [click here for more] |
Dungeon Masters Guild |
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Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side.
The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ... [click here for more] |
Dungeon Masters Guild |
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Item pack #5 is here! This includes 5 new items for you to print and cut up into handouts for your players.
Check out my other Work!
... [click here for more] |
Dungeon Masters Guild |
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These druids transform into fearsome winter creatures and harness the power of the cold.
Druids of the Circle of the Frost Spirit live solitary lives in frozen tundras and icy steppes. These druids often fixate on the beauty of the snow covered lands they reside in, seeking to protect and preserve. They are wanders who assume the form of spirit beasts to defend the natural world from evil and to aid... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bear the Lode - Part 1 of the Ursa Major Trilogy
Now for Fantasy Grounds Unity!
Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Dungeoncraft Seed: Awake and Afraid
The creators... [click here for more] |
Dungeon Masters Guild |
$4.99
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DC-PoA-DCAF09 An Ascent To Recall
A hiking trip to a romantic spot goes awry. The mountain’s yetis are just one obstacle to worry about. Will love prevail once more?
A Four-Hour Adventure for Tier 2 Characters.
This module is part of the DungeonThis adventure occurs near the Reghed Glacier in Icewind Dale. It is based on the This Seems Familiar hook of the Dungeoncraft – Plague... [click here for more] |
Dungeon Masters Guild |
$5.00
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