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A Case of Life of Death
A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do?
The pillars of play this prioritizes... [click here for more] |
Dungeon Masters Guild |
$2.99
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 Features
18 powerful symbols and markings.
24 weaker, yet flavourful runes.
Variant rules for acquiring runes and symbols.
"Corrupted" marking options, that grant additional power at a cost.
1 new creature.
This document presents Nordic symbols and the Elder Futhark runes used by clans and countries from both the Viking Age (793-1066 AD), and Icelandic inspiration or uses of Viking... [click here for more] |
Dungeon Masters Guild |
$1.46
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Created for my daughters (9 and 11) and their friends to introduce the game and its mechanics.
Uses Teamwork Points instead of inspiration to encourage more moments of helping each other and using more support spells, etc. in both battles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
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 Characters are asked to deliver gifts to a family whose homestead is deep in the frontier. But it's the Winter Solstice, and holiday “spirits” may rise to interfere with the quest. The heroes must secretly deliver the gifts before the holiday ends.
This single session adventure is an homage to the Christmas holiday season, but it is not a traditional... [click here for more] |
Dungeon Masters Guild |
$4.99
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Need a vacation? Come to scenic Nautesay nestled near the majestic White Mammoth glacier! Enjoy generations-old holiday traditions with no evil spirits! Well, almost no evil spirits…
In this roleplay heavy adventure, adaptable for characters level 1-5, you navigate peculiar institutions, traverse snow-covered terrain, and placate the restless essence of a semi-conscious glacier.
Includes... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Introduction
A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations... [click here for more] |
Dungeon Masters Guild |
$4.95
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The townsfolk of Easthaven are plagued by strange sounds coming from their basements in the middle of the night, only to wake up to find their items missing in the morning. What dark forces lie at the heart of this disturbance?
This is a four-hour Dungeoncraft adventure for the Plague of Ancients campaign for tier 1 (level 1-4) characters, optimized for APL 3. This adventure uses... [click here for more] |
Dungeon Masters Guild |
$3.49
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Someone's mysterious disappearance started a chain of kidnappings, the most recent of which is tied to someone dear to an old man. He is desperate to find out where they were taken. Can the adventurers unravel the mystery behind these missing individuals? Part 1 of The Frozen Eye series.
A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 2.
This adventure is made with the DungeonCraft... [click here for more] |
Dungeon Masters Guild |
$4.99
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Now for Fantasy Grounds!
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim... [click here for more] |
Dungeon Masters Guild |
$4.95
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 The Squidling Species
Includes 5 subspecies:
- gnome
- grung
- kobold
- quickling
- redcap
Plus 3 Squidling NPC stat blocks:
- Squidling Pest Extermintor
- Squidling Projectiled Insertionist
- Squidling Trap Disposal Specialist ... [click here for more] |
Dungeon Masters Guild |
$0.99
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After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Roused by Raiders
A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place.
A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A quickly customizable magic item and monster for any campaign.
Shrouded in mystery, the Grimoire of Scarmarque is a text most scholars think a mere legend: but it very much exists, and so does the Beast that protects it, killing anyone who dares to read the dark secrets hidden within the fragments of fear that text holds.
Fragments of Fear is a supplement for... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$4.00
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A caravan transporting mead to Easthaven has gone missing. The Zhentarim merchants who have placed the order were very demanding in retrieving their mead and willing to pay more just to get it all back. Sounds pretty suspicious. Part 3 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale adventure for Level 1-4 characters. Optimized for... [click here for more] |
Dungeon Masters Guild |
$3.99
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 Welcome to the expanded map pack for DDAL10-10 In this companion for the Adventurers League module, you will find a complete set of high-quality maps for each of the locations presented in the adventure, including those that did not receive a map in the original release.
The pack contains maps for all locations included in the city of Xorvintroth including those that did not have a map in the original... [click here for more] |
Dungeon Masters Guild |
$1.99
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Rime of the Frostmaiden Companion - The Complete Edition -- Now for Fantasy Grounds Unity!
Conversion based on original product which contained:
From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
This bundle contains all seven chapters of the Icewind Dale: Rime of the Frostmaiden Companion, the best-selling... [click here for more] |
Dungeon Masters Guild |
$14.95
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A gnome priest of Lathander wearing tattered vestment and broken manacles has been found in Caer-Dineval. The priest, who is a member of the Order of the Gauntlet, seems unaffected by the cold. What’s more fascinating is that it looks like it has seen something it shouldn’t. Now, what would that be? Part 2 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99
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Enjoy 5 unique battlemaps set in snowy areas in this Lair of Dragons Battlemap Pack! These maps are perfect for your Icewind Dale: Rime of the Frostmaiden campaign or any other arctic themed adventure. Each map has both a daytime and nighttime image.
These maps are 2048 x 1536 px and come in jpg form.
Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$2.50
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 Cleric Subclass - Winter Domain
A new cleric subclass ideal for characters in the Rime of the Frostmaiden campaign!
The Winter Domain is one of harsh and unforgiving cold, supernatural endurance in bitter circumstances and unemotional indifference. That said, it can also be a domain of endings that often lead to new beginnings. Deities of winter include Auril,... [click here for more] |
Dungeon Masters Guild |
$1.00
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All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in?
This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Come From the Land of The Ice And Snow!
Snow elves live in the coldest places of the world, but especially in polar regions. They are a hardy people, small of stature and skillful with crafts. They are capable of speaking to the animals that share their frozen environs, and are skilled hunters and herders, as well as riders of polar bears and reindeer.
Snow Elves is a bit of a fun... [click here for more] |
Dungeon Masters Guild |
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 Two wine merchants from Waterdeep set off from Good Mead with a sleigh filled with wine and mead pulled by two strong horses. When they fail to arrive in Easthaven it is feared they’ve lost their way.
Rumors abound of the wealth of these wine merchants, undead sightings near town, wizards causing mischief…. and did anyone hear that singing?
This is a Four-Hour Adventure for Tier 1 Characters... [click here for more] |
Dungeon Masters Guild |
$3.99
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 The Accursed Tower Colored Battle Maps are intended to be used with the classic adventure: The Accursed Tower, set in Icewind Dale. This includes a top down view of the "fallen tower" section, which I illustrated as close to scale as I could get it (being that there were no actual dimensions of the fallen tower).
This download consists of the full map with a grid and a version of the full map without... [click here for more] |
Dungeon Masters Guild |
$5.99
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Need a magic item? Auril has you covered!
This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ... [click here for more] |
Dungeon Masters Guild |
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Conquer the Frozen Wastes With the three barbarian archetypes in this supplement for the world's greatest roleplaying game, be one of the archetypes that hail from Icewind Dale of Forgotten Realms Campaign Setting. You can be a member of a winter wolf pack, call the magical powers of frost to strike down your enemies, or harness your fury to defeat your enemies with the might of... [click here for more] |
Dungeon Masters Guild |
$0.99
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 Soldiers and Warriors contains 27 unique statblocks to use in your adventures. These statblocks are perfect for NPC allies and humanoid enemies. While they can be used well in any campaign, these statblocks are perfect for a campaign involving nations at war.
Armed with swords, pikes, crossbows, spears, bows, and lances, these warriors can bolster your legions or be fighting to destroy... [click here for more] |
Dungeon Masters Guild |
$1.99
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A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ... [click here for more] |
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Setting Focused Secrets: Rime of the Frostmaiden features 6 secrets that mechanically influence character creation and tie the character to the evocative locations and themes of Icewind Dale.
All of the secrets listed give the character unique mechanical benefits, hook the character to interesting storylines in Icewind Dale, and allow the player and Game Master to use the secret to develop and influence... [click here for more] |
Dungeon Masters Guild |
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Adventurers meet a princess promised to a tribe of ogres, but betrayal is afoot and not everything is as it seems. Who or what is the Twilight Spirit, and what does it have to do with the deal the king made with the Ice Spire Ogres all those years ago?
Find out in a Tier 2 adventure set in the Hartsvale area of the Forgotten Realms and tied to the history of giant kind in Faerun.
Check out my Gold... [click here for more] |
Dungeon Masters Guild |
$3.00
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As you touch the doll, goosebumps run up your arm. In the corner of the room, in the darkest shadow, you hear a tiny giggle...
From the playtesters: "I had a blast! This adventure has a great balance of role-play, exploration and combat!" "Super Creepy!"
Return to seeing the world through a child's eyes, when fear was real. Little Miss Paren... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A caravan carrying essential materials for a divine ritual that aims to help the people of Bryn Shander stave off the brunt of the Rime of the Frostmaiden attempts to make it through the treacherous passes along the Spine of the World.
However, suspicions fall upon the caravan members as some suspect it has been infiltrated by the Cult of Auril itself, threatening the ritual and the brave travelers... [click here for more] |
Dungeon Masters Guild |
$3.99
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A fledging adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. The result is a 4-hour combat-heavy Tier 2 adventure that is the 1st part of A Cold War Series.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1 ... [click here for more] |
Dungeon Masters Guild |
$1.99
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A luxury steamship lake cruiser disappeared when Auril’s Rime began. Its fate remains a total mystery. Now an artifact from the ship has been found on an iceberg in the middle of Maer Dualdon. The party is tasked with researching this new finding in hopes of discovering the fate of the ship.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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 Reckoning in Lonelywood A woodcutter returns to Lonelywood without the rest of his scouting party. Agitated and disturbed by his experiences, he tells the fantastic story of a flower in bloom, untouched by winter’s fury. Has Auril’s grip on Icewind Dale started to slip?
An adventure for a party of characters levels 4 to 6. Requires: Icewind Dale: Rime of the Frostmaiden... [click here for more] |
Dungeon Masters Guild |
$1.99
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 DC-PoA-SSM-01
Among The Conifers
by Scott Moore
A fledgling adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town.
A Two- to Four-Hour Dungeoncraft Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure is set in Icewind Dale during the Plague of Ancients (Season 10). ... [click here for more] |
Dungeon Masters Guild |
$3.99
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 50% OFF UNTIL THE END OF THE MONTH!!!
A newly retired adventurer named Naelen Taenont has recieved word of an undead threat rising in the ruins of Ascore, an ancient city on the edge of the Anauroch desert. He is seeking out new upcoming heroes to investigate this threat. But be warned, not everything is as it appears and betrayal lies in wait for anyone oblivious to the truth! The... [click here for more] |
Dungeon Masters Guild |
$0.99
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On Midwinter night, a strange flying mine cart crashes in the forest near Lonelywood. The incident lures out the celebrating villagers, who find the village center littered with mimics. Suspicious glances are thrown about, until Nimsy Huddle, the town’s Speaker, quells the rumors and calls for a search and rescue of the obviously missing Joymaker.
In this Holiday-themed adventure, the party... [click here for more] |
Dungeon Masters Guild |
$3.30
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Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure.
SUGGESTED ORDER OF PLAY:
CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4... [click here for more] |
Dungeon Masters Guild |
$1.99
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= = = = = = = = =
In the years following the fall of Cryshal-Tirith at Kelvin’s Cairn, looters, scavengers, and dungeon delvers — possessing an even weaker mind than the villainous cast involved with its demise in Icewind Dale — sought these ruins and its other crystal towers for a potential windfall.
What they found instead was a needy, wind-tossed plea for help, the sterile whimpers of a... [click here for more] |
Dungeon Masters Guild |
$19.95
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The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light?
Take your Tier One adventurers on the search... [click here for more] |
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Dungeon Masters Guild |
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 In this adventure, your players will explore a mysterious lake and search for the source of a strange disturbance. As they get closer to the source of the disturbance, they'll come face to face with a mermaid, who will be scared and need their help. This is a relatively short adventure, but it packs a lot of punch in terms of story and character interactions and combat.
My Linktree: https://linktr.ee/theshunbun... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
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 A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious!
A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3.
This product includes the following:
PDF file... [click here for more] |
Dungeon Masters Guild |
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 Boos at the Bottleforge
After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving... [click here for more] |
Dungeon Masters Guild |
$2.00
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 In this adventure, your players will find themselves trapped in a strange and unsettling plot full of action and grit. They'll investigate a mysterious disappearance, overcome fiendish obstacles, and face off against an ancient demon lord and his minions. They'll be presented with challenges and choices that will determine their fate. This short adventure has a Lovecraftian gothic feel, with a dark... [click here for more] |
Dungeon Masters Guild |
$1.99
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Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world.
Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for... [click here for more] |
Dungeon Masters Guild |
$3.95
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 The icy north is no friendly place, especially in times when the gods themselves move against the people of Faerun. This adventure adds content to, and changes some of the content, for the adventure Icewind Dale: Rime of the Frostmaiden. This adventure is designed for higher level characters. If you are running Rime of the Frostmaiden as a sequel to another adventure, or you just prefer higher-level... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Please note that whilst the species traits are written with 5E in mind, it can be used in one D&D as well. Simply ignore the ability score increase and language options.
In the vast world of the Forgotten Realms and even world's beyond, festivals and celebrations can be found anywhere. They each have their own traditions but one thing they all share is a sense of joy. That pure emotion has power.... [click here for more] |
Dungeon Masters Guild |
$2.70
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