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This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else... [click here for more] |
Dungeon Masters Guild |
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 Casting lesser restoration is no longer enough to quell the insatiable reproductive cycle of the Ever-changing Chaos. Slaad Surgery is intended to make surviving a slaad’s attack into a multi-part process with life-and-death stakes all the way throughout, and is perfect for all DMs wanting to inject a bit of survival and body horror into their game.
Originally written as a supplement for the character... [click here for more] |
Dungeon Masters Guild |
$2.00
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"We Calmed the Tides of War" Descriptor: The heroes must find the mithral hand mirror in Good Mead, but they discover a town in turmoil - rife with murder, intrigue, and worse. A four-hour adventure for Tier 1 characters. Optimized for APL 3.
See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans... [click here for more] |
Dungeon Masters Guild |
$4.99
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 Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites.
Part 8 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Updated with lower prices to celebrate two years of DDAL 10!
This VTT map pack includes maps for the Adventurers League adventure, DDAL10-05 - A Blight in the Darkness. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties.
Includes:
Five (5) detailed maps with beautiful hand-drawn assets.
A map overlay and DM assets to help guide the final battle.
PDF... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The Porkintoast Flute is trapped in Winter’s Hall!
Auril is a mean-spirited goddess, but no one expected her to steal the flute of an innocent minstrel who stopped by on his latest tour of the planes. Yet steal the flute she did, and it’s up to the players to get it back. The players need to grab the flute and escape, but there’s one catch, and it’s a big one: She’s keeping it in... [click here for more] |
Dungeon Masters Guild |
$1.99
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Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16!
Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own!
This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters... [click here for more] |
Dungeon Masters Guild |
$3.56
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Paladin Sacred Oath: Oath of the Sun
A Paladin Subclass focused on praising the sun and being a symbol of hope and guidance. This subclass focuses on empowering your party and make them shine as much as you. It also focuses on using an improved flame blade spell, and as you grow,so does your ability to eradicate darkness and evil. This subclass will shine... [click here for more] |
Dungeon Masters Guild |
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WRITING, CARTOGRAPHY, LAYOUT and ORIGINAL ART & PHOTOGRAPHY by Saga Mackenzie
EDITING BY Stuart Broz COVER ART BY Saga Mackenzie ADDITIONAL STOCK ART ASSETS BY Donnie Maynard Christianson and Fil Kearney
Content Warning : Body Horror, Melancholy and Extreme Cold
A dormant horror is haunting the snow-choked settlement of Dougan's... [click here for more] |
Dungeon Masters Guild |
$7.24
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Now for Fantasy Grounds!
The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale:... [click here for more] |
Dungeon Masters Guild |
$4.95
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Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!
As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and... [click here for more] |
Dungeon Masters Guild |
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 Welcome to the Master's creature Crucible 2. Inside this document you will find 76 stat blocks compiled list of monsters from previous creature crucibles 4, 5, 6 and 7 with the eddition of 21 more stat blocks for monsters from previous edditions.
Do you need plant monsters for your evil druid to use as minions? Well this massive document has you covered. Pesky spellcaster giving the DM a... [click here for more] |
Dungeon Masters Guild |
$5.75
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Folk tales as told by the Reghed Nomads of the Elk Tribe.
Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Way of the Silver Star A Monastic Tradition for Monks
July's Subclasses #23/31
Follow the Way of the Silver Star, a Selûnite tradition focused around lycanthropes and the power of the moon, and the twenty-third of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
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 Easthaven is in the midst of a crime wave, thieves have stolen from a dozen homes, businesses and even the temples have been ransacked. While Captain Arlaggath is also dealing with a bloody set of murders, adventurers have been called in. It’s now a race against time, before Easthaven must pay the ultimate sacrifice.
Part 2 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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The party is asked to escort a magically shrunken goliath to Targos to seek the only wizard who can help. And once they get their charge there, the fun is just getting started in this adventure suitable for all agaes.
This adventure follows a theme of enlargement through quests for super-sized objectives, the means to grow, encounters with giants, and with those who run from them.
Based on the Awake... [click here for more] |
Dungeon Masters Guild |
$4.99
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A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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 Easthaven is disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is terrorizing the town?
Part 6 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6.
DungeonCraft Seed: My, What Big Feet You Have
An Adventure by Steven Truong
Adventure League Module Season 10
This product includes:
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge.
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$3.00
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 A dangerous journey through the mountains!
The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments.
The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Explore the Frozen Wastes with this Tome of 101 Encounters!
"After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series.... [click here for more] |
Dungeon Masters Guild |
$9.95
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 Admiral Catsup, master of the ship, Dark Countess, has died. His legal assets and will are to be administered at his manor. Adventurers are hired to enforce the legal terms of his will. A wide-eyed gnome wearing little more than rags wanders into the manor muttering the same phrase over and over again: “It survives...it survives…”
Part 4 of the The Coins of the Elder Evils
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.
Part 10 of the Coins of The Elder Evils.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed tomb tapper lore and experts from whom to learn it
• 3 stat... [click here for more] |
Dungeon Masters Guild |
$4.95
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Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
Dungeon Masters Guild |
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Update: Now that Rime uses living spells....you might like this for your Rime of the Frostmaiden gaming!
According to most people, livings spells are only spawned from certain types of spells. It turns out that isn't true! In Unusual Living Spells, we look at living spells that spawn from all types of spells. In addition to living spells, there is a new sorcerous origin, the Mournlands Touched Sorcerer.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Heroes of Icewind Dale
Now available for Fantasy Grounds Unity!
Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped... [click here for more] |
Dungeon Masters Guild |
$8.95
|
 Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$0.99
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When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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DC-POA-PND-4 Eateat Go Home? (Part 3 of the Strange Case of Erland Forsk)
A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him?
A Two-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$2.99
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 This document is a sequel to my Creature Crucible 27: of faith and followers. In this document I have tried to devote my time converting creatures stat-blocks, prestige classes, or specialty priests for you to use in your home game. In this document you will find creatures inspired by older editions of the game, and this time we take a look at a specific group of followers known as the Furies. ... [click here for more] |
Dungeon Masters Guild |
$1.50
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Update Note: Whispering Wind now has a screenreader version for accessibility.
Season's Greeting from the Deadliest Place on the Prime Material Plane!
It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE!
A chill runs up your spine...
Welcome to the Whispering Wind, weary traveller.... [click here for more] |
Dungeon Masters Guild |
$9.95
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 Zardak’s Ziggurat Presents:
DC-POA-Z-T1S3 Oh Brother Where Art Thou?
There’s Something Fishy Going On
Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed.
This adventure begins after a night... [click here for more] |
Dungeon Masters Guild |
$4.00
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 As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy
Adventure through time with the Kobolds... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers.
Part 7 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
DungeonCraft Seed: Caravanning
An Adventure by Steven Truong
Adventure League Module Season 10... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war.
Part 9 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9.
DungeonCraft Seed: The Littlest Squidling
Adventure by Steven Truong
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun.
On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page... [click here for more] |
Dungeon Masters Guild |
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Created for my daughters (9 and 11) and their friends to introduce the game and its mechanics.
Uses Teamwork Points instead of inspiration to encourage more moments of helping each other and using more support spells, etc. in both battles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
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A playable Witch class for 5th edition D&D. ... [click here for more] |
Dungeon Masters Guild |
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At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign.
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$3.00
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 Use this calendar to easily keep track of the time your party spends in Icewind battling the Frostmaiden. Know how long until the next new moon is so your towns can prepare their monthly sacrifices. Have room to keep track of notes, locations visited, or importent events.
This addition to the DM's Binder is for the Rime of the Frostmaiden campaign. Inside you will find a two year calendar, formatted... [click here for more] |
Dungeon Masters Guild |
$1.49
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 The Frostforge Gambit
The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to... [click here for more] |
Dungeon Masters Guild |
$4.99
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 In the harsh frozen realm of Icewind Dale, a chilling murder mystery has emerged within the walls of a prestigious baron's estate. Terrifying beheadings have plagued the noble's household, sending shivers through the hearts of all who dwell there. Whispers spread of an evil spirit called 'Jack Frost' lurking in the cold, waiting to devour his next victim.
As adventurers seeking gold and glory, you... [click here for more] |
Dungeon Masters Guild |
$3.99
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"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$7.99
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No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way.
Salt in the... [click here for more] |
Dungeon Masters Guild |
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 Zardak’s Ziggurat Presents:
DC-POA-Z-T1S3 Oh Brother Where Art Thou?
There’s Something Fishy Going On
Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed.
This adventure begins after a night... [click here for more] |
Dungeon Masters Guild |
$4.00
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 Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
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A Case of Life of Death
A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do?
The pillars of play this prioritizes... [click here for more] |
Dungeon Masters Guild |
$2.99
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