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This product is perfect for your Icewind Dale exploration! See the screenshots below to give you an idea of the maps available in this pack. Most of them have additional versions in order to fit different situations. Each map has Line of Sight for FG Unity.
Content
This product presents 13 unique maps:
Mountain & Waterfall
Cliffside... [click here for more] |
Dungeon Masters Guild |
$5.95
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Now for Fantasy Grounds!
The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale:... [click here for more] |
Dungeon Masters Guild |
$4.95
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Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed tomb tapper lore and experts from whom to learn it
• 3 stat... [click here for more] |
Dungeon Masters Guild |
$4.95
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 "We Calmed the Tides of War" Descriptor: The heroes must find the mithral hand mirror in Good Mead, but they discover a town in turmoil - rife with murder, intrigue, and worse. A four-hour adventure for Tier 1 characters. Optimized for APL 3.
See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans... [click here for more] |
Dungeon Masters Guild |
$4.99
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Updated with lower prices to celebrate two years of DDAL 10!
This VTT map pack includes maps for the Adventurers League adventure, DDAL10-05 - A Blight in the Darkness. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties.
Includes:
Five (5) detailed maps with beautiful hand-drawn assets.
A map overlay and DM assets to help guide the final battle.
PDF... [click here for more] |
Dungeon Masters Guild |
$4.99
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Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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 Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world.
Now, centuries after the tomb was buried, the entrance was revealed by an avalanche.... [click here for more] |
Dungeon Masters Guild |
$3.50
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Need a vacation? Come to scenic Nautesay nestled near the majestic White Mammoth glacier! Enjoy generations-old holiday traditions with no evil spirits! Well, almost no evil spirits…
In this roleplay heavy adventure, adaptable for characters level 1-5, you navigate peculiar institutions, traverse snow-covered terrain, and placate the restless essence of a semi-conscious glacier.
Includes... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Easthaven is in the midst of a crime wave, thieves have stolen from a dozen homes, businesses and even the temples have been ransacked. While Captain Arlaggath is also dealing with a bloody set of murders, adventurers have been called in. It’s now a race against time, before Easthaven must pay the ultimate sacrifice.
Part 2 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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 The day before the Goat-Ball Grand Final between the Bryn Shander Owlbears and the Easthaven Elementals ends in tragedy. Investigating the death, leads adventurers to a conspiracy in the isolated prison of Revel’s End.
Part 5 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 5.
DungeonCraft Seed: Goat-ball!
An Adventure by Steven Truong
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 Easthaven is disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is terrorizing the town?
Part 6 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6.
DungeonCraft Seed: My, What Big Feet You Have
An Adventure by Steven Truong
Adventure League Module Season 10
This product includes:
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites.
Part 8 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
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DC-PoA-DCAF08 The Big Ticket
Targos mourns as the city’s star goat-ball player turns up dead. The Zhentarim need answers: was it incidental? Or is something even more nefarious than them pulling the strings?
A two-to-four hour adventure for 5th to 10th level characters
This adventure occurs in Targos, one of the Ten‑Towns in Icewind Dale, and is based on the Goat‑ball!... [click here for more] |
Dungeon Masters Guild |
$5.00
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Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries.
Here's what is included in this adventure:
An amazing adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own!
This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters... [click here for more] |
Dungeon Masters Guild |
$3.56
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Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This guide contains all of the fundamental rules of AL Season 10 character creation and advancement, as well as the tables for "catching up", magic item limit, gold, renown, faction items, magic items for purchase, and spellcasting... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Admiral Catsup, master of the ship, Dark Countess, has died. His legal assets and will are to be administered at his manor. Adventurers are hired to enforce the legal terms of his will. A wide-eyed gnome wearing little more than rags wanders into the manor muttering the same phrase over and over again: “It survives...it survives…”
Part 4 of the The Coins of the Elder Evils
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 Use this calendar to easily keep track of the time your party spends in Icewind battling the Frostmaiden. Know how long until the next new moon is so your towns can prepare their monthly sacrifices. Have room to keep track of notes, locations visited, or importent events.
This addition to the DM's Binder is for the Rime of the Frostmaiden campaign. Inside you will find a two year calendar, formatted... [click here for more] |
Dungeon Masters Guild |
$1.49
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The party is asked to escort a magically shrunken goliath to Targos to seek the only wizard who can help. And once they get their charge there, the fun is just getting started in this adventure suitable for all agaes.
This adventure follows a theme of enlargement through quests for super-sized objectives, the means to grow, encounters with giants, and with those who run from them.
Based on the Awake... [click here for more] |
Dungeon Masters Guild |
$4.99
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One-Shot Tables for Festive and Winter
Tables visible in Previews under the product image.
Quick adventure or quest ideas for festive, winter and holiday one-shots or short campaigns.
Includes d20 tables for ...
Characters and Locations (The characters are..., Adversary or Creature in Need..., Locations and Other Creatures, Events and Complications)
More D&D Tables
Included... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The Harbinger is a Pact Magic using Spellcaster akin to the Warlock, but rather than having a Patron to contend with, the Harbinger faces a Dark Fate. In truth, condemning your foes to terrible fates is fun and effective, though you may spend some of your time warning your allies that the sky is falling (don't worry, no Chicken Little'ing here, the sky will eventually fall if you say it will). Early... [click here for more] |
Dungeon Masters Guild |
$0.99
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A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 DC-POA-PND-5 What Stalks the Night? (Fourth and Final Part of the Strange Case of Erland Forsk)
Many residents of Easthaven were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large, webbed footprints were left in the snow leading off into the wilderness.
Two-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$2.99
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The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge.
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$3.00
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When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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 Way of the Silver Star A Monastic Tradition for Monks
July's Subclasses #23/31
Follow the Way of the Silver Star, a Selûnite tradition focused around lycanthropes and the power of the moon, and the twenty-third of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
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 A dangerous journey through the mountains!
The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments.
The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Welcome to the expanded map pack for DDAL10-10 In this companion for the Adventurers League module, you will find a complete set of high-quality maps for each of the locations presented in the adventure, including those that did not receive a map in the original release.
The pack contains maps for all locations included in the city of Xorvintroth including those that did not have a map in the original... [click here for more] |
Dungeon Masters Guild |
$1.99
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Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!
As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Folk tales as told by the Reghed Nomads of the Elk Tribe.
Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers.
Part 7 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
DungeonCraft Seed: Caravanning
An Adventure by Steven Truong
Adventure League Module Season 10... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war.
Part 9 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9.
DungeonCraft Seed: The Littlest Squidling
Adventure by Steven Truong
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.
Part 10 of the Coins of The Elder Evils.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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 Zardak’s Ziggurat Presents:
DC-POA-Z-T1S3 Oh Brother Where Art Thou?
There’s Something Fishy Going On
Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed.
This adventure begins after a night... [click here for more] |
Dungeon Masters Guild |
$4.00
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 The rules presented here are adaptations to the rules presented in other official Dungeons and Dragons products.
This product is intended for use in higher-level adventures and campaigns. If you are a DM running Icewind Dale: Rime of the Frostmaiden as a sequel to an earlier campaign, such as Storm King's Thunder, where your players are level 10 or higher, then this product will help you challenge... [click here for more] |
Dungeon Masters Guild |
$0.50
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Now for Fantasy Grounds!
In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal.... [click here for more] |
Dungeon Masters Guild |
$0.75
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 The Frostforge Gambit
The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to... [click here for more] |
Dungeon Masters Guild |
$4.99
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 DDAL10-09 Recipe for Retribution Maps
Plague of Ancients
Five maps that were created by Richard Hayward for the D&D Adventurers League module
DDAL10-09 Recipe for Retribution
from Season 10: Plague of Ancients (Rime of the Frostmaiden), published in August 2021.
Part 1: Sunblight.
Part 2: a. Lost Spire of Netheril, b. Reagent Cabinet.
Part 3. Ice Road.
Part 4. The Workshop.
BONUS... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$4.00
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Explore the Frozen Wastes with this Tome of 101 Encounters!
"After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series.... [click here for more] |
Dungeon Masters Guild |
$9.95
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 Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$0.99
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Rime of the Frostmaiden Companion - The Complete Edition -- Now for Fantasy Grounds Unity!
Conversion based on original product which contained:
From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
This bundle contains all seven chapters of the Icewind Dale: Rime of the Frostmaiden Companion, the best-selling... [click here for more] |
Dungeon Masters Guild |
$14.95
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At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign.
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$3.00
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 Zardak’s Ziggurat Presents:
DC-POA-Z-T1S3 Oh Brother Where Art Thou?
There’s Something Fishy Going On
Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed.
This adventure begins after a night... [click here for more] |
Dungeon Masters Guild |
$4.00
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 Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and... [click here for more] |
Dungeon Masters Guild |
$1.95
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Forgotten, lost, but not entirely gone. Krin Dolan awaits!
The cities of Thultanthar, Ythryn, Jiksidur, and Xinlenal among many others are the remembered flying cities of unimaginable power and majesty from the ancient days of mighty Netheril. But the empire lasted for thousands of years and the well known ones are not all that once took to the skies of Toril. Krin... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 DC-POA-PND-4 Eateat Go Home? (Part 3 of the Strange Case of Erland Forsk)
A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him?
A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Using the DungeonCraft... [click here for more] |
Dungeon Masters Guild |
$2.99
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