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Morg: Rimeblessed Vampire

Morg: Rimeblessed Vampire


Behold, a new tale of icebound terror approaches! The Frostmaiden lays defeated, but Icewind Dale has no lack of threats. From duergar to drow, the people of the Ten-Towns must stay vigilant against looming horrors. Presented here is a new foe of mythic proportions: Morg. From his stronghold, Morg uses his dark blessing to stalk the icy tundra. The vampire was pleased, until some...   [click here for more]
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D&D5e The Legend of Sir Nicholas

D&D5e The Legend of Sir Nicholas


A Christmas Adventure in the Kingdoms of Icewind Dale There is nothing quite like a visit to the Ten-Town in mid-winter. The legend of Sir Nicholas, handed down in this region, intrigues you, but the very unique thing about it is that this legend could be a sound reality. You will have a chance to meet this legendary character, and perhaps save his legacy from danger. All of this...   [click here for more]
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DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1

DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1


When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved too… if it’s possible. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1. The first of four AL adventures in the Kobold Craziness Storyline. Part 1-4 all available now -  Part 2 -  DC-POA-JAT-02...   [click here for more]
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Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Quest seeds on notice boards—adventures close to home or in the wilds. This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented...   [click here for more]
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Madam DM's Map Pack: DDAL10-03 - Divining Evil

Madam DM's Map Pack: DDAL10-03 - Divining Evil


Updated with lower prices to celebrate two years of DDAL 10! This VTT map pack includes maps for the Adventurers League adventure, DDAL10-03 - Divining Evil. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties. Includes: Nine (9) detailed maps with beautiful hand-drawn assets Five (5) alternate map varieties, including varying levels (or lack) of gore. PDF...   [click here for more]
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Madam DM's Map Pack: DDAL10-04 - Cold Benevolence

Madam DM's Map Pack: DDAL10-04 - Cold Benevolence


Updated with lower prices to celebrate two years of DDAL 10! This VTT map pack (my biggest yet!) includes maps for the Adventurers League adventure, DDAL10-04 - Cold Benevolence. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties. Includes: Fourteen (14) detailed maps with beautiful hand-drawn assets. PDF guide with simple tips on how to use the maps...   [click here for more]
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DC-PoA-TDG01-05 Curse of Slaad

DC-PoA-TDG01-05 Curse of Slaad


The day before the Goat-Ball Grand Final between the Bryn Shander Owlbears and the Easthaven Elementals ends in tragedy. Investigating the death, leads adventurers to a conspiracy in the isolated prison of Revel’s End. Part 5 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DungeonCraft Seed: Goat-ball!  An Adventure by Steven Truong Adventure...   [click here for more]
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THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE (Fantasy Grounds)

THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE (Fantasy Grounds)


Now for Fantasy Grounds! BATTLE FROST GIANTS ACROSS THE FROZEN NORTH OF FAERUN! Starting with the battle to save the village of Lamastop and ending a Frost Giant's ice palace, the BLIZZARD OF AXE AND SWORD takes tier two player characters on an epic adventure across the snowy north. Fight through blizzards, atop frozen lakes and glaciers, and take on the might of a Frost...   [click here for more]
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DC-PoA-HARM-01-01 First Time for Everything

DC-PoA-HARM-01-01 First Time for Everything


Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s...   [click here for more]
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Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Strange encounters for wilderness travel in the North. This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks....   [click here for more]
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DC-PoA-DCAF07 I'm In Your Arms

DC-PoA-DCAF07 I'm In Your Arms


DC-PoA-DCAF07 I'm In Your Arms The barkeep at The Luskan Arms runs into a lost love–but the authorities have selected her as the sacrifice! Will the adventurers find a way to spare her? Will love endure the frost or fall victim to the rime? This adventure is designed for three to seven characters, level 5 through 10, and is optimized for five characters with the average party level (APL) of 8....   [click here for more]
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A Cold Brew

A Cold Brew


Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16! Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way....   [click here for more]
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Esoteric Dragonborn: Constructs & Corpses

Esoteric Dragonborn: Constructs & Corpses


The multiverse is well aware of dragonborn linages related to the chromatic, gem, and metallic dragons. Less known and more recently discovered are a series of lineages springing forth from other draconic entities of the world. These esoteric dragonborn are few in number but are emerging more and more as people explore their worlds. It surprises no one that the three main progenitors have...   [click here for more]
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Crypt of the Mind Flayers (DC-PoA-GSP01-02)

Crypt of the Mind Flayers (DC-PoA-GSP01-02)


The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series. A four-hour Icewind Dale...   [click here for more]
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DC-POA-LEGIT-SV-03 The Beggar's Blood

DC-POA-LEGIT-SV-03 The Beggar's Blood


When warped creatures emerge from the Lonelywood Forest, you're tasked to contain them. But how will you confront what uncountable others refuse to? A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale, in the Lonelywood Forest. The adventure includes: One full-color VTT-friendly map for the final area. A printer-friendly...   [click here for more]
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Icewind Magic: New Spells for All Classes

Icewind Magic: New Spells for All Classes


The peoples of the Icewind Dale have had to adapt to their harsh environment. Part of this arctic adaptation has been in the form of various spells that are well suited for their surroundings, lifestyle, and beliefs. While Icewind Dale: Rime of the Frostmaiden provides some new spells geared towards wizards, this supplement includes spells for all casting classes meant to aid in survival....   [click here for more]
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D&D5e La Leggenda di Sir Nicholas

D&D5e La Leggenda di Sir Nicholas


Un'Avventura Natalizia nei Regni della Valle del Vento Gelido Non c'è nulla di meglio di una visita alle Dieci Città nel pieno dell'inverno. La Leggenda di Sir Nicholas che si tramanda in questa regione vi incuriosisce, ma la cosa più singolare è che questa leggenda potrebbe essere realtà. Avrete la possibilità di incontrare il leggendario personaggio, e...   [click here for more]
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DC-PoA DES-05A "Land of Ice and Snow"

DC-PoA DES-05A "Land of Ice and Snow"


Land of Ice and Snow Descriptor: The heroes must escape a Netherese ruin - before becoming part of the statuary. A four-hour adventure for Tier 1 characters. Optimized for APL 1. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans abound even during the time of Auril's curse. In "From...   [click here for more]
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Kringle's Wondrous Workshop

Kringle's Wondrous Workshop


Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children. However, this Yule, there is a sinister chill in the air. Whisperings...   [click here for more]
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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement (Fantasy Grounds)


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. This module includes Line-of-Sight functionality for use in Fantasy...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting, and perfect for the cold environments...   [click here for more]
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DC-POA-JAT-04 The Enemy Mine - Kobold Craziness part 4

DC-POA-JAT-04 The Enemy Mine - Kobold Craziness part 4


Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4. The fourth of four AL adventures in the Kobold...   [click here for more]
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The Terror of Yeti Peaks - One-Shot Adventure

The Terror of Yeti Peaks - One-Shot Adventure


The icy tundra of Icewind Dale is home to many threats, from deadly blizzards to territorial White Dragons. However, hidden deep in their cave atop a small range of snow-covered mountains off the Spine of the World known as the Yeti Peaks a daunting, giant Yeti began to rise above others, conquering many Yeti clans and lone hunters, growing his herd to the largest the Yeti Peaks has seen. The Alpha...   [click here for more]
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Mined Your Head: An Unofficial Prequel to Rime of the Frostmaiden (Fantasy Grounds)

Mined Your Head: An Unofficial Prequel to Rime of the Frostmaiden (Fantasy Grounds)


Now for Fantasy Grounds! When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover...   [click here for more]
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Blood of the Ice

Blood of the Ice


A 3-4 hour Eldritch mystery far to the North of Icewind Dale. The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,...   [click here for more]
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DC-PoA-KJ2108 The Needs of the Many

DC-PoA-KJ2108 The Needs of the Many


A 4 hour Dungeons & Dragons adventure for 1st-4th level characters! A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late? The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and...   [click here for more]
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Terrain Enchiridion: Arctic Creatures

Terrain Enchiridion: Arctic Creatures


The first installment of the Terrain Enchiridions series is here! The arctic can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the howling winds, the unrelenting cold. And now a whole host of arctic creatures that your party might encounter! 14 new creatures ideally suited to the arctic wilderness, one for each type of creature in the...   [click here for more]
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Marching to the peak

Marching to the peak


A treasure is hidden at the top of a wild moutain. Climbing rocks and facing cold, a group of adventurers tries to reach the peak to take the item that was guarded by an ancient civilization. Marching to the peak has been completely revamped! "Marching to the peak" is a short adventure for a group of adventurers at 10th...   [click here for more]
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DC-PoA-GaryXIII-01 Little Feet, Cold Nights

DC-PoA-GaryXIII-01 Little Feet, Cold Nights


Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances? The first of five...   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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DC-POA-JAT-02 More Than a Stealing - Kobold Craziness part 2

DC-POA-JAT-02 More Than a Stealing - Kobold Craziness part 2


For the past few months, there has been food and valuables that have been disappearing from the homes of Easthaven, often with the owners not even noticing they’ve been robbed. The last few days, however, the crimes have been more noticeable and much odder items have been taken, the latest being a child’s crib, with the child still asleep in it! Who or what is behind these devious thefts!? A Four-Hour...   [click here for more]
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DC-POA-JAT-03 Two Kobolds in a Trench Coat - Kobold Craziness part 3

DC-POA-JAT-03 Two Kobolds in a Trench Coat - Kobold Craziness part 3


Two kobolds in a trench coat need help finding their third member who appears to have vanished without a trace! Bryn Shander is a big place; he won’t be easy to find! Is his disappearance tied in with what has been happening to kobolds all across Icewind Dale? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. The third of four AL adventures in the Kobold Craziness Storyline. Parts...   [click here for more]
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Heart of Ice - Lv5 Adventure

Heart of Ice - Lv5 Adventure


Heart of Ice An Adventure by Elven Tower In this level 5 adventure for the world's greatest RPG game. A group of adventurers travels to the far north. To the merciless tundra. They visit a small community of secluded tribesmen who had an important artifact stolen from them. An evil mage, thirsty for power and knowledge stole the heart of ice a powerful arcane battery that he aims...   [click here for more]
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Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)

Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)


Explore the Frozenfar like never before - now with Fantasy Grounds! This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion...   [click here for more]
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DC-PoA DES-05B "Drive Our Ships to New Lands"

DC-PoA DES-05B "Drive Our Ships to New Lands"


"Drive Our Ships to New Lands" Descriptor: As the heroes make their way to Good Mead, another powerful being of anow and frost - no, not Auril - entreats them for aid. A four-hour adventure for Tier 1 characters. Optimized for APL 2. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans...   [click here for more]
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DC-PoA DES-05D "Rebuild All Your Ruins"

DC-PoA DES-05D "Rebuild All Your Ruins"


"Rebuild All Your Ruins" Descriptor: The hand mirror obtained, the heroes must return to the Netherese ruin, all the while the Sisters of Lament making the journey potentially fatal. A four-hour adventure for Tier 1 characters. Optimized for APL 4. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey...   [click here for more]
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Monsters of the North

Monsters of the North


Biting winds descend upon you. Snow falls in sheets, and the chill makes your very bones shiver. Then suddenly, somewhere on the wind, you hear a deep, animalistic howl. The frozen north is crawling with all manner of beasts, monsters of all sorts of intelligence and physical prowess. This supplement contains 10 brand new monsters, all with detailed art, stat blocks, and lore to go along with them. ...   [click here for more]
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Portal Pack - Rime of the Frostmaiden

Portal Pack - Rime of the Frostmaiden


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. Portal Pack - Rime of the Frostmaiden Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE. Also, this Portal Pack REQUIRES using the Rime of the Frostmaiden Fantasy Grounds module sold separately on the Fantasy Grounds STORE. This module has...   [click here for more]
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DC-PoA-PM05 Can you tell me how to get to the east haven way

DC-PoA-PM05 Can you tell me how to get to the east haven way


While entering Good Mead, the party gets involved with a caravan merchant and a local brewer involving a missing shipment of Mead to Easthaven. Will the party be able to find out what happened to this shipment or will the people of Easthaven become angry due to the missing shipment?! Adventure seed: Do You Know the way to Lonely Wood?  2 Hours of fun made for tier 1 Players with a recomended APL...   [click here for more]
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Icewind Dale Encounter Tables - Random Encounters (Fantasy Grounds)

Icewind Dale Encounter Tables - Random Encounters (Fantasy Grounds)


Encounter tables using creatures from Icewind Dale: Rime of the Frostmaiden and Monster Manual. Random Tables for... Arctic Wilderness (Encounters level 1-4, encounters level 5-10, wilderness beasts, nomads) Arctic Shores (Encounters level 1-4, encounters level 5-10, shores beasts, waters beasts) Arctic Ruins(Encounters...   [click here for more]
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Bozo's Curiosities - 100 Magical Curiosities

Bozo's Curiosities - 100 Magical Curiosities


"WELCOME TO BOZO'S CURIOSITIES!" The greeting rings out from the flamboyant merchant stood behind a well polished oak counter. The warmth of his large grin and wide armed gesture of welcome, is matched by the exquisite outfit stretched across his ample frame and adorned with many golden chains and jewels. "I haven't seen you in ages, would you like to see what...   [click here for more]
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Blood on Winter’s Wind

Blood on Winter’s Wind


WRITING, CARTOGRAPHY, LAYOUT and ORIGINAL ART & PHOTOGRAPHY by Saga Mackenzie EDITING BY Stuart Broz COVER ART BY Saga Mackenzie ADDITIONAL STOCK ART ASSETS BY Donnie Maynard Christianson and Fil Kearney Content Warning : Body Horror, Melancholy and Extreme Cold A dormant horror is haunting the snow-choked settlement of Dougan's...   [click here for more]
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Dc-PoA-DCAF06 A Front On Frost

Dc-PoA-DCAF06 A Front On Frost


DC-PoA-DCAF06 A Front On Frost Leaders of the Ten-Towns have lost their patience with the antics of the Zhentarim in Targos. But giants have begun interfering in their leader’s plans. Can the adventurers find a solution? A 2 or 4 Hour Adventure For 5th through 10th Level Characters This adventure occurs in Bryn Shander and Targos, one of the Ten-Towns in Icewind Dale, and is based on the Out of...   [click here for more]
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DC-PoA-HARM-01-02 Time Flies When You’re Delving Dungeons

DC-PoA-HARM-01-02 Time Flies When You’re Delving Dungeons


Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area...   [click here for more]
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The Arrival of Mr. Sorrow (DC-PoA-GSP02-01H)

The Arrival of Mr. Sorrow (DC-PoA-GSP02-01H)


The town of Good Mead is about to select its new town speaker after the last one was killed by a giant. However, an eladrin has joined the election at the last minute, promising that he and his men know how to stop the Everlasting Rime. Part 1 of the Factions Reawakened (Harpers) series.   A two-hour Icewind Dale adventure for Level 1-4 characters. Optimized...   [click here for more]
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DC-PoA-TDG01-03 The Wendigo

DC-PoA-TDG01-03 The Wendigo


Supplies for the town of Easthaven, especially the honey mead have not arrived. The vice-captain of Easthaven recruits brave adventurers to brave the frigid wilds of Icewind Dale, to find the merchants. Out in the cold, an ancient horrors awaits. Part 3 of the Coins of the Elder Evil. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. DungeonCraft Seed: Do You Know the Way to Lonely...   [click here for more]
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DC-PoA DES-05C "We Calmed the Tides of War"

DC-PoA DES-05C "We Calmed the Tides of War"


"We Calmed the Tides of War" Descriptor: The heroes must find the mithral hand mirror in Good Mead, but they discover a town in turmoil - rife with murder, intrigue, and worse. A four-hour adventure for Tier 1 characters. Optimized for APL 3. See the Frozen North through fey eyes! Icewind Dale is a land of frozen mystery and terror, but this realm isn't without its whimsy. Fey shenanigans...   [click here for more]
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Danger in the Dwarven Valley (Fantasy Grounds)

Danger in the Dwarven Valley (Fantasy Grounds)


Now for Fantasy Grounds! Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned...   [click here for more]
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Don't Wake Yeti (DC-PoA-LEXI-01)

Don't Wake Yeti (DC-PoA-LEXI-01)


You've seen better days for sure. First an avalanche. Then a whole lot of nothing. Then waking up hanging from the ceiling inside a cold, dark cavern. This is what happens when you find a stranger in the alps. Well, keep your wits about you, and you just might get out alive. A four hour stealth-based adventure for Tier 2 Characters (Levels 5-10), optimized for 5 characters of APL 8, taking place...   [click here for more]
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DC-PoA-GaryXIII-02 A New Place to Call Home

DC-PoA-GaryXIII-02 A New Place to Call Home


Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which...   [click here for more]
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