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Now for Fantasy Grounds!
Welcome to Icewind Dale. One of the harshest environments on the planet, it is nevertheless remarkably beautiful. In Lonleywood, smallest of the towns of Ten-Towns, a haunting, mournful song carries across the tundra winds. Local legend claims the song is the spirit of the wild commemorating the success of two bounty hunters, Melody and Brigde, over a vicious remorhaz... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure can easily be adjusted to fit the themes of Liar's Night, Winter Solstice, or Midwinter.
As Winter Solstice draws near, it is time for the traditional snipe hunt. Galadon the Great doesn’t have time for games, so he hires adventurers to take his place, but surprises await in Lonelywood.
Included:... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Dannika Graysteel is dismayed that one of her chwinga subjects has turned purple and cannot perform magic! She thinks only their kind can help the poor elemental. Will you help find the chwinga’s home?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale., and is based on the Chwinga-chwinga. CHWINGA! hook... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Click here to learn all about Rime of the Frostmaiden 2.0 here!
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient... [click here for more] |
Wizards of the Coast |
$29.99
|
 Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.
The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 This adventure path takes the players across the frozen wasteland of Icespire Island, in search of a Harper shipwreck that has crashed somewhere to the north. Intrepid Captain Walter Finch found something out on the Sea of Floating Ice that was meant to be lost; a cosmic joke that almost destroyed the wordly power of both Demon Prince and Devil Lord. Those beings with their infinite memories are eager... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
 Most genies that adventurers may meet or, indeed, make pacts with, represent the four main elements of fire, water, air, and earth. However, there are many other less common members of the genie species that may still be interested in taking warlocks under their wings. Here are presented eight new options for use in The Genie warlock patron, with each kind of genie offering their own unique set of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There's a cold wind blowing, don't let it catch you unawares, my little snowflakes.
The Frostmaiden's Favoured Few is a real cool collection of 10 subclasses that'll work great in any campaign, but are absolutely perfect for winter-themed campaigns. Like Rime of the Frostmaiden. Yup, that Frostmaiden! These have totally got her blessing.
There's something for every adventuring... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series.
A four-hour Icewind Dale adventure for Level 1-4 characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tracking light is easy, right? Your players travel during the day and rest at night. Logical.
But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora?
Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week.
Maybe they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Increase the challenge of Icewind Dale: Rime of the Frostmaiden! This 25-page tome contains everything you need to make more hard, unique and fun encounters in Rime of the Frostmaiden, including:
- Encounter strategies & advice for all the 10 towns, every Icewond Dale location, and all later chapters
- 10 Creature stat blocks
- 10 Creatures that got brand-new legendary actions (including Xardorok,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.
Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Have you wondered what's up with the dwarves in Icewind Dale?
Here are the answers! In addition information on what the dwarves have been up to, there are several encounters, three short "adventures", and even an appearance from an enemy thought long dead.
Why aren't the dwarves helping the people? Why did they stop sending food?
There are new monsters and new magic items.
As with all modules... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
Easthaven has always had its troubles, but now food and cutlery are going missing! Surely it must be the kobolds to blame, but why are they stealing cutlery! When adventurers just wanting a warm meal find their dinner interrupted by the distressed cloth Merchant Bethazar whose fabric scissors are missing perhaps... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Cold Weather Encounters tables for ice, snow, and frozen terrains.
Perfect for arctic, winter, glacial, or tundra campaigns.
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18... [click here for more] |
Dungeon Masters Guild |
$2.49
|

“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.
When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
After a group of adventurers suffer a certain misadventure, they must make haste to a nearby town to inform somebody about the Norsemen raiders making their way towards them planning on catching the town during their Midwinter revelry.
This is a Dungeoncraft Adventure that uses the... [click here for more] |
Dungeon Masters Guild |
$4.49
|
The Library of Lost Books normally only appears during an eclipse, but the events of Icewind Dale have summoned it to the icy waste. Lost knowledge beckons, but the late fees could be deadly!
A 2-4 hour, Tier 1 (APL 3) adventure for Season 10 of the Dungeons & Dragons Adventurer's League.
Adventure code: DC-PoA-WC-02 Library of Lost Books
Digital maps, with and without grids, and printer... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Crush ogres, see them fall before you, and hear the lamentations of their leaders.
OGRE KRUSH is a 4-hour adventure for characters of levels 5-10.
This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Updated with lower prices to celebrate two years of DDAL 10!
This VTT map pack includes maps for the Adventurers League adventure, DDAL10-01 - Into the Frozen North. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties.
Includes:
Four (4) detailed maps with beautiful hand-drawn assets.
One (1) alternate map variety.
PDF guide with simple tips on how... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now for Fantasy Grounds!
The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions... [click here for more] |
Dungeon Masters Guild |
$14.99
|
 Act Fast! Be Among the First to Use This Link and Secure Nearly 50% Discount – Limited Time Offer!
Minglefoot's Frosty Folly
A Heartwarming Holiday One-Shot Adventure by Ken Tate
Chaos Meets Charm in the Frost-Bitten Village of Everfrost Deep in the snow-laden mountains of the Spine of the World lies Everfrost, a quaint village preparing... [click here for more] |
Dungeon Masters Guild |
$2.97
|
The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Under The Manor - The Quest for the Dragon Egg - Is a race against time to find the moonstone dragon's egg as redcaps try to get to it before the party can. Delve the ruins of a forgotten manor in this easy to run one shot!
Arcane Ink Presents: One Page Dungeons. This is a new offering compressing everything you need into one simple page to run the game. There is an explaination page as well as... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A group known as the Codmothers has been causing problems in Targos. Can you help two young gnomes expose them before they give you an offer you cannot refuse?
Included:
Guidance to playing with a time limit.
Maps with and without grids for playing on a VTT.
This is a Dungeoncraft Adventure that... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
As the village Skrållahie is about to have kick-off in their much-anticipated street goat-ball cup, the team captain of one of the children's teams is reported dead. While the adults shrug it off as a self-decided sacrifice to Auril, the team with the dead player tells a different tale. Will you take these children's... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play!
When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
After a glowing meteor fell into a frozen tundra, a scout team was quickly assembled to learn from the cosmic stone. Weeks later, the adventurers are hired to aid the scouts because they have gone silent. The members of the outpost are very ill and their leader has gone missing under the ice while investigating the meteor. Along with the ill scouts, an interesting family of three, with long, white... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You've been waylaid on the way to the Ten Towns, and these hags play for keeps!
Mountain Summit is a short adventure, involving an expedition up the side of mountain where a coven of bheur hags made their lair atop the snowy peak. Toiling in the suffering of others as all hags do, this particular coven serve in worship to Cegilune; hag patron of the moon. They intend to raise an army of icy constructs... [click here for more] |
Dungeon Masters Guild |
$4.95
|
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic, chromatic, and gem dragons!
Mythic statistics for... [click here for more] |
Dungeon Masters Guild |
$19.95
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Stuck in a cave, and not a Frost Mandragora in sight.
The only way out is through, better start moving.
Part 2 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
A string of bad luck in deliveries have caused the city of Easthaven to run dangerously low on Mead, after yet another delivery has failed to arrive on time, the innkeeper of the White Lady Inn have offered big coin for anyone willing to discover its whereabouts.
Included:
a... [click here for more] |
Dungeon Masters Guild |
$4.75
|
 A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
“See the world,” they said. “Go to Icewind Dale,” they said. Now you’re stuck in the icy wastes with wild animals and avalanches everywhere. At least taking measurements on the Reghed Glacier is a simple and peaceful assignment.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
This... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four-Hour Season 10 Adventure for Tier 2 Characters. Optimized for APL 8.
Adventurers have discovered something nefarious in the forest near Lonelywood, Concerned for the safety of her city Speaker Nimsy Huddle have called for experienced adventurers to come to their aid.
Included:
The conclusion to the Kobold Conspiracy trilogy which started... [click here for more] |
Dungeon Masters Guild |
$4.75
|
A mind is a terrible thing to waste. But when you lose your mind it can be even worse. The party investigates a gnome who entered into the party's camp repeating the same thing over and over again. What can do this to a person?
This is a tier 1 adventure for the Plague Of Ancients Adventure League attuned for APL 2 with about two hours of fun. Uses adventure seed The Muttering Gnome.
Maps... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.
A four-hour adventure for tier 1, 2, or 3 characters.
Social Interaction and exploration, with light combat
Content warnings: helping people in mental health crisis—suicidal... [click here for more] |
Dungeon Masters Guild |
$5.99
|
 In the shadow of a moonlit forest, a curse awakens within you—a savage transformation into a creature of the night. Moonshadow invites you to explore the primal forces of hunger, ruin, and dominion as you journey through an epic tale of lycanthropy, where the line between man and beast blurs.
Harness the feral strength granted by your curse, or struggle to maintain control... [click here for more] |
Dungeon Masters Guild |
$3.99
|
DC-PoA-DCAF01 Let It Goat
The town of Good Mead awakens to the shrill singing of a talking goat. Bothered with the incessant occurrences of awakened animals, the townsfolk turn to their guests to climb the mountain and find the culprit who woke this beast up. But were the intentions as nefarious as they seemed?
A 4 Hour Adventure For 1st through 4th level Characters
If you're looking for an Icewind... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn.
The maps included:
Ice Causeway
Tower of Abjuration
Tower of Conjuration
Hag’s hut
The Library
The Arboretum
Tower of Divination
Wellspring of Answers
Bazaar of the Bizarre
Hall of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale.
Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3.
“If you drink, don't ride a sled.”... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have
DC-POA-CODEX-03 Bring to Bear tasks the players with tracking down the threat terrorizing Easthaven, but... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A fledgling adventurer’s first bit of loot has placed Caer-Konig in a perilous situation. But she’s unwilling to part with it easily. And what can be done with it once it’s in your hands?
A Four-hour Icewind Dale adventure for Tier 1 characters (level 1-4). Optimized for average party level 3.
This lighthearted adventure is suitable for all ages and can... [click here for more] |
Dungeon Masters Guild |
$4.99
|