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Written by Azzael Ulbrinter, Icewind Dale Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Rime of the Frostmaiden. Some of the encounters are accompanied by maps in color for a better VTT experience.
What's included?
A beautifully laid-out 30-page PDF containing stunning... [click here for more] |
Dungeon Masters Guild |
$7.99
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Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden
The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you... [click here for more] |
Dungeon Masters Guild |
$2.50
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 Eternal winter grips the land. Savage beasts roam the hills. Snowstorms chill you to the bone.....
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Icewind Dale: Rime of the Frostmaiden module, along with a simple method of determining what loot is received. Some enemies give usable items,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$13.95
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"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95 $6.97
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This is an anchor for the Dungeoncraft Designer-bundles.
If you happen to come upon this entry, check out our bundles here:
Adventures connected to Spelljammer:
https://www.dmsguild.com/product/419484/SJ-The-Dungeoncraft-Collection-I-BUNDLE
https://www.dmsguild.com/product/422098/SJ-The-Dungeoncraft-Collection-II-BUNDLE
https://www.dmsguild.com/product/425202/SJ-The-Dungeoncraft-Collection-III-BUNDLE... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 92 maps for your Icewind Dale: Rime of the Frostmaiden campaign.
Includes maps for Ten Towns, Icewind Dale Wilderness Encounters, Destruction's Light, Auril's Adobe, and Ythryn. No official maps are reproduced in this package.
The light layer is built in for applicable maps. This is 105MB of 140ppi maps that wont use up your... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Turn a game of goat-ball into a dramatic contest of physical feats, bold strategy, and high narrative stakes! The goliaths of Icewind Dale developed this pastime as a way for their communities to settle differences and blow off steam. Sometimes an impressive victory opens doors and earns respect more effectively than simple negotiation. Will your characters dominate the court, or suffer defeat at the... [click here for more] |
Dungeon Masters Guild |
$2.99
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A collection of battle maps to help you run this frigid module for the world’s greatest roleplaying game!
The maps contained in this supplement are geared towards use in the Icewind Dale: Rime of the Frostmaiden adventure. However, they are also suitable for any artic or winter campaign
Dimensions and Grid
Each map comes in a gridded and non-gridded format.
They also all come in “night”... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 SPECIAL: The First 50 Customers Can Click This Link For A Holiday Discount
Frostbane: The Icy Betrayal
An Epic Winter Adventure for Characters Levels 5–6
Perfect for Fans of Icewind Dale: Rime of the Frostmaiden Winter’s grip on Icewind Dale has grown more treacherous, even by the unforgiving standards of the... [click here for more] |
Dungeon Masters Guild |
$2.97
|
Resources and expansions for running Ten-Towns in chapter 1 of Icewind Dale: Rime of the Frostmaiden
Chapter 1 of Icewind Dale: Rime of the Frostmaiden is filled with characters, locations, and quest hooks to explore. This supplement provides a collection of resources to help you select the towns and quests that are right for your game while avoiding some common trouble spots. Inside, you will... [click here for more] |
Dungeon Masters Guild |
$2.95
|
![Sword Coast Small Town Filler Quests [With VTT Compatible Maps]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/475309-thumb140.jpg)
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around the Sword Coast. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Sword Coast Small Town Filler Quests
Using... [click here for more] |
Dungeon Masters Guild |
$2.99
|

Resources and expansions for running chapter 7 of Icewind Dale: Rime of the Frostmaiden
The necropolis of Ythryn is a graveyard of ancient magic and cosmic horrors. This supplement provides a collection of resources and expansions to help you run this pivotal location while avoiding some common trouble spots. Inside, you will find:
A guide to exploring the city and... [click here for more] |
Dungeon Masters Guild |
$2.95
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While they are mentioned, Rise of Tiamat does not delve deeply into the giants of Faerun. This expansion changes that! Convince the grand and towering giants of the Sword Coast to join the fight against Tiamat and her draconic cult in this expansion for the Rise of Tiamat published adventure.
Enjoy, and please leave a review! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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 This adventure path takes the players across the frozen wasteland of Icespire Island, in search of a Harper shipwreck that has crashed somewhere to the north. Intrepid Captain Walter Finch found something out on the Sea of Floating Ice that was meant to be lost; a cosmic joke that almost destroyed the wordly power of both Demon Prince and Devil Lord. Those beings with their infinite memories are eager... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly.
All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them.
Calculations are based on the information and maps... [click here for more] |
Dungeon Masters Guild |
$0.99
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Resources and expansions for running Icewind Dale: Rime of the Frostmaiden
The Icewind Dale Gazetteers, a set of guidebooks containing detailed setting information, new scenarios, and additional resources for running Rime of the Frostmaiden, have been published in a collected edition. All of the resources are now available in a single PDF.
The gazetteers... [click here for more] |
Dungeon Masters Guild |
$11.95
|
I want to loot Auril the Frostmaiden!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need.
The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late?
The daughter... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.77
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Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden
Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find:
Suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
|

Resources and expansions for running chapter 6 of Icewind Dale: Rime of the Frostmaiden
The Caves of Hunger contain some of the most atmospheric and dangerous locations in the campaign. This supplement provides a collection of resources to help you run the caves while avoiding some common trouble spots. Inside, you will find:
Distances and travel times to the caves
Complete... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Resources and expansions for running Solstice and Grimskalle in chapter 5 of Icewind Dale: Rime of the Frostmaiden
The island of Solstice is a turning point in the campaign. This supplement provides a collection of resources to help you run the exploration of the island and its castle without taking away your players' agency. Inside, you will find:
Multiple leads for guiding the party to Solstice
A... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Delve deep into the ice-cold psyche of the Brittle Maiden herself. Let her look upon your face. She will touch you. Will you still be yourself when the frost thaws?
Featuring four chilling new trials of the Frostmaiden which will have lasting and memorable effects on your campaign. Your players will explore the connection between the Reghed tribes and the icy land, face devastating moral... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Tundra Magic
Spells & Magic Items of Frost & Snow
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine... [click here for more] |
Dungeon Masters Guild |
$0.95
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![5 Luskan Filler Quests [With VTT Compatible Maps]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/477066-thumb140.jpg)
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Luskan This PDF is full of flavor text, character information, and more that will make your Northern Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Luskan Filler Quests
Using this unofficial resource, catered... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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QUESTion: Are you ready for the adventure of your dreams?
Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?
Use your wits to gain magical abilities and wondrous items.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Explore the Frozen Wastes with this Tome of 101 Encounters!
"After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series.... [click here for more] |
Dungeon Masters Guild |
$8.95
|
 Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$12.95
|
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
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Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
|
![Sword Coast Small Town Filler Quests Volume 2 [With VTT Compatible Maps]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/479331-thumb140.jpg)
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around the Sword Coast. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Sword Coast Small Town Filler Quests (Volume 2)... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN!
This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
WYRMS OF THE REALMS
ARVEIATURACE, "White Wyrm"
Dragons are powerful creatures of magic and might. They fill dreams and nightmares alike with splendor, majesty, and the raw force of their personality. Good, evil, and everything inbetween, dragons are the living embodiment of the truly fantastic. A series of articles in Dragon Magazine detailed the Wyrms of the North, giving a profile of the important... [click here for more] |
Dungeon Masters Guild |
$2.99
|
With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"!
~I've completely integrated DnDbeyond support!~ Do you want to add... [click here for more] |
Dungeon Masters Guild |
$1.25
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Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This download contains a numbered list of 100 Character Secrets that can be rolled for new characters in Rime of the Frostmaiden. This includes entree listings for the Character Secrets found in the campaign book (pages 264-265), although those particular Character Secrets are not detailed in this download (as they already presented in the Rime of the Frostmaiden Campaign book). All other Character... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale.
I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Faiths in the Frozen North!
Faiths of the Forgotten Realms returns with Volume 3!
11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.
Within you will find 24 new archetypes spread across all the classes, 12 shared... [click here for more] |
Dungeon Masters Guild |
$11.99
|
Long forgotten empires, frozen in time and memory.
Bizarre rituals, performed during everlasting rime.
Bickering gods, foiling the work of men.
Trinkets and curiosities, lost and now found.
This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare.
Within, you'll... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Fight alongside giants, fend of cultist assassins, and do much more with these five encounters for Rise of Tiamat! These encounters are intended for players of any level in Rise of Tiamat, and can be placed anywhere during the campaign. Feel free to alter these encounters in any way that you like!
Enjoy, leave a review below, and beware the Cult of the Dragon! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$5.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.37
|
Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Winter's Breath Vengeance of the Winter Queen
A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds!
A 3-5 hour Dungeons & Dragons 5th Edition adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs
"The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Where the snow just doesn't stop.
Mountains with peaks crowned with ice, where the cold seems like a living, oppressive being, with gusts that sing loudly like banshees and freeze the bones of the unfortunate.
The floor here is forever frozen.
Maps with artistic themes aligned with the Icewind Dale tundra.
Knuklehead Trout's scrimshaw... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Get ready for some Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.69
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