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In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237.
Revel's... [click here for more] |
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This guide is intended to help DMs new and old alike prepare and run Icewind Dale: Rime of the Frostmaiden. Inside is prep notes, a campaign outline, and a massive rundown of each chapter, with quick summaries and notes of things to avoid as you run the game.
This work is the latest in a series of popular guides aimed at helping you successfully run the 5th edition adventure books. ... [click here for more] |
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Make Christmas extra sweet this year by giving your party exactly what they want! 2 fun Christmas quests that have you facing off against Wally the Wintry Warlock and a Bheur Hag named Carolyn. You get 13 new holiday-themed magic items, including the Frosty Frostblade of Frost and the Jingle Bell of Jolly Joy, as well as 5 all-new wintry monsters and NPC... [click here for more] |
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"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it."
Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party... [click here for more] |
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QUESTion: Are you ready for the adventure of your dreams?
Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?
Use your wits to gain magical abilities and wondrous items.... [click here for more] |
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No more fumbling with tons of notes, binders, and lose papers. With this Master Screen Companion, you will have all the information you need to set up the Rime of The Frostmaiden campaign.
This system I created years ago for my games goes on top of your actual DM Screen and allows you quick access to all relevant information. Just print it and enjoy it.
With this PDF you will get 4 screens:
1. Wilderness... [click here for more] |
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The adventure “Rime of the Frostmaiden” contains the necropolis of Ythryn, an ancient Netherese city frozen in ice. Inside are eight towers for the eight schools of magic, which were once mastered by eight powerful mages of those different traditions.
These eight stat block represent master arcanists of the different schools of magic, and can be used as part of Rime of the Frostmaiden, or for... [click here for more] |
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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
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The Netherese Arcana features 35 new spells for a variety of classes, playstyles, and scenarios.
These spells take inspiration from the Netherese Empire, a powerful ancient civilization full of powerful mages, floating cities, and magical creations that stood the test of time.
This supplement contains:
A reimagining of the Graviturgy and Chronurgy wizard subclasses as standalone schools of magic.... [click here for more] |
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From award-winning screenwriter Dale Zawada
The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme... [click here for more] |
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The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn.
Included in this PDF:
Background and new lore for the Frostscale Abishai... [click here for more] |
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Xhango's Magic Item Christmas Catalog is a FREE or 'pay what you want' set of 25 Christmas and Winter themed magic items perfect for the holiday season.
Crush your enemies with the jolly Arrow of Sleighing! Surprise your players with Drawmij's Advent Bag! Or, if you're sick of the holiday season, put a stop to the festivities with... [click here for more] |
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Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material... [click here for more] |
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Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales.
Included in this PDF:... [click here for more] |
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"The evil deity Auril, otherwise known as The Frost Maiden spreads fear throughout the region of Icewind Dale. A band of Orcs have fallen in to the clutches of the mistress and expand her reach of icy dominance. Is there a group of adventures that can put a stop to this ever growing evil before the Ten Towns are engulfed in the everlasting freeze..."
This adventure includes... [click here for more] |
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Tracking light is easy, right? Your players travel during the day and rest at night. Logical.
But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora?
Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week.
Maybe they... [click here for more] |
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Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.
When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,... [click here for more] |
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Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children.
However, this Yule, there is a sinister chill in the air. Whisperings... [click here for more] |
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Forgotten, lost, but not entirely gone. Krin Dolan awaits!
The cities of Thultanthar, Ythryn, Jiksidur, and Xinlenal among many others are the remembered flying cities of unimaginable power and majesty from the ancient days of mighty Netheril. But the empire lasted for thousands of years and the well known ones are not all that once took to the skies of Toril. Krin... [click here for more] |
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Greetings~ I am Søren Kraak Wollenberg
"Icewinds"
Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options.
Because of its focus, this table is great for nearly any setting, and perfect for the cold environments... [click here for more] |
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The icy tundra of Icewind Dale is home to many threats, from deadly blizzards to territorial White Dragons. However, hidden deep in their cave atop a small range of snow-covered mountains off the Spine of the World known as the Yeti Peaks a daunting, giant Yeti began to rise above others, conquering many Yeti clans and lone hunters, growing his herd to the largest the Yeti Peaks has seen.
The Alpha... [click here for more] |
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Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern... [click here for more] |
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Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
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Setting Focused Secrets: Rime of the Frostmaiden features 6 secrets that mechanically influence character creation and tie the character to the evocative locations and themes of Icewind Dale.
All of the secrets listed give the character unique mechanical benefits, hook the character to interesting storylines in Icewind Dale, and allow the player and Game Master to use the secret to develop and influence... [click here for more] |
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Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16!
Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way.... [click here for more] |
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This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else... [click here for more] |
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Paladin Sacred Oath: Oath of the Sun
A Paladin Subclass focused on praising the sun and being a symbol of hope and guidance. This subclass focuses on empowering your party and make them shine as much as you. It also focuses on using an improved flame blade spell, and as you grow,so does your ability to eradicate darkness and evil. This subclass will shine... [click here for more] |
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Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!
As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and... [click here for more] |
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Additional Subclasses: Folklore and Legend features 4 subclasses that amplify the lore of the setting, creating heroic characters tied to the world.
These spells take inspiration from the Netherese Empire, a powerful ancient civilization full of powerful mages, floating cities, and magical creations that stood the test of time.
This supplement contains:
Hulking barbarians that summon blizzards and... [click here for more] |
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A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun.
On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page... [click here for more] |
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Created for my daughters (9 and 11) and their friends to introduce the game and its mechanics.
Uses Teamwork Points instead of inspiration to encourage more moments of helping each other and using more support spells, etc. in both battles and puzzles. ... [click here for more] |
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Come From the Land of The Ice And Snow!
Snow elves live in the coldest places of the world, but especially in polar regions. They are a hardy people, small of stature and skillful with crafts. They are capable of speaking to the animals that share their frozen environs, and are skilled hunters and herders, as well as riders of polar bears and reindeer.
Snow Elves is a bit of a fun... [click here for more] |
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No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way.
Salt in the... [click here for more] |
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A playable Witch class for 5th edition D&D. ... [click here for more] |
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Need a magic item? Auril has you covered!
This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ... [click here for more] |
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A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ... [click here for more] |
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The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light?
Take your Tier One adventurers on the search... [click here for more] |
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Embrace the enchanting world of the Kringlefolk with Kringlefolk: Jolly Craftsmen. This comprehensive compendium offers an immersive exploration into the rich traditions, magical abilities, and captivating culture of these jovial beings. Delve into the secrets of their hidden realm, Jollyland, and uncover the intricate craftsmanship that defines their vibrant attire and festive accessories. Discover... [click here for more] |
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A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious!
A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3.
This product includes the following:
PDF file... [click here for more] |
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Introducing the Frostwalker, embrace the frozen path!
Delve into a realm of icy enchantment with the frostwalker subclass, a captivating addition to your Dungeons & Dragons adventures. Unleash the essence of winter as you embark on a journey like no other. Traverse frost-kissed landscapes, feeling the crunch of frozen snow beneath your boots and the exhilarating touch of the... [click here for more] |
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With "Season 11" of Adventures League and ALPG 11.0, many previous onerous and meticulous logging requirements went away (huzzah!). So, I've whittled down the logsheet to reflect the latest rules set.
The Logsheet still tracks your Gold and Downtime. It also now has a larger space for recording magic items, and a Magic Item Record Sheet to record both your entire inventory as well as which... [click here for more] |
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This is a homebrew Death Knight class made for players in 5th Edition D&D.
Design Notes:
While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies.
The three Rune Strikes are designed to correspond to the three Oath options, and are improved by their respective Oaths (Rejuvinating = Undying; Icy Blast = North;... [click here for more] |
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Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
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Be prepared to play anywhere. Keep your character in your wallet!
This character sheet is designed to fit on 2.75 x 4.75" (70 x 120 mm) tarot cards. The files are laid out to be viewed as either 16 individual cards or a printable booklet on 4 pdf pages (2 duplex sheets of paper).
Both form fillable and print (lined) versions are available.
Rich text formatting is provided with all multiline text... [click here for more] |
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Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ... [click here for more] |
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Learn the dangerous of traveling in extreme heat and cold, from sandstorms to dehydration, from isolation to navigation challenges, it's a balance between thrilling adventure possibilities that icy and hot realms offer, yet the very real dangers that they represent. ... [click here for more] |
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This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other... [click here for more] |
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Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams.... [click here for more] |
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This is a revision to the 5e Monk. I've reworked most of the flavorful and features of the monk except Slow Fall to make room for a Stance based monk which juggles Ki management with a variety of combat options, mechanics, and cool new abilities. If you still want to focus on Stunning Strike, I've added some basic stances to the Open Palm Monastic Tradition that allows for more reliable stunning strikes... [click here for more] |
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