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A Guide to Icewind Dale: Rime of the Frostmaiden

A Guide to Icewind Dale: Rime of the Frostmaiden


This guide is intended to help DMs new and old alike prepare and run Icewind Dale: Rime of the Frostmaiden. Inside is prep notes, a campaign outline, and a massive rundown of each chapter, with quick summaries and notes of things to avoid as you run the game. This work is the latest in a series of popular guides aimed at helping you successfully run the 5th edition adventure books. ...   [click here for more]
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Kobold Nightmare

Kobold Nightmare


QUESTion: Are you ready for the adventure of your dreams? Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?  Use your wits to gain magical abilities and wondrous items....   [click here for more]
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Claus for Concern: A Holiday One-Shot for Christmas

Claus for Concern: A Holiday One-Shot for Christmas


Now a Silver Best Seller! You're all fantastic human beings! Thank you for the support! -- Synopsis: Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells. A team of Santa's elves manage to escape the workshop warzone and recruit...   [click here for more]
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Luskan Visitor's Guide

Luskan Visitor's Guide


"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it." Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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L’Albero di Korsalya

L’Albero di Korsalya


Un albero corrotto, dai cui rami penzolano decine di teste non-morte. Una gigantesca creatura avvolta da fiamme perenni. Un culto druidico manovrato da un essere immondo. Scoprite quale orrida maledizione si cela dietro alla malattia che sta devastando le vostre terre. Scegliete se abbracciare il suo potere corrotto. O se cercare di estirparlo alla...   [click here for more]
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Icewind Dale Dungeon Master Screen Companion

Icewind Dale Dungeon Master Screen Companion


No more fumbling with tons of notes, binders, and lose papers. With this Master Screen Companion, you will have all the information you need to set up the Rime of The Frostmaiden campaign. This system I created years ago for my games goes on top of your actual DM Screen and allows you quick access to all relevant information. Just print it and enjoy it. With this PDF you will get 4 screens: 1. Wilderness...   [click here for more]
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Hypothermia: An Icewind Dale Adventure

Hypothermia: An Icewind Dale Adventure


Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.  When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,...   [click here for more]
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Moon Calendar - Rime of the Frostmaiden

Moon Calendar - Rime of the Frostmaiden


Tracking light is easy, right? Your players travel during the day and rest at night. Logical. But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora? Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week. Maybe they...   [click here for more]
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The Toymaker and the Bag of Gifting

The Toymaker and the Bag of Gifting


From award-winning screenwriter Dale Zawada The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme...   [click here for more]
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Accessible Adventure of the Week: Casts with Wolves

Accessible Adventure of the Week: Casts with Wolves


Keep the Wolves at Bay Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf? This one-shot sidequest adventure is designed for 4-5 characters, level 2-3. Background & Synopsis The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf...   [click here for more]
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DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin

DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin


    ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.     However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive...   [click here for more]
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Xhango's Magic Item Christmas Catalog

Xhango's Magic Item Christmas Catalog


Xhango's Magic Item Christmas Catalog is a FREE or 'pay what you want' set of 25 Christmas and Winter themed magic items perfect for the holiday season. Crush your enemies with the jolly Arrow of Sleighing! Surprise your players with Drawmij's Advent Bag! Or, if you're sick of the holiday season, put a stop to the festivities with...   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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Adventurers League Season 10 Quick Reference

Adventurers League Season 10 Quick Reference


Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This guide contains all of the fundamental rules of AL Season 10 character creation and advancement, as well as the tables for "catching up", magic item limit, gold, renown, faction items, magic items for purchase, and spellcasting...   [click here for more]
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CCC-DC-POA-MDV01, "Haven (Isn't too far Away)

CCC-DC-POA-MDV01, "Haven (Isn't too far Away)


The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light? Take your Tier One adventurers on the search...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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Fair Weather Travel Times Between the Ten Towns

Fair Weather Travel Times Between the Ten Towns


This quick DM or Player reference that shows the fair weather travel time between the ten towns.  Travel time is in a Dale Leagues, the number of hours a traveler can travel per hour on foot. Divide travel time in half if traveling on a dog sled. Note: It's assumed that you'll be traveling on established roads, so you may pass through towns on the way to your destination. ...   [click here for more]
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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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Accessible Adventure of the Week: The Dour Dowry

Accessible Adventure of the Week: The Dour Dowry


Wild Horses Couldn't Drag Him Away A centaur must complete an impossible quest to gain his bride, but is he really the dark horse that can succeed? This one-shot sidequest adventure is designed for 3-5 characters, level 2-3, with a total of 8-10 levels. Make Lives Better through Role-Playing Games This adventure is one piece of a movement within the D&D community to invite, encourage, and include...   [click here for more]
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Salt in the Wound

Salt in the Wound


No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way. Salt in the...   [click here for more]
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Martial Stances: Revised Monk and Monastic Traditions

Martial Stances: Revised Monk and Monastic Traditions


This is a revision to the 5e Monk. I've reworked most of the flavorful and features of the monk except Slow Fall to make room for a Stance based monk which juggles Ki management with a variety of combat options, mechanics, and cool new abilities. If you still want to focus on Stunning Strike, I've added some basic stances to the Open Palm Monastic Tradition that allows for more reliable stunning strikes...   [click here for more]
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Kringle's Wondrous Workshop

Kringle's Wondrous Workshop


Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children. However, this Yule, there is a sinister chill in the air. Whisperings...   [click here for more]
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Auril's Arsenal

Auril's Arsenal


Need a magic item? Auril has you covered! This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ...   [click here for more]
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DC-PoA-INAS-01 Beauty and the Mead

DC-PoA-INAS-01 Beauty and the Mead


A pair of Elven merchants have gone missing between Good Mead and Easthaven. They were delivering the rare and tasty Frostbreath Mead for a wealthy and influential merchant in Easthaven to celebrate her daughter’s wedding. The caravan must be found and the mead must be delivered on time! A Dungeoncraft adventure for character levels 1-4, optimzied for APL 3 ...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting, and perfect for the cold environments...   [click here for more]
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DC-PoA-INAS-02 Left Behind

DC-PoA-INAS-02 Left Behind


Some trappers in Caer-Konig need help finding their lost friends. During their last expedition they wandered near an ancient keep near the Reghed Glacier and barely escaped from an undead horde. Two of them weren’t so lucky and were cut off during the chase. It’s been a fortnight since the encounter; can the adventurer’s travel to this ancient fortress and rescue the missing trappers? ...   [click here for more]
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Liam Longtongue's Guide to Vicious Mockery

Liam Longtongue's Guide to Vicious Mockery


Are you a shy? Do you fancy yourself to be one of noble character? Well then you're playing the wrong class. This crude guide will team you to mock your opponents viciously and without mercy. Spellsingers with this guide will never be without an innapropriate insult. You'll learn the finer points of Vicious Mockery. This cantrip is not hard to cast, but it can take a lifetime to truly master, and even...   [click here for more]
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DC-PoA-PESCH-01 To Appease Hunger

DC-PoA-PESCH-01 To Appease Hunger


Times are tough for the fishing industry of Dougan's Hole. You have been hired by a fisher named Karita to help her stay afloat during the "Endless Winter" of the Cold Goddess, Auril. Your charitable fortune may catch a lead to another's hardship in the end. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. Jason Pesch is a musician, artist, gamer, and father. Be sure to check out...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship

DC-POA-Z-T1S1 Auril's Worship


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the border of the darkness and...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DC-POA-EBAL-TT1 Bru in Trouble

DC-POA-EBAL-TT1 Bru in Trouble


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest.  When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder.  Heroes who can hold their liquor are called upon to solve the crime.  This adventure occurs in Icewind...   [click here for more]
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Oath of the Sun (Paladin Subclass)

Oath of the Sun (Paladin Subclass)


Paladin Sacred Oath: Oath of the Sun A Paladin Subclass focused on praising the sun and being a symbol of hope and guidance. This subclass focuses on empowering your party and make them shine as much as you. It also focuses on using an improved flame blade spell, and as you grow,so does your ability to eradicate darkness and evil. This subclass will shine...   [click here for more]
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The Witch

The Witch


The Witch was a class design rooted in a What if? style question. How to create a balanced Constitution caster that made sense within the fiction of the game and was robust enough and balanced enough to account for the advantages of using Constitution as a primary ability score. The result is a class that leans heavily on its own health and spirit, the will to live and the risk of death forming a...   [click here for more]
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Icewind Dale: Opportunity Costs

Icewind Dale: Opportunity Costs


Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based...   [click here for more]
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DC-PoA-EPO-1 A Garden in the North

DC-PoA-EPO-1 A Garden in the North


DC-PoA-EPO-1 A Garden in the North A strange flower was picked from a garden in the frozen lands of Icewind Dale. Although beautiful, this flower has brought nothing but bad luck where ever it goes. Can you return the flower to its rightful place before its too late? A 2 hour adventure for Tier 1 Characters This adventure starts off in Easthaven, one of the Ten-Towns in Icewind dale and is based...   [click here for more]
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DC-PoA-GHL-01 Cold Diggers

DC-PoA-GHL-01 Cold Diggers


Gathered for the reading of the Last Will and Testament of a recently departed mutual friend, the adventurers must work together to locate and reclaim the inheritance that was stolen from them. Set in the town of Easthaven during the events of the Everlasting Rime. A four hour adventure for 1st-4th level characters. ...   [click here for more]
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Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks

Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks


Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side. The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ...   [click here for more]
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Arctic Encounters

Arctic Encounters


Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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Milestone XP: A Character Advancement Research

Milestone XP: A Character Advancement Research


Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions...   [click here for more]
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Fishing for Knucklehead Trout

Fishing for Knucklehead Trout


This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ...   [click here for more]
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Way of the Mountain

Way of the Mountain


This monk subclass is inspired by the goliath tribes of Icewind Dale: Rime of the Frostmaiden. Harness the strength, power, and wisdom of the mountain with this monastic tradition that has been passed down amongst goliaths for centuries. Send your foes flying off of cliffs and crush them with stone. You are immovable, and you are unstoppable. ...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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College of The War Drum ( Bard Subclass )

College of The War Drum ( Bard Subclass )


Bard College: College of the War Drum Use your bardic inspirations to give comands to your allies! - Attack Command (make an attack) - Defense Command (dodge) - Movement Command (move without provoking oportunity) Far in the distance, two armies approach of either side of a valley. One of these, with soldiers covered in red garments,...   [click here for more]
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Winterborn - a Sorcerous Origin

Winterborn - a Sorcerous Origin


Become the cold wind of the incarnate winter and freeze your enemies until they are buried in snow. This archetype focuses on causing cold damage while slowing them until they can no longer move.  At higher levels you can deal cold damage even to immune creatures. Hope you guys enjoy, please leave a review and some stars so I can fix it and make it better and if you are in the mood give me some...   [click here for more]
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Oath of Winter's Wrath

Oath of Winter's Wrath


This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module. Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,...   [click here for more]
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The Frost Wind's Wail

The Frost Wind's Wail


In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and...   [click here for more]
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The Malicious Murders at Montfare Manor

The Malicious Murders at Montfare Manor


The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage. As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers...   [click here for more]
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Frigid Zombies

Frigid Zombies


A Horror Story - Can you save the village in time? Introduction: The tiny village of Icefeathers does not appear on any map. Even in the Ten Towns it is difficult to find somebody who could give directions to the frozen outpost. Like most in the north, the citizens who live there are a rugged folk, used to the bitter cold and challenges. Now, a new undead danger threatens their precarious...   [click here for more]
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Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden

Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden


This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other...   [click here for more]
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Chill of the Banderhobb

Chill of the Banderhobb


These toad-like monsters combine ice and shadow and flesh. They orginated in the Shadowfell and are known for snatching sleeping victims. Unlike its common cousin, the chill of the banderhobb has tentacles instead of arms and blue skin. It lives in cold, wet environments. They are as big as an ogre with an even bigger mouth and appetite. These monstrosties have malign, vindictive personalalities....   [click here for more]
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