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PS-DC-POP-01 Pillars of Peril

PS-DC-POP-01 Pillars of Peril


Pillars of Peril (PS-DC-POP-01) In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event...   [click here for more]
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DM's Guide to Turn of Fortune's Wheel, Part 1

DM's Guide to Turn of Fortune's Wheel, Part 1


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.  Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling...   [click here for more]
Dungeon Masters Guild  $3.00

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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
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Githzerai Glitch (PS-DC-NOS-01)

Githzerai Glitch (PS-DC-NOS-01)


At the behest of a hidden benefactor, heroes have been summoned to Sigil to investigate the machinations of the cult of the Broken God. Things get, as expected, kinda rough. Be prepared for traps, toxicity, and have a solid "kuo-toa" space admiral impression on hand.  A Two Hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Execution, disrespect of the dead,...   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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PS-DC-AUG-01 Celestia Has Fallen

PS-DC-AUG-01 Celestia Has Fallen


The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes: Adventure PDF Handouts...   [click here for more]
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The Hungry Prince (PS-DC-HNL-02)

The Hungry Prince (PS-DC-HNL-02)


Yeenogy, Yeenogy, the Hungry Prince Tensar's Employment Service has an unusual job for a band of adventurers. At 'The Hungry Prince', a renowned eatery in Sigil, a troublesome rodent issue has arisen. The adventurers are called upon to assist the understaffed ratcatchers of Parakk Pest in tackling this infestation. But as they delve deeper, they may find that in the City of Doors,...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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Monsters of the Multiverse - The Planescape Files

Monsters of the Multiverse - The Planescape Files


MONSTERS OF THE MULTIVERSE THE PLANESCAPE FILES Monsters from   The Planes    Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from previous editions. Over the years, adventure modules and handbooks have contributed to...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. ...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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In the Abyss - The Caged Conversion

In the Abyss - The Caged Conversion


In the Abyss The Caged Conversion Requires the AD&D Planescape Adventure In the Abyss, to play   by Igor Comunale Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy...   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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Nowhere Fast (PS-DC-HNL-01)

Nowhere Fast (PS-DC-HNL-01)


Another Plane. Another City.  The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors. CONTENT WARNING: Abduction, Alcohol,...   [click here for more]
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Gatetown Encounters #12 - Rigus

Gatetown Encounters #12 - Rigus


Welcome to the twelth title in our Gate Town Encounter series. In Rigus you will be attempting to escape a prison camp. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles to gauge the high...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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Gatetown Encounters #11 - Ribcage

Gatetown Encounters #11 - Ribcage


Welcome to the eleventh title in our Gate Town Encounter series. In Ribcage you will be falling into a pact witha demon unwillingly, then hopefully using another deal with a devil to get out of it, if that doesnt work theres always a third demon to make a deal with? This all sounds perfectly safe.... This encounter introduces Tre-v'or a potential reoccuring villain(?) This series are short...   [click here for more]
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Gatetown Encounters #1 - Fortitude

Gatetown Encounters #1 - Fortitude


Welcome to the first in our Gate Town Encounter series. In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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Gatetown Encounters #7 - Glorium

Gatetown Encounters #7 - Glorium


Welcome to the seventh title in our Gate Town Encounter series. This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat... This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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Gatetown Encounters #16 - Plague Mort

Gatetown Encounters #16 - Plague Mort


AND LAST BUT NOT LEAST! Welcome to the sixteenth and final title in our Gate Town Encounter series. In Plague Mort you will be thrust into a deal you dont remember making to save a loved one! This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands...   [click here for more]
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Gatetown Encounters #5 - Ecstacy

Gatetown Encounters #5 - Ecstacy


Welcome to the fifth title in our Gate Town Encounter series. In Ecstacy you will be taking part in the sun and moon festivities, but what will you do when it all goes awry? This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes three stat blocks including a new monster, the Beholden. We use AI generation for art purposes...   [click here for more]
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Gatetown Encounters #10 - Faunel

Gatetown Encounters #10 - Faunel


Welcome to the tenth title in our Gate Town Encounter series. In Faunel you will be helping the rebuilding effort, but who's rebuilding effort will you side with? This encounter includes an awesome stat block for the 3e creature the Alaghi. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only,...   [click here for more]
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Gatetown Encounters #14 - Curst

Gatetown Encounters #14 - Curst


Welcome to the fourteenth title in our Gate Town Encounter series. In Curst you will enter into a Jam Factory in search of a missing person, more than likely you're party will suffer a few missing persons of it's own! This series are short encounters that are designed to highlight what makes each Gate Town unique. This encounter is a CHALLENGING COMBAT HEAVY dungeon crawl containing...   [click here for more]
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Gatetown Encounters #9 - Bedlam

Gatetown Encounters #9 - Bedlam


Welcome to the ninth title in our Gate Town Encounter series. TRIGGER WARNING: SUICIDE AND ATTEMPTED SUICIDE In Bedlam you will be investigating what is making the citizens kill themselves and rise as zombies...  This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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Gatetown Encounters #13 - Hopeless

Gatetown Encounters #13 - Hopeless


Welcome to the twelth title in our Gate Town Encounter series. In Hopeless you will follow a mysterious melody to a deadly encounter. This series are short encounters that are designed to highlight what makes each Gate Town unique. Trigger Warning: Suicide and LOTS of spiders We use AI generation for art purposes only, all other work is performed by our own...   [click here for more]
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Gatetown Encounters #8 - Xaos

Gatetown Encounters #8 - Xaos


Welcome to the eigth title in our Gate Town Encounter series. This Xaos Green Jellybobbin Encounter Grapes gravy %£*(RTFGHY.... (This is a rather chaotic encounter in xaos.... expect a lot of random! It really leans into the chaos of xaos.) This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all...   [click here for more]
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Gatetown Encounters #15 - Torch

Gatetown Encounters #15 - Torch


Welcome to the fifteenth title in our Gate Town Encounter series. Weirdly for this encounter you need to be anywhere but Torch! It seems you've angered one of the crime boss's in Torch. He's sending his bounty hunters after you, maybe a trip to Torch can sort this out? This series are short encounters that are designed to highlight what makes each Gate Town unique. We use...   [click here for more]
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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
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Tales of the Infinite Planes

Tales of the Infinite Planes


Tales of the Infinite Planes Explore the World Serpent Inn and the Multiverse with 8 Adventures! Adventures previously released have been collected into one convenient package! The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and...   [click here for more]
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Planes of Conflict (2e)

Planes of Conflict (2e)


On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing each plane...   [click here for more]
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Teatime in Sigil

Teatime in Sigil


Teatime in Sigil is a restful interlude for adventures taking place in the City of Doors.  Enjoy teas from across the multiverse Meet quirky characters including a waitressing hollyphant and deva tasseomancer  Receive tea leaf readings which spark future adventure ...   [click here for more]
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The Great Modron March (2e)

The Great Modron March (2e)


THE NEXT MARCH WASN'T DUE FOR ANOTHER 189 YEARS. TRY TELLING THAT TO THE MODRONS!   On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move...   [click here for more]
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Encounters in the Infinite Planes Vol 01 Plane of Fire

Encounters in the Infinite Planes Vol 01 Plane of Fire


Encounters in the Infinite Planes Volume 1: Plane of Fire Adventure and excitement across the scorching Plane of Fire! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based on the capabilities...   [click here for more]
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Planescape: Metropolis | Roll20

Planescape: Metropolis | Roll20


This is the Roll20 VTT version of Planescape: Metropolis. The PDF + Print on Demand can be found here. From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side quest for 5th-6th level characters engaged...   [click here for more]
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Hellbound - The Blood War (2e)

Hellbound - The Blood War (2e)


Since before mortals drew breath, the cunning baatezu and the fiery tanar'ri have struggled furiously to batter each other out of existence. The prize in their devastating war of annihilation: the Lower Planes. 'Course, when two unstoppable armies of evil collide, the tremors might leave the entire multiverse a smoking ruin. And woe be to any berk who stands against them - or simply gets in their way....   [click here for more]
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Tales from the Infinite Staircase (2e)

Tales from the Infinite Staircase (2e)


An anthology of eight separate but linked adventures, Tales from the Infinite Staircase takes adventurers to exotic locales throughout the planes. A crossover product meant to be usable with the FORGOTTEN REALMS, this is a great introduction to PLANESCAPE for players unfamiliar with the setting. Product History Tales From the Infinite Staircase (1998) is that rarest of beasts:...   [click here for more]
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Encounters in the Infinite Planes Vol 02 Plane of Water

Encounters in the Infinite Planes Vol 02 Plane of Water


Encounters in the Infinite Planes Volume 2: Plane of Water Adventure and excitement across the limitless depths of the Plane of Water! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down...   [click here for more]
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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
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Glories of Ysgard

Glories of Ysgard


TRAVERSE THE ETERNAL BATTLEFIELD Whether climbing the endless branches of the World Tree, testing your mettle against the fiercest warriors that ever died, or braving the mountain passes of the giant gods, explore heavenly domains of both goodness and danger! Dungeon Masters will find locations and encounters that will delight and challenge players in Tier 3, including dozens of random encounters...   [click here for more]
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Planescape: Mind Over Matter

Planescape: Mind Over Matter


The genius of Narthel Excelwell is sought after by every Faction in Sigil, each looking to best their rivals by tapping into his seemingly boundless creativity. There's more to this one-man think tank than there appears, however, and when a night hag comes to collect on a deal Narthel doesn't remember making, it's up to the player characters to figure out what's going on. Mind Over Matter...   [click here for more]
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Planescape: Adventures in the Multiverse | Roll20

Planescape: Adventures in the Multiverse | Roll20


This digital rulebook is accessible in any browser and integrated into Roll20. PLANESCAPE: ADVENTURES IN THE MULTIVERSE IS A WONDERFULLY OUTLANDISH ADVENTURE Planar pandemonium is just a roll of the dice away in this weird and wonderful adventure. EVERYTHING YOU LOVE ABOUT PLANESCAPE – AND MORE! Return to the incredibly imaginative world of Planescape, where demons and angels sip tea together and...   [click here for more]
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Doors to the Unknown (2e)

Doors to the Unknown (2e)


Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse....   [click here for more]
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For Duty & Deity (2e)

For Duty & Deity (2e)


For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great...   [click here for more]
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Fires of Dis (2e)

Fires of Dis (2e)


In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed...   [click here for more]
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