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Manual of the Planes (5e)

Manual of the Planes (5e)


From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, and more comes... Manual of the Planes An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game A vital sourcebook for players and...   [click here for more]
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Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel

Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel


82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats. Printable PDF 8.5x11 Letter sized Printable PDF 11x17 Tabloid sized Printable PDF A3 sized 100ppi JPG images with grid 100ppi JPG images without grid 100ppi dd2vtt files without grid dungeondraft_map and asset files   I have tried to make maps that are: Complete. Every location in the campaign that...   [click here for more]
Dungeon Masters Guild  $8.99 $6.74

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Mordenkainen's Memory Palace (PS-DC-MORD-01)

Mordenkainen's Memory Palace (PS-DC-MORD-01)


Enter the first demiplane made by the famous archmage, a place woven from the stuff of memories. Here unrealized possibilities take human form to clash with fears and regrets made flesh. Recruit alternate versions of Mordenkainen himself in order to defeat a rogue’s gallery of his greatest enemies! Players can choose different paths to focus on any of the three pillars of play. Battle...   [click here for more]
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Codex of the Infinite Planes

Codex of the Infinite Planes


Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure! Your world is about to get much bigger. Infinitely bigger, specifically! Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of...   [click here for more]
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Its Always Boring in Automata (PS-DC-NOS-03)

Its Always Boring in Automata (PS-DC-NOS-03)


When a “rogue arcanist” runs afoul of the modrons, it’s time for heroes to intervene. How hard can it be to break into a jail cell in Automata and break out the wizard before they’re shipped off the Mechanus to serve a long sentence? Well…sometimes appearances can be deceiving. A Two Hour Tier 4 Planescape Dungeoncraft for APL 18, set in the...   [click here for more]
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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
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Sigil's Secret Menu

Sigil's Secret Menu


What is this Book? Sigil's Secret Menu is a magic item collection and companion book to Planescape: Adventures in the Multiverse. This book expands upon the content provided in Sigil and the Outlands with the addition of "the Secret Menu", a union of street food vendors and exclusive magic item store set within Sigil's Hive Ward. This book...   [click here for more]
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About Time - Abimelech’s Subclass Guides X: Time Options

About Time - Abimelech’s Subclass Guides X: Time Options


Theme The theme of this supplement is time, and how unique individuals manipulate, protect, and change within it. Some work to protect and manipulate it with magic directly, such as the wizard’s Chronomancy school and the cleric’s Time Domain. Both of these subclasses directly harness time to do things like predict the immediate future, increase the speed at which spells can be cast, and...   [click here for more]
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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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The Unmemory of You (PS-DC-UMY-01)

The Unmemory of You (PS-DC-UMY-01)


A Four-Hour Tier 1 Planescape Adventure for D&D Adventurers League Characters Levels 1-4 In the dreary gate-town of Hopeless lies the Unmemory Den where people from all over the Outlands journey to have their memories erased. Darcy Duke, a resident of Sigil, asks you to accompany her to the gate-town to rid herself of the memories of her ex-lover. The...   [click here for more]
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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
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PS-DC-NBDD-01 The Greatest Gameshow

PS-DC-NBDD-01 The Greatest Gameshow


Paup Quizzem returns for the greatest gameshow in the multiverse! The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning "Where Can She Be?" Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize. The only question remaining is: who will win...   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
Dungeon Masters Guild  $9.95

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Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel (Roll20)

Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel (Roll20)


Full‑size Preview Roll20 version ONLY.   A Roll20 Game Addon with 82 maps for your Planescape: Turn of Fortune's Wheel campaign. Includes maps for Sigil, Outland, Automata, Curst, Excelsior, Faunel, Glorium, Rigus, Sylvania, Dendradis, and the Spire. No official maps are reproduced in this package except for variations of the Walking Castle. The light layer is built in for applicable maps. ...   [click here for more]
Dungeon Masters Guild  $8.99 $6.74

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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage

Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage


The Outlands is bigger than you think, cutter: let's do this in order. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys...   [click here for more]
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PS-DC-MAR-02 Planes, Trains, & Automatons

PS-DC-MAR-02 Planes, Trains, & Automatons


You and your fellow adventurers embark on a high-stakes prison break aboard a magical locomotive racing through the ever-shifting planes of existence. Together, you must navigate perilous landscapes and fend off otherworldly threats in order to rescue a wizard imprisoned for having a simple thought… Part 2 of 2 in the More Maruts Series. A Four-Hour Adventure for...   [click here for more]
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PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing

PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing


Deep within the Demonweb Pits, the Spider Queen plots to steal the Weave from the goddess of magic. To that end, she has kidnapped the servants of her rebel daughter Eilistraee, in a bid to sacrifice their souls to power her own Demon Weave. Eilistraee cannot let this transgression stand, and seeks the aid of heroes to help her rescue the souls of her people. A Four -Hour Adventure for Tier...   [click here for more]
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Heroes of the Infinite Planes

Heroes of the Infinite Planes


Heroes of the Infinite Planes Character Options from Across the Multiverse! Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews! The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are...   [click here for more]
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Treasures of Avernus

Treasures of Avernus


Newly updated to version 1.3 The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim...   [click here for more]
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Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel

Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel


The Outlands is bigger than you think, cutter: let's get good. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the...   [click here for more]
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PS-DC-STRAT-DRAGON-07 The War of Dragons

PS-DC-STRAT-DRAGON-07 The War of Dragons


The Cult of Dark Wonders have made themselves known across the universe. Their initial scheme to resurrect the dead god, Kalzareinad was thwarted by brave adventurers, but they are far from defeated. Now, they have turned their eyes upon the Githyanki city of Tu'narath. Along with a band of heroes, you must traverse the planes through the city of doors and gather unlikely allies to help you in… THE...   [click here for more]
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Trinkets of Avernus

Trinkets of Avernus


Trinkets of Avernus This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus. The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of...   [click here for more]
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Planar Encounter Tables - Random Encounters

Planar Encounter Tables - Random Encounters


      Planar Encounter Tables for Creatures and Locations Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology. Includes d8+d12 tables for ... Feywild Encounters...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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Broken Yet Unbowed (PS-DC-NOS-02)

Broken Yet Unbowed (PS-DC-NOS-02)


The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late. A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied) The final module...   [click here for more]
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PS-DC-STRAT-DRAGON-03 This One is for the Liches

PS-DC-STRAT-DRAGON-03 This One is for the Liches


Liches have always taken what they want , regardless of the consequences. But no more! The people of High Emmerock have pooled their resources to hire you, brave adventurers, to reclaim their stolen kingdom. Together, you will crash the lich's wedding, face-off against D'Alva's dastardly challenges to her, and end her reign of terror once and for all! Part 2 of 2 in the Liches Are...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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Faces of the Cage

Faces of the Cage


16 NPCs and their haunts in Sigil, the City of Doors. Ash Yggsdottir A dryad cleric of Heimdall with multiversal ambitions, and member of the Society of Sensation, often found within her greenhouse meadhall—The Golden Tongue. Azetaa the Vitrifier A half-dragon preservationist, who stays guarded about her mysterious past in Acheron, and member...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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A Devious Deva's Deduction (PS-DC-DDD)

A Devious Deva's Deduction (PS-DC-DDD)


A 4-Hour Planescape adventure, playable by D&D Adventurers League Forgotten realms characters levels 5-10. In the bustling City of Sigil, not everything is in harmony. The occasional case of theft or murder slips through the cracks before the factions who maintain order can intervene. Eltara, a grief-stricken deva, seeks your aid to find out who killed her research partner....   [click here for more]
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PS-DC-STRAT-UNDEAD-05 Return of the Dragon

PS-DC-STRAT-UNDEAD-05 Return of the Dragon


You've been assigned the vital mission of investigating a newly formed cult in the Astral Sea, aiming to safeguard citizens from their sinister intentions. Your objective is to uncover the mysterious magical ritual orchestrated by this enigmatic group, ultimately preventing the looming threat of the RETURN OF THE DRAGON. Part 1 of 2 in the Reign of Dragon Series. A Four-Hour...   [click here for more]
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Harbinger House - The Caged Conversion

Harbinger House - The Caged Conversion


Harbinger House The Caged Conversion Requires the AD&D Planescape Adventure Harbinger House, to play   by Igor Comunale A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse. And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the...   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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The First Oath

The First Oath


Ancient grudges wake anew… Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn. From the authors of Bard-Core Brawlers,...   [click here for more]
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Species Of the Outer Planes - 16 Planar Species

Species Of the Outer Planes - 16 Planar Species


This suppliment unveils a collection of sixteen extraordinary species, each intricately woven into the fabric of the outer planes. These species, born from the diverse realms of the multiverse, are tailor-made for immersive adventures within the intricate tapestry of the Planescape setting. In this supliment you'll encounter beings that embody the very essence of celestial realms, others shaped by...   [click here for more]
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Planescape: Sigil Map Pack

Planescape: Sigil Map Pack


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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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PS-DC-POP-01 Pillars of Peril

PS-DC-POP-01 Pillars of Peril


Pillars of Peril (PS-DC-POP-01) In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event...   [click here for more]
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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
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PS-DC-STRAT-UNDEAD-02 Liches Just Want to Have Fun

PS-DC-STRAT-UNDEAD-02 Liches Just Want to Have Fun


Among the planes, from the Hall of Concordance in Sigil to the forest and deserts of the Material Plane and even well deep in the unexplored territories of the Outlands, one fact remains true: liches continue to spread chaos and death with their dark magic. Only a formidable band of adventurers can thwart their nefarious plans. You are those adventurers, and this is your story. Part...   [click here for more]
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Planescape Heroes

Planescape Heroes


Step Into a Setting of Worlds Without End Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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CAKE WARS (PS-DC-CAKE-01)

CAKE WARS (PS-DC-CAKE-01)


A reformed member of the Coterie of Cakes needs help to open their store, as rivals do not take kindly to those who enter their sweet territory of business. A Two-Four Hour Sweet Sigil Adventure for Tier 1 Characters. Optimized for APL 3.  CONTENT ADVISORY: This adventure contains themes of Mild Body Horror, Sugary Diabetic Sweetness, Violence (Bullying & Gangs). Discretion is advised. ...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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Nowhere Fast (PS-DC-HNL-01)

Nowhere Fast (PS-DC-HNL-01)


Another Plane. Another City.  The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors. CONTENT WARNING: Abduction, Alcohol,...   [click here for more]
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Compendium of Blades Vol.2 Blades of Avernus

Compendium of Blades Vol.2 Blades of Avernus


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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In the Abyss - The Caged Conversion

In the Abyss - The Caged Conversion


In the Abyss The Caged Conversion Requires the AD&D Planescape Adventure In the Abyss, to play   by Igor Comunale Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy...   [click here for more]
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