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Manual of the Planes (5e)

Manual of the Planes (5e)


From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, and more comes... Manual of the Planes An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game A vital sourcebook for players and...   [click here for more]
Dungeon Masters Guild  $29.99

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Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel

Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel


82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats. Printable PDF 8.5x11 Letter sized Printable PDF 11x17 Tabloid sized Printable PDF A3 sized 100ppi JPG images with grid 100ppi JPG images without grid 100ppi dd2vtt files without grid dungeondraft_map and asset files   I have tried to make maps that are: Complete. Every location in the campaign that...   [click here for more]
Dungeon Masters Guild  $8.99

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Codex of the Infinite Planes

Codex of the Infinite Planes


Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure! Your world is about to get much bigger. Infinitely bigger, specifically! Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
Dungeon Masters Guild  $3.99

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Sigil's Secret Menu

Sigil's Secret Menu


What is this Book? Sigil's Secret Menu is a magic item collection and companion book to Planescape: Adventures in the Multiverse. This book expands upon the content provided in Sigil and the Outlands with the addition of "the Secret Menu", a union of street food vendors and exclusive magic item store set within Sigil's Hive Ward. This book...   [click here for more]
Dungeon Masters Guild  $4.95

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Vecna: Eve of Ruin - The Sword of Kas Episode 1 - The Crimson Caper of the Wizards Three

Vecna: Eve of Ruin - The Sword of Kas Episode 1 - The Crimson Caper of the Wizards Three


In The Crimson Caper of the Wizards Three, the party is volunteered to unite the legendary Bloodstones of Kas, which are said to open a portal to the last known location of the Sword of Kas. Their first target: the Bloodstone of Betrayal, located deep within Undersigil, where it is about to go up for auction. To succeed, the PCs must navigate the chaotic streets of Sigil, outwit cunning adversaries,...   [click here for more]
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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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Encounters Enhanced: The Outlands, Part III—Sylvania to Bedlam

Encounters Enhanced: The Outlands, Part III—Sylvania to Bedlam


The Outlands is bigger than you think, cutter: let's get chaotic. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this third volume of four, the gate-towns from Sylvania to Bedlam and locales from the Mausoleum of Chronepsis to...   [click here for more]
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Soul and Shadow (PS-DC-SS)

Soul and Shadow (PS-DC-SS)


Tier 4 [4-Hour Planescape Dungeoncraft] Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna? Soul and Shadow is a four-hour adventure for characters of levels 17-20. Inside you’ll find: An adventure...   [click here for more]
Dungeon Masters Guild  $4.99

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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
Dungeon Masters Guild  $14.95

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The Loot Goblin's Guide to Vecna: Eve of Ruin

The Loot Goblin's Guide to Vecna: Eve of Ruin


The evil lich Vecna is rising. Powerful beings are not who they seem. The very existence of the multiverse is at stake....... But what about the loot? Half of the fun in playing D&D is getting fun loot! This guide contains individual loot tables for each monster introduced in the Vecna: Eve of Ruin module, along with a simple method of determining what loot is received. Some enemies give usable...   [click here for more]
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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces DMs...   [click here for more]
Wizards of the Coast  $14.99

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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
Dungeon Masters Guild  $9.95

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2024 D&D Quick Reference Sheets

2024 D&D Quick Reference Sheets


2024 D&D Quick Reference Sheets Including version showing changes from 2014 D&D ...   [click here for more]
Dungeon Masters Guild  $1.99

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Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel (Roll20)

Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel (Roll20)


Full‑size Preview Roll20 version ONLY.   A Roll20 Game Addon with 82 maps for your Planescape: Turn of Fortune's Wheel campaign. Includes maps for Sigil, Outland, Automata, Curst, Excelsior, Faunel, Glorium, Rigus, Sylvania, Dendradis, and the Spire. No official maps are reproduced in this package except for variations of the Walking Castle. The light layer is built in for applicable maps. ...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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DM's Guide to Turn of Fortune's Wheel, Part 1

DM's Guide to Turn of Fortune's Wheel, Part 1


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.  My guide to part 2 is now available here! Check out my Gold best selling DM's Guide to the Dragon...   [click here for more]
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Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage

Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage


The Outlands is bigger than you think, cutter: let's do this in order. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys...   [click here for more]
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About Time - Abimelech’s Subclass Guides X: Time Options

About Time - Abimelech’s Subclass Guides X: Time Options


Theme The theme of this supplement is time, and how unique individuals manipulate, protect, and change within it. Some work to protect and manipulate it with magic directly, such as the wizard’s Chronomancy school and the cleric’s Time Domain. Both of these subclasses directly harness time to do things like predict the immediate future, increase the speed at which spells can be cast, and...   [click here for more]
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Heroes of the Infinite Planes

Heroes of the Infinite Planes


Heroes of the Infinite Planes Character Options from Across the Multiverse! Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews! The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are...   [click here for more]
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Spelljammer: Helms Pilots & Combat

Spelljammer: Helms Pilots & Combat


AD&D Spelljammer 2e Combat re-envisioned for 5e! ...   [click here for more]
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Treasures of Avernus

Treasures of Avernus


Newly updated to version 1.3 The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim...   [click here for more]
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PS-DC-NBDD-01 The Greatest Gameshow

PS-DC-NBDD-01 The Greatest Gameshow


Paup Quizzem returns for the greatest gameshow in the multiverse! The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning "Where Can She Be?" Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize. The only question remaining is: who will win...   [click here for more]
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PS-DC-AUG-01 Celestia Has Fallen

PS-DC-AUG-01 Celestia Has Fallen


The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes: Adventure PDF Handouts...   [click here for more]
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The Unmemory of You (PS-DC-UMY-01)

The Unmemory of You (PS-DC-UMY-01)


A Four-Hour Tier 1 Planescape Adventure for D&D Adventurers League Characters Levels 1-4 In the dreary gate-town of Hopeless lies the Unmemory Den where people from all over the Outlands journey to have their memories erased. Darcy Duke, a resident of Sigil, asks you to accompany her to the gate-town to rid herself of the memories of her ex-lover. The...   [click here for more]
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Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel

Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel


The Outlands is bigger than you think, cutter: let's get good. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the...   [click here for more]
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DM's Guide to Turn of Fortune's Wheel, Part 2

DM's Guide to Turn of Fortune's Wheel, Part 2


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It is a continuation to my silver best selling guide to running part 1.The Guide covers Part 2 of the adventure: chapters 4-13. I have dettails for each of the gate towns, and puts the context from Sigil and the Outlands together with the gate-towns. I've also included some details from the...   [click here for more]
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In the Cage: A Guide to Sigil (2e)

In the Cage: A Guide to Sigil (2e)


Welcome to the Cage! That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover: Little-known facts about Sigil's sites and personalities A guide to major portals Maps of famous locales, fiendish and divine Evocative...   [click here for more]
Wizards of the Coast  $12.99

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PS-DC-MAR-02 Planes, Trains, & Automatons

PS-DC-MAR-02 Planes, Trains, & Automatons


You and your fellow adventurers embark on a high-stakes prison break aboard a magical locomotive racing through the ever-shifting planes of existence. Together, you must navigate perilous landscapes and fend off otherworldly threats in order to rescue a wizard imprisoned for having a simple thought… Part 2 of 2 in the More Maruts Series. A Four-Hour Adventure for...   [click here for more]
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Trinkets of Avernus

Trinkets of Avernus


Trinkets of Avernus This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus. The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of...   [click here for more]
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Mordenkainen's Memory Palace (PS-DC-MORD-01)

Mordenkainen's Memory Palace (PS-DC-MORD-01)


Enter the first demiplane made by the famous archmage, a place woven from the stuff of memories. Here unrealized possibilities take human form to clash with fears and regrets made flesh. Recruit alternate versions of Mordenkainen himself in order to defeat a rogue’s gallery of his greatest enemies! Players can choose different paths to focus on any of the three pillars of play. Battle...   [click here for more]
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Planar Encounter Tables - Random Encounters

Planar Encounter Tables - Random Encounters


      Planar Encounter Tables for Creatures and Locations Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology. Includes d8+d12 tables for ... Feywild Encounters...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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PS-DC-MAR-01 Death, Taxes, & Maruts

PS-DC-MAR-01 Death, Taxes, & Maruts


In a gripping tale of stolen identity, you suddenly find yourself ensnared in a heart-pounding pursuit by relentless Maruts, the indomitable enforcers of Sigil. Now you must unravel a tangled web of deception to clear yourself of guilt and unveil the true culprits. How will you navigate this treacherous path to reclaim your innocence and ensure that justice prevails? Part 1 of 2 in the More...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom...   [click here for more]
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Duke Ravengard Gets Sent to Hell (Again) (PS-DC-RAVENGARD-V)

Duke Ravengard Gets Sent to Hell (Again) (PS-DC-RAVENGARD-V)


The mighty hero Duke Ravengard returns to hell to face his most dangerous challenge yet: being too famous for his own good. A Four-Hour Adventure for Tier 4 characters. Optimized for APL 18. Duke Ravengard Gets Sent to Hell (Again) is a satirical comedic adventure set in the post-Descent into Avernus timeline. Meet Skullcrack Studios, the movie studio that's sending...   [click here for more]
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Broken Yet Unbowed (PS-DC-NOS-02)

Broken Yet Unbowed (PS-DC-NOS-02)


The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late. A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied) The final module...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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Githzerai Glitch (PS-DC-NOS-01)

Githzerai Glitch (PS-DC-NOS-01)


At the behest of a hidden benefactor, heroes have been summoned to Sigil to investigate the machinations of the cult of the Broken God. Things get, as expected, kinda rough. Be prepared for traps, toxicity, and have a solid "kuo-toa" space admiral impression on hand.  A Two Hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18 CONTENT WARNINGS: Execution, disrespect of the dead,...   [click here for more]
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The First Oath

The First Oath


Ancient grudges wake anew… Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn. From the authors of Bard-Core Brawlers,...   [click here for more]
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Harbinger House - The Caged Conversion

Harbinger House - The Caged Conversion


Harbinger House The Caged Conversion Requires the AD&D Planescape Adventure Harbinger House, to play   by Igor Comunale A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse. And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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Piranesi and the Library of Sigil

Piranesi and the Library of Sigil


Get Lost In a Good Book  Somewhere in the city streets of Sigil sits a strange and marvelous invention of magic, architecture and mystery. The perhaps boastfully named library of Sigil. Hidden within are endless books about history, magic, and dangers of the great city of Sigil, the outlands and the infinite worlds beyond. If you can find your way through there is a lot to learn....   [click here for more]
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Its Always Boring in Automata (PS-DC-NOS-03)

Its Always Boring in Automata (PS-DC-NOS-03)


When a “rogue arcanist” runs afoul of the modrons, it’s time for heroes to intervene. How hard can it be to break into a jail cell in Automata and break out the wizard before they’re shipped off the Mechanus to serve a long sentence? Well…sometimes appearances can be deceiving. A Two Hour Tier 4 Planescape Dungeoncraft for APL 18, set in the...   [click here for more]
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PS-DC-FOT-01 When Faunel Attacks: Riverwood Under Siege

PS-DC-FOT-01 When Faunel Attacks: Riverwood Under Siege


An army made of predators from Faunel has come to the town of Riverwood to steal a powerful artifact. Will the PCs survive the unexpected onslaught? And will they be able to steal the assaulting army’s target before they leave? Part 1 of Forge of Tiamat trilogy A four -Hour Adventure for Tier 1 Characters. Optimized for APL 3. Includes png's and 3D map files made in Dungeon Alchemist format. ...   [click here for more]
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PS-DC-MIKE-01 The Clash for the Multiversal Championship

PS-DC-MIKE-01 The Clash for the Multiversal Championship


This is the PDF version of the module. If you are looking for the Roll20 VTT version, Click HERE. In the heart of Sigil, the City of Doors, warriors from across the realms battle for glory in the Clash for the Multiversal Championship — a savage, no holds barred contest where charisma and combat collide. Who will emerge as the undisputed champion of the multiverse? A Four-Hour Adventure for Tier...   [click here for more]
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No Time to Die PS-DC-HYS-03 (5e)

No Time to Die PS-DC-HYS-03 (5e)


No Time to Die (PS-DC-HYS-03) The Hystero Series Part 3 (finale) An old nemesis has resurfaced and looks to not only spread their influence across all the realms, but also endeavors to finally get their retribution against you.  Can you stop this ancient evil before it is too late, and the fabric of your very existence unravels? A Four-Hour Adventure for Tier 4...   [click here for more]
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PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing

PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing


Deep within the Demonweb Pits, the Spider Queen plots to steal the Weave from the goddess of magic. To that end, she has kidnapped the servants of her rebel daughter Eilistraee, in a bid to sacrifice their souls to power her own Demon Weave. Eilistraee cannot let this transgression stand, and seeks the aid of heroes to help her rescue the souls of her people. A Four -Hour Adventure for Tier...   [click here for more]
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Shops, Inns, Taverns and NPCs of Sigil and Beyond

Shops, Inns, Taverns and NPCs of Sigil and Beyond


This PDF is filled with shops, inns, and taverns, but mostly NPCs. We searched thru every 2e and 4e product we had access to looking for Planescape places and names. We didn't use ALL of them, but quite a few. There is no art, other than the cover, because art is expensive and I won’t use AI art in products going forward, now that I understand the issues. There is A LOT of art available to you online,...   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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