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You sit down at a table in the dimly lit starport cantina, scoping the room for a spelljammer pilot who can bring you to the Kalstarr system. A squad of Astral Marines stand guard near the door. Some Children of the Orbs are proselytizing to anyone who will listen, and some Crimson Legion cultists nearby look unamused. A Felkirpran information broker whispers secrets to a tall, ominous Far Wanderer... [click here for more] |
Dungeon Masters Guild |
FREE
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 Notice: This title is written in Japanese.
本書は、AD&D第2版用ルールであるPLANESCAPE campaign setting付属ポスターのうちCosmographical TablesとThe Powers by Planeを、日本語環境のD&Dの直近の版でもプレイ可能とすることを目的に提供するものである。
本書で言及されている次元界の名称などのゲーム用語はAD&D第2版に準拠しているが、可能なものは最新版の用語に置換してあることに注意すること。... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Divination magic has been malfunctioning for weeks, and now it stopped functioning all together. Players investigate Sigil for clues before being pulled into a plot with the dragon queen's agents! This is the first part in a series that will culminate in the invasion where players actions in the lead-up adventures may determine the fate of Sigil!
... [click here for more] |
Dungeon Masters Guild |
FREE
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Always wanted to visit the Planes?
Fun with with Planes is an adventure for 5th Edition, with a free Introduction Adventure.
This Introduction Adventure is designed for 1st to 3th level characters.
Our heroes commence their journey in the remote, backwater town of Narubel, but swiftly become entangled in a maelstrom of chaos that propels them across various planes. An ambitious mindflayer is enslaving... [click here for more] |
Dungeon Masters Guild |
FREE
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The cosmology of Faerûn is well known to be the home of the gods, celestials, fiends and countless others. Nestled among these endless planes of existence is the Great Pyramid and the seventeen tenemos (regions of the Outer Planes) which serve as the final reward...or punishment, for the souls of the Maztican dead.
Welcome to the Great Pyramid, where the souls of the inhabitants of Maztica are ushered... [click here for more] |
Dungeon Masters Guild |
FREE
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 Based on the comprehend languages spell, the Archive is a Challenge 0 sci-fi monster. A useful companion in Planescape and Spelljammer adventures, the archive allows for quck and easy translation in unexplored worlds!
This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New episodes drop every Monday! ... [click here for more] |
Dungeon Masters Guild |
FREE
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 Based on the magic missile spell, the Concordarut is a Challenge 15 construct of planar law. Concordaruts are made to uphold cosmic laws, such as fate, gravity, or the cycle of day and night. Player characters, especially spellcasters, break these laws constantly, so it's easy to have a concordarut dispatched to bring them to justice! The concordarut is designed to be a... [click here for more] |
Dungeon Masters Guild |
FREE
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Based on the herosim spell, the Gloryhound is a Challenge 5 celestial that urges mortals to do glorious deeds. The gloryhound isn't terribly concerned about whether the mortal survives those glorious deeds, however, and few adventurers who travel with one live for long. Nonetheless, their stories of their valiant efforts and noble deaths live on for generations!
The gloryhound... [click here for more] |
Dungeon Masters Guild |
FREE
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 Based on the shield of faith spell, the Guardian Angel is a Challenge 4 celestial dispatched by a deity to defend its followers. The angel is designed to be a helpful assistant to a party of player characters, and excellent summon choice for the conjure celestial spell!
This title is part of a series of spell-based monsters from the Player's Spellbook... [click here for more] |
Dungeon Masters Guild |
FREE
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 Based on the guiding bolt spell, the Hammer of Judgment is a Challenge 14 celestial that brings the judgment of a god against its foes! The Hammer of Judgment is a great mentor for an oath of vengeance paladin, or a great opponent for players characters who might have accidentally desecrated a temple that one time...
This title is part of a series of spell-based monsters... [click here for more] |
Dungeon Masters Guild |
FREE
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 Based on the searing smite spell, the Immolant Swarm is a Challenge 9 swarm of fiery elemental ants! The immolant swarm burns all they touch as they seek out combustibles to present to their tyrannical queens! The immolants are a unique combat challenge, lighting foes ablaze and forcing them to deal fire damage with weapon attacks, which the ants themselves are immune to.... [click here for more] |
Dungeon Masters Guild |
FREE
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 Based on the witch bolt spell, the Room of Aerial Evil is a dangerous complex trap designed for characters between levels 10 and 16. Run a room full of electric, thunderous traps which threaten to destroy interlopers if they can't escape in time! The trap fits well in cloud giant castes, genie palaces, cult temples, lich lairs, and anywhere else a powerful NPC needs to keep... [click here for more] |
Dungeon Masters Guild |
FREE
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 Based on the healing word spell, the Spirit of Valor is a Challenge 6 celestial that represents morale itself! The invisbile spirit aids those fighting against impossible odds in service of a righteous cause. Allies of both bards and clerics, the spirit of valor can turn the tide of a battle for those whose deeds earn the favor of the gods!
This title is part of a series... [click here for more] |
Dungeon Masters Guild |
FREE
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Based on the hideous laughter spell, the Star Spawn Mockery is a Challenge 8 cosmic horror-themed monster. The star spawn mockery presages the arrival of elder gods, breaking the minds of those in its presence. The mockery plays nicely with the star spawn from Mordenkainen's Monsters of the Multiverse, but it's a potent threat on its own.
This title is part of a series... [click here for more] |
Dungeon Masters Guild |
FREE
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