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Keys from the Golden Vault: The Murkmire Malevolence DM Resources Pack

Keys from the Golden Vault: The Murkmire Malevolence DM Resources Pack


The Murkmire Malevolence (Keys from the Golden Vault - Adventure 1) GM Resources Pack Includes battlemaps for: Varkenbluff Museum day, night and massacre Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.            ...   [click here for more]
Dungeon Masters Guild  $6.50

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Keys from the Golden Vault: The Stygian Gambit DM Resources Pack

Keys from the Golden Vault: The Stygian Gambit DM Resources Pack


The Stygian Gambit (Keys from the Golden Vault - Adventure 2) GM Resources Pack Includes battlemap for The Afterlife Casino Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.                                ...   [click here for more]
Dungeon Masters Guild  $6.50

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Keys from the Golden Vault: Prisoner 13 DM Resources Pack

Keys from the Golden Vault: Prisoner 13 DM Resources Pack


Prisoner 13 (Keys from the Golden Vault - Adventure 4) GM Resources Pack Includes battlemaps for: Revel's End (interior and exterior, plus tower), Jolly Pelican ship (with interior) Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure. ...   [click here for more]
Dungeon Masters Guild  $8.50

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Stolen Hearts, Love Story Heists

Stolen Hearts, Love Story Heists


Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes...   [click here for more]
Dungeon Masters Guild  $11.95

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200 City Noncombat Encounters - Random Tables

200 City Noncombat Encounters - Random Tables


  200 Non-Combat Encounter Prompts for the City Tables visible in Previews under the product image.  Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys. Includes d20 tables for ... City...   [click here for more]
Dungeon Masters Guild  $3.00

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Out of Luck: A one-shot heist with hijinks and heart

Out of Luck: A one-shot heist with hijinks and heart


Take down a brutal crime boss in this one-shot heist with hijinks and heart. Explore Umizu, a seedy coastal steampunk city-state inspired by pre-modern Japan. Umizu is a Radiant Citadel locale that never got a full adventure--until now! Out of Luck features a cursed tanuki statue, a baby’s birthday party, and a steamboat fireworks battle! This one-shot includes everything you need to run a memorable...   [click here for more]
Dungeon Masters Guild  $4.95

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200 Undercity Noncombat Encounters - Random Tables

200 Undercity Noncombat Encounters - Random Tables


    200 Non-Combat Encounter Prompts for the Undercity Tables visible in Previews under the product image.  Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.  Includes d20 tables for ... Back Alleys and Rough Streets (By...   [click here for more]
Dungeon Masters Guild  $3.00

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Keys from the Golden Vault: Affair on the Concordant Express Map Supplement

Keys from the Golden Vault: Affair on the Concordant Express Map Supplement


Detailed Battle Maps for Affair on the Concordant Express in Keys from the Golden Vault! **Now with Animated Terrain!  Comes with MP4 files of moving ground.** Maps: Ground Train (80x16) Flying Train (80x16) Ground Train (124x16) Flying Train (124x16) Animated Ground (80x16) Each Train Car and Roof included as individual assets! This allows you to configure the...   [click here for more]
Dungeon Masters Guild  $5.95

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Emissaries of the North

Emissaries of the North


Emissaries of the North A unique Bard College for use in the Forgotten Realms. (or any campaign setting). Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North.  Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought...   [click here for more]
Dungeon Masters Guild  $2.00

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Keys from the Golden Vault Map Pack 02: The Stygian Gambit DM Supplement

Keys from the Golden Vault Map Pack 02: The Stygian Gambit DM Supplement


Keys from the Golden Vault Map Pack 02: The Stygian Gambit DM Supplement Are you running Keys from the Golden Vault? Your players can become fully immersed the second adventure, The Stygian Gambit, with this set of 4K resolution battle maps & item images. Spoilers (players, stop reading now): Welcome to The Afterlife Casino! The three-dragon ante tournament is going to...   [click here for more]
Dungeon Masters Guild  $2.99

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Keys from the Golden Vault Map Pack 01: The Murkmire Malevolence DM Supplement

Keys from the Golden Vault Map Pack 01: The Murkmire Malevolence DM Supplement


Keys from the Golden Vault Map Pack 01: The Murkmire Malevolence DM Supplement Are you running Keys from the Golden Vault? Your players can become fully immersed the first adventure, The Murkmire Malevolence, with this set of 4K resolution battle maps & item images. Spoilers (players, stop reading now): Welcome to The Varkenbluff Museum of Natural History! We are...   [click here for more]
Dungeon Masters Guild  $2.99

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The Heist Handbook: A Companion to Keys from the Golden Vault

The Heist Handbook: A Companion to Keys from the Golden Vault


The Heist Handbook “Tread where you should not go, Take what you do not own, Learn what you should not know, Claim what is not your throne. Hurrah, hurrah, a thief’s life for me!” —excerpt from a gnomish bandit song In a multiverse full of wondrous jewels, awe-inspiring artwork, and relics of legendary magical power, there are two kinds of people:...   [click here for more]
Dungeon Masters Guild  $7.95

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Enforcer of Secrets

Enforcer of Secrets


The Enforcer of Secrets Kingdoms, Guilds, and Corporations all have secrets. When someone is spreading their secrets, they bring in the Enforcer of Secrets to put the cork back in the bottle. Needless to say, this should be considered a work of satire. An Accessory for Any Campaign Setting Product includes: Character Background: Does you PC have...   [click here for more]
Dungeon Masters Guild  $1.00

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Curse of Strahd: Haunted Heist

Curse of Strahd: Haunted Heist


COPPER BEST SELLER! Curse of Strahd: Haunted Heist is a 5e Dungeons & Dragons (D&D) adventure for 4-6 player characters of levels 4-6. This adventure is optimized for five characters with an average party level (APL) of 5. Characters outside this level range should not participate in this adventure. The Curse of Strahd Sourcebook, and Core Rulebooks...   [click here for more]
Dungeon Masters Guild  $2.95

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Copperline Bank & Loan: a Bank Heist Adventure

Copperline Bank & Loan: a Bank Heist Adventure


Test Your Skills as a Master Thief! The Copperline Bank & Loan is a short adventure for 4-6 players levels 2-5, and features everything your party needs to prove they are master criminals, from the hour-to-hour schedules of the bank executives to the NPC’s who can help bypass the bank’s security. Does your crew want to run through the front door with their...   [click here for more]
Dungeon Masters Guild  $3.00

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An Infernal Bakery

An Infernal Bakery


An Infernal Bakery Solo Adventure for a Single 1st Level PC - D&D 5E Solo Operations for the Golden Vault Working heists for the Golden Vault is usually reserved for daring teams of thieves, infiltrators, and muscle. The problem with working with a team is that sooner or later you won’t know who to trust. When a small, discrete job needs to be done, sometimes a small team is all that is needed....   [click here for more]
Dungeon Masters Guild  $2.99

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Keys from the Golden Vault: Affair on the Concordant Express Map Supplement (Roll20)

Keys from the Golden Vault: Affair on the Concordant Express Map Supplement (Roll20)


**THIS VERSION IS FOR ROLL20 VIRTUAL TABLETOP** **Preconfigured with walls, lights, maps, and assets all in place for ease of use** **This product is a Game Add-On within Roll20.  Once you add it to a game from the Game Add-On dropdown menu, the map pages and folders will show up when you launch that game.** ------------------------------------------------------------------------------------------------...   [click here for more]
Dungeon Masters Guild  $7.95

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Keys from the Golden Vault | Roll20

Keys from the Golden Vault | Roll20


This digital rulebook is accessible in any browser and integrated into Roll20. PLAN YOUR NEXT HEIST A secretive organization called the Golden Vault seeks operatives to perpetrate dangerous heists. Adventurers can also complete the heists without the Golden Vault as their patron. These missions require careful planning and flawless execution, and the rewards are well worth the risk. Keys from...   [click here for more]
Wizards of the Coast  $29.99 $25.49

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Stolen Hearts, Love Story Heists | Roll20

Stolen Hearts, Love Story Heists | Roll20


Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally,...   [click here for more]
Dungeon Masters Guild  $13.95

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Untold Subclasses - Oath of Revelation

Untold Subclasses - Oath of Revelation


What do I get? One new paladin oath - Oath of Revelation DM notes on challenging the oaths of paladins. One creature statblock for an NPC revelation paladin. Oath of Revelation paladins are pledged to prevent the hoarding of knowledge and the keeping of secrets. Their overriding belief, that absolute honesty is the only basis for a moral society, makes them the ultimate upholders of free speech. They...   [click here for more]
Dungeon Masters Guild  $1.95

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Untold Subclasses - Oath of Occlusion

Untold Subclasses - Oath of Occlusion


What do I get? One new paladin oath - Oath of Occlusion DM notes on challenging the oaths of paladins. One additional spell - Zone of Lies One creature statblock for an NPC occlusion paladin. Oath of Occlusion paladins are pledged to prevent particular facts from becoming public knowledge. Paladins are often a bit one note, played as the epitome of all that is good and noble, but morality is rarely...   [click here for more]
Dungeon Masters Guild  $1.95

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Untold Subclasses - Poisoner

Untold Subclasses - Poisoner


What Do I Get? 1 New toxic Rogue Archetype - The Poisoner Detailed notes regarding balancing the class against existing antipoison game rules.  1 NPC Statblock for a Trained Poisoner We have tried to create a subclass with a defined niche, that has a reason for wanting to adventure in the wilderness but is most at home in a, roleplay heavy, urban intrigue campaign. The poisoner is the thinking man’s...   [click here for more]
Dungeon Masters Guild  $1.95

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A Hundred Encounters for Cities and Towns

A Hundred Encounters for Cities and Towns


Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for...   [click here for more]
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Practical Magic - A Wizarding Resource

Practical Magic - A Wizarding Resource


Water! Earth! Fire! Air! Long ago, hundreds of spells were created. Some with the intent to help, some to control, and, it seems, the vast, vast majority, to turn your foes into battered, electrocuted piles of ash. Indeed, while it is known that around 50% of adventurer’s have witnessed their families perish in a tragic goblin attack, a less known survey suggests that around a third...   [click here for more]
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City and Undercity Noncombat Bundle [BUNDLE]

City and Undercity Noncombat Bundle [BUNDLE]


This special bundle product contains the following titles. 200 City Noncombat Encounters - Random Tables Regular price: $3.00 Bundle price: $1.75 Format: PDF   200 Non-Combat Encounter Prompts for the City Tables visible in Previews under the product image.  Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates,...   [click here for more]
Dungeon Masters Guild  $6.00 $3.49

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Keys from the Golden Vault Maps Bundle [BUNDLE]

Keys from the Golden Vault Maps Bundle [BUNDLE]


This special bundle product contains the following titles. Keys from the Golden Vault Map Pack 01: The Murkmire Malevolence DM Supplement Regular price: $2.99 Bundle price: $2.49 Format: MOD (Virtual Tabletop) Keys from the Golden Vault Map Pack 01: The Murkmire Malevolence DM Supplement Are you running Keys from the Golden Vault? Your players can become fully...   [click here for more]
Dungeon Masters Guild  $23.92 $19.92

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Stolen Hearts Roll20 Bundle [BUNDLE]

Stolen Hearts Roll20 Bundle [BUNDLE]


This special bundle product contains the following titles. Stolen Hearts, Love Story Heists Regular price: $11.95 Bundle price: $9.95 Format: PDF Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories....   [click here for more]
Dungeon Masters Guild  $25.90 $14.95

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