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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
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I want to loot all the treasure!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.45
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200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
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Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
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New Combat Actions for the Creatures in the Keys From the Golden Vault
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.45
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The Keys from the Golden Vault Companion is the complete guide to help you run a great heist. This guide will provide you with advice, variants, revisions, and all the resources you need to have a great time playing The Murkmire Malevolence
This Guide Includes
Running the Adventure Advice on how to run this adventure to create an awesome heisting... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This mini digital bundle consists of 6 original handouts to add immersion and realism to your next D&D heist! This set of handouts is based on the official Dungeons and Dragons adventure Stygian Gambit, as offered in the Keys from the Golden Vault Anthology by Wizards of the Coast. This bundle is perfect for new DMs who want to add a little extra spark of realism to their adventure!
Every handout... [click here for more] |
Dungeon Masters Guild |
$2.73
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The Heist Handbook
“Tread where you should not go, Take what you do not own, Learn what you should not know, Claim what is not your throne. Hurrah, hurrah, a thief’s life for me!” —excerpt from a gnomish bandit song
In a multiverse full of wondrous jewels, awe-inspiring artwork, and relics of legendary magical power, there are two kinds of people:... [click here for more] |
Dungeon Masters Guild |
$7.95
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Inside Professor Bo Peebles' Field Guide to the Multiverse: SPECIES OF WILDSPACE you'll find 100+ playable character race options:
Feyfolk: Sprite, Pixie, Púca, Dryad, Leprechaun, Quickling, Korred, Boggle, Darklings, Kitsune, Tanuki, Naiad, Satyr, Siren, Star Selkie, Gremlin, Cat Sídhe, Firbolg, and Dohwar (with two subspecies,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Test Your Skills as a Master Thief! The Copperline Bank & Loan is a short adventure for 4-6 players levels 2-5, and features everything your party needs to prove they are master criminals, from the hour-to-hour schedules of the bank executives to the NPC’s who can help bypass the bank’s security. Does your crew want to run through the front door with their... [click here for more] |
Dungeon Masters Guild |
$3.00
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This mini digital bundle consists of 5 original handouts to add immersion and realism to your next D&D heist! This set of handouts is based on the official Dungeons and Dragons adventure Prisoner 13, as offered in the Keys from the Golden Vault Anthology by Wizards of the Coast. This bundle is perfect for new DMs who want to add a little extra spark of realism to their adventure!
Every handout... [click here for more] |
Dungeon Masters Guild |
$2.73
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Recharge Your Game!
Did you know that only 5 stat blocks unique to Keys from the Golden Vault have rechargeable special abilities? Not anymore!
There are 99 rechargeable special abilities in this supplement, one for each Keys from the Golden Vault creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and... [click here for more] |
Dungeon Masters Guild |
$1.95
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An Infernal Bakery
Solo Adventure for a Single 1st Level PC - D&D 5E
Solo Operations for the Golden Vault
Working heists for the Golden Vault is usually reserved for daring teams of thieves, infiltrators, and muscle. The problem with working with a team is that sooner or later you won’t know who to trust. When a small, discrete job needs to be done, sometimes a small team is all that is needed.... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Keys from the Golden Vault Companion is the complete guide to help you run a great heist. This guide will provide you with advice, variants, revisions, and all the resources you need to have a great time playing The Stygian Gambit
This Guide Includes
Running the Adventure Advice on how to run this adventure to create an awesome heisting experience... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This mini digital bundle consists of 14 original handouts to add immersion and realism to your next D&D heist! This set of handouts is based on the official Dungeons and Dragons adventure Reach for the Stars, as offered in the Keys from the Golden Vault Anthology by Wizards of the Coast. This bundle is perfect for new DMs who want to add a little extra spark of realism to their adventure!
Every... [click here for more] |
Dungeon Masters Guild |
$4.20 $4.19
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The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited... [click here for more] |
Dungeon Masters Guild |
$1.99
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You’ve got a Friend/In Strahd/
What seems like a simple stay at Shadyside Inn and Foundling Home becomes something darker as your PCs are transformed into toys. Lazlo bear rules the animate toys of Shadyside with an iron fuzzy pink paw, and he plans to add the PCs to those toys. They must escape, and race against time to find a way to reverse Lazlo’s spell before they forget they are not really... [click here for more] |
Dungeon Masters Guild |
$1.99
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Lockpicking is an opportunity for worldbuilding. This book includes over fifty sample locks and lock makers you can add to your campaign to make lockpicking more interesting, plus legendary locks and the Lock Generator Tool with tables so you can make a new lock for your game from behind the screen.
Introducing the Safecracker's Tools, Safecracker Background, Rogue Infiltrator subclass,... [click here for more] |
Dungeon Masters Guild |
$5.00
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With the recent release of the Keys from the Golden Vault anthology, heists are finding a place of prominence in many fifth-edition D&D campaigns. Such adventures require meticulous planning and flawless execution by a caper crew with a very particular set of varied skills. Exceptional stealth, proficiency at breaking and entering, clever problem solving, adaptable versatility, and highly... [click here for more] |
Dungeon Masters Guild |
$1.95
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What do I get?
One new paladin oath - Oath of Occlusion
DM notes on challenging the oaths of paladins.
One additional spell - Zone of Lies
One creature statblock for an NPC occlusion paladin.
Oath of Occlusion paladins are pledged to prevent particular facts from becoming public knowledge. Paladins are often a bit one note, played as the epitome of all that is good and noble, but morality is rarely... [click here for more] |
Dungeon Masters Guild |
$1.95
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What Do I Get?
1 New Crafty Rogue Archetype - The Counterfeiter
Reprinted and tweaked versions of the infusions available to the subclass.
2 NPC Statblocks for an Unprincipled Counterfeiter, and their Ersatz Homunculus
This crafty rogue subclass is intended to be used in conjunction with the rogue class as presented in the Player’s Handbook and builds upon the artificer infusions as detailed in... [click here for more] |
Dungeon Masters Guild |
$1.95
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What Do I Get?
1 New toxic Rogue Archetype - The Poisoner
Detailed notes regarding balancing the class against existing antipoison game rules.
1 NPC Statblock for a Trained Poisoner
We have tried to create a subclass with a defined niche, that has a reason for wanting to adventure in the wilderness but is most at home in a, roleplay heavy, urban intrigue campaign. The poisoner is the thinking man’s... [click here for more] |
Dungeon Masters Guild |
$1.95
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"Bounty hunting is a complicated profession."
Dive headfirst into the world of the bounty hunter with this supplement perfect for running bounty hunting campaigns or one-off adventures. The Bounty Hunter's Guide to The Business is an asset for these fields of adventuring, providing unique mundane items alongside fascinating new magical items and spells. It also provides new backgrounds... [click here for more] |
Dungeon Masters Guild |
$2.99
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THE EMBASSY HEIST is an exhilarating adventure for parties of level 3 characters exploring the coal-powered grandeur of steampunk worlds.
Immersed in steam and smoke, journey with your party into the bowels of a retrofuturistic metropolis where not everything is what is seems. Destiny may have brought them together, but the bonds they make will forever change how they will act on this world.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Follow up to three unique story paths as you break into the home of city barrister Rita Algerone. The barrister's estate is a dangerous place, filled with guards, magical protections, and hidden guardians.
This adventure features:
- A fully-mapped dungeon, filled with protections, guards, and unique opportunities for creative players.
- Seven fully-realised NPCs... [click here for more] |
Dungeon Masters Guild |
$7.95
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What Do I Get?
1 New Rogue Archetype - The Escapologist.
3 Optional roguish feats.
1 NPC Statblock for a Dazzling Escapologist.
We think this subclass as written is a great twist on your standard rogue, but then we would say that wouldn’t we?
What use is a criminal who can be easily trapped/restrained? The escapologist rogue specializes in getting out of places, rather than into them. Jailbreaks... [click here for more] |
Dungeon Masters Guild |
$1.95
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Cerberus’ Lair
Regal's Trophies
"I'm Balatmor, Balatmor Mundis, but everyone here calls me Regal, for the sake of ancient times. If you came here, someone probably told you about us. Don't make me beg. Tell me what you're looking for! Weapons, armor, precious jewels? Or better yet, potions, ointments, pipes, cloaks, masks. What do you desire? " The Cerberus Cave is a strange trading... [click here for more] |
Dungeon Masters Guild |
$2.70
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This document is the twelfth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 death cultists for your campaign. The lowest CR is 1/8 and the highest is 6. The document is also the second part of the cultist series.
Don't forget to rate & write a review!
The first document of the Realms series, which is a "pay what you want"... [click here for more] |
Dungeon Masters Guild |
$1.50
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Warriors of the Weapons Expert subclass are extremely fearsome combatants on the battlefield, expensive mercenaries to hire, and treasured personal bodyguards to have at your side.
Their capabilities and versatility with all types of equipment make them almost a treasure for those who can pay for their services. It is not uncommon to find these warriors under the orders of great barons and lords,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Extra! Extra! Read all about it!
Chart- topping musician J-Chill is playing in town tonight! FUNK plans a surprise announcement! And do Pete’s Passable Pierogies positively pass our palate pop quiz? This—and more—in this issue of the Downtown FUNK.
Explore privacy, paparazzi, and puritanism in this comical caper for characters level 4 to 6!
Slick Riffs! And Sneak... [click here for more] |
Dungeon Masters Guild |
$4.95
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Want to add complexity to your arms and armaments? Want to feel the impact of weapons against armor? Well this is the resource for you. Advaned Armoury adds a plethora of new armor, weapons, and equipment types, rules, and upgrades. Oh, and did I forget to mention magical items?
In this Volume, you will find new armor types, rules for adding Damage Resistance to armors, armor upgrades, new rules for... [click here for more] |
Dungeon Masters Guild |
$2.99
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