Title |
Publisher |
Price |

Prisoner 13 (Keys from the Golden Vault - Adventure 4)
GM Resources Pack
Includes battlemaps for: Revel's End (interior and exterior, plus tower), Jolly Pelican ship (with interior)
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$8.50
|
The Murkmire Malevolence (Keys from the Golden Vault - Adventure 1)
GM Resources Pack
Includes battlemaps for: Varkenbluff Museum day, night and massacre
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$6.50
|
The Stygian Gambit (Keys from the Golden Vault - Adventure 2)
GM Resources Pack
Includes battlemap for The Afterlife Casino
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$6.50
|

200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Reach for the Stars (Keys from the Golden Vault - Adventure 3)
GM Resources Pack
Includes battlemaps for: Delphi Mansion (all levels) & Elra's Camp
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$6.50
|

200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from scratch.
- Chapter 3: Events. A list and description of many events that can happen when... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 With the recent release of the Keys from the Golden Vault anthology, heists are finding a place of prominence in many fifth-edition D&D campaigns. Such adventures require meticulous planning and flawless execution by a caper crew with a very particular set of varied skills. Exceptional stealth, proficiency at breaking and entering, clever problem solving, adaptable versatility, and highly... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Take down a brutal crime boss in this one-shot heist with hijinx and heart. Explore Umizu, a seedy coastal steampunk city-state inspired by pre-modern Japan. Umizu is a Radiant Citadel locale that never got a full adventure--until now! Out of Luck features a cursed tanuki statue, a baby’s birthday party, and a steamboat fireworks battle! This one-shot includes everything you need to run a memorable... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Make your history unique and significant, while having more FUN creating your character!
Do you find yourself choosing the same old background over and over, because it never really matters during play?
Is your character disconnected from their past?
Do you enjoy making characters, but wish the process was more fun and engaging?
If you've never had the experience of playing a new... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 An Infernal Bakery
Solo Adventure for a Single 1st Level PC - D&D 5E
Solo Operations for the Golden Vault
Working heists for the Golden Vault is usually reserved for daring teams of thieves, infiltrators, and muscle. The problem with working with a team is that sooner or later you won’t know who to trust. When a small, discrete job needs to be done, sometimes a small team is all that is needed.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 I want to loot all the treasure!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.45
|
This conversion guide for the Keys from the Golden Vault adventure anthology offers a variety of tips and suggestions for converting the heists in that hardcover to the world of Eberron. A post-war world of pulp action and noir sensibilities, setting your Golden Vault game in Eberron is just the thing to give it that extra edge.
Includes:
- Conversion guides for the overall anthology... [click here for more] |
Dungeon Masters Guild |
$2.99
|

I want to loot all the treasure!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
Dungeon Masters Guild |
$2.45
|
 Water! Earth! Fire! Air! Long ago, hundreds of spells were created. Some with the intent to help, some to control, and, it seems, the vast, vast majority, to turn your foes into battered, electrocuted piles of ash. Indeed, while it is known that around 50% of adventurer’s have witnessed their families perish in a tragic goblin attack, a less known survey suggests that around a third... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This handy pack for the DM contains a wealth of material for Prisoner 13 to make your prep easier and make your heist run more smoothly.
The pack includes:
2 pages of advice for running the adventure including advice on prepping the players, complications, NPCs, Timing, the inside of the prison, the outside of the prison, and additional optional mechanics;
a single-page reference version... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Heist Handbook
“Tread where you should not go, Take what you do not own, Learn what you should not know, Claim what is not your throne. Hurrah, hurrah, a thief’s life for me!” —excerpt from a gnomish bandit song
In a multiverse full of wondrous jewels, awe-inspiring artwork, and relics of legendary magical power, there are two kinds of people:... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 New Combat Actions for the Creatures in the Keys From the Golden Vault
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.45
|
 "Bounty hunting is a complicated profession."
Dive headfirst into the world of the bounty hunter with this supplement perfect for running bounty hunting campaigns or one-off adventures. The Bounty Hunter's Guide to The Business is an asset for these fields of adventuring, providing unique mundane items alongside fascinating new magical items and spells. It also provides new backgrounds... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 This mini digital bundle consists of 5 original handouts to add immersion and realism to your next D&D heist! This set of handouts is based on the official Dungeons and Dragons adventure The Murkmire Malevolence, as offered in the Keys from the Golden Vault Anthology by Wizards of the Coast. This bundle is perfect for new DMs who want to add a little extra spark of realism to their adventure!
Every... [click here for more] |
Dungeon Masters Guild |
$2.71
|

Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden
Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find:
Suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 House Rule: Roleplay to Rest
This house rule will get your characters talking to one another in the small moments. The pause before the big battle or a mosquito-choked campsite in the jungle. It's low stakes, simple, and effective.
There’s also a variant rule called Murderhobo poison with mechanical incentives for a moment of good roleplaying. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Recharge Your Game!
Did you know that only 5 stat blocks unique to Keys from the Golden Vault have rechargeable special abilities? Not anymore!
There are 99 rechargeable special abilities in this supplement, one for each Keys from the Golden Vault creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|

New Combat Actions for the Creatures in Keys From the Golden Vault
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming... [click here for more] |
Dungeon Masters Guild |
$2.45
|
 Stealing, of course, is a crime, and a very impolite thing to do. But like most impolite things, it is excusable under certain circumstances.
Lemony Snicket, The Wide Window
Meet Gribble the Goblin. His statue was recently stolen. Or so he says. He needs your help in taking it back. The problem? It is somewhere in the the Rusty Goblet, a gambling den plus base of operation for one of the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Test Your Skills as a Master Thief! The Copperline Bank & Loan is a short adventure for 4-6 players levels 2-5, and features everything your party needs to prove they are master criminals, from the hour-to-hour schedules of the bank executives to the NPC’s who can help bypass the bank’s security. Does your crew want to run through the front door with their... [click here for more] |
Dungeon Masters Guild |
$3.00
|

This document is the twelfth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 death cultists for your campaign. The lowest CR is 1/8 and the highest is 6. The document is also the second part of the cultist series.
Don't forget to rate & write a review!
The first document of the Realms series, which is a "pay what you want"... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Extra! Extra! Read all about it!
Chart- topping musician J-Chill is playing in town tonight! FUNK plans a surprise announcement! And do Pete’s Passable Pierogies positively pass our palate pop quiz? This—and more—in this issue of the Downtown FUNK.
Explore privacy, paparazzi, and puritanism in this comical caper for characters level 4 to 6!
Slick Riffs! And Sneak... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Follow up to three unique story paths as you break into the home of city barrister Rita Algerone. The barrister's estate is a dangerous place, filled with guards, magical protections, and hidden guardians.
This adventure features:
- A fully-mapped dungeon, filled with protections, guards, and unique opportunities for creative players.
- Seven fully-realised NPCs... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Lockpicking is an opportunity for worldbuilding. This book includes over fifty sample locks and lock makers you can add to your campaign to make lockpicking more interesting, plus legendary locks and the Lock Generator Tool with tables so you can make a new lock for your game from behind the screen.
Introducing the Safecracker's Tools, Safecracker Background, Rogue Infiltrator subclass,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Whether you want to assassinate kings of old or steal the royal jewels from under their noses, this is the supplement for you! This short guide compiles alternate rulesets, mechanical shortcuts, and generative tables that highlight stealth-centric and rogue-heavy play in D&D 5E, making it easier to throw together the score of the century in a single afternoon.
Oh Boy! It’s Time for Crime contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series.
The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This document is the tenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters). The lowest CR is 2 and the highest is 10. The document is also the second part of the assassin series.
There are two poisons and a new weapon (hidden blade) in the file too.
The first assassin document... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

This document is the thirteenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 knights (regular and crusader knights) for your campaign. The lowest CR is 1 and the highest is 8. The document is also the second part of the knight series.
Don't forget to rate & write a review!
The first document of the Realms series, which... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 THE EMBASSY HEIST is an exhilarating adventure for parties of level 3 characters exploring the coal-powered grandeur of steampunk worlds.
Immersed in steam and smoke, journey with your party into the bowels of a retrofuturistic metropolis where not everything is what is seems. Destiny may have brought them together, but the bonds they make will forever change how they will act on this world.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Bank Maps: perfect for a bank heist or short adventure.
First floor lobby with teller windows and lobby
Second floor offices for security personnel and armory
Third floor administrative offices and archives
Basement vault with security desk
All maps created in Dungeondraft for use in the Copperline Bank & Loan bank heist adventure, sold seperately and also included in Kilvyn's... [click here for more] |
Dungeon Masters Guild |
$2.00
|
![Bank Heist plus Kilvyn's Guide to Lockpicking [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/358040-thumb140.jpg) This special bundle product contains the following titles.
Bank and Vault Battle Maps: Copperline Bank & Loan Regular price: $2.00 Bundle price: $0.00 Format: PDF Bank Maps: perfect for a bank heist or short adventure.
First floor lobby with teller windows and lobby
Second floor offices for security personnel and armory
Third floor administrative offices and... [click here for more] |
Dungeon Masters Guild |
$10.80 $5.00
|
![Bundle Among Thieves [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/430825-thumb140.jpg) This special bundle product contains the following titles. CCC-SAF02-02 Frozen Contract Regular price: $2.00 Bundle price: $0.70 Format: PDF A four hour adventure, set in Stygia - the frozen fifth layer of the Nine Hells! It premiered at Save Against Fear in October 2020. The adventure features comic and dark elements. It will probably be enjoyed more by people... [click here for more] |
Dungeon Masters Guild |
$26.94 $9.43
|
![City and Undercity Noncombat Bundle [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/429688-thumb140.jpg) This special bundle product contains the following titles. 200 City Noncombat Encounters - Random Tables Regular price: $3.00 Bundle price: $1.75 Format: PDF
200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates,... [click here for more] |
Dungeon Masters Guild |
$6.00 $3.49
|
 Locks art pack you can use in any campaign, including the mimic lock.
These locks were featured in Kilvyn's Guide to Lockpicking. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|