Title |
Publisher |
Price ▲ |
DL-DC-SDCC-00 provides an overview of the DL-DC-SDCC adventures, their authors, and associated pregens. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Operation: Pry Bar is a fourth level adventure made to be run during Chapter 4 of Dragonlance: Shadow of the Dragon Queen as one of the missions given to the heroes before they go to Wheelwatch Outpost. Mission Brief: The hamlet of Fryeburg isn’t much, a couple of houses and an inn for merchants bound for Kalaman on foot. Its built around the Lygard, a smaller tributary... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 A young adventurer has come into possession of a treasure map and enlists your aid to recover the treasure.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Knight Fall for Fantasy Grounds Unity
A Dragonlance: Shadow of the Dragon Queen Prequel
A jousting tournament is being held in Kalaman. This adventure has it all: juggling, playing tag with foxes, juggling contests, talking carp and a tale of intrigue for the characters to unravel.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
Content Warning: Drinking
This adventure... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Ser Huey’s beloved pet has been kidnapped and is being held for ransom – can you save it?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct connection with... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 The Inn of Forgotten Melodies for Fantasy Grounds Unity
A Dragonlance: Shadow of the Dragon Queen Prequel
The party are called together to investigate a emblem that has been stolen from the Tanglebriar Homestead. With the aid of Ispin Greenshield, the party pursues the thieves to the border of the Northern Wastes to The Inn of Forgotten Melodies.
A Two-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Dragonlance: The Beckoning is a one-shot adventure intended for use as a catalyst for the gods’ return to Krynn as the War of the Lance is in its earliest stages. It can be run with a party of 4 to 7 players starting at level 1 and can be used as an alternate prelude to Shadow of the Dragon Queen or as a standalone adventure to start your own Dragonlance campaign.
The adventurers... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A young adventurer has come into possession of a treasure map and enlists your aid to recover the treasure.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Knight Fall
A Dragonlance: Shadow of the Dragon Queen Prequel
A jousting tournament is being held in Kalaman. This adventure has it all: juggling, playing tag with foxes, juggling contests, talking carp and a tale of intrigue for the characters to unravel.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
Content Warning: Drinking
This adventure is part of a bundle of 4... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Ser Huey’s beloved pet has been kidnapped and is being held for ransom – can you save it?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct connection with... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Inn of Forgotten Melodies
A Dragonlance: Shadow of the Dragon Queen Prequel
The party are called together to investigate a emblem that has been stolen from the Tanglebriar Homestead. With the aid of Ispin Greenshield, the party pursues the thieves to the border of the Northern Wastes to The Inn of Forgotten Melodies.
A Two-Hour Adventure for Tier 1 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From the creators of Tasslehoff’s Pouches of Everything Revised, Dragonlance: Shadow of the Black Rose
and The Journals of Kaz the Minotaur: The Lost Colony; the Dragonlance Nexus proudly presents…
Sir Sturm Brightblade, Solamnic Knight of the Crown, makes his last stand atop the High Clerist’s... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Shadow of the Dragon Queen Companion: Preludes Expanded is a guide to help dungeon masters develop and better explore the adventure's original preludes.
In this guide you will find:
A New Friend - Tips to include Ispin Greenshield, the eccentric yet kind Knight of Solamnia, into each prelude, who has an important part to play in chapter 3 of the main campaign.
Explore the Past... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Drums of War is an adventure set in the world of Krynn in the days leading up to those described in The Shadow of the Dragon Queen. It is designed for low level heroes (1st - 3rd level) and introduces the companions to the old gods through a fully fleshed out adventure.
Clouds of war hang over the lands of Solamnia, heralding an ominous threat. A young... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DRAGONS OF DIVINITY
A Dragonlance®: Vault of the Undying Adventure
Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid.
Part... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.74
|
This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL2: Dragons of Flame. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Have your Shadow of the Dragon Queen campaign open with a bang with these expanded scenes and games for the annual Kingfisher Festival!
With this supplement, your players will be able to explore more of the town of Vogler, meet more characters, and bond more deeply with the town before its fall...
Comes with 6 brand new contests for your players to participate in:... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Flint's Axe
The Heroic Conversion
Requires the AD&D Dragonlance
Adventure Flint's Axe, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion itself was entirely... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Heroes of a New Age
The Heroic Conversion
Requires the SAGA Dragonlance Fifth Age
Adventure Heroes of a New Age, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Knight's Sword
The Heroic
Conversion
Requires the AD&D Dragonlance
Adventure Knight's Sword, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Echoes of War
(DL-DC-SOTH-01)
The characters wake up in an unfamiliar cave and find themselves locked in a cage with an annoying kender named Rindle. As they escape, they encounter an ambitious hobgoblin and learn something about the history of Ansalon.
This is a four-hour adventure for Tier 1 characters (Levels 1-4) designed using the D&D® Adventurers League Dungeoncraft Design Guide.
Please... [click here for more] |
Dungeon Masters Guild |
$4.90
|
Champions of Krynn, Chapter 2: Descent into the Crypts
The Dragonlance Nexus proudly presents Champions of Krynn, Chapter 2: Descent into the Crypts, a 28 page sequel to the original adventure available in Tasslehoff’s Pouches of Everything Revised!
Evil never rests and neither should the forces of good. It has been one year since the end of the War of the Lance.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance.
The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?
Your heroes must set on a dangerous trek in... [click here for more] |
Wizards of the Coast |
$4.99
|
Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the... [click here for more] |
Wizards of the Coast |
$4.99
|
Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.
Or was it?
Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is up... [click here for more] |
Wizards of the Coast |
$4.99
|
It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon.
Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information... [click here for more] |
Wizards of the Coast |
$4.99
|
If the Silvanesti are experiencing rebirth, the Kirath are the midwives.
The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of DragonkindThe Kirath, the elite scouts of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar—landscapes twisted by magic, once-verdant lands now gray and... [click here for more] |
Wizards of the Coast |
$4.99
|
At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle!
The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has... [click here for more] |
Wizards of the Coast |
$4.99
|
Join the Warriors of Ansalon!
In the perilous dawn of the Fifth Age, power - and survival - often depends on a hero's sharp sword and stout shield, wielded with determination and skill.
Heroes of Steel introduces you to these figures of strength and courage, offering hints for playing warriors and an adventure that pits their skills against a horrifying new menace. Inside this box, the warrior's... [click here for more] |
Wizards of the Coast |
$4.99
|
"When the Storms of Chaos rage, even gods seek safe harbor." -- Augury readings in Palanthas, 383AC (Anonymous)
Krynn swelters in the grip of unnatural heat--a summer so dry and scorching the very world seems ready to burst into flame. Across this baked landscape, Lord Ariakan's armies of Dark Knights sweep unchecked. Finally, the great city of Palanthas, the jewel in Ansalon's crown, awaits the onslaught... [click here for more] |
Wizards of the Coast |
$4.99
|
 Tanglewood Keep
A PDF and Fantasy Grounds adventure module for 1st-3rd level characters, set in the worlds of Faerûn and Krynn.
Overview
Tanglewood Keep is a tribute to the original 1st edition Dragonlance adventure of the same name, within DL15 Mists of Krynn. The module starts in the world of Faerun, in the city of Baldur’s Gate, where the adventurers are hired by an elderly patron to investigate... [click here for more] |
Dungeon Masters Guild |
$5.95
|
DRAGONLANCE: ADVENTURES IN AUTUMN TWILIGHT is an adventure for 1st to 5th level characters set in the Dragonlance Chronicles classic Dragons of Autumn Twilight during the War of the Lance.
Alternately, this adventure provides plug-and-play locations and challenges for any Dragonlance campaign in southern Krynn.
Set in the year 351 AC, this adventure... [click here for more] |
Dungeon Masters Guild |
$6.95
|
DRAGONS OF DIVINITY
A Dragonlance®: Vault of the Undying Adventure
Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid.
Part... [click here for more] |
Dungeon Masters Guild |
$6.99
|

Wickedness over Dargaard
Racing Against War Trilogy
Possessing maps to metallic dragon eggs hidden throughout the Northern Dargaard Mountains, the heroes and their allies split up to retrieve the eggs as soon as possible. The forces of Takhisis—the Dragon Queen—are certainly looking for the eggs as well.
A Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$6.99
|

FIRSTWAL UNDER SIEGE
Racing Against War Trilogy
Knowing of the alliance of Lord Soth and the 1st Blue Flight Army led by Marshal Kitiara Uth Matar, members of the Order of the Silver Triangle prepare for the siege of Firstwal, last bastion of Solamnia’s frontier.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content Warning: ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
From the creators of Tasslehoff’s Pouches of Everything Revised, Dragonlance: Shadow of the Black Rose
and The Journals of Kaz the Minotaur: The Lost Colony; the Dragonlance Nexus proudly presents…
As the threat of war looms over the plains... [click here for more] |
Dungeon Masters Guild |
$6.99
|
DRAGONS OF DESTRUCTION
A Dragonlance®: Vault of the Undying Adventure
The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knights Wing is sent to respond in a show of force, but the thunder of war isn’t the only terror that bedevils the skies of Ansalon. Part of the Vault of the Undying series of... [click here for more] |
Dungeon Masters Guild |
$9.99 $7.49
|
Stay in Barovia a little longer with this Curse of Strahd supplement, featuring quests around five new NPCs from official settings across the multiverse of the world’s greatest roleplaying game.
This is a supplement to the Curse of Strahd adventure for fifth edition Dungeons & Dragons (D&D). It centers on five "orphans," or non-player characters from various worlds in the D&D multiverse,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever.
The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere!
Twelve different authors have combined to fill this book with advuntures, new NPCs, and... [click here for more] |
Wizards of the Coast |
$9.99
|
You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters.
Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus.... [click here for more] |
Wizards of the Coast |
$9.99
|
WHO DARES TO STAND IN THE PATH OF DARKNESS?
Five years ago, a group of adventuring companions went in search of the gods who had left the world centuries before. Now these friends gather at the Inn of the Last Home for what they believe will be their final meeting...
But what they face is instead a beginning. For the world of Krynn stands at a historic crossroads: Armies of darkness are sweeping... [click here for more] |
Wizards of the Coast |
$9.99
|
A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans... [click here for more] |
Wizards of the Coast |
$9.99
|
DRAGONS OF DESTRUCTION
A Dragonlance®: Vault of the Undying Adventure
The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knights Wing is sent to respond in a show of force, but the thunder of war isn’t the only terror that bedevils the skies of Ansalon. Part of the Vault of the Undying series of... [click here for more] |
Dungeon Masters Guild |
$12.99
|
An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key - so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. Key of Destiny is a DRAGONLANCE adventure for the d20 System set in the Age of Mortals.... [click here for more] |
Wizards of the Coast |
$12.99
|
"Dragonlance is a story of love and friendship set against a backdrop of war." -Margaret Weis
The Dragonlance Nexus proudly presents the Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1: The Mystery of the Lost Patrol two-pack! With this book, you get both a complete sourcebook that encompasses all ages of Krynn, and an action-packed... [click here for more] |
Dungeon Masters Guild |
$13.95
|

This is the module for the Fantasy Grounds VTT. For the PDF/Book – Click Here
"Dragonlance is a story of love and friendship set against a backdrop of war." -Margaret Weis
The Dragonlance Nexus proudly presents the Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1: The Mystery of the Lost Patrol two-pack for Fantasy... [click here for more] |
Dungeon Masters Guild |
$18.50
|
A 4th level adventure to play alone or with friends!
So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Dragonlance: Unity of Shadows A Campaign of Secrets, Betrayal, and Ancient Magic!
Enter a world plunged into turmoil with Dragonlance: Unity of Shadows. Set in the war-torn lands of Taladas, this adventure takes your players through the dark corners of Krynn where shadows hold secrets that can change the fate of nations. From the enigmatic ruins of ancient civilizations... [click here for more] |
Dungeon Masters Guild |
$19.99
|