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Scrapper (One Page Subclass)

Scrapper (One Page Subclass)


Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies. With their unorthodox fighting style, Scrappers strike fear into...   [click here for more]
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Mischief Domain (One Page Subclass)

Mischief Domain (One Page Subclass)


The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily...   [click here for more]
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Basilisk Isle

Basilisk Isle


300 is a magical number – just ask the Spartans!  In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support. Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue. PCs aboard a ship...   [click here for more]
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The Usual Suspects - A Session Zero Adventure for the Keys to the Golden Vault

The Usual Suspects - A Session Zero Adventure for the Keys to the Golden Vault


The Usual Suspects is a session zero adventure designed to accompany the full version of the "Handbook for New Recruits - A Key to the Golden Valut Add-on". It utilizes the concepts and play style developed within the Handbook, including the Preparation Montage, Mission Goals, and Reputation Rewards. It also references the Waterdeep setting and contains NPCs...   [click here for more]
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Way of the Distant Hand

Way of the Distant Hand


My take on a more psionic style monk. Not play tested at all, but I believe it should be balanced enough. I didn't want to give the main feature of this subclass finer control as I feel it would step on a certain Rogue subclass's toes. I also felt that upgrading the weight the starting feature could manipulate would be a bit much. ...   [click here for more]
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Post Apocalyptic Trinkets

Post Apocalyptic Trinkets


This two page document is intended for use with a post-apocalyptic game of D&D. It would be fine for a Dark Sun themed adventure or something to do with the "Mad Max" style Avernus adventures. It is intended for use in a Session Zero to hand out interesting trinkets and items to characters. ...   [click here for more]
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