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Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Add-On at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Also available in discounted form for the full set - or with the Roll20 versions to get everything!
SWEET DREAMS ARE MADE OF KEYS
When injustice rears its head, the Golden Vault rights the wrong. Or so the story goes: that no crime goes unavenged, and only the guilty need fear the infiltration of a Golden Vault agent. What happens when the target of the latest... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Delve into the Depths: A High-Resolution Map of the Forgotten Realms Underdark
Unveil the mysteries and dangers lurking beneath Faerûn with this meticulously detailed map of the Underdark, designed specifically for Dungeons & Dragons. Explore the subterranean labyrinths, encounter strange creatures, and discover lost civilizations in this vast and perilous realm.
Features:... [click here for more] |
Dungeon Masters Guild |
$9.00 $6.75
|
The Grid. An extra-dimensional frontier. I tried to picture clusters of information as they moved through the machine. What did they look like? Ships? Carriages? Were the gears like roads? I kept dreaming of a world I thought I'd never see. And then, one day… I got in.
Flinn created the Grid, an extra-dimensional world of Constructs, to act as a simulator of the material world, to figure... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Witchlight carnival is in town! The air of mystery hangs thick around the fair. Hidden plots begin to appear. Fey trickery saturates the air.......
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Wild Beyond the Witchlight module, along with a simple method of determining what loot... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Horror and mystery await you in this spooky, one-shot Dungeons & Dragons adventure.
In this haunted house adventure, players are charged with investigating the Haunting of House Hargrave on the night of the full moon. That catch? The characters themselves are the ghosts--but the players won't know it until the end! To break the curse on the estate and uncover this twist, the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
From PhD&D, we have seven unique Ravenloft adventures in seven unique Domains of Dread!
Take your players to Bluetspur, Cyre 1313, Darkon, Dementlieu, Har’Arkir, Hazlan, and I’Cath!
Each adventure comes with a unique list of media recommendations, to help you get an imaginative grip on the Domain!
Each adventure comes with its own unique video guide on YouTube, to walk... [click here for more] |
Dungeon Masters Guild |
$16.00
|
**THIS VERSION IS FOR ROLL20 VIRTUAL TABLETOP**
**Roll20 maps preconfigured with walls and lighting for ease of use** **This product is a Game Add-On within Roll20. Once you add it to a game from the Game Add-On dropdown menu, the map pages and folders will show up when you launch that game.**
------------------------------------------------------------------------------------------------... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.96
|
Keys from the Golden Vault Map Pack 04: Prisoner 13 DM Supplement
Are you running Keys from the Golden Vault? Your players can become fully immersed the fourth adventure, Prisoner 13, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Prisoner 13 is locked away in Revel's End Prison, but will that stop your players from retrieving a... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.24
|
Soar the Air if you Dare
High above the skies of the Dessarin Valley, the Howling Hatred put on a cunning facade as they attempt to control the region. They will not rest until their rivals have been sent spiraling off their lofty perches.
The Howling Hatred is seeking new allies, monsters, and magic to aid them in their mad quest for power. They follow the whims of Aerisi whose very desires... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Keys from the Golden Vault Map Pack 05: Tockworth's Clockworks DM Supplement
Are you running Keys from the Golden Vault? Your players can dive into the fifth adventure, Tockworth's Clockworks, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Little Lockford faces serious danger as their security forces have been turned against them.... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.24
|
Keys from the Golden Vault Map Pack 07: Axe from the Grave DM Supplement
Are you running Keys from the Golden Vault? Your players can explore the seventh adventure, Axe from the Grave, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Grave robbers have stolen a beautiful mandolin, named Golden Axe, from the grave of renowned bard... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.24
|
The Haunted House (Ghosts of Saltmarsh Chapter 2)
GM Resources Pack
Includes battlemaps for: Haunted House ground floor, first floor, attic, roof and cellars/caves
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.50 $5.63
|
Keys from the Golden Vault Map Pack 06: Masterpiece Imbroglio DM Supplement
Are you running Keys from the Golden Vault? Your players can explore the sixth adventure, Masterpiece Imbroglio, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Do your players have what it takes to infiltrate the Agile Hand thieves guildhouse, recover... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.24
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Some secrets won't stay buried forever
Burial in Baldur's Gate is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus or as a standalone module.
A simple errand to help a friend reveals a mystery that will lead the characters to a grisly charnel house and the cults of the Dead Three. This is why you never... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Justice for Neverwinter Union Strike!
A new mining company has set its eyes on Neverwinter. Providing the best quality ores and minerals, ForestCo aims to make a profit any way it can; even if it comes from exploiting its workers. But the employees won't tolerate abuses for long, and it soon falls to a hearty group of adventurers - you - to help them to form a trade union! But will their... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Keys from the Golden Vault Map Pack 9: Shard of the Accursed DM Supplement
Are you running Keys from the Golden Vault? Your players can explore the ninth adventure, Shard of the Accursed, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Are your players talented enough to avoid being caught by a deadly crime syndicate? Do they have... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.24
|
**THIS VERSION IS FOR ROLL20 VIRTUAL TABLETOP**
**Roll20 maps preconfigured with walls and lighting for ease of use** **This product is a Game Add-On within Roll20. Once you add it to a game from the Game Add-On dropdown menu, the map pages and folders will show up when you launch that game.**
------------------------------------------------------------------------------------------------... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.96
|
Keys from the Golden Vault Map Pack 8: Vidorant's Vault DM Supplement
Are you running Keys from the Golden Vault? Your players can explore the eighth adventure, Vidorant's Vault, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Are your players sneaky enough to steal from a prolific thief, Nixylanna Vidorant? This map pack illustrates... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.24
|
Your party chose to dive into Hell. You're surrounded by devils, flame and horror at every turn. You risk your very soul to be here....
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Chains of Asmodeus module, along with a simple method of determining what loot is received. Some enemies... [click here for more] |
Dungeon Masters Guild |
$2.99
|
For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This digital rulebook is accessible in any browser and integrated into Roll20.
PLAN YOUR NEXT HEIST
A secretive organization called the Golden Vault seeks operatives to perpetrate dangerous heists. Adventurers can also complete the heists without the Golden Vault as their patron. These missions require careful planning and flawless execution, and the rewards are well worth the risk.
Keys from... [click here for more] |
Wizards of the Coast |
$29.99 $25.49
|
Many years ago, on the summer solstice, a great hero performed magnificent acts of selfless charity, and earned the blessings of the gods.
To honor this memory, each summer solstice, pilgrims travel far and wide to visit ten temples dedicated to the Norse Gods, and engage in acts of charity, each according their own ability, with hopes of gaining the blessings of the gods.
The locals however, use... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Moonlit Mysteries: A Heist to Remember (SJ-DC-KGV-01)
As the Feast of the Moon draws near in Starhaven, murder shatters the celestial celebrations, and a mystery unfolds with the heist of a priceless artifact. It's a riddle only a supreme detective could untangle — but in a time and place where legends walk the line between life and death, who's playing a part, and who's playing... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Embark on your epic solo journey and create your own destiny!
Beyond the Horizon: Oracle is a solo adventure for a level 3 character. No Dungeon Master needed.
A mysterious voice leads you to a rocky island to look for someone. You are not sure what you are expected to do but, when lightning strikes three times from a clear sky, you know that the gods are heavily involved... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This adventure supplement for The Wild Beyond the Witchlight contains 50 additional Lost Things for the associated adventure hook. Each lost thing contains a description of the impact this item has on the character's life, the magic item into which it was transfigured by a hag, and the remedy for the character's loss. The author recommends allowing players to determine their character's own... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Explore this epic solo dungeon and create your own destiny!
Beyond the Horizon: Minotaur is a solo adventure for a level 4 character. No Dungeon Master needed.
The whispers of the gods led you to an abandoned temple, located deep into an active volcano. What is asked of you is simple – defeat the invincible Minotaur. The key to disrupt its invulnerability lies somewhere... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Six murders in a single night! A major city in the Forgotten Realms is rocked by a series of gruesomely bizarre deaths of notable citizens. What mysterious murderer could have slain six people in different corners of the city? Why did the criminal leave a playing card at each scene? Could a high-stakes card game that happened ten years ago explain the goings-on? And, most importantly, is the goddess... [click here for more] |
Dungeon Masters Guild |
$3.33
|
A 2-3 hour adventure for 3-7 characters of levels 1-4
Deep in the Underdark beneath the Sword Coast, adventurers discover the secrets of a mysterious vessel adrift on the Darklake.
The crew has been slaughtered, and the ship is badly damaged. Investigation of the hulk reveals that the duergar were transporting prisoners captured in a raid on a surface village. But one captive had... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The adventurers gather on a small island in the center of a lake at the request of an archeologist. They are tasked with finding a lost sage who delved into the old ruin beneath the island a week ago. Strange sounds resembling whispers have been heard on the island since that time, preventing the travelers from descending, fearing monsters that may dwell in the depths. The party will have to face traps,... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Map size: 60x45 cells, 2048x1536 pix.
Mystery Mine with some homebrew inspired by Pure-Concept2835 from Reddit.
Basically, the idea is that to enter any of the rooms players need to solve a little puzzle. What exactly depends on you :)
Every room has detailed locations from Prismeer:
Hither: Slanty Tower, Telemy Hill, Brigands Tollway, and Downfall with... [click here for more] |
Dungeon Masters Guild |
$0.50
|
pull a truman show on your players
Welcome to "the feywild show," a comedic D&D adventure for four players with an average party level of 7.
what is it about?
The players are hired to rescue the princess from a green dragon, it all sounds like a perfect fairytale. However, as they get closer to their goal, they'll realise that there's something off about the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This guide contains spoilers for the Wild Beyond the Witchlight! Beware!
I read the Eleventh Hour (https://www.dmsguild.com/product/372393/The-Eleventh-Hour--A-Guide-to-the-Wild-Beyond-the-Witchlight?term=Eleventh) by Dylan Ramsey and absolutely loved the idea of the 8 dretch memories. In the WBtW discord, Snapai brought up the idea of the visions being based off... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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You have made a pact with someone who has returned from the grave, someone who has known death and returns with terrible power. Why have they returned? What do they want with you?
"It will have blood, they say. Blood will have blood."
With this new Warlock subclass, you are required to pay your patron in flesh and blood as they try to rebuild their bodily form. Because,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
When a werewolf king disappears, it makes waves all throughout this reclusive island realm. Now the hunt is on, and the changing tides bring more than just swells from the seas.
Tribe of the Wolf Totem is an all-inclusive sea-faring quest for 3-6 6th Level Players in 5th Edition Dungeons & Dragons. The book contains an open-world adventure with designated mystery hooks, alliances... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the... [click here for more] |
Wizards of the Coast |
$29.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. This map is an underground hidden council room you can use for the council meetings held throughout the remaining chapters of Tyranny of Dragons. This map comes with and without a grid.
Coming down the stairs into the basement of the keep, very few know of the hidden door in the wall located... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A mysterious woman wearing a funerary veil needs help obtaining a boon of the god Athreos. Thus begins a tale of sorrow, hope, death, and new life, culminating in the chance to rewrite the past itself.
The Song of Lament is a short adventure in Theros for two to six 5th level characters. It is designed to fill two to three sessions and features detailed mechanics for scaling the difficulty to parties... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Robbing the Riverman is a heist that takes characters from 1st to 2nd level. The adventure is set in the desert region of San Citlan, which was first established in Journeys Through the Radiant Citadel. San Citlan is a bustling area full of celebration, invention, and inequality. Rising up to protect the downtrodden people in the region are a group of revolutionaries known as Los Virtuosos.
In this... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A 2-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
A contract for a magical study appears in front of the adventurers and after signing it, they find themselves in a mysterious tower. Do they have the wits to escape?
A Two-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Is Salvation brought about by the Radiant Citadel Forces a Hopeless Dream or a Cruel taunt?
If the Radiant Citadel is the embodiment of a dream come true of just conditions that those suffering under oppression aspired too, care must be taken to prevent it from becoming a nightmare of inflexibility, exclusion, retaliation, or domination of other peoples in the name of betrayed principles. This text... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enter the Feywild Froth House, Where Magic and Mirth Unite!
Step through the mystical threshold into the Feywild Froth House, a whimsical tavern nestled amidst the ever-shifting tapestry of the Feywild. This enchanted establishment beckons you with its allure, promising a fantastical experience like no other. Are you prepared to lose yourself in a realm where reality dances to the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Returned Saga: Prologue
A mysterious return from the Underworld searching for a lost identity.
“Men are so quick to blame the gods: they say that we devise their misery. But they themselves- in their depravity- design grief greater than the griefs that fate assigns.” - Homer
A solo adventure for one 1st level character
by Igor Comunale
This is the Roll20... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This adventure can be used as a substitute for Mazfroth's Mighty Digressions for Candlekeep Mysteries. It details the story of a hag being imprisoned in a book of fairy tales and the party being sucked in to figure out what happened.
"A seemingly innocuous book of children’s fairy tales named A Collection of Magic and Wonder falls into the hands of the adventurers after being surrendered... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Themes from the Golden Keys Vol 3
Musical supplement for Reach for the Stars.
This release contains over 30 minutes of original music composed specifically for the third quest in Keys from the Golden Vault. Each track is loopable (aside from the first), so no interruptions for ad breaks or for restarting the music. This release features music that plays to the horror,... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This document is designed to be used alongside the Essentials Kit and the module “Dragon of Icespire Peak.” It is presented as a precursor to the events in the module, helping to explain why the white dragon Cryovain is acting so aggressively within the region. In this adventure, a mysterious noblewoman hires the adventurers to sneak into the caves of Icespire peak and steal a clutch of white dragon... [click here for more] |
Dungeon Masters Guild |
$8.00
|
This document is designed to be used alongside the Essentials Kit and the module “Dragon of Icespire Peak.” It is presented as a precursor to the events in the module, helping to explain why the white dragon Cryovain is acting so aggressively within the region. It is a game session designed for 4-6 characters of 1st to 2nd level. This is the second session continuing the story from... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Unveil the Mysteries of Dracophagea: A Multi-Stage Fantasy Disease
Discover the gripping potential of Dracophagea, a rare and formidable disease that intertwines victims with the lineage of ancient dragons. Use it to resurrect Tiamat, send your party on a quest for a cure, or reveal a morally gray villain slaughtering lawful good dragons for temporary relief.
Supplement Details:... [click here for more] |
Dungeon Masters Guild |
$2.97
|
Master and Madame ir'Savaci had recently hired a new governess for their children, Master Raedan and Miss Aisley. Little did they know that their governess, Miss Tarsula Corvidae, was an Annis Hag, Tarsula CrookedRook, who took the role to sow chaos in the village of Nathyrr. She gifted Miss Aisley with a new doll. The doll was enchanted to come to life at night and kill Mister and Madame... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Influential nobles have become consumed by the pursuit of mastering death. Uncovering three legendary artifacts—the Eye of Vecna, the Hand of Vecna, and the Wand of Orcus—they commission a skilled cabinet maker to create secure cabinets to hold the artifacts.
As the adventurers delve deeper, the mysteries of the artifacts and the nobles' forbidden quest unfold through a series of letters. They... [click here for more] |
Dungeon Masters Guild |
$6.99
|