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Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around the Sword Coast. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Sword Coast Small Town Filler Quests
Using... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE TOWER OF ONSROCH
When a mysterious tower suddenly appears in the mountains near to Phandalin, the villagers ask a band of intrepid adventurers to investigate the place.
What awaits the adventurers within the tower? Who is Onsroch? How does this all link to the strange obelisk that stands beside the tower?
This adventure can link to "Phandelver and Below: The Shattered Obelisk".... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Module at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Kandlekeep Dekonstruktion (Candlekeep Mysteries 10)
GM Resources Pack
Includes battlemaps for: Court of Air (small section), Barn Door (all levels), Under Barn Door, Barn Door Crater
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries... [click here for more] |
Dungeon Masters Guild |
$6.50
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Getting out of Hell was the easy part
Escape from Elturel is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus.
Pilgrims and travelers flock to the holy city of Elturel to bask in the light of its second sun. But when the Companion starts to malfunction, the characters must escape the doomed city before... [click here for more] |
Dungeon Masters Guild |
$2.00
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Calling all wanderers of the Witchlight Carnival and pathfinders of Prismeer! Get eighteen landscapes from Hither, Thither, and Yon all at once in this combo pack! For convenience and value, this pack contains the combined content of the following three art packs: The Wild Beyond the Witchlight: Hither Landscapes Art Pack - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com) The Wild Beyond... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Lore of Lurue (Candlekeep Mysteries 9)
GM Resources Pack
Includes battlemaps for: Forest Edge, Polvarth Plateau, Dewlight & Webbed Path, Hag's Hovel, River Side Camp, Beserker Camp, Pool of Eternal Spring
All maps provided day & night, and snow/no-snow.
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original... [click here for more] |
Dungeon Masters Guild |
$8.50
|
TALES OF THE RAVEN 2
“The Raven” is a renowned jongleur who travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem.
The adventurers are tasked by “The Raven” with ensuring that the happiness of children throughout the numerous planes of existence is not lost forever.
A one-shot seasonal adventure with a twist, for characters of level 1st - 9th (the adventure... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around Triboar. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Triboar Filler Quests
Using this resource, catered... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 7 maps cover the first chapter: Greenest in Flames. These maps include 2 Greenest Town Streets that loop so that they can be used for multiple encounters, The Temple of Chauntea, The Mill, The Keep, The Old Tunnel, and The Stream Bank. These maps come with and without a grid.
The... [click here for more] |
Dungeon Masters Guild |
$5.49
|
Wild Minds
A unique Barbarian Path for use in the Forgotten Realms.
Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind.
“Wild Minds” allows you to pursue this path, bringing to bear the power of the mind... [click here for more] |
Dungeon Masters Guild |
$3.00
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Factions of Phandalin - Mount Hotenow is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the faction of the Emerald Enclave in Phandalin and the Forgotten Realms, making... [click here for more] |
Dungeon Masters Guild |
$1.99
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ADDITIONAL LORE TO FORESHADOW ONE OF THE BEST CHARACTERS OF TOA
A few years ago, I had the pleasure of running Tomb of Annihilation as the Dungeon Master.
Although it was an incredible adventure, I was disappointed with the character of Ras Nsi. He had such a compelling backstory, yet the written adventure lacked any meaningful opportunities for the players to understand it.
I wanted to fix... [click here for more] |
Dungeon Masters Guild |
$4.75
|
The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Rhumari are a distinct branch of humanity, having evolved in isolation from the broader human population. While they bear an undeniable resemblance to humans in physicality, it is their unique upbringing, traditions, and profound spiritual connection to both their ancestors and the natural world that sets them apart. As a nomadic species, the Rhumari reject the notion of anchoring their lives to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Candlekeep, as it’s written, focuses on the city’s ability to transport creatures elsewhere. The city itself has so more to offer than that! This set of quests takes place not in Great Library Books or beneath the city but in the city itself.
by Olivia L. Dobbs
Presenting: 5 Candlekeep Filler Quests
Using this unofficial... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"The giant problem just got more giant-er..."
This compendium provides game statistics for six enemies that appear in Storm King's Thunder as well as five custom magic weapons for the giant warlords. The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design.
Stat blocks include:
Imryth, Doom of the... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 6 maps cover the second chapter: Bandits’ Camp. These maps include The Stragglers Camp, The Rearguard Ambush, and four maps covering the entirety of the Bandit Camp. These maps come with and without a grid.
The Stragglers Camp is a small camp with a cooking fire in between two hills.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Justice for Neverwinter Union Strike!
A new mining company has set its eyes on Neverwinter. Providing the best quality ores and minerals, ForestCo aims to make a profit any way it can; even if it comes from exploiting its workers. But the employees won't tolerate abuses for long, and it soon falls to a hearty group of adventurers - you - to help them to form a trade union! But will their... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to the Sword Coast. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Sick of not being able to paint a picture of the wildlands... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover the fourth part of the sixth chapter: Castle Naerytar. These maps include several maps exploring the partially mist filled caverns below the castle. These maps come with and without a grid.
The caverns below the castle have been broken up into 4 parts. The first covers... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 6 maps cover the fourth chapter: On the Road. These maps include Bane of the Mountains, The Golden Stag Ruin, No Room at the Inn, Roadside Hospitality Camp, Spider Woods Lair, and Stranded. These maps come with and without a grid.
The Bane of the Mountains map is just your basic three... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 6 maps cover the third part of the sixth chapter: Castle Naerytar. These maps include a map of Castle Naerytar level 2, Castle Naerytar level 3, and level 2 split into two smaller maps. These maps come with and without a grid.
The Castle Naerytar level 2 map covers the whole second... [click here for more] |
Dungeon Masters Guild |
$4.99
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This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 5 maps cover the first part of the sixth chapter: Castle Naerytar. These maps include a Lizardfolk Camp, Canoe Encounter, Animal Stockade/Longhouses, Bullywug Huts, and Moat/Longhouses. These maps are made with and without a grid.
The Lizardfolk Camp is the last bit of somewhat dry... [click here for more] |
Dungeon Masters Guild |
$4.49
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This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 5 maps cover half of the third chapter: Dragon Hatchery. These maps include the Cave Entrance, Fungus Garden, Stirge Lair, Troglodyte Incursion, and Drake Nursery. These maps come with and without a grid.
The Cave Entrance covers the entrance to the cave. It has the three pillars... [click here for more] |
Dungeon Masters Guild |
$4.49
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 6 maps cover the second part of the sixth chapter: Castle Naerytar. These maps include a map of the Barbican, one large map of the whole first floor of Castle Naerytar, and 4 maps of the first floor chopped up into smaller maps. These maps come with and without a grid.
The Barbican... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover half of the third chapter: Dragon Hatchery. These maps include The Kobold Barracks, Dragon Shrine, Dragon Hatchery, and Mondath's Chamber & Guard Barracks. These maps come with and without a grid.
The Kobold Barracks is what you would expect a mass sleeping room of... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover the seventh chapter: Hunting Lodge. This map pack includes Hunting Lodge lvl 1, Hunting Lodge lvl 2, and Outdoor Patrol. These maps come with and without a grid.
The first level of the Hunting Lodge map not only includes the whole first level, but the immediate outside... [click here for more] |
Dungeon Masters Guild |
$3.49
|
For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
Dungeon Masters Guild |
$1.00
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**THIS VERSION IS FOR ROLL20 VIRTUAL TABLETOP**
**Preconfigured with walls, lights, maps, and assets all in place for ease of use**
**This product is a Game Add-On within Roll20. Once you add it to a game from the Game Add-On dropdown menu, the map pages and folders will show up when you launch that game.**
------------------------------------------------------------------------------------------------... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Royalties go to charity!
Fabulous Compendium - Vol 1
This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,... [click here for more] |
Dungeon Masters Guild |
$1.80
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward... [click here for more] |
Wizards of the Coast |
$24.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 5 maps cover the fifth chapter: Construction Ahead. These maps include 4 different road encounters for on the way to the Carnath Roadhouse, and a map of the first floor of the Carnath Roadhouse. These maps are made with and without a grid.
The 4 road encounter maps include a path... [click here for more] |
Dungeon Masters Guild |
$4.49
|
The Tomb of Annihilation Companion is your comprehensive guide to running 5th Edition's action-adventure, wilderness-running campaign. The Companion dives through every chapter of Tomb of Annihilation with an eye towards enhancing and expanding your immersion into the world of Chult. This chapter focuses on the characters' entrance into Port Nyanzaru and includes:
An... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This document is designed to be used alongside the Essentials Kit and the module “Dragon of Icespire Peak.” It is presented as a precursor to the events in the module, helping to explain why the white dragon Cryovain is acting so aggressively within the region. In this adventure, a mysterious noblewoman hires the adventurers to sneak into the caves of Icespire peak and steal a clutch of white dragon... [click here for more] |
Dungeon Masters Guild |
$8.00
|
This document is designed to be used alongside the Essentials Kit and the module “Dragon of Icespire Peak.” It is presented as a precursor to the events in the module, helping to explain why the white dragon Cryovain is acting so aggressively within the region. It is a game session designed for 4-6 characters of 1st to 2nd level. This is the second session continuing the story from... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Dinosaurs in Space
A winged velociraptor from Wildspace sent his followers to Port Nyanzaru, claiming to represent a long-lost tenth trickster god. After most dinosaur racers left Chult to follow him, can you unravel the mystery of this being?
A Four-Hour adventure for Tier 2 characters. Optimized for APL 8.
Content Warning: none
Premiering at Strategicon
The Strategicon conventions—OrcCon,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Embark on a journey to a ruined fort, seeking a powerful relic hidden under its walls.
A group of adventurers is invited by a local priest to aid in a search for an old relic that, once recovered, will bring safety and prosperity to the village. According to the survivors, the relic was once seen in the possession of a druid who perished in a dragon attack, behind the walls of a now-ruined fort. Unfortunately,... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This products is a Roll20 Add-On adventure
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Broken but haughty, the gold clad giant kings harbor a racial guilt that has been ingrained into their psyche from their ancient war with the dragons. It defines their culture and outlook in ways that even they cannot fathom.
This book is an exploration of a special subgroup of stone giants in the Forgotten Realms land of fire known as Lopango and the ways of their clans. It is up to the reader to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This guide contains spoilers for the Wild Beyond the Witchlight! Beware!
I read the Eleventh Hour (https://www.dmsguild.com/product/372393/The-Eleventh-Hour--A-Guide-to-the-Wild-Beyond-the-Witchlight?term=Eleventh) by Dylan Ramsey and absolutely loved the idea of the 8 dretch memories. In the WBtW discord, Snapai brought up the idea of the visions being based off... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tabaxi are a mysterious and oft-misunderstood race of creatures. With unclear origins, far-away roots, and tight lips about the lands they have come from, it is often difficult to suss out more than we already know about them.
Enter this handy field guide! Within the pages of this article, you will find additional information on Tabaxi, as well as the introduction of three new subraces, as the author... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Hearthbound, sometimes called Timberfolk, are a unique species of anthropomorphic wooden constructs, each housing a single Hearth spirit as its host. These constructs are the result of an eldritch ritual conducted by powerful spellcasters, a process that, combined with their relatively short lifespan, renders them rare encounters for most individuals. Many Hearthbounds are created to serve as apprentices... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A tenday ago, the human settlers of Olostin’s Hold started hearing strange noises coming from the distant White Stag Hills. Noises of battle. Incessant sounds of thundering hooves, clashing steel, flying arrows, and screams of agony heard from miles away.
Could those be the awakened spirits of the past? And if so, what could be done to lay them to rest? The answers are found... [click here for more] |
Dungeon Masters Guild |
$3.33
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