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Underwater Campaigns

Underwater Campaigns


The Fantasy Grounds version is available here The ROLL20 version is available here Print On Demand is finally available, with hardcover, a new layout and updated version! A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers,...   [click here for more]
Dungeon Masters Guild  $19.99

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Encounters on the Savage Seas

Encounters on the Savage Seas


Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit the township of Badu - the village...   [click here for more]
Dungeon Masters Guild  $19.95

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Elderbark Quarterly - Volume 2 - Coasts

Elderbark Quarterly - Volume 2 - Coasts


Have you ever had a player who was interested in plants and wanted to use them? Maybe a druid who really wanted to connect to nature? Or a cleric who wanted to give his healing abilities a more grounded feel? And have you sat there, frantically tring to figure out how to answer the question "well, I want to look for herbs that I can use, my Nature check is a 25."? If yes, you come to the right place!...   [click here for more]
Dungeon Masters Guild  $0.99

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200 Sea Noncombat Encounters - Random Tables

200 Sea Noncombat Encounters - Random Tables


  200 Non-Combat Encounter Prompts for the Sea Tables visible in Previews under the product image.  Non-Combat Encounters for sea adventures and any visit to beach, ocean or isle. Meet seafarers at the docks, seagulls on the coast and a dryad in the sky. Get shipwrecked on an island, talk to creatures under the sea and meet wondrous ships on the ocean. Includes d20 tables for ... Ports...   [click here for more]
Dungeon Masters Guild  $2.00

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Bloodied & Bruised – Ghosts of Saltmarsh

Bloodied & Bruised – Ghosts of Saltmarsh


New Combat Actions for the Creatures in Ghosts of Saltmarsh The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the...   [click here for more]
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Quite the Pickle - A Saltmarsh Adventure

Quite the Pickle - A Saltmarsh Adventure


This version is the PDF format. Also see the Fantasy Grounds VTT version, or save $ with the PDF+FG Bundle . ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals. Be Ready with the Snapping Line... Just about every community, big or small, civilized or seedy, has...   [click here for more]
Dungeon Masters Guild  $4.95

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The Loot Goblin's Guide to Dragons of Stormwreck Isle

The Loot Goblin's Guide to Dragons of Stormwreck Isle


The shores of Stormwreck Isle are treacherous to all who travel them. Buried secrets and powerful magics lie hidden within the island's decaying ruins. The roars of beasts echo in the winds.... But what about the loot? Half of the fun in playing D&D is getting fun loot! This guide contains individual loot tables for each monster in the Dragons of Stormwreck Isle module, along with a simple method...   [click here for more]
Dungeon Masters Guild  $1.99

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The Missing Fisherman

The Missing Fisherman


The Missing Fisherman A Mystery and High-Seas Adventure for Level 1! When a beloved fisherman vanishes from New Troll’s Bay, the local guild calls upon your party to uncover the truth. What begins as a simple investigation leads to dangerous encounters, pirate-infested waters, and the promise of a priceless pearl hidden somewhere beneath the waves. In The Missing Fisherman,...   [click here for more]
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Beneath the Tides

Beneath the Tides


Beneath the Tides A Perilous Underwater Adventure for Level 4! Dive deep into the dark waters of the Moonshae Isles, where an ancient artifact known as the Pearl of Alaron lies hidden in a treacherous underwater cavern. Guarded by a fearsome tribe of sahuagin and other sea creatures, this legendary pearl holds untold power that could shape the fate of the...   [click here for more]
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Hunt for the Pearl

Hunt for the Pearl


Hunt for the Pearl A High-Seas and Underwater Adventure in the Moonshae Isles for Level 3! The legendary Pearl of Alaron, a powerful artifact created by the merfolk, has been the object of countless quests across the ages. Said to control tides, calm storms, and summon creatures of the sea, this magical pearl could change the fate of those who hold it. In Hunt for the...   [click here for more]
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Tyranny of Dragons: Ch.6 (Part 1) Castle Naerytar Map Pack

Tyranny of Dragons: Ch.6 (Part 1) Castle Naerytar Map Pack


This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 5 maps cover the first part of the sixth chapter: Castle Naerytar. These maps include a Lizardfolk Camp, Canoe Encounter, Animal Stockade/Longhouses, Bullywug Huts, and Moat/Longhouses. These maps are made with and without a grid. The Lizardfolk Camp is the last bit of somewhat dry...   [click here for more]
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Pearl of Alaron

Pearl of Alaron


Pearl of Alaron A High-Stakes Underwater Adventure for Level 2! Legends of the Pearl of Alaron, an artifact of immense power, have lured adventurers to the Moonshae Isles for generations. In Pearl of Alaron, your players must brave treacherous waters, outwit a cunning sea hag, and face a fierce guardian to claim this ancient treasure. But when pirates come calling,...   [click here for more]
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Crawfolk

Crawfolk


The Crawfolk is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators! The Crawfolk are humanoids with a thick, chitinous shell and a broad, muscular, fan-shaped tail that allows them to swim adeptly. They have one powerful claw that serves as a shield and a weapon, and a smaller arm with a hand and digits that can hold and...   [click here for more]
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Strange Life Forms of the Astral Sea: Voyage to the Reeftide Nebula

Strange Life Forms of the Astral Sea: Voyage to the Reeftide Nebula


In the warm suns-light of the shallow reef-moons, aquatic creatures play and empires clash... Discover the beings of the Reeftide Nebula: The Coralclaw Sharkwalker: A shark-like predator encrusted coral formations, capable of emitting a disorienting siren howl as it hunts its prey. Pterosi Reef-Pirate: A venomous, spiny humanoid species known for...   [click here for more]
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Ghosts of Saltmarsh Encounters

Ghosts of Saltmarsh Encounters


This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series. Featuring 6 encounters, three battle maps, and one new monster! Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The Mystery at Dreary's Well My copper...   [click here for more]
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The Kraken (Revisited)

The Kraken (Revisited)


A Kraken is a monstrous, otherworldly creature that resembles a colossal cephalopod, akin to a giant squid or octopus. Its body is enormous, with a massive, bulbous head that rests upon a thick, sinuous neck. From this central mass, a cluster of long, writhing tentacles extends, each one ending in a series of powerful, sucker-lined appendages. These tentacles are incredibly flexible and strong, allowing...   [click here for more]
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Ghosts of Saltmarsh | Roll20 VTT

Ghosts of Saltmarsh | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone...   [click here for more]
Wizards of the Coast  $29.99

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Return to Treasure Island: A Pirate Adventure!

Return to Treasure Island: A Pirate Adventure!


Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past....   [click here for more]
Dungeon Masters Guild  $3.99 $2.79

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Tribe of the Wolf Totem - A Seabound 5th Edition Mystery

Tribe of the Wolf Totem - A Seabound 5th Edition Mystery


When a werewolf king disappears, it makes waves all throughout this reclusive island realm.  Now the hunt is on, and the changing tides bring more than just swells from the seas.  Tribe of the Wolf Totem is an all-inclusive sea-faring quest for 3-6 6th Level Players in 5th Edition Dungeons & Dragons. The book contains an open-world adventure with designated mystery hooks, alliances...   [click here for more]
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Creature Crucible 30 --Below the Waves

Creature Crucible 30 --Below the Waves


Welcome to the Creature Crucible searies.  In this series I look for the most part at previous editions of Dungeons and dragons, and either find creatures or am inspired by the things I find.  I then convert the creatures or use the inspiration to create stat blocks for the creatures for the 5th eddition of the game.   This time I have brought to you a slew of creatures that live under the waters.  ...   [click here for more]
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Mermazing: Aquatic adventurers for 5th edition

Mermazing: Aquatic adventurers for 5th edition


Explore a selection of aquatic options for use in oceanic campaigns.  Four new races including sahuagin, merfolk, and the all-new cephalofolk! One new lineage for characters who meet an untimely end in a watery grave.  Choose from various adaptations to further customise your character. ...   [click here for more]
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Quite the Pickle (Fantasy Grounds) - A Saltmarsh Adventure

Quite the Pickle (Fantasy Grounds) - A Saltmarsh Adventure


This product is the Fantasy Grounds VTT version. Also see the PDF version, or save $ with the PDF+FG Bundle. ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals. Be Ready with the Snapping Line... Just about every community, big or small, civilized or seedy, has...   [click here for more]
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The Song of the Last Heroes 11: Of Wind and Wave

The Song of the Last Heroes 11: Of Wind and Wave


OF WIND AND WAVE is the eleventh adventure in the great odyssey called The Song of the Last Heroes, but also a scenario for classical nautical Odsseys of all levels! Following mundane quests in the islands that dot the Aegean, or fullfiling the prophecies foretold by the great Oracle of Delphi, the Aegean holds many mysteries and exciting opportunities for our heroes. This module...   [click here for more]
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Trinkets: Under the Sea Doohickeys

Trinkets: Under the Sea Doohickeys


50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table. Examples Include: - 28: A children’s doll that has seaweed hair. - 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it. - 93: An ornately carved dolphin whistle. ...   [click here for more]
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Nights of the Pirate God (A level 6-8 adventure featuring Chimera)

Nights of the Pirate God (A level 6-8 adventure featuring Chimera)


A tribe of kuo-toa have become increasingly brazen in their raiding and piracy of the island kingdom of Kauruna. The local community begs the party to help defeat the creatures and the monstrous chimera which they have taken as their god. This adventure connects well with Ghosts of Saltmarsh as part of a naval campaign. Cartography courtesy of Dyson Logos. If you like this adventure, check out Darkness...   [click here for more]
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Sea and Shore

Sea and Shore


Everything goes better with pirates, right? Prepare to hoist the anchor and make sail. We’ve got a boatload of encounters, including sahuagin, sea hags, and island monsters all thematically organized for levels 1-5 and 6-10.  It all fits on just two pages! This product contains two pages of encounters for levels 1-5 and 6-10. They are organized so they can be...   [click here for more]
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Underwater Adventurer's Guide

Underwater Adventurer's Guide


So you find yourself about to dive into the horrible depths of the ocean in a Dungeons & Dragons campaign or one-shot. There’s a reason that internet wisdom says to never go on the sea: there are a plethora of deadly monsters your DM never gets to use lurking beneath the waves.    When not the focus of a campaign, an underwater section can, if run properly, be a unique challenge to throw at...   [click here for more]
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SJ-DC-DEN-H5 The Reef of Living Memory

SJ-DC-DEN-H5 The Reef of Living Memory


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into the Jaws of History Series:...   [click here for more]
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Trinkets: Curios of the High Seas

Trinkets: Curios of the High Seas


50 Pirate and Nautical themed trinkets in the traditional 1d100 table. Examples Include: - 28: A piece of a torn sail in the shape of a dragon. - 53: A rolled-up map of an unknown island labeled, “Crabskull Isle”. - 93: A lock of black hair from someone forced to walk the plank. ...   [click here for more]
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The Song of the Last Heroes 2: What Hides in Shadow

The Song of the Last Heroes 2: What Hides in Shadow


WHAT HIDES IN SHADOW is the second adventure in the great odyssey called The Song of the Last Heroes. Secret smuggling shipments dot Ikaria's Kataigida Valley, where clocked figures hide and stalk under the moonlight. The cargo, however, is not of the usual kind: it is the dangerous Pyroclastic Ash, the alchemical gunpowder harvested in old Fotian Caldera. With this type of substance,...   [click here for more]
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What's At The Bottom Of Lost Gold Lake?

What's At The Bottom Of Lost Gold Lake?


What's At The Bottom Of Lost Gold Lake? A one-shot horror adventure for tier 2 player characters  If you drop something into the lake, you're never getting it back. No one has gone to the bottom and returned to the surface. The water is dark.  This is a setting agnostic one-shot experience meant to be completed in one 3 hour session. It is jam-packed full of plot hooks and implications that could...   [click here for more]
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Fifty Encounters for the High Waves and Salty Seas

Fifty Encounters for the High Waves and Salty Seas


It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures. The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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Revolutionary Feats for Ravnica Heroes

Revolutionary Feats for Ravnica Heroes


On a world made entirey of a grand city, Ten Guilds work together, conduct espionage, compete and even battle with one another. Races native to this wonderous world of Ravnica have adapated in many ways to the various ecosystems, social structures, and even aether research. Revolutionary Feats for Ravnica Heroes contains 12 feats inspired by D&D lore, mythology, and even the very...   [click here for more]
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Esoteric Dragonborn: Sea & Stone

Esoteric Dragonborn: Sea & Stone


The multiverse is well aware of dragonborn linages related to the chromatic, gem, and metallic dragons. Less known and more recently discovered are a series of lineages springing forth from other draconic entities of the world. These esoteric dragonborn are few in number but are emerging more and more as people explore their worlds. From the fathoms of the seas to the farthest deserts to depths...   [click here for more]
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The Village of the Drowned | Roll20

The Village of the Drowned | Roll20


Who drowned the village of Creeler's Cove? The kingdom of Keoland is worried it might be sea hags. They are offering some big rewards to any adventurers willing to investigate. There might be pirates... This contains a complete Dungeons & Dragons one-shot adventure for 4-6 5th level characters, as well as maps and tokens for each location and monster. ...   [click here for more]
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The Amethyst Star: a Vistani Vessel Village

The Amethyst Star: a Vistani Vessel Village


THE AMETHYST STAR is a Vistani nautical supplement for Curse of Strahd and Van Richten's Guide to Ravenloft! As a band of heroes trek through the dark and misty shores of a dreadful domain, the clouds part to reveal a ship with colored sails, warm fires, and a column of smoke rising up to the sky. They were found by a Vistani vessel village and might find themselves in the...   [click here for more]
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Elemental Nodes Maps

Elemental Nodes Maps


The document contains 16 maps (with and without grid) with dimensions of 30x30 squares, divided into Elemental Nodes of Fire, Water, Air and Earth. While they can be used as separate maps, 4 per each Node, they may also be connected in order to create bigger maps with dimensions of 60x60 squares. The maps can be used in any setting which includes visiting the Elemental Nodes or with environment which...   [click here for more]
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Ghost Ship of the Arrant Sea

Ghost Ship of the Arrant Sea


“The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than...   [click here for more]
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Mountain of Ash

Mountain of Ash


Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more...   [click here for more]
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bay of koi fish

bay of koi fish


Hey! Today I have for you: Bay of koi fish And today I have a Koya fish haven. In this harbor there is a central tavern where you can buy a boat, provisions, ink that repels a krakin. There are quite a lot of fish, crabs, shellfish in this harbor. there are bad houses. And also the market to the left of the map. This harbor will be a good place to relax or a starting point to start your sailing adventure....   [click here for more]
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Sol's Simple Specialisms

Sol's Simple Specialisms


Sol, the master archivist artificer, has taken to recording the different specialisms of artificer that she has come across in her studies. These five artificer subclasses closely mirror those that are already available in official sources in terms of design ideas and approaches, meaning that even the most conservative Dungeon Master is likely to welcome them into their games. Specialisms included...   [click here for more]
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One Last Time Official Maps

One Last Time Official Maps


It has been almost eight years since Sylas last saw his wife Rue, the herbalist of the quaint village of Parnast. Languishing in silence all these years, Sylas, on his deathbed, now asks adventurers to venture through the mysterious world of the fey in the hopes of learning her true fate, in the hopes of seeing her one last time. Get 3 maps for any price! These maps are in hi-resolution png format....   [click here for more]
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3d Map Pack - Mountains

3d Map Pack - Mountains


4 different maps for you to create different adventures in dangerous and treacherous mountains all maps are pre-configured for Foundry VTT Content: 36x Chimera Hills (Nest with egg, Nest with no eggs, no Nest) variations FOUNDRY VTT configured 18x Behir Flooded Cave MAPS AND VIDEOS variations FOUNDRY VTT configured 10x Lava Bridge MAPS AND VIDEOS variations FOUNDRY VTT configured 10x Mountains...   [click here for more]
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DMJA: The Big Bundle Vol.1 [BUNDLE]

DMJA: The Big Bundle Vol.1 [BUNDLE]


Add 10 adventures to your collection at a special, discounted price! This collection includes 10 titles, 7 of which can be played as part of the D&D Adventurers League. In this bundle, you'll find five Tier 1 adventures (for characters of 1st-4th level) and four Tier 2 adventures (for characters of 5th-10th level). Tie them together to form a mini-campaign, drop each one into...   [click here for more]
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Ghosts of Saltmarsh Symbols - STL

Ghosts of Saltmarsh Symbols - STL


STL files I have modeled the handouts/props from existing art and symbol descriptions. These STL files are for you to print off and use as handouts and symbols for your player characters. Players want to know what an NPCs holy symbol looks like to investigate to body. Want to show what a NPCs neck tatoo looks like? you kow your players are ganna cut it out to take it with them. PCs can have their...   [click here for more]
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Omens of the Pantheon: Phaela's Peril (5e)

Omens of the Pantheon: Phaela's Peril (5e)


This is a short adventure taking place in Theros written for APL 1. The fishing village of Phaela find themselves in peril with vanishing fishermen, depleting food supplies, and unanswered prayers. What happened to the missing fishermen? Why do the fishing hauls keep diminishing? And why has Thassa, God of the Sea turned a deaf ear on their prayers? Is this a series of unlucky occurrences? Or is...   [click here for more]
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Pearl Chronicles [BUNDLE]

Pearl Chronicles [BUNDLE]


This special bundle product contains the following titles. Beneath the Tides Regular price: $2.00 Bundle price: $1.50 Format: PDF Beneath the Tides A Perilous Underwater Adventure for Level 4! Dive deep into the dark waters of the Moonshae Isles, where an ancient artifact known as the Pearl of Alaron lies hidden in a treacherous underwater cavern. Guarded...   [click here for more]
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Quite the Pickle (PDF + FG) - A Saltmarsh Adventure [BUNDLE]

Quite the Pickle (PDF + FG) - A Saltmarsh Adventure [BUNDLE]


ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals. This special bundle product contains the following titles. Quite the Pickle (Fantasy Grounds) - A Saltmarsh Adventure Regular price: $4.95 Bundle price: $3.50 Format: MOD (Virtual...   [click here for more]
Dungeon Masters Guild  $9.90 $6.99

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Savage Encounters VOL I [BUNDLE]

Savage Encounters VOL I [BUNDLE]


This special bundle product contains the following titles. Encounters in the Savage Cities Regular price: $16.95 Bundle price: $11.21 Format: PDF Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus...   [click here for more]
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