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Brath was a lone adventurer to perish in Acererak’s Tomb of the Nine Gods but was able to write down a few tips and notes on how to survive most of the tomb’s dangers. This one-page Tomb of Annihilation suppliment is an easy-to-print handout for you players to find in the Tomb of the Nine Gods and warn them of danger ahead. ... [click here for more] |
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Welcome to Sow's Foot, a miserable little slum on the eastern edge of Baldur's Gate's Outer City. It is a muddy, mold-crusted collection of buildings that are home to the city's cast offs: the people no one wants, the jobs no one will do. In Sow's Foot you will find rat catchers, leech collectors, dyers, bone grubbers, night soil agents, pure finders, gong farmers, fullers, tanners, meat packers, knackers... [click here for more] |
Dungeon Masters Guild |
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Scarica i personaggi pregenerati per La Sepoltura Prematura
AMIS
MAESTRO DELLA BATTAGLIA
UMANO, GUARDIA
Risoluto e determinato, si impegna per migliorare la vita di tutti coloro che incontra.
GELFRET
ILLUSIONISTA
TIEFLING, SAGGIO
Ingegnoso e curioso,... [click here for more] |
Dungeon Masters Guild |
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This is the PDF version of Mace of Tiamat. For the Roll20 version, click HERE.
The Mace of Tiamat is a free Weapon of Myth - a weapon that increases in power as the attuned creature gains experience or completes tasks. This short supplement provides a History, Location, Encounter Ideas, Progression Rules, and Progressing Statistics for this wondrous weapon.
More... [click here for more] |
Dungeon Masters Guild |
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Mistaken Identify and a Banquet Embark on an Epic Adventure! The floating metropolis of the Citadel of Ice and Steel awaits your arrival. As brave adventurers, you'll unravel a tale of political intrigue, elemental chaos, and ancient secrets hidden within the heart of this awe-inspiring city. Key Features: A Breathtaking Setting: Explore the magnificent Citadel of Ice and Steel, a city suspended... [click here for more] |
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Strixgotten Realms is a free sample of my work “Strixhaven Faculty Handbook Volume 2: Multiversal Exchange Program.
https://www.dmsguild.com/product/435340/Strixhaven-Faculty-Handbook-Volume-2-Multiversal-Exchange-Program
That book has suggestions for adapting Strixhaven the setting into different genres of school story (high school, military school, sports school, and mystery school). ... [click here for more] |
Dungeon Masters Guild |
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The Lure of the Archlich: A D&D Adventure
Adventure Background
Acererak is a powerful and evil archlich who travels across the planes, seeking souls to feed his insatiable hunger. He delights in creating deadly dungeons filled with traps and monsters, where he lures unsuspecting adventurers to their doom. One of his most notorious creations is the Tomb of the Nine Gods, hidden under the lost city... [click here for more] |
Dungeon Masters Guild |
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Download the pregenerated characters for The Premature Burial
AMIS
BATTLE MASTER
HUMAN, GUARD
Steadfast and resolute, he strives to improve the lives of all those he meets.
GELFRET
ILLUSIONIST
TIEFLING, SAGE
Resourceful and curious, he is certain that he will change... [click here for more] |
Dungeon Masters Guild |
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The adventurers must rescue a kidnapped bard from a Feywild Domain. Can the party decipher the clues to track the bard and unravel the mysterious blight in Mordynia?
A Blight in Mordynia is Adventurer League module set within the Feywild and is suitable for new players.
This title contains the Fantasy Grounds Version of WBW-DC-MOR-01 A Blight in Mordynia.
This... [click here for more] |
Dungeon Masters Guild |
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Legends have circulated about a legendary Dark Mausoleum of the necromancer Nuldur. The Mausoleum has been lost to the sands of time. Clues of the location of the Mausoleum have surfaced and the adventurers are on a trail which leads into the Feywild.
Are you looking for Adventurer's League module with a combination of traps and puzzles to vex your players? The Dark Miasma of the Mausoleum allows... [click here for more] |
Dungeon Masters Guild |
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Advanced Armor Training is a feat available to anyone with at least one armour proficiency at level 4. It is designed to complement the new Weapon Mastery feature, allowing you to use your armour in unique and strategic ways. Each standard armour type in the Player's Handbook is assigned 3 of the 10 new advanced armour properties.
When you take this feat, you choose one of the new advanced properties... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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Rather than punishing your players by forcing them to drop a weapon, trip, or accidentally attack themselves due to a random dice roll, this mechanic applies a role-playing flaw to their character for the remainder of the session. These flaws are similar to the ones chosen during character creation but are a bit more light-hearted.
When a player rolls a natural 1 on any d20 test, have them roll on... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe.... [click here for more] |
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The Patron of the Great Old Oak is an ancient being shrouded in mystery and the primary protector of the Council of Erdan. The Great Old Oak is so powerful they have even crafted a full Domain of Delight in the Feywild called Silverleaf. The Great Old Oak is neither a Archfey or a Great Old One warlock patron. Are you willing to make a pact with them?
In this 8 page PDF created by Erdans Homebrew... [click here for more] |
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Firenewts, also known as salamen, are reptilian humanoids hailing from the volcanic regions, where they evolved from lizardfolk and developed the ability to breathe fire. These creatures are typically of a similar size to a slim human, with eel-like, smooth-scaled skin ranging from dark reddish-brown to nearly white. Their striking inky-black or deep crimson eyes betray a sadistic nature, as firenewts... [click here for more] |
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
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Map size: 60x45 cells, 2048x1536 pix.
Mystery Mine with some homebrew inspired by Pure-Concept2835 from Reddit.
Basically, the idea is that to enter any of the rooms players need to solve a little puzzle. What exactly depends on you :)
Every room has detailed locations from Prismeer:
Hither: Slanty Tower, Telemy Hill, Brigands Tollway, and Downfall with... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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The Pandora Series
This series focuses on the pillar of Story/Role Playing. It's main aim is to delivery an emotionally touching story which will either warm or tug at the Heartstring of your players.
Synopsis:
A rogue modron wants to rejoin the modron society but is unable to do so, unless it gets the help of the Mogu God. Summoning the Mogu... [click here for more] |
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Millennia in the past, an advanced civilization piloting a Spelljammer made a fateful landing in Chult. Unbeknownst to them, the shrewd Plats clan of goblins stowed away on the vessel, and cunningly took control. Their newfound dominion proved ephemeral, as their piloting led to an abrupt collision with the petrified remains of an ancient astral spider.
The spider's colossal corpse harboured its own... [click here for more] |
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Firlings are one of the many species native to the Barley Pines, living in treetop communities scattered throughout the enchanted wood. The Barley Pines is a unique forest that exists simultaneously on both the Material Plane and the Feywild. Outsiders often refer to Firlings as "Pine Gnomes," largely due to their diminutive size and similar demeanour. However, this resemblance is merely a coincidence... [click here for more] |
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**50% off on this dungeon from November 29, 2024 - January 2, 2025**
Uncover a hoard of fabricated treasures within the cities Refuse Pit in this 5e dungeon. This PDF contains:
The description of all 9 different dungeon rooms.
Ideas for breadcrumbs to toss at your party for future exploration.
A combination of puzzles and combat for your players to discover.
This dungeon was balanced around a party... [click here for more] |
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Esmeralda, an island where several Republics seceded from a racist Empire still attempting to reconquer the lands it lost - independent Republics now facing terrorist threats and transnational organized crime; an island where restless spirits and Fae threaten mortals; where Faerûnian magic is not reliable and firearms have been developed; where an International Tribunal is spied upon when trying to... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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These adventures can be explored as a series or as individual one shots. Further Guides and individual modules guides will be placed in this anchor in future.
The Zodiac Tales
0. WBW-DC-ZODIAC-00 Luna Park
1. WBW-DC-ZODIAC-01 The Pied Piper and the Rat King
2. WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy
3. WBW-DC-ZODIAC-03 Revenge of the Rakshasa
4. WBW-DC-ZODIAC-04 The Jade Hare
5. WBW-DC-ZODIAC-05... [click here for more] |
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Take time out of your hectic Feywild adventures to enjoy the hospitality of a friendly fey couple. Magic hot chocolates, whimsical potions, and a cosy evening by the fire await! ... [click here for more] |
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Hello my fellow explorers. I have again delved into the past of dungeons and dragons to inspire and update various creatures from older edditions. This time I look at and tried to find a host of monsters of the Giant variety to give to you.
Inside you will find the following stat blocks:
Death Giant
Death Giant Soul Mounger
Dusk Giant
Fire Giant Forge Caller
Frost Giant Frost Caller
Frost Giant... [click here for more] |
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This is the PDF. Click HERE for the Roll20 Addon version of the supplement.
Recharge Your Game!
Did you know that only 1 stat block unique to Dragon of Icespire Peak has a rechargeable special ability? Not anymore!
There are 28 rechargeable special abilities in this supplement, one for each Dragon of Icespire Peak creature that doesn’t already have one.... [click here for more] |
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Recharge Your Game!
Did you know that no stat block unique to Dragons of Stormwreck Isle has a rechargeable special ability? Not anymore!
There are 15 rechargeable special abilities in this supplement, one for each Dragons of Stormwreck Isle creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often... [click here for more] |
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A challenging encounter for 3rd-5th level characters
When the extensive sewer systems of Waterdeep were built, numerous clay golems were used to excavate the tunnels. Many of these were simply abandoned and forgotten when the work was done, left to slowly decay over the centuries.
As their physical forms decayed from constant immersion in caustic sewage, the magic binding the elemental spirit to... [click here for more] |
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50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
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