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 King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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 Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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 Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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 Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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 The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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 Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
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 Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Here's a little something I personally struggled with and... ending up over doing because I thought it looked cool. So, here's hoping at least a few people get some use out of my insomniac work.
Not every DM likes to break immersion and say to their players "Here's a basic guide line of what these stores have from the PHB, go nuts". I like to be able to hand my players store stock, and let them feel... [click here for more] |
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 Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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 Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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 The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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 The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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 The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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 The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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 Welcome to the enthralling world of Dungeons & Dragons, where the boundaries of imagination and storytelling know no bounds. In this volume, we delve into the rich tapestry of character backgrounds, exploring the extraordinary lives and journeys of five unique archetypes that will breathe life into your D&D campaigns.
"New Backgrounds Vol. I" invites you to embark on a journey through the... [click here for more] |
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 In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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These potions are taken from our book Journey Around the Radiant Citadel, but in celebration of our first copper medal on the dmsguild we are making them available here. If you like what you read feel free to check out our other titles on the dmsguild.
Included in this document is:
A Potion shop and Potion maker
21 new potions to stock the shop
This Preview is part of our Copper... [click here for more] |
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 The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
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 The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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 Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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 Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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 These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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 The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe.... [click here for more] |
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Enter the Feywild Froth House, Where Magic and Mirth Unite!
Step through the mystical threshold into the Feywild Froth House, a whimsical tavern nestled amidst the ever-shifting tapestry of the Feywild. This enchanted establishment beckons you with its allure, promising a fantastical experience like no other. Are you prepared to lose yourself in a realm where reality dances to the... [click here for more] |
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Description
A redesigned unofficial replacement for the Wild Beyond the Witchlight Story Tracker. This tracker includes quick check-box and ready-made options for all of the events throughout The Wild Beyond the Witchlight at every point where the DM is prompted to record the outcomes in the Story Tracker, making recording these events much easier and ensuring you do not miss out.
Contents
This tracker... [click here for more] |
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This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
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"Realms of Adventure: Chronicles of Destiny" is a labor of love crafted for adventurers of all backgrounds and experience levels. At its core, this module is a celebration of the power and significance of quests in the world of Dungeons and Dragons. We understand the challenges that Dungeon Masters face when crafting engaging and memorable quests, and our mission is to alleviate that burden.
Through... [click here for more] |
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 Toys of Loomlurch!
In Skabatha Nightshades workshop the kids are slaving away making toys. The Tin Soldiers can now use those toys against the PCs who are trying to infiltrate Loomlurch. Let Tin Soldiers rip toys from the shelves and toss them at your PCs!
They are ment to be used to slow down and hamper the movement of the PCs while a single Tin Soldier runs to fetch Granny Nightshade,... [click here for more] |
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 All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate .
This is a companion book to Hoard of the Dragon Queen, Rise of Tiamat, and Descent... [click here for more] |
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 This guide contains spoilers for the Wild Beyond the Witchlight! Beware!
I read the Eleventh Hour (https://www.dmsguild.com/product/372393/The-Eleventh-Hour--A-Guide-to-the-Wild-Beyond-the-Witchlight?term=Eleventh) by Dylan Ramsey and absolutely loved the idea of the 8 dretch memories. In the WBtW discord, Snapai brought up the idea of the visions being based off... [click here for more] |
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 Here I present to you Ballad of Auntie Eagerton, a short module of compiled notes from my home game compiled as a short-short zine to drag and drop into your game, you might need to modify it to suit your compaigns needs, but I hope that you can use this as a start.
The module centers around a green hag named Auntie Eagerton, and begins with her backstory, a statblock for herself and her green flame... [click here for more] |
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With the defeat of Severin Silrajin at the Well of Dragons, the Cult of the Dragon's aspirations to raise Tiamat from her prison in the Nine Hells were crushed. While many of the cult's forces were slain or captured in the final battle, many others escaped, dreaming of their chance of revenge against the heroes who thwarted them.
Among these escaped cultists is Galvan, the blue dragon wyrmspeaker.... [click here for more] |
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 You awaken in a decrepit chateau, unsure of how you came to be there. Upon opening the front door, you are besieged by zombies on all sides. Do you have what it takes to survive the horde, or will you become another body in their army? This one-shot comes with a 20 page PDF containing a 28 room dungeon (the titular Zombie Chateau), special rules for the horde mode, and 9 new types of zombies, along... [click here for more] |
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 This is a vehicle based artificer subclass using the infernal war machine rules from descent into avernus. Me and my friends have been inserting the infernal war machines into so many random campaigns that we finally just built an artificer based on them.
... [click here for more] |
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Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with:
An... [click here for more] |
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Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North.
The town is fully detailed with many NPCs, plot hooks, and random encounters to... [click here for more] |
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:lang="en-us">Is Salvation brought about by the Radiant Citadel Forces a Hopeless Dream or a Cruel Taunt?
:lang="en-us">If the Radiant Citadel is the embodiment of a dream come true of just conditions that those suffering under oppression aspired too, care must be taken to prevent it from becoming a nightmare of inflexibility, exclusion, retaliation, or domination of other peoples in the name... [click here for more] |
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A Point Crawl map designed for Tomb of Annihilation.
Take a break from the Hex Crawl.
Both Print Friendly and Colour versions are available. ... [click here for more] |
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This is simple excel spreadsheet with all info which i could find about names of different species, races and ethnicities of Forgotten Realms.
There are options for player races and monstrous races.
version 01
date of release 27.05.2023 ... [click here for more] |
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A tribe of kuo-toa have become increasingly brazen in their raiding and piracy of the island kingdom of Kauruna. The local community begs the party to help defeat the creatures and the monstrous chimera which they have taken as their god.
This adventure connects well with Ghosts of Saltmarsh as part of a naval campaign.
Cartography courtesy of Dyson Logos.
If you like this adventure, check out Darkness... [click here for more] |
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 Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 3, 5, 7, 9, 11, 15, and 18.
Character Included is Goliath Hunter Ranger and Cavalier Fighter with the Soldier... [click here for more] |
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Unleash the raw power of the prehistoric era with the Cretaceous Bloodline subclass. As a sorcerer born with the blood of ancient dinosaurs flowing through your veins, you wield a primal and untamed magic that can devastate your enemies. Tap into your savage instincts to unleash spells and abilities that channel the ferocity of your ancestors. Summon the strength of the mightiest beasts to crush... [click here for more] |
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What's At The Bottom Of Lost Gold Lake?
A one-shot horror adventure for tier 2 player characters
If you drop something into the lake, you're never getting it back. No one has gone to the bottom and returned to the surface. The water is dark.
This is a setting agnostic one-shot experience meant to be completed in one 3 hour session. It is jam-packed full of plot hooks and implications that could... [click here for more] |
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Esmeralda, an island where several Republics seceded from a racist Empire still attempting to reconquer the lands it lost - independent Republics now facing terrorist threats and transnational organized crime; an island where restless spirits and Fae threaten mortals; where Faerûnian magic is not reliable and firearms have been developed; where an International Tribunal is spied upon when trying to... [click here for more] |
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 While travelers of the realms will likely be familiar with the female fey-like creatures known as dryads, those that inhabit the plane of Arcavios are somewhat different than the average. While their inherent connection to nature is undeniable even here, most dryads of this plane are comfortable outside of their home forests, and several have been known to leave the wilderness behind to attend Strixhaven... [click here for more] |
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This product contains a collection of class options I designed for a post-apocalyptic survival campaign. It contains a sub-class for each of the 13 classes in the game, as well as a handful of variant class features to help integrate firearms into the core classes.
Contained within are:
- The Automechanist Artifcer
- The Gunzerker Barbarian
- The Radiation Domain Cleric
- The Druid Circle of... [click here for more] |
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 The Patron of the Great Old Oak is an ancient being shrouded in mystery and the primary protector of the Council of Erdan. The Great Old Oak is so powerful they have even crafted a full Domain of Delight in the Feywild called Silverleaf. The Great Old Oak is neither a Archfey or a Great Old One warlock patron. Are you willing to make a pact with them?
In this 8 page PDF created by Erdans Homebrew... [click here for more] |
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 My take on a more psionic style monk. Not play tested at all, but I believe it should be balanced enough. I didn't want to give the main feature of this subclass finer control as I feel it would step on a certain Rogue subclass's toes. I also felt that upgrading the weight the starting feature could manipulate would be a bit much. ... [click here for more] |
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On a world made entirey of a grand city, Ten Guilds work together, conduct espionage, compete and even battle with one another. Races native to this wonderous world of Ravnica have adapated in many ways to the various ecosystems, social structures, and even aether research.
Revolutionary Feats for Ravnica Heroes contains 12 feats inspired by D&D lore, mythology, and even the very... [click here for more] |
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