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Chains of Asmodeus

Chains of Asmodeus


If You Purchased The PDF Click Below For a Bundle Discount on the Premium, Hardcover. CLICK HERE FOR THE PDF + Hardcover, Premium Bundle. Arcanum Worlds Presents: Chains of Asmodeus Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights...   [click here for more]
Wizards of the Coast  $29.99

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Tomb of Annihilation: Chapter 4 - Fane of the Night Serpent Battlemap

Tomb of Annihilation: Chapter 4 - Fane of the Night Serpent Battlemap


Fane of the Night Serpent (Tomb of Annihilation Chapter 4) Battlemaps Includes battlemap for: Fane of the Night Serpent (60x60)  Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs Roll20 Replacement Map...   [click here for more]
Dungeon Masters Guild  $7.50

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DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)


Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in...   [click here for more]
Wizards of the Coast  $2.99

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Thieves' Guild

Thieves' Guild


Print On Demand is finally available, with softcover, a new layout and updated version! This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
Dungeon Masters Guild  $4.95

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DDAL07-01 A City on the Edge (5e)

DDAL07-01 A City on the Edge (5e)


Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat? Five Four-Hour Mini-Adventures for 1st-4th Level...   [click here for more]
Wizards of the Coast  $3.99

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Underwater Campaigns

Underwater Campaigns


You can find the ROLL20 version here Print On Demand is finally available, with hardcover, a new layout and updated version! A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon,...   [click here for more]
Dungeon Masters Guild  $19.99

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Acererak's Guide to Lichdom

Acererak's Guide to Lichdom


Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a neutral elven lich that uses necromancy to protect the clan. - 2 new magic items. -...   [click here for more]
Dungeon Masters Guild  $4.99

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Legends From Spelljammer

Legends From Spelljammer


From the minds who brought you the best-selling Factions of Phandalin and Factions of Sigil comes a new set of adventures across 5 settings... FIVE short adventures across the D&D multiverse; play them as mini-campaigns unto themselves or connect them as a 15-session campaign where the characters travel across the Astral Sea and various Wildspace systems to reach the Legendary Spelljammer! Embark...   [click here for more]
Dungeon Masters Guild  $19.95

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Reign of Rot

Reign of Rot


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
Dungeon Masters Guild  $9.99

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Tessa Presents 90 Maps for Descent into Avernus

Tessa Presents 90 Maps for Descent into Avernus


90 maps for Baldur's Gate: Descent into Avernus available in multiple formats. Printable PDF 8.5x11 Letter sized Printable PDF 11x17 Tabloid sized Printable PDF A3 sized 100ppi JPG images with grid 100ppi JPG images without grid 100ppi dd2vtt files without grid dungeondraft_map and asset files   I have tried to make maps that are: Complete. Every location in the campaign that...   [click here for more]
Dungeon Masters Guild  $9.99 $7.49

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Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.  This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.  Chapter 1: All...   [click here for more]
Dungeon Masters Guild  $7.95

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What's Within (FR-DC-TKM-WW)

What's Within (FR-DC-TKM-WW)


  Two-Hour Forgotten Realms Dungeoncraft Adventure for Level 5-10 Characters. Optimized for Average Party Level (APL) 8. The Administration in Hillsfar is seeking adventurers to investigate the disappearance of adults in a nearby town, leaving all the children to fend for themselves. Will you help them or turn your back for your own safety? ...   [click here for more]
Dungeon Masters Guild  $3.99

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Tarot Deck of Many Things

Tarot Deck of Many Things


Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than 25 stock art pieces - A top-level layout - A hypertext index, to quickly find what you...   [click here for more]
Dungeon Masters Guild  $4.95

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King Hekaton's Collection of Giants' Magic Items

King Hekaton's Collection of Giants' Magic Items


Unlock a world of possibilities with King Hekaton's Collection of Giants' Magic Items. This remarkable compendium features a diverse array of over 130 magic items, ranging from uncommon to legendary, each divided by giant race. What's inside: Over 130 diverse magic items crafted by Giants Items categorized by giant race: Hill Giants,...   [click here for more]
Dungeon Masters Guild  $4.75

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Fallen from Heavens

Fallen from Heavens


This volume explores the concept of fallen angels, giving guidelines to create and customize them, and introducing a bunch of new monsters. Inside you will discover: - 15 new monsters and statblocks - 3 tables to create your unique fallen celestial - 15 beautiful art Other authors' titles: ...   [click here for more]
Dungeon Masters Guild  $3.95

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Wrath of Zuggtmoy

Wrath of Zuggtmoy


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
Dungeon Masters Guild  $9.99

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Succubus / Incubus Race

Succubus / Incubus Race


Discover the dark allure of the Succubus/Incubus race in this manual for D&D 5th Edition. Dive into a realm of temptation with racial traits and abilities that echo seduction and manipulation. Included in this manual: Succubus/Incubus race option rules 11 specially crafted feats that flourish in the essence of this alluring lineage 5 ready to use tokens for your character in your...   [click here for more]
Dungeon Masters Guild  $1.99

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Wizard: Dimensional Librarian

Wizard: Dimensional Librarian


Step into the mystical realm of the Dimensional Librarian, where every page turned unveils a universe of hidden knowledge and ancient power. In possession of your own personal dimensional library, a sacred space teeming with infinite wisdom and unimaginable power and subtly connected to the grand Akashic Records, you will weave through a tapestry of arcane secrets, mastering elusive...   [click here for more]
Dungeon Masters Guild  $0.99

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Encounters on the Savage Seas

Encounters on the Savage Seas


Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit the township of Badu - the village...   [click here for more]
Dungeon Masters Guild  $14.95

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Candlekeep Mysteries: The Curious Tale of Wisteria Vale DM Resources Pack

Candlekeep Mysteries: The Curious Tale of Wisteria Vale DM Resources Pack


The Curious Tale of Wisteria Vale (Candlekeep Mysteries 12) GM Resources Pack Includes battlemaps for: The Manor (day & night), Wisteria Farms, Wisteria Market Place,Forest, Blossoms Rest Tavern, Silk & Sole Tailors Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and...   [click here for more]
Dungeon Masters Guild  $8.50 $6.38

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Depths of Despair - Solo Adventures in the Underdark #6

Depths of Despair - Solo Adventures in the Underdark #6


Solo Adventures in the Underdark #6 Solo Adventure for a Single 5th Level PC - D&D 5E Depths of Despair Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Depths of Despair is a solo adventure that can be added to any solo D&D campaign, but...   [click here for more]
Dungeon Masters Guild  $2.99

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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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Cleric: Giant Divine Domain

Cleric: Giant Divine Domain


Introducing the awe-inspiring Cleric: Giant Divine Domain, a captivating addition to your D&D 5E campaign that brings the power of giants to your fingertips. With a focus on the towering strength and resilience of these colossal beings, this subclass offers an enthralling experience for players seeking a divine connection to the mighty giants of lore. Experience a Giant God's...   [click here for more]
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The Loot Goblin's Guide to Vecna: Eve of Ruin

The Loot Goblin's Guide to Vecna: Eve of Ruin


The evil lich Vecna is rising. Powerful beings are not who they seem. The very existence of the multiverse is at stake....... But what about the loot? Half of the fun in playing D&D is getting fun loot! This guide contains individual loot tables for each monster introduced in the Vecna: Eve of Ruin module, along with a simple method of determining what loot is received. Some enemies give usable...   [click here for more]
Dungeon Masters Guild  $3.99

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Relevant Encounters - Ten Encounters Designed for Overland Travel

Relevant Encounters - Ten Encounters Designed for Overland Travel


Almost all official and many third-party adventures for Dungeons & Dragons feature a little overland travel, typically including one or more nights camping out under the stars. To make travel more exciting and unpredictable, a random encounter is often provided for the DM. These usually consist of encounters with bandits, wolves, or goblins, all of which add little to the intended narrative and...   [click here for more]
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Fighter: Giant Slayer

Fighter: Giant Slayer


Command the battlefield as a Giant Slayer Fighter, honed to perfection against colossal adversaries. With precision strikes and unwavering strength, conquer giants and towering foes in an epic display of mastery. Check my other creations on Dmsguild! JonnyDM's Bundle of Everything (This subclass included) (Best Value, Highly discounted price) My Original Classes...   [click here for more]
Dungeon Masters Guild  $0.99

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How to Start a High-Level Campaign

How to Start a High-Level Campaign


Do you want to create a high level campaign? How to Start a High-Level Campaign is a tool that provides consistent events for the development of the characters in their previous levels and for the development of the campaign world as well. Specifically, you will find: - 16 tables filled with events and consequences for the player characters and the campaign world  - More than 15 images with a...   [click here for more]
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DDEX2-01 City of Danger (5e)

DDEX2-01 City of Danger (5e)


City of Danger On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand...   [click here for more]
Wizards of the Coast  $2.99

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DDEX2-02 Embers of Elmwood (5e)

DDEX2-02 Embers of Elmwood (5e)


Embers of Elmwood A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? An adventure for 1st-4th level characters. DDEX2-2 5E Also included...   [click here for more]
Wizards of the Coast  $2.99

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Phandalin Map: Stonehill

Phandalin Map: Stonehill


Map of the Stonehill Inn, a famous meeting place in the town of Phandalin. Included: Ground Floor First Floor Underground For each level the following are available: Maps with and without lighting Maps with and without grid JPG formats at Low and High resolution .dd2vtt formats for import in Fantasy Ground Additionally, the tokens and handounts of the characters...   [click here for more]
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The Dragon Compendium

The Dragon Compendium


From the author of the mithral-ranked best-selling title The Second Black Dawn, and art director of Thieves' Guilds, Vault of Magic, The Complete Hag, and Underwater Campaigns. Delve further into the world of dragons within the pages of the Dragon Compendium. This volume allows you to create a dragon-related class, play a dragon-related race, add magical items...   [click here for more]
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FR-DC-DOBU-02-01, Hoard of the Death Dragon

FR-DC-DOBU-02-01, Hoard of the Death Dragon


Hoard of the Death Dragon is a deadly dungeon crawl adventure in which every corner and corridor has the potential of springing a new trap. A young knight journeys off to achieve glory and renown, and to bring a dragon’s hoard home for his family and his town. Now his family is sending adventurers to bring the knight home. A Four-Hour Adventure for Tier 2 Characters. Optimized...   [click here for more]
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2024 D&D Quick Reference Sheets

2024 D&D Quick Reference Sheets


2024 D&D Quick Reference Sheets Including version showing changes from 2014 D&D ...   [click here for more]
Dungeon Masters Guild  $1.99

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Orvly Bar and Pool - An Adventuring Hub for Low Level Campaign's

Orvly Bar and Pool - An Adventuring Hub for Low Level Campaign's


This supplement is intended to be used as a sort of launch pad or meeting place for low-level campaigns. Within this supplement, you will find everything you need regarding fleshing out this location, including three NPCs, all with unique stat blocks, food and drink menus to entice your players, job opportunities, and passive ways for your players to make an income during downtime by working in the...   [click here for more]
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Tomb of Annihilation: Chapter 5 - Gears of Hate Battlemaps

Tomb of Annihilation: Chapter 5 - Gears of Hate Battlemaps


Gears of Hate (Tomb of Annihilation Chapter 5) Battlemaps Includes battlemap for: Gears of Hate (60x40) - Level 5 of the Tomb of the Nine Gods Includes default config, each alternate config, blank central area and gear png overlays. Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files,...   [click here for more]
Dungeon Masters Guild  $6.50 $4.88

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DM's Guide to Turn of Fortune's Wheel, Part 1

DM's Guide to Turn of Fortune's Wheel, Part 1


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.  My guide to part 2 is now available here! Check out my Gold best selling DM's Guide to the Dragon...   [click here for more]
Dungeon Masters Guild  $3.00

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Baldur's Gate: The Fall of Elturel | Roll20 VTT

Baldur's Gate: The Fall of Elturel | Roll20 VTT


Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. Already own the PDF? Click Here to get the Roll20 Add-On at a discount! What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot...   [click here for more]
Dungeon Masters Guild  $5.99

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Tomb of Annihilation: Chapter 5 - Cradle of the Death God Battlemaps

Tomb of Annihilation: Chapter 5 - Cradle of the Death God Battlemaps


Cradle of the Death God (Tomb of Annihilation Chapter 5) Battlemaps Includes battlemap for: Cradle of the Death God (40x40) - Level 6 of the Tomb of the Nine Gods Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 &...   [click here for more]
Dungeon Masters Guild  $5.50 $4.13

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Tomb of Annihilation: Chapter 5 - Chambers of Horror Battlemaps

Tomb of Annihilation: Chapter 5 - Chambers of Horror Battlemaps


Chambers of Horror (Tomb of Annihilation Chapter 5) Battlemaps Includes battlemap for: Chambers of Horror (60x40) - Level 4 of the Tomb of the Nine Gods Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs...   [click here for more]
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Tomb of Annihilation: Chapter 5 - Rotten Halls Battlemaps

Tomb of Annihilation: Chapter 5 - Rotten Halls Battlemaps


Rotten Halls (Tomb of Annihilation Chapter 5) Battlemaps Includes battlemap for: Rotten Halls (60x40) - Level 1 of the Tomb of the Nine Gods Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs n.b. The pdf...   [click here for more]
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Tomb of Annihilation: Chapter 5 - Dungeon of Deception Battlemaps

Tomb of Annihilation: Chapter 5 - Dungeon of Deception Battlemaps


Dungeon of Deception (Tomb of Annihilation Chapter 5) Battlemaps Includes battlemap for: Dungeon of Deception (60x40) - Level 2 of the Tomb of the Nine Gods Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other...   [click here for more]
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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles.  It also includes 15 Quick Encounters, and:...   [click here for more]
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Tomb of Annihilation: Chapter 5 - Vault of Reflection Battlemaps

Tomb of Annihilation: Chapter 5 - Vault of Reflection Battlemaps


Vault of Reflection (Tomb of Annihilation Chapter 5) Battlemaps Includes battlemap for: Vault of Reflection (60x40) - Level 3 of the Tomb of the Nine Gods Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs...   [click here for more]
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Candlekeep Mysteries: Zikran's Zephyrean Tome DM Resources Pack

Candlekeep Mysteries: Zikran's Zephyrean Tome DM Resources Pack


Kandlekeep Dekonstruktion (Candlekeep Mysteries 11) GM Resources Pack Includes battlemaps for: Sword Coastline, Wilderness, Foothills, Snowy Mountain, Mountain Cliff, Zikran's Laboratory, Cloud Giant's Keep & Basement Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and...   [click here for more]
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Tasha, Iggwilv and Zybilna: A full account of Tasha’s history

Tasha, Iggwilv and Zybilna: A full account of Tasha’s history


Warning: The product contains heavy spoilers for the Wizards of the Coast's adventure “The Wild Beyond the Witchlight” This document is a collection of the entire backstory of the famous D&D character Tasha. The famous witch had her hands in countless adventures over the years. To get a better grasp on the character, it is important to know the whole picture, and this is...   [click here for more]
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The Mighty Morhell - A Challenging Encounter for Low Level Adventurers

The Mighty Morhell - A Challenging Encounter for Low Level Adventurers


This encounter is designed to be a challenging/deadly encounter for low-level players—a kind of mini-boss fight. It is purposefully designed to be difficult and something new for more experienced players. Encounter Outline The settlement the PC's find themselves in is located in a 'soft place,' a location on the Material Plane where the border between the other planes is incredibly...   [click here for more]
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Space Goblin - A Playable Astral Species

Space Goblin - A Playable Astral Species


Millennia in the past, an advanced civilization piloting a Spelljammer made a fateful landing in Chult. Unbeknownst to them, the shrewd Plats clan of goblins stowed away on the vessel, and cunningly took control. Their newfound dominion proved ephemeral, as their piloting led to an abrupt collision with the petrified remains of an ancient astral spider. The spider's colossal corpse harboured its own...   [click here for more]
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Sweet Dreams are Made of Keys (FR-DC-WATERDEEP-KYZ)

Sweet Dreams are Made of Keys (FR-DC-WATERDEEP-KYZ)


Also available in discounted form for the full set - or with the Roll20 versions to get everything! SWEET DREAMS ARE MADE OF KEYS When injustice rears its head, the Golden Vault rights the wrong. Or so the story goes: that no crime goes unavenged, and only the guilty need fear the infiltration of a Golden Vault agent. What happens when the target of the latest...   [click here for more]
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Stolen Sweet Fire - A 1st level Mystery Encounter

Stolen Sweet Fire - A 1st level Mystery Encounter


Tatum Orvly, the proprietor of the tavern, has been dealing with a spate of thefts affecting the tavern's supply of Sweet Fire—a spirit similar to rum but made from birch sap rather than molasses or sugar cane juice. His head brewer, a Pterafolk named Cîroc Creech, has dozens of barrels awaiting bottling in the cellar but is reluctant to decant the Sweet Fire until the thief is caught and dealt...   [click here for more]
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Black Horizon: An Eventful Spelljammer Horror Adventure

Black Horizon: An Eventful Spelljammer Horror Adventure


“Where we’re going, we won’t need eyes to see….” Seven years ago, the Black Horizon launched on her maiden voyage.  The Horizon was an experimental ship built in secret at enormous expense, testing Dr. Samuel Weal’s theories on interplanar transportation.  If the Horizon’s experimental planar drive had worked, the ship theoretically could have made a journey spanning multiple Wildspace...   [click here for more]
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