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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist... [click here for more] |
Dungeon Masters Guild |
$17.95
|
 Do you have a little itch at the back of your mind you just can't scratch? Feeling not quite like yourself? Are you hearing voices that aren't really there? Is there an urge to crack open your party barbarian's skull and tickle what little bit of gray matter it may contain?
Then you may be suffering from early symptoms of Ceremorphosis, an affliction of the mind from a brain-eating parasite... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.75
|
Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike.
In this book, you will find:
For the Players:
3 new Races: the Astral Genasi, Metamorph, and Lumen.
20 spacefaring Subclasses for every class, including the Prism!
Cybernetics and Mutations to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"In space, weirder is better." — from The Complete Spacefarer's Handbook (2e)
What makes Spelljammer so special are the myriad fantastical people populating Wildspace, and their otherworldly cultures. Strange alien life is what inspires us to look to the stars, after all. And many of us don't just want to encounter these people — we want to play out their stories! If... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Masters of the Mind is now available for Virtual Tabletop.
For the Fantasy Grounds click here.
For Foundry VTT click here
If you want both PDF and VTT, we've made bundles for you at a discount!
For Fantasy Grounds + PDF click here
For Foundry + PDF click here
Masters... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Note: This is a PDF title. Check here for the Fantasy Grounds modules.
The Phlogiston Returns!
Large Luigi Presents: A Primer’s Primer to Spelljamming is an 80-page supplement that greatly fleshes out the Material Plane side of Wildspace and introduces the Phlogiston, an intermediary fluid within the Material Plane that separates Wildspace systems from each other without having to... [click here for more] |
Dungeon Masters Guild |
$14.00
|
A collected Compendium of 8 class options for 5e modern, Spelljammer and retro scifi campaigns. The collection contains:
- Mechanic with 8 archetypes: Cybercycle Programmer, Street Racer, Road Warrior, Submariner, Long Hauler, Flyboy, Jammer Mech, or Combat Engineer
- Gun Fighter with 9 archetypes: Cowboy, Detective, Desperado, Gun-For-Hire,... [click here for more] |
Dungeon Masters Guild |
$1.99
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In a Jam...
You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool... [click here for more] |
Dungeon Masters Guild |
$19.99
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The Marajohni People need your help. A threat against their people and culture has emerged, with the intent of writing them out of history and thus the universe entirely. Can your heroes step up and help save them from annihilation?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Unapologetic queerness, hatred (by the bad guys - BOO!!!), punching fascists in their... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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“We came in peace, as representatives of the United Ghoul Nations, looking to trade. I’ve got rights, like any Child of Atam! You can’t hold me or my people here! So no, bigshot elf guy, I’m not gonna tell you where we’re from, and I’m not gonna put our home address down on any starcharts for you, but hear me out:You wanna know about where I came... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong!
Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Voidfarer's Guide to the Verse, Vol 1!
There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume anything about your mode of travel- be it Spelljammer, a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Firearms At Any Technology Level!
Would you like to add guns to your medieval fantasy or Spelljammer campaign, or even run D&D in a modern or future setting, but need the weapon and gear stats to make it happen? Smoke & Thunder makes firearms available to all characters of any class, across a wide range of time periods and genres. The rules inside make firearms formidable... [click here for more] |
Dungeon Masters Guild |
$10.00
|
- Part 1: Technomagic Database -
Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest Roleplaying Game.
- Part 2: Spelljammer Rescue/Salvage Mission -
At the end of the grimoire, for DM's eyes only, a small Spelljammer Adventure Hook... [click here for more] |
Dungeon Masters Guild |
$3.00
|

Every Ericius is born with two bodies. That of a humanoid bipedal Hedgehog and also a body of a smaller quadrapedal hedgehog (called a Hodge). These two bodies share one conciousness. It was not a strange evolutionary road that resulted in this. The Ericius were created.
Though they are certain they were designed and created they are unsure who they were created by and why the we’re created. Those... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 The Giff Like You've Never Seen Them!
Giff have been a beloved part of D&D’s Spelljammer setting since 2nd Edition, but they’ve been sort of a one-note species. If the giff ancestors left their place of origin so many generations ago that their world, culture, and even their gods have been forgotten, how then is it that giff are known as a species with a single, unified martial culture? Firearms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Inside Professor Bo Peebles' Field Guide to the Multiverse: SPECIES OF WILDSPACE you'll find 100+ playable character race options:
Feyfolk: Sprite, Pixie, Púca, Dryad, Leprechaun, Quickling, Korred, Boggle, Darklings, Kitsune, Tanuki, Naiad, Satyr, Siren, Star Selkie, Gremlin, Cat Sídhe, Firbolg, and Dohwar (with two subspecies,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Inside you'll find...
Playable Race: Vault Dwarves Trapped inside their mountain stronghold on magical lockdown, the lives of Vault Dwarves are centered around maintaining the life support systems across the city. Equip a VaultCo Data Bracer and gasmask and go get those machines running again while you can still breathe...
Explore the Vault:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A brand new Spelljammer supplement from the author of silver-selling rules expansion Large Luigi Presents: A Primer’s Primer to Spelljamming.
The Astral Sea is a vast and alien place and full of Astral Dominions. These cities and strongholds of the gods are uncharted and the denizens uncatalogued—until now! This 125-page guide focuses on the realm of thought and stars, the... [click here for more] |
Dungeon Masters Guild |
$20.00
|
More of them. There are more of them out there now. At least six from what I can see, and they're all laughing. One of them looks vaguely similar to 'Prezi... It might just be a fascimile or my mind playing tricks on me.
If that is her, then 'Prezi is long gone.
It's time to terrify the Astral Sea as a space clown. Laugh your way through space, slip past your enemies,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The multiverse is teeming with heroes of all kinds.
Serious Wizness presents the Dohwar: a new species option. Dohwars are vibrantly-plumaged, penguin-like Fey that have the odd ability to merge the minds of those around them, and a strange propensity for sliding beak first into adventure.
You can grab the Dohwar, as well as our Ceremorph Lineage Option... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Across Wildspace, there are those who have one goal: to bring the religion of music to the masses. Sailing across the Crystal Spheres on ships with space wizards painted on the sides, the Bard of Astral Rock brings along their band of musicians to celebrate all the things that make life glorious.
This new subclass for Bards allows you to take the reins of your own legendary rock star, giving... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Bring Out The Big Guns!
Silver-bestseller Smoke & Thunder gave you personal firearms for any technology level... Now Smoke & Thunder 2 does the same for explosives and artillery. In this guide, you'll get bombs you can throw, rules for placed charges, cannons, howitzers, mortars, and torpedoes—spread across every era... [click here for more] |
Dungeon Masters Guild |
$10.00
|
"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn."
The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Spelljammer Heists
Plan and Execute Elaborate Prison Breaks
Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of a dozen thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$2.45
|

The Scro return to Spelljammer!
Centuries ago, a terrible conflict engulfed the multiverse, devastating entire worlds and leaving countless dead as it spread to every known system. At its end, the goblinoid fleets were all but destroyed, scattered and defeated by the elves.
One group of orcs, however, escaped annihilation and emerged from this war with a new purpose. From the ashes, they built... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Tortoni's Guide to Spelljamming re-imagines the spelljammers found in the Astral Adventurers Guide. It includes:
Re-designs of the ships from the Astral Adventurers Guide, each built completely from scratch
New customization rules, improving armor, speed, damage threshold and other details
New rules for movement, maneuvering and spelljammer-fighting rules
New rules... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Become the Stuff of Nightmares!
Beholders are some of the strangest creatures in existence—capable of reproducing both biologically and by dreaming a copy or variant of themselves into being. When their dreams are focused on trying to understand humanoids, a bizarre mixture of forms can manifest. If they are to survive, these hybrid beings must first escape from their beholder parent, since beholders... [click here for more] |
Dungeon Masters Guild |
$1.99
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So you want to adopt? - Mr Spudry is thrilled to hear you would like to adopt one of these beautiful creatures as your companion. They’re loving and caring and supportive. Apart from Grumpy Monkey, watch out for that one, but even Grumpy Monkey will find his forever home one day!
How To Use your new Companions
This supplement was created to work alongside one of our adventures (coming soon)... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heroes of Wildspace
The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Alien Beings from Beyond the Stars…
Mind flayers are one of the most recognizable beings from the entire history of D&D, but they have long been relegated to the “always villainous” category. If you wanted to play one, you were out of luck, because they were just too powerful—and just too evil.
But in a multiverse of possibilities, surely some illithids have escaped the elder brain of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Meet the Rattus Experrectus, an inventive species of awakened cranium rats quickly spreading across the galaxy:
- Discover a fun tiny-sized PC racial option with latent psionic abilities.
Combine the powers of four Cranium Rat Player Characters to form a Psionic Choir and gain the swarm's Psionic abilities!
- Learn about Rattus Experrectus culture and society, revolving... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Nahiri cried out in pain as an arrow pierced through her shoulder. She had managed to parry the blow from the elf in front of her but could not turn fast enough to deflect the arrow. “9K switch to your crossbow and take the other one out before we’re pin cushions.”
Infiltratorbot 9000 nodded quickly, dropping the long sword she was wielding. A moment later her mechanical hand... [click here for more] |
Dungeon Masters Guild |
$10.00
|
From the fading light of Xaryxis to the vibrant markets of the Radiant Citadel, starfarers far and wide journey across the Astral Sea for exploration, treasure, and fame. One does not go sailing amongst the stars without being touched by them, and some have found new inner strength from the astral energies, upgrades previously unheard of, and even new ways to master one's physical form.
Spectacular... [click here for more] |
Dungeon Masters Guild |
$0.99
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A selection of classic Spelljammer spells, adapted to 5e and the new changes to the setting! Spells from the original Spelljammer box set, Lost Ships, and more! UPDATE: I've added an expanded version, the "Spheres and Phlogiston Edition" that contains all the spells that aren't compatible with the new 5e rules and lore. If this gets up to Bronze rating, I'll add in the Antilan Sun Mage spells!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

The multiverse is teeming with heroes of all kinds.
Serious Wizness presents the Ceremorph: a new aberrant lineage option. Ceremorphs are rare beings who were able to somehow partially resist the vile magic of the mind flayers, leaving them with the body and powers of an illithid while preserving their personality.
You can grab the Ceremorph, as well as... [click here for more] |
Dungeon Masters Guild |
$0.75
|

The multiverse is teeming with heroes of all kinds.
Serious Wizness presents the K’r’r’r: a new species option. The k’r’r’r are a species of web-slinging arachnid beings that originated in the depths of Wildpsace. While their appearance may disturb some, you’ll never find an ally you can depend on more... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Welcome Back Darling, There is Much More To See... (Hey everyone! We are currently doing a flash summer sale! Hope you enjoy the price reduction!)
Wherever you find yourself in this vast multiverse, you can always be sure that you will be able to find a Phantom Street, but what does one even look like? Beyond the scope of Cosmos Curiosities... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Book of Stars
Welcome to Wildspace traveller! Where warriors wield the power of a meteor storm, wizards watch the stars for new constellations, and quick hands snatch your purse before disappearing into the ether. Will you board a spelljammer as a bosun, commune with the stars, or give into the will of the endless void
20+ new archetypes! Warriors empowered by the stars, rogue that jump... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 Heroes from Far Beyond brings you six new Far Realm and psionic-themed subclasses, new lineage and a feat for it. All of these player options can be connected to Far Realm but don’t necessarily need to be played in campaigns that feature Far Realm as a prominent part of the narrative. While many of these options take inspiration from widely known fiction like Aliens, Stranger Things... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Masterwork Weapons
While the wizard is bending time and space and the cleric is calling on angels to fight, does your greatsword ever feel a bit underwhelming?
LOOK NO FURTHER FRIENDS, MASTERWORK WEAPONS ARE HERE!
28 new melee weapons, 7 new ranged weapons, and a plethora of new properties. Weapons that hit harder on each sucsessive blow, weapons that work better in pairs, weapons that push and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Ride the Weave and let your spells hang loose, bruh.
Dive into the tube and cast your spells in a whole new way. Use your sorcer board to build up speed and sorcery points, trail your spells in your wake, and bring others along with you on your board. Shuhh, did you learn how to surf from an astral dragon??
With art by
Aly Hüber - https://twitter.com/Floorboreds ... [click here for more] |
Dungeon Masters Guild |
$1.99
|