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Dohwar Heist (SJ-DC-DWR-01)

Dohwar Heist (SJ-DC-DWR-01)


On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to...   [click here for more]
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Under the Dark Fist - The Spacefarer Conversion

Under the Dark Fist - The Spacefarer Conversion


Under the Dark Fist The Spacefarer Conversion Requires the AD&D SJA4 Spelljammer Adventure Under the Dark Fist, to play by Igor Comunale Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of...   [click here for more]
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Crystal Spheres - The Spacefarer Conversion

Crystal Spheres - The Spacefarer Conversion


Crystal Spheres The Spacefarer Conversion Requires the AD&D SJA3 Spelljammer Adventure Crystal Spheres, to play by Igor Comunale Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever...   [click here for more]
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Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)

Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)


In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE.  A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL...   [click here for more]
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Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)

Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)


Hardy & Beholder Investigations: The Hitchiker is the second module of a three part series arc that can be played as stand alone titles. On a ship full of wounded survivors limping towards Bral, an uninvited guest stirs horror for the crew! This 2-4 hour adventure for Tier I characters (optimized for APL 3) will see players: Learn about KARPRI, the beautiful yet hostile fourth planet...   [click here for more]
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Wildspace - The Spacefarer Conversion

Wildspace - The Spacefarer Conversion


Wildspace The Spacefarer Conversion Requires the AD&D SJA1 Spelljammer Adventure Wildspace, to play by Igor Comunale On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do?  Pull you...   [click here for more]
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Skull and Crossbows - The Spacefarer Conversion

Skull and Crossbows - The Spacefarer Conversion


Skull & Crossbows The Spacefarer Conversion Requires the AD&D SJA2 Spelljammer Adventure Skull & Crossbows, to play by Igor Comunale Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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Fenndoor: An Adventure in Winterspace

Fenndoor: An Adventure in Winterspace


This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat. ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour...   [click here for more]
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Large Luigi Presents: A Primer's Primer to Spelljamming

Large Luigi Presents: A Primer's Primer to Spelljamming


Note: This is a PDF title. Check here for the Fantasy Grounds modules. The Phlogiston Returns! Large Luigi Presents: A Primer’s Primer to Spelljamming is an 80-page supplement that greatly fleshes out the Material Plane side of Wildspace and introduces the Phlogiston, an intermediary fluid within the Material Plane that separates Wildspace systems from each other without having to...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist

The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist


Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level! A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 3

The Voidfarer's Guide to the Verse: Vol 3


Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure: Corps & Orgs Field Guide: 5E Factions in Outer Space: Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The...   [click here for more]
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Red Flag Of Dread (SJ-DC-DWR-03)

Red Flag Of Dread (SJ-DC-DWR-03)


Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?   RED FLAG OF DREAD A Spelljammer Dungeoncraft Adventure...   [click here for more]
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Fire Thieves (SJ-DC-LEGIT-SB-01)

Fire Thieves (SJ-DC-LEGIT-SB-01)


There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first! Part 1 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is...   [click here for more]
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One Grung Beyond: An Adventure in Space

One Grung Beyond: An Adventure in Space


Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines! This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns...   [click here for more]
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SJ-DC-FLUMPH-01 Flurry of Flumphs

SJ-DC-FLUMPH-01 Flurry of Flumphs


The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.     Story 1 of the Flumph Fantasy Trilogy A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3. Wildspace: Fluxspace CONTENT...   [click here for more]
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SJ-DC-LNS-01 Spelljammer of the Damned

SJ-DC-LNS-01 Spelljammer of the Damned


Tier 2 (2-Hour DungeonCraft, Spelljammer)  It is Liar’s Night Eve, and the Candy King needs your help! A supply of sweets for the children and revelers of Faerun has been waylaid deep in the Astral Sea at the edge of Doomspace.  A Two to Four Hour Spooktacular Adventure for Tier 2 Characters. Optimized for APL 8.  Adventure by Steven Truong CONTENT ADVISORY: Arachnophobia...   [click here for more]
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Club Diamond (SJ-DC-LEGIT-SB-02)

Club Diamond (SJ-DC-LEGIT-SB-02)


You need to steal the Macguffin back?! Enter Club Diamond, rub shoulders with its mega-rich patrons, and get past its well-protected vault to reclaim the prize. Part 2 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Club Diamond's the stomping grounds of the Immortals, a cabal of mega-rich businessmen. The...   [click here for more]
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Unsworn Oath (SJ-DC-PHP-FLN01-03)

Unsworn Oath (SJ-DC-PHP-FLN01-03)


2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4. Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves may have a solution to save the planet, but can you act fast enough to prevent utter ruin? Part three of the Crystalstar Trilogy Unsworn Oath is a two-hour...   [click here for more]
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Distress Signal

Distress Signal


Answering a distress call, the party will board a defective ship and attempt to rescue its crew - or plunder it. On the way, they will face: A difficult travel through the stars A panicked animal escaped from its cage A mutated and enraged giant space hamster The ship’s failure, making their escape much more dangerous This adventure is designed for four to five 1st to 3rd-level characters. It is...   [click here for more]
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SJ-DC-DD-01 Rock Paper Pistols

SJ-DC-DD-01 Rock Paper Pistols


You’ve found yourselves in possession of a lockbox full of secrets – secrets to die for. Can you unravel the truth before those who want it come calling? An Action-packed Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Loss of a parent From veteran Dungeoncraft designers Martine Lassen and Steve...   [click here for more]
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Moonshot (SJ-DC-DFA-01)

Moonshot (SJ-DC-DFA-01)


A Space Dragon Trilogy Welcome to Giantkiller, a Wildspace system that serves as a breeding ground for all sorts of dragons! Evil lurks on a hidden asteroid, as an army of winged dragonborn is being hatched to invade Phlan. Can you stop them in Wildspace before it’s too late? A Four-Hour adventure for Tier 3 characters. Optimized for APL 13. Part 1 of the Death From Above trilogy. Part...   [click here for more]
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Mergers and Acquisitions (SJ-DC-LEGIT-SB-03)

Mergers and Acquisitions (SJ-DC-LEGIT-SB-03)


The Macguffin's fallen into the wrong hands. Now the world will end... unless you can reach a shareholder's meeting and block the resolution that will destroy the sun. Part 3 of the Suncorp's Bounty series. A Four-Hour Adventure for Tier 3 characters. Optimized for APL 13. Mergers and Acquisitions is the thrilling finale to the Suncorp's Bounty series. Sol...   [click here for more]
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SJ-DC-END-01-01 A Pirate's Life

SJ-DC-END-01-01 A Pirate's Life


Pirates threaten trade in the Astral Sea, hiding from the law somewhere in an asteroid belt in a frontier Wildspace system. Adventurers must join a pirate crew to discover the location of the pirates' hidden base.   Talking like a pirate is encouraged, but not mandatory.   The party are thrown into a floating sandbox (the pirate ship Red Death), filled with misfits, travelling through the...   [click here for more]
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The Harvesters of Worlds

The Harvesters of Worlds


This is the PDF version! For the Fantasy Grounds VTT Module click here. The Harvesters of Worlds Campaign Save your world from an army that descended from the sky!  Your world has been at war with a conquering alien race for the past ten years. The adventuring party are all displaced refugees seeking a safe place. Little do...   [click here for more]
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Honor Beyond Reprieve (SJ-DC-RH-01)

Honor Beyond Reprieve (SJ-DC-RH-01)


SJ-DC-RH-01 Honor Beyond Reprieve You may have forsworn your oath,  but your oath hasn’t forsworn you. In the Wildspace system known as The Sea of Swords, conflict erupts between two powerful factions. When asked to choose between love and honor, how will our heroes decide?  A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: possible phobia trigger (imprisonment,...   [click here for more]
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Away We Go (SJ-DC-PHP-FLN02-01)

Away We Go (SJ-DC-PHP-FLN02-01)


The Astral Wayfarers Inter-system Trading Company or A.W.I.T.Co sends adventurers to establish a colony in the Forlorn System on Celestian’s Rime, a frozen moon orbiting the planet Crystalstar left abandoned long ago. Their task is to begin harvesting operations of a newly discovered crystal known as Celestinite. It is a material with unusual plane shifting properties. If its secrets were unlocked,...   [click here for more]
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SJ-DC-MONSTER-03 Zaratan

SJ-DC-MONSTER-03 Zaratan


A druid grove of nature is in peril: their guardian elemental has gone rogue! A Two-Four Hour Adventure for Tier 3 Characters. Optimized for APL 14. CONTENT ADVISORY: This adventure contains themes like Seismic Destruction (Environmental Hazard), Herpetophobia (Turtles and Tortoises), and Horror (Fauna & Flora) This product includes: Adventure PDF - Standard Map - Image files of each map,...   [click here for more]
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SJ-DC-MONSTER-04 Tempest

SJ-DC-MONSTER-04 Tempest


A druid grove of nature is in peril: their guardian elemental has gone rogue! Four Hour Adventure for Tier 3 Characters. Optimized for APL 14. CONTENT ADVISORY: This adventure contains themes like Thunderstorms (Environmental Hazard), Ailurophobia (Big Cats), Ophidiophobia (Snakes), and Thalassophobia (Drowning).  This product includes: Adventure PDF - Standard Map - Image files of each map,...   [click here for more]
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SJ-DC-ECHO-03 Gold Rush

SJ-DC-ECHO-03 Gold Rush


A new planet has appeared. Orbiting the white dwarf star of the Echo system, this planet has one particularly odd characteristic – it’s made entirely of gold! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content warning: Environmental hazards (extreme heat) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard and Printer...   [click here for more]
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SJ-DC-MONSTER-01 Phoenix

SJ-DC-MONSTER-01 Phoenix


A druid grove of wildfire is in peril; their guardian elemental has gone rogue! A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.  Adventure by Steven Truong CONTENT ADVISORY: Pyrophobia (Fire), Ophidiophobia (Snakes), Space Travel. This product includes: Adventure PDF - Standard  Adventure PDF - Printer Friendly Map - Image files of each map, with grids included version...   [click here for more]
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SJ-DC-MONSTER-02 Leviathan

SJ-DC-MONSTER-02 Leviathan


A druid grove of the sea is in peril; their guardian elemental has gone rogue! A Two-Three Hour Adventure for Tier 3 Characters. Optimized for APL 14.  Adventure by Steven Truong CONTENT ADVISORY: Galeophobia (Sharks), Ophidiophobia (Snakes), Thalassophobia (Sea This product includes: Adventure PDF - Standard  Adventure PDF - Printer Friendly Map - Image files of each map,...   [click here for more]
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Escape from Toril (SJ-DC-ASLM-01)

Escape from Toril (SJ-DC-ASLM-01)


Escape from Toril A Spelljammer Adventure: Part 1 of the Asylum Trilogy   This adventure answers the question of what happens on Toril, including what other heroes are doing, while the hardcover Spelljammer adventure Light of Xaryxis takes place. Toril is being torn apart by the Astral Elves’ crystal growths and the planet’s mightiest factions are helpless to stop...   [click here for more]
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Heart of Glass (SJ-DC-ASLM-02)

Heart of Glass (SJ-DC-ASLM-02)


Heart of Glass A Spelljammer Adventure: Part 2 of the Asylum Trilogy   This adventure answers the question of what happens on Toril, including what other heroes are doing, while the hardcover Spelljammer adventure Light of Xaryxis takes place. After escaping the destruction of Toril, a group of adventurers and the refugees they were able to save flee to the Rock of...   [click here for more]
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The Moonshot (SJ-DC-PAT-00)

The Moonshot (SJ-DC-PAT-00)


A two-hour adventure for Tier 1 characters. Optimized for APL 2. If you've got one shot, make it The Moonshot! Secure a crashed spelljammer and take it to the Rock of Bral - if you can make it in one piece! This adventure is designed to take low level characters into the stars and off of Faerun to start their astral adventuring careers. CONTENT WARNING: Mind Control (Robots), Vehicle...   [click here for more]
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Dungeoncraft Australia Bundles Info

Dungeoncraft Australia Bundles Info


G'DAY! This is an anchor for the Dungeoncraft Australia-bundles.  If you happen to come upon this entry, check out our bundles here : (TBD) DC-AAA-01 Australian Astral Alliance Volume #1 DC-AAA-01 Australian Astral Alliance Volume #2 DC-AAA-01 Australian Astral Alliance Volume #3 ...   [click here for more]
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[Roll20] Dohwar Heist (SJ-DC-DWR-01)

[Roll20] Dohwar Heist (SJ-DC-DWR-01)


This is the Roll20 version of Dohwar Heist This is an addon that is fully set up, ready to roll on the Roll20 VTT platform. On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities...   [click here for more]
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Phagefall: A Crisis in Dieselspace

Phagefall: A Crisis in Dieselspace


Welcome to Dieselspace! A realm of high-octane adventure and danger lurking around every corner! Within this wildspace system, the world of Dior'Tet and its sprawling megacity, Industropolis, are a hotbed of political intrigue and cut-throat corporate competition. Building off Voidfarers Guide to the Verse Season 1, Mechanics...   [click here for more]
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The Ooze that Ate the Moon

The Ooze that Ate the Moon


        The moon is turning green. A colossal tide of green slime has begun to engulf it, threatening to dissolve it entirely. As it does so, a tide of demonic madness begins to engulf the lands below. As the green shadow flows across the night sky, the world turns mad. The source?  An insane cult of plasmoids dedicated to Juiblex, the demon lord of...   [click here for more]
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Star Beasts

Star Beasts


Face Monstrous Threats to Spelljammer Ship and Crew The vastness of Wildspace and the Astral Sea hides a multitude of secrets, both dangerous and benign. One of the strangest is the existence of massive monsters known collectively as star beasts. They vary in temperament, capabilities, and even general shape and features, but overall they are enormous on a scale that threatens life and safety in...   [click here for more]
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SJ-DC-END-01-02 The Runaround

SJ-DC-END-01-02 The Runaround


You've been deputised by the sheriff of the asteroid town of Haven. Nefarious schemes abound in this frontier town and before you know it, you're drawn into a mystery. Who is stealing the town's supplies and why?   This is a goofy, over the top, noirish adventure, with some high action set pieces. Most situations in the module can be resolved in at least a couple of ways.     A 4 Hour Adventure...   [click here for more]
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SJ-DC-END-01-03 Caught in the Crossfire

SJ-DC-END-01-03 Caught in the Crossfire


The location of a secret pirate asteroid base has been revealed! Save a rebel leader from a pirate prison, before a fleet of wicked githyanki grab her.   Fly through a dangerous asteroid field, explore a pirate cellblock filled with alarms, and escape from two fleets of enemies. The adventure is filled with pulse-pounding action and is also fairly simple to prepare and run.     A 4 Hour...   [click here for more]
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SJ-DC-ZODIAC-14-03 Herald of War

SJ-DC-ZODIAC-14-03 Herald of War


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Samsara is at war, wrenched into the astral sea by an ancient enemy, and the shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara. Part 3 of the ZODIAC Wars Part 3 of the Fires of War Trilogy A Four-Hour...   [click here for more]
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Orc Chief's Throne - Spelljammer

Orc Chief's Throne - Spelljammer


This adventure is designed to be used as a bridge between the free Spelljammer Academy on DND Beyond and the Light of Xaryxis adventure that is included in the Spelljammer: Adventures in Space book. If the players know they are in a Spelljammer campaign they will be itching to have their own spelljamming ship as soon as possible. For me, following the two mentioned adventures...   [click here for more]
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SJ-DC-ZODIAC-14-01 Fortune's Favor

SJ-DC-ZODIAC-14-01 Fortune's Favor


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Samsara is at war, wrenched into the astral sea by an ancient enemy, adventurers and allies have been summoned by a seer to save the domain. The shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara. Part 1 of the ZODIAC Wars Part...   [click here for more]
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SJ-DC-END-01-05 Fool's Hope

SJ-DC-END-01-05 Fool's Hope


CONTENT WARNING: Body Horror, Clowns   Follow a distress call to a notorious ghost town in the middle of an asteroid belt. A crew of researchers and explorers have crash landed in this town, from which no one ever returns. Go down and investigate the abandoned buildings, dig deep into the darkness below, and save the crew (if you can). Listen for the sound of squeaking shoes and...   [click here for more]
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SJ-DC-WINE-01 Thunderstorms & Wine

SJ-DC-WINE-01 Thunderstorms & Wine


A retired hero is hiring brave adventurers to retrieve her shipment of special wine through a deadly thunderstorm. A Two-to-Four Hour Adventure for Tier 3 Characters. Optimized for APL 13.  Adventure by Steven Truong CONTENT ADVISORY: Alcoholic References and Intoxication, Space & Sea Travel This product includes: Adventure PDF - Standard  Map - Image files of each map, with grids included...   [click here for more]
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The Race to Doomspace

The Race to Doomspace


A 4-6 hour adventure designed for 15th or 16th-level characters. Wildspace is rife with tension as various factions seek to gain the upperhand against their rivals. When a highly advanced spelljamming ship is uncovered within the Doomspace system, the player characters are asked to claim it before other groups can take it for themselves. However, the party may soon...   [click here for more]
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SJ-DC-DCS-01 Rocks Fall, Everybody Dies

SJ-DC-DCS-01 Rocks Fall, Everybody Dies


Rocks Fall, Everybody Dies A Realmspace Adventure Survivors of the Xaryxian Empire have set a massive asteroid on a collision course with Toril as revenge for the destruction of Xaryxis by adventurers from the planet.  It’s a simple plan – rock falls, everybody dies.  What could go wrong?  Hopefully?  You. A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 13. CONTENT WARNING:...   [click here for more]
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Pounded (SJ-DC-BST-05)

Pounded (SJ-DC-BST-05)


A two-hour adventure for Tier 2 characters. Optimized for APL 8.  Times are not the best in Bestspace. A string of robberies have left hearts stolen across the Wildspace System. The Bestspace Navy has learned of a grave danger. The giff warlord Godfried and his partner the nasty wizard Nicolli converted a massive asteroid mining rig into a colossal battle station, the Giffstar. Armed with...   [click here for more]
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