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Wrath of Zuggtmoy

Wrath of Zuggtmoy


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
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Spelljammer: Encounters in Wildspace

Spelljammer: Encounters in Wildspace


This supplement introduces over 50 new simple encounters and 6 new complex encounters designed for Wildspace, helping you diversify and expand your Spelljammer campaigns. The document is ten pages in a compact two column layout. The simple encounters section consists of two d100 tables, one for Wildspace Encounters and the other for Ship Encounters. These are meant to complement the tables found in...   [click here for more]
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Spelljammer: Encounters on the Rock of Bral

Spelljammer: Encounters on the Rock of Bral


This supplement introduces over 40 new simple encounters and 6 new complex encounters designed for the Rock of Bral, helping you diversify and expand your Spelljammer campaigns. The document is sixteen pages in a compact two column layout. The simple encounters are divided into high city, middle city, low city, and underside encounters. The first three have d12 tables and the restricted...   [click here for more]
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Saving Commodore Krux, a Spelljammer Adventure

Saving Commodore Krux, a Spelljammer Adventure


Introduction Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a...   [click here for more]
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Stars Over Stormwreck

Stars Over Stormwreck


   Stars Over Stormwreck is a short adventure for four to five characters with an Average Character Level of 4. This product is designed to act as a bridge adventure between the Dungeons & Dragons Starter Set adventure Dragons of Stormwreck Isle and the Spelljammer: Adventures in Space adventure Light of...   [click here for more]
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Mind Flayer Over Matter, a Spelljammer Adventure

Mind Flayer Over Matter, a Spelljammer Adventure


Introduction Deep in the nebula storm of a dead god’s eye, a clan of mind flayers is preparing a ritual to open a wormhole and summon malevolent allies from the depths of the Far Realms. But a githyanki dragon rider is hot on their trail, ready to brave the cosmic storm and disrupt the ritual—for better, or perhaps, for worse. Only with the aid of clever...   [click here for more]
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Of Mercanes and Megapedes, a Spelljammer Adventure

Of Mercanes and Megapedes, a Spelljammer Adventure


Introduction In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would-be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding...   [click here for more]
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Dohwar Heist (SJ-DC-DWR-01)

Dohwar Heist (SJ-DC-DWR-01)


On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to...   [click here for more]
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Spelljammer Academy Expanded

Spelljammer Academy Expanded


For anyone looking to run the Spelljammer Academy adventure as either a standalone campaign or as a lead in to the Light of Xaryxis adventure, this supplemental resource is for you. The first half of this supplement provides additional optional content for DMs to enhance and expand the adventures at Spelljammer Academy. This additional content includes rival NPCs for the player characters to interact...   [click here for more]
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SJ-DC-LIGA04 DEEP EXPEDITION TO LANTAN

SJ-DC-LIGA04 DEEP EXPEDITION TO LANTAN


Deep Expedition to Lantan is the First episode of the Hatchery of Idleness trilogy, an adventure for Tier 2 characters.  Synopsis: : Planetary invasion and kidnapped victims are signs the Prodigals of Hadar are slowly dominating K’pruniumspace and will not stop there. The Buconars call upon their allies to travel to Lantan to answer why we must suffer. CONTENT WARNING: Kidnapping, Manipulation...   [click here for more]
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SJ-DC-LIGA05 OOZED AND CONFUSED

SJ-DC-LIGA05 OOZED AND CONFUSED


Oozed and Confused is the Second episode of the Hatchery of Idleness trilogy, an adventure for Tier 2 characters.  Synopsis: : Thrust into the heart of an interstellar conflict, the adventurers navigate religious tensions, toxic atmospheres, and alien mind control on the planet Bistock. They will ultimately decide the fate of two warring faiths and the future of an entire Wildspace system. CONTENT...   [click here for more]
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SJ-DC-LIGA06 A STRIKE TO HADAR'S TENTACLES

SJ-DC-LIGA06 A STRIKE TO HADAR'S TENTACLES


A Strike to Hadar's Tentacles is the Final episode of the Hatchery of Idleness trilogy, an adventure for Tier 2 characters.  Synopsis: Driven by freedom, voyagers, survivors, and the fortunate unite against a neogi space station invasion by the Arm of an Elder Evil. CONTENT WARNING: War, Death (explosion, tearing, corrosion), Invasion, Kidnapping, Body Horror, Imprisonment, Catastrophe, Sense...   [click here for more]
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SJ-DC-LIGA03 THE DARK HUNGER

SJ-DC-LIGA03 THE DARK HUNGER


The Dark Hunger is episode 3 of the Siege of Galthandra's trilogy, an adventure for Tier 1 characters, full of mystery, horror and creepy situations. Synopsis: : After dealing with the horrors on Quinterra, the Buconars aboard the Eltabbar Unchained head to Scutta, a strange and dangerous planet covered in a sea of scrap metal, seeking answers to newly discovered biological technologies. CONTENT...   [click here for more]
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Blackjammer's Revenge

Blackjammer's Revenge


Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.  What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living...   [click here for more]
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No Time to Die PS-DC-HYS-03 (5e)

No Time to Die PS-DC-HYS-03 (5e)


No Time to Die (PS-DC-HYS-03) The Hystero Series Part 3 (finale) An old nemesis has resurfaced and looks to not only spread their influence across all the realms, but also endeavors to finally get their retribution against you.  Can you stop this ancient evil before it is too late, and the fabric of your very existence unravels? A Four-Hour Adventure for Tier 4...   [click here for more]
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You Are My Sunshine (SJ-DC-ETA)

You Are My Sunshine (SJ-DC-ETA)


Tier 3 [4-Hour Spelljammer Dungeoncraft] The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse. Can you prevent impact? You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16. Get it on Roll20! Save more with this Bundle! Inside...   [click here for more]
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Hardy and Beholder Investigations: The Stowaway (SJ-DC-HBI-001)

Hardy and Beholder Investigations: The Stowaway (SJ-DC-HBI-001)


Hardy & Beholder Investigations: The Stowaway is the first module of a three part series that can be played as stand alone titles. This 2-4 hour adventure for Tier I characters (optimized for APL 3, but easily adjustable by adding more pirates) will see players: Meet paranormal investigator Veronica Hardy and her Handy Crate of Evacuation, a blue 5ft cubic shipping crate that...   [click here for more]
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Under the Dark Fist - The Spacefarer Conversion

Under the Dark Fist - The Spacefarer Conversion


Under the Dark Fist The Spacefarer Conversion Requires the AD&D SJA4 Spelljammer Adventure Under the Dark Fist, to play by Igor Comunale Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of...   [click here for more]
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Crystal Spheres - The Spacefarer Conversion

Crystal Spheres - The Spacefarer Conversion


Crystal Spheres The Spacefarer Conversion Requires the AD&D SJA3 Spelljammer Adventure Crystal Spheres, to play by Igor Comunale Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever...   [click here for more]
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Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)

Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)


In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE.  A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL...   [click here for more]
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Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)

Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)


Hardy & Beholder Investigations: The Hitchiker is the second module of a three part series arc that can be played as stand alone titles. On a ship full of wounded survivors limping towards Bral, an uninvited guest stirs horror for the crew! This 2-4 hour adventure for Tier I characters (optimized for APL 3) will see players: Learn about KARPRI, the beautiful yet hostile fourth planet...   [click here for more]
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Wildspace - The Spacefarer Conversion

Wildspace - The Spacefarer Conversion


Wildspace The Spacefarer Conversion Requires the AD&D SJA1 Spelljammer Adventure Wildspace, to play by Igor Comunale On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do?  Pull you...   [click here for more]
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Skull and Crossbows - The Spacefarer Conversion

Skull and Crossbows - The Spacefarer Conversion


Skull & Crossbows The Spacefarer Conversion Requires the AD&D SJA2 Spelljammer Adventure Skull & Crossbows, to play by Igor Comunale Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)

The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)


Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)...   [click here for more]
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The God Corpse

The God Corpse


Breaking through the clouds at 26,000 feet, the miles long corpse of a long-forgotten god awaits investigation by your adventuring party in the 5th edition of the world's greatest roleplaying game! When the gods are forgotten- truly forgotten- they die. This unfortunate diety suffered this fate- its name and legend lost to the ages. When the last mention of the god disappeared from the material planes,...   [click here for more]
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Monsters of the Multiverse - The Spelljammer Files

Monsters of the Multiverse - The Spelljammer Files


MONSTERS OF THE MULTIVERSE THE SPELLJAMMER FILES Monsters from   Wildspace and Beyond   “Even a maniacally depressed robot is better to talk to than nobody.”   - Douglas Adams by Igor Comunale Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game....   [click here for more]
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Last Flight Of The Orca (SJ-DC-DWR-02)

Last Flight Of The Orca (SJ-DC-DWR-02)


You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears...   [click here for more]
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Fenndoor: An Adventure in Winterspace

Fenndoor: An Adventure in Winterspace


This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat. ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour...   [click here for more]
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SJ-DC-ECHO-01 Starfall

SJ-DC-ECHO-01 Starfall


Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out? A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Content warning: Death (fire), possible phobia trigger (spiders) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard...   [click here for more]
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Mighty Wings (SJ-DC-TRIDEN-MW)

Mighty Wings (SJ-DC-TRIDEN-MW)


Tier 1 [4-Hour Spelljammer Dungeoncraft] Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best. Mighty Wings is a four-hour airship combat filled...   [click here for more]
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SJ-DC-LIGA02 THE RISEN CATACOMBS OF QUINTERRA

SJ-DC-LIGA02 THE RISEN CATACOMBS OF QUINTERRA


The Risen Catacombs of Quinterra is episode 2 of the Siege of Galthandra's trilogy, an adventure for Tier 1 characters, full of emotion, conflicts and a typical Spelljammer space experience. Synopsis: A party of Buconar-allied survivors travel to Quinterra, a dystopian planet. Arriving on scene, local leaders desperately seek aid in investigating disappearances related to the risen catacombs. CONTENT...   [click here for more]
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Large Luigi Presents: A Primer's Primer to Spelljamming

Large Luigi Presents: A Primer's Primer to Spelljamming


Note: This is a PDF title. Check here for the Fantasy Grounds modules. The Phlogiston Returns! Large Luigi Presents: A Primer’s Primer to Spelljamming is an 80-page supplement that greatly fleshes out the Material Plane side of Wildspace and introduces the Phlogiston, an intermediary fluid within the Material Plane that separates Wildspace systems from each other without having to...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist

The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist


Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level! A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against...   [click here for more]
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Stocking Stuffers and Side Quests

Stocking Stuffers and Side Quests


Make Christmas extra sweet this year by giving your party exactly what they want! 2 fun, bite-sized Christmas quests that have you facing off against Wally the Wintry Warlock and a Bheur Hag named Carolyn. You get 13 new holiday-themed magic items, including the Frosty Frostblade of Frost and the Jingle Bell of Jolly Joy, as well as 5 all-new wintry monsters...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 3

The Voidfarer's Guide to the Verse: Vol 3


Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure: Corps & Orgs Field Guide: 5E Factions in Outer Space: Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The...   [click here for more]
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Horror of Nospace - A Spelljammer Adventure

Horror of Nospace - A Spelljammer Adventure


Existential horror! In space! Horror of Nospace is a 2 to 4 hour one-shot adventure for 3 to 4 PCs at 2nd level. On the maiden voyage of the Spelljammer Timeskipper something goes terribly wrong. The players need to survive a Limb Flayer on a ship full of dead people all the while the ship is eaten by a cosmic creature. This adventure features potential triggers: Mass...   [click here for more]
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Goblins' Return - The Spacefarer Conversion

Goblins' Return - The Spacefarer Conversion


Goblins' Return The Spacefarer Conversion Requires the AD&D SJS1 Spelljammer Adventure Goblins' Return, to play   by Igor Comunale Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for...   [click here for more]
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LoFi Technomagic for the Arcane Hacker

LoFi Technomagic for the Arcane Hacker


- Part 1: Technomagic Database - Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest Roleplaying Game.  - Part 2: Spelljammer Rescue/Salvage Mission - At the end of the grimoire, for DM's eyes only, a small Spelljammer Adventure Hook...   [click here for more]
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Red Flag Of Dread (SJ-DC-DWR-03)

Red Flag Of Dread (SJ-DC-DWR-03)


Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?   RED FLAG OF DREAD A Spelljammer Dungeoncraft Adventure...   [click here for more]
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Fire Thieves (SJ-DC-LEGIT-SB-01)

Fire Thieves (SJ-DC-LEGIT-SB-01)


There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first! Part 1 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is...   [click here for more]
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The Voidfarer's Guide to the Verse: Apespace

The Voidfarer's Guide to the Verse: Apespace


Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong! Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,...   [click here for more]
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SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM

SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM


Final Assault on Cornellium is the 1st episode of theSiege of Galthandra's trilogy, an adventure for Tier 1 characters, packed with dystopias, conflicts as a great Spelljammer experience should be! Synopsis: Finding themselves survivors of an air raid on a war hospital, the characters must plan how they will escape with their lives. Looking for shelter and guiding other survivors amid a planet in...   [click here for more]
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One Grung Beyond: An Adventure in Space

One Grung Beyond: An Adventure in Space


Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines! This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns...   [click here for more]
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Darkside of Selune SJ-DC-HYS-02 (5e)

Darkside of Selune SJ-DC-HYS-02 (5e)


Darkside of Selûne (SJ-DC-HYS-02) The Hystero Series Part 2 Answering a summons to the House of the Moon Temple, you embark on a harrowing quest to uncover a secret plot that threatens the fragile state between Toril and Selûne and risks all-out conflict that might just be your fault. As you grapple with the weight of destiny and choices that could determine the fate of...   [click here for more]
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Heart of the Enemy - The Spacefarer Conversion

Heart of the Enemy - The Spacefarer Conversion


Heart of the Enemy The Spacefarer Conversion Requires the AD&D SJQ1 Spelljammer Adventure Heart of the Enemy, to play   by Igor Comunale A little information is a very frightening thing.  Hundreds of years ago, the elves and the goblinkin fought for control of known space in the Unhuman War. Though the elves won that first campaign,...   [click here for more]
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SJ-DC-FLUMPH-01 Flurry of Flumphs

SJ-DC-FLUMPH-01 Flurry of Flumphs


The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.     Story 1 of the Flumph Fantasy Trilogy A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3. Wildspace: Fluxspace CONTENT...   [click here for more]
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Kaleidoscope Vault (SJ-DC-PHP-FLN01-02)

Kaleidoscope Vault (SJ-DC-PHP-FLN01-02)


A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4. An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have uncovered a derelict research facility named the Amastacia. Can you navigate the facilities' defenses and uncover the treasure she seeks? Part two of the Crystalstar...   [click here for more]
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SJ-DC-TRIDEN-SD Shot in The Dark

SJ-DC-TRIDEN-SD Shot in The Dark


Shot in The Dark A TIER 2 SPELLJAMMER DUNGEONCRAFT A monstrous horror threatens the very existence of a heavily populated station. Their only hope for survival... The power of Rock! It's time to crank the volume up to twelve and blast this creature back into Wildspace in this fun, exciting, 80's rock-themed adventure.    Shot in The Dark is a unique two to four-hour adventure, where players...   [click here for more]
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The Elves Tell Lies

The Elves Tell Lies


The elves of the Koroko Dynasty have ruled over their island empire for centuries, but all of this power and tradition is built on a lie. After a disgruntled noble reveals the Koroko's secret, factions in the capital fight for the upper hand and violence could erupt at any moment. The Koroko elves are not elves at all... they are githyanki raiders from another world.  The...   [click here for more]
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