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Spelljammer: Encounters in Wildspace

Spelljammer: Encounters in Wildspace


This supplement introduces over 50 new simple encounters and 6 new complex encounters designed for Wildspace, helping you diversify and expand your Spelljammer campaigns. The document is ten pages in a compact two column layout. The simple encounters section consists of two d100 tables, one for Wildspace Encounters and the other for Ship Encounters. These are meant to complement the tables found in...   [click here for more]
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Spelljammer: Encounters on the Rock of Bral

Spelljammer: Encounters on the Rock of Bral


This supplement introduces over 40 new simple encounters and 6 new complex encounters designed for the Rock of Bral, helping you diversify and expand your Spelljammer campaigns. The document is sixteen pages in a compact two column layout. The simple encounters are divided into high city, middle city, low city, and underside encounters. The first three have d12 tables and the restricted...   [click here for more]
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Mr Spudry's Astral Menagerie - A spelljammer adventure

Mr Spudry's Astral Menagerie - A spelljammer adventure


Our adventure starts where all the best adventures start, so the Bralians would have you believe. The Rock of Bral. When your PCs are making their way through the Rock, minding their own business, they hear a hubbub. Walking towards the throng they will have to push through to get to the front. A new shop has opened! Selling the most adorable ship companions you have ever seen! This adventure...   [click here for more]
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SJ-DC-ROCK-02 Bral Under Siege

SJ-DC-ROCK-02 Bral Under Siege


Evil forces strike the Rock of Bral. A death knight seeks revenge for the death of the city's past ruler. Only mighty adventurers can stop such madness! SJ-DC-ROCK-02 BRAL UNDER SIEGE A four-hour action-packed spelljammer adventure for Tier 2 characters. Optimized for APL 8. Inside you’ll find: A one-shot adventure in PDF format in both coloured and printer-friendly...   [click here for more]
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SJ-DC-PHP-LRD-01 The First Shades of Dusk

SJ-DC-PHP-LRD-01 The First Shades of Dusk


Candlekeep has recently discovered a region of mysterious floating islands near the Tears of Selûne’s airspace. How such a place had remained unknown before will be up to your expedition to venture forth. Part 1 of The Last Rays of Dawn duology A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11-16. CONTENT WARNING: Body horror, madness, hints of claustrophobia,...   [click here for more]
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Stars Over Stormwreck

Stars Over Stormwreck


   Stars Over Stormwreck is a short adventure for four to five characters with an Average Character Level of 4. This product is designed to act as a bridge adventure between the Dungeons & Dragons Starter Set adventure Dragons of Stormwreck Isle and the Spelljammer: Adventures in Space adventure Light of...   [click here for more]
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Saving Commodore Krux, a Spelljammer Adventure

Saving Commodore Krux, a Spelljammer Adventure


Introduction Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a...   [click here for more]
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Mind Flayer Over Matter, a Spelljammer Adventure

Mind Flayer Over Matter, a Spelljammer Adventure


Introduction Deep in the nebula storm of a dead god’s eye, a clan of mind flayers is preparing a ritual to open a wormhole and summon malevolent allies from the depths of the Far Realms. But a githyanki dragon rider is hot on their trail, ready to brave the cosmic storm and disrupt the ritual—for better, or perhaps, for worse. Only with the aid of clever...   [click here for more]
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Dohwar Heist (SJ-DC-DWR-01)

Dohwar Heist (SJ-DC-DWR-01)


On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to...   [click here for more]
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Of Mercanes and Megapedes, a Spelljammer Adventure

Of Mercanes and Megapedes, a Spelljammer Adventure


Introduction In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would-be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding...   [click here for more]
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Spelljammer Academy Expanded

Spelljammer Academy Expanded


For anyone looking to run the Spelljammer Academy adventure as either a standalone campaign or as a lead in to the Light of Xaryxis adventure, this supplemental resource is for you. The first half of this supplement provides additional optional content for DMs to enhance and expand the adventures at Spelljammer Academy. This additional content includes rival NPCs for the player characters to interact...   [click here for more]
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SJ-DC-VMT-03 Green Hills of the Affricate

SJ-DC-VMT-03 Green Hills of the Affricate


When Annam shaped the world, big game meant the regisaur. There was nothing before. There has been nothing as big since. A giff politician embarks on an interplanetary safari, seeking to bag the ultimate trophy: a regisaur horn. Can you keep him safe from dinosaurs, political rivals, and most of all, himself? A four-hour adventure for Tier 2 characters. Optimized for APL 8. Journey through...   [click here for more]
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Darkside of Selune SJ-DC-HYS-02 (5e)

Darkside of Selune SJ-DC-HYS-02 (5e)


Darkside of Selûne (SJ-DC-HYS-02) The Hystero Series Part 2 Answering a summons to the House of the Moon Temple, you embark on a harrowing quest to uncover a secret plot that threatens the fragile state between Toril and Selûne and risks all-out conflict that might just be your fault. As you grapple with the weight of destiny and choices that could determine the fate of...   [click here for more]
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Under the Dark Fist - The Spacefarer Conversion

Under the Dark Fist - The Spacefarer Conversion


Under the Dark Fist The Spacefarer Conversion Requires the AD&D SJA4 Spelljammer Adventure Under the Dark Fist, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Under the Dark Fist adventure set in Spelljammer. This was the fourth...   [click here for more]
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Blackjammer's Revenge

Blackjammer's Revenge


Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.  What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living...   [click here for more]
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Crystal Spheres - The Spacefarer Conversion

Crystal Spheres - The Spacefarer Conversion


Crystal Spheres The Spacefarer Conversion Requires the AD&D SJA3 Spelljammer Adventure Crystal Spheres, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Crystal Spheres adventure set in Spelljammer. This was the third Spelljammer...   [click here for more]
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Hardy and Beholder Investigations: The Stowaway (SJ-DC-HBI-001)

Hardy and Beholder Investigations: The Stowaway (SJ-DC-HBI-001)


Hardy & Beholder Investigations: The Stowaway is the first module of a three part series that can be played as stand alone titles. This 2-4 hour adventure for Tier I characters (optimized for APL 3, but easily adjustable by adding more pirates) will see players: Meet paranormal investigator Veronica Hardy and her Handy Crate of Evacuation, a blue 5ft cubic shipping crate that...   [click here for more]
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You Are My Sunshine (SJ-DC-ETA)

You Are My Sunshine (SJ-DC-ETA)


Tier 3 [4-Hour Spelljammer Dungeoncraft] The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse. Can you prevent impact? You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16. Get it on Roll20! Save more with this Bundle! Inside...   [click here for more]
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Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)

Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)


In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE.  A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL...   [click here for more]
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SJ-DC-CJK01-01 A Whale of a Time

SJ-DC-CJK01-01 A Whale of a Time


A lone kindori has been spotted resting at the edge of Gleamspace and it has not moved for several days. Is this a sign of poachers returning to the system, or perhaps an indication of something worse? People are curious and worried, and someone has put forward the funds for an investigative party. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Valid for...   [click here for more]
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Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)

Hardy and Beholder Investigations: The Hitchhiker (SJ-DC-HBI-002)


Hardy & Beholder Investigations: The Hitchiker is the second module of a three part series arc that can be played as stand alone titles. On a ship full of wounded survivors limping towards Bral, an uninvited guest stirs horror for the crew! This 2-4 hour adventure for Tier I characters (optimized for APL 3) will see players: Learn about KARPRI, the beautiful yet hostile fourth planet...   [click here for more]
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Wildspace - The Spacefarer Conversion

Wildspace - The Spacefarer Conversion


Wildspace The Spacefarer Conversion Requires the AD&D SJA1 Spelljammer Adventure Wildspace, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Wildspace adventure set in Spelljammer. This was the first Spelljammer adventure ever...   [click here for more]
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The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)

The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)


Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)...   [click here for more]
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Skull and Crossbows - The Spacefarer Conversion

Skull and Crossbows - The Spacefarer Conversion


Skull & Crossbows The Spacefarer Conversion Requires the AD&D SJA2 Spelljammer Adventure Skull & Crossbows, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Skull and Crossbows adventure set in Spelljammer....   [click here for more]
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Last Flight Of The Orca (SJ-DC-DWR-02)

Last Flight Of The Orca (SJ-DC-DWR-02)


You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears...   [click here for more]
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SJ-DC-DRAGON-02 : Crossing the Void

SJ-DC-DRAGON-02 : Crossing the Void


The heroes must perform acts of piracy and derring-do to infiltrate the party of the century. If they can’t, the Empyrean Loupe seems destined to fall into the wrong hands, leading to ruin and catastrophe for all worlds throughout Wildspace. A Four-Hour Adventure for Tier 2 Characters. Optimized For APL 8. CONTENT WARNING: Enslaved sentient creatures ...   [click here for more]
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SJ-DC-DRAGON-03 : The Starfire Gambit!

SJ-DC-DRAGON-03 : The Starfire Gambit!


After securing a safe position on board the spelljammer ship Starfire, the heroes must get to and open the secured vault to retrieve the Empyrean Loupe. Then they will need to make their escape back to the Rock of Bral, all the while avoiding the guards, party guests, and the host of the party, Prince Andru. A Four-Hour Adventure for Tier 2 Characters. Optimized For APL 8. ...   [click here for more]
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SJ-DC-DRAGON-04 : The Call from Space!

SJ-DC-DRAGON-04 : The Call from Space!


You make it back to the Happy Beholder, coin in your pouch, after a successful heist. As you take a long pull from your well-deserved drink, you see a little friend staring at you from the other end of your table. They tell you that you have made a big mistake, and now, because of it, a cataclysmic event will occur that threatens to destroy the Rock of Bral and the region of wild space as we know it!...   [click here for more]
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Large Luigi Presents: A Primer's Primer to Spelljamming

Large Luigi Presents: A Primer's Primer to Spelljamming


Note: This is a PDF title. Check here for the Fantasy Grounds modules. The Phlogiston Returns! Large Luigi Presents: A Primer’s Primer to Spelljamming is an 80-page supplement that greatly fleshes out the Material Plane side of Wildspace and introduces the Phlogiston, an intermediary fluid within the Material Plane that separates Wildspace systems from each other without having to...   [click here for more]
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Red Flag Of Dread (SJ-DC-DWR-03)

Red Flag Of Dread (SJ-DC-DWR-03)


Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?   RED FLAG OF DREAD A Spelljammer Dungeoncraft Adventure...   [click here for more]
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SJ-DC-ECHO-01 Starfall

SJ-DC-ECHO-01 Starfall


Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out? A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Content warning: Death (fire), possible phobia trigger (spiders) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist

The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist


Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level! A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against...   [click here for more]
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Monsters of the Multiverse - The Spelljammer Files

Monsters of the Multiverse - The Spelljammer Files


MONSTERS OF THE MULTIVERSE THE SPELLJAMMER FILES Monsters from   Wildspace and Beyond   “Even a maniacally depressed robot is better to talk to than nobody.”   - Douglas Adams by Igor Comunale Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game....   [click here for more]
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Kaleidoscope Vault (SJ-DC-PHP-FLN01-02)

Kaleidoscope Vault (SJ-DC-PHP-FLN01-02)


A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4. An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have uncovered a derelict research facility named the Amastacia. Can you navigate the facilities' defenses and uncover the treasure she seeks? Part two of the Crystalstar...   [click here for more]
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Fenndoor: An Adventure in Winterspace

Fenndoor: An Adventure in Winterspace


This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat. ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour...   [click here for more]
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The God Corpse

The God Corpse


Breaking through the clouds at 26,000 feet, the miles long corpse of a long-forgotten god awaits investigation by your adventuring party in the 5th edition of the world's greatest roleplaying game! When the gods are forgotten- truly forgotten- they die. This unfortunate diety suffered this fate- its name and legend lost to the ages. When the last mention of the god disappeared from the material planes,...   [click here for more]
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Mighty Wings (SJ-DC-TRIDEN-MW)

Mighty Wings (SJ-DC-TRIDEN-MW)


Tier 1 [4-Hour Spelljammer Dungeoncraft] Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best. Mighty Wings is a four-hour airship combat filled...   [click here for more]
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SJ-DC-TRIDEN-SD Shot in The Dark

SJ-DC-TRIDEN-SD Shot in The Dark


Shot in The Dark A TIER 2 SPELLJAMMER DUNGEONCRAFT A monstrous horror threatens the very existence of a heavily populated station. Their only hope for survival... The power of Rock! It's time to crank the volume up to twelve and blast this creature back into Wildspace in this fun, exciting, 80's rock-themed adventure.    Shot in The Dark is a unique two to four-hour adventure, where players...   [click here for more]
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Bad Omen (SJ-DC-BAD-01)

Bad Omen (SJ-DC-BAD-01)


A 2-hour investigation for Tier 1 characters Tensions are high on the Rock of Bral. Someone wants the Rock to be bathed in blood, and the Red Masks need you to prevent it. Time is of the essence. The public hearing is tonight! Bad Omen contains a mix of combat, exploration and social encounters, requiring players to use their wits to succeed. A collaboration between Arthur Marques...   [click here for more]
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SJ-DC-DES05-01 GAAAYS in SPAAAAACE!!!

SJ-DC-DES05-01 GAAAYS in SPAAAAACE!!!


The Marajohni People need your help. A threat against their people and culture has emerged, with the intent of writing them out of history and thus the universe entirely. Can your heroes step up and help save them from annihilation? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Unapologetic queerness, hatred (by the bad guys - BOO!!!), punching fascists in their...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 3

The Voidfarer's Guide to the Verse: Vol 3


Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure: Corps & Orgs Field Guide: 5E Factions in Outer Space: Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The...   [click here for more]
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SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM

SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM


Final Assault on Cornellium is the 1st episode of theSiege of Galthandra's trilogy, an adventure for Tier 1 characters, packed with dystopias, conflicts as a great Spelljammer experience should be! Synopsis: Finding themselves survivors of an air raid on a war hospital, the characters must plan how they will escape with their lives. Looking for shelter and guiding other survivors amid a planet in...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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The Ale Beryl: A Spelljammer Adventuring Location

The Ale Beryl: A Spelljammer Adventuring Location


Perched on a small rock floating in the Astral Sea rests a cluster of massive gemstones, glittering in the swirling endlessness. These gemstones have been carved into a small tavern that welcomes the odd and those seeking a new life. Run by a plasmoid and his duplicated counterparts, this tavern provides an idea resting spot for travelers in the Astral Sea. This two-page PDF provides a new...   [click here for more]
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The Voidfarer's Guide to the Verse: Apespace

The Voidfarer's Guide to the Verse: Apespace


Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong! Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,...   [click here for more]
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SJ-DC-ZODIAC-14-01 Fortune's Favor

SJ-DC-ZODIAC-14-01 Fortune's Favor


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Samsara is at war, wrenched into the astral sea by an ancient enemy, adventurers and allies have been summoned by a seer to save the domain. The shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara. Part 1 of the ZODIAC Wars Part...   [click here for more]
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One Grung Beyond: An Adventure in Space

One Grung Beyond: An Adventure in Space


Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines! This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns...   [click here for more]
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Fire Thieves (SJ-DC-LEGIT-SB-01)

Fire Thieves (SJ-DC-LEGIT-SB-01)


There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first! Part 1 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is...   [click here for more]
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Goblins' Return - The Spacefarer Conversion

Goblins' Return - The Spacefarer Conversion


Goblins' Return The Spacefarer Conversion Requires the AD&D SJS1 Spelljammer Adventure Goblins' Return, to play   by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Goblins' Return adventure set in Spelljammer. This was the fifth...   [click here for more]
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Unsworn Oath (SJ-DC-PHP-FLN01-03)

Unsworn Oath (SJ-DC-PHP-FLN01-03)


2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4. Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves may have a solution to save the planet, but can you act fast enough to prevent utter ruin? Part three of the Crystalstar Trilogy Unsworn Oath is a two-hour...   [click here for more]
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