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Spelljammer: Light of Xaryxis Complete DM's Bundle (Advice, Maps, Magic Items, Monsters)

Spelljammer: Light of Xaryxis Complete DM's Bundle (Advice, Maps, Magic Items, Monsters)


Everything you need to run Spelljammer: Light of Xaryxis! This bundle contains full-color battlemaps, enhanced monsters, new magic items, as well as advice and troubleshooting for DMs running the Spelljammer adventure Light of Xaryxis! The download includes the following: Advice...   [click here for more]
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Spelljammer Combat Expanded

Spelljammer Combat Expanded


Overview: Looking for alternative spelljammer combat rules that add additional depth add more engaging ship to ship tactical combat while maintaining the focus on the player characters themselves and providing everyone with meaningful actions during each turn? This supplement includes officer roles with special actions during spelljammer combats (now with player handouts), alternative...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,...   [click here for more]
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Spelljammer Combat and Exploration

Spelljammer Combat and Exploration


Spelljammer Combat & Exploration (SC&E) expands how characters interact with ships, their crews, and the challenges they face together using new rules presented herein to supplement or replace those provided in the 5th Edition of Spelljammer: Adventures in Space (SAiS) for characters to take command of spelljamming ships while adventuring through Wildspace and the...   [click here for more]
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Monster Loot – Spelljammer: Adventures in Space

Monster Loot – Spelljammer: Adventures in Space


I want to loot all the aliens! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Spelljammer: Adventures in Space, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Spelljammer Shipyard: Build and Customize Your Own Spelljammers

Spelljammer Shipyard: Build and Customize Your Own Spelljammers


Spelljammer Shipyard The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire...   [click here for more]
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Lost Ships: Rediscovered (80+ Classic Spelljammer Ships)

Lost Ships: Rediscovered (80+ Classic Spelljammer Ships)


What's Inside Lost Ships: Rediscovered? 5th edition stats for the Angelship, Arrow Ship, Barge of Ptah, Battle Dolphin, Blade, Bloatfly, Bolaship, Cargo Barge, Catamaran, Clipper, Corbina, Cuttle Command, Deathglory, Doombat, Dragonfly, Dragonship, Drakkar, Dwarven Citadel, Eagle Ship, Eelship, Elvish Armada, Flitter, Flying Pyramid, Giff Ironclad, Hummingbird, Hunter-Killer,...   [click here for more]
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Spelljammer 5E "Theater of the Mind" Ship Combat Rules

Spelljammer 5E "Theater of the Mind" Ship Combat Rules


Perhaps you’ve read the Fifth Edition Dungeons and Dragons version of Spelljammer, or even played it, but you’ve found something missing. Combat is simply an exchange of attack and damage rolls until one ship runs out of hit points. We’ve written and tested a set of alternative rules. They provide exciting choices for every sort of character, making every combat a dangerous dance of risk and...   [click here for more]
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Spelljammer: Helms Pilots & Combat

Spelljammer: Helms Pilots & Combat


AD&D Spelljammer 2e Combat re-envisioned for 5e! ...   [click here for more]
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A Space Hamster's Guide to Spelljammer

A Space Hamster's Guide to Spelljammer


Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include: A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal...   [click here for more]
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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)


Masters of the Mind is now available for Virtual Tabletop. For the Fantasy Grounds click here. For Foundry VTT click here If you want both PDF and VTT, we've made bundles for you at a discount! For Fantasy Grounds + PDF click here For Foundry + PDF click here Masters...   [click here for more]
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Journey Around The Radiant Citadel

Journey Around The Radiant Citadel


While the writers of The Radiant Citadel dedicated themselves wholeheartedly to crafting captivating narratives and intricate lore for the 13 modules encompassing this book, they regrettably neglected to infuse the Citadel itself with substance. Undeniably, the Citadel boasts stunning visual aesthetics, yet its purpose seems limited solely to serving as a conduit for reaching one of the founding civilizations....   [click here for more]
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The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)

The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)


Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)...   [click here for more]
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Bloodied & Bruised – Spelljammer: Adventures in Space

Bloodied & Bruised – Spelljammer: Adventures in Space


New Combat Actions for the Creatures in Spelljammer: Adventures in Space The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
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Fenndoor: An Adventure in Winterspace

Fenndoor: An Adventure in Winterspace


This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat. ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour...   [click here for more]
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Strange Life Forms of the Astral Sea Vol. 1

Strange Life Forms of the Astral Sea Vol. 1


What will you stumble across beyond the edges of Wildspace? From the Crystal Spine Saurian to the Cosmic Relic Hunter, this supplement adds ten new monsters and characters imbued with a perfect blend of sci-fi and fantasy, ideal for any Spelljammer campaign. Discover these strange life forms from across the Astral Sea... Don't miss all titles in the bestselling Strange Life Forms series: ...   [click here for more]
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Strange Life Forms of the Astral Sea Vol. 2

Strange Life Forms of the Astral Sea Vol. 2


What will you stumble across in the far reaches of the Deep Astral? From the crazed Derelict Research Station Scientist to the deadly alien Xenovenator, this supplement adds ten new monsters and characters imbued with a perfect blend of sci-fi and fantasy, ideal for any Spelljammer campaign. Discover these strange life forms from across the Astral Sea... Don't miss all titles in the bestselling...   [click here for more]
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Strange Life Forms of the Astral Sea Vol. 3

Strange Life Forms of the Astral Sea Vol. 3


What will you stumble across in the distant reaches of the cosmic beyond? Beware the lurking Portal Leaper. Hire on the capable Navigation Guild Syndic. Battle the icy Kryzari demons. Aid the Time Sentinel in averting multiversal obliteration. And stand against the terrifying might of the Far Realm's flagship Chaos Dreadnought. This supplement adds ten new monsters and characters imbued with a blend...   [click here for more]
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Monsters of the Multiverse - The Spelljammer Files

Monsters of the Multiverse - The Spelljammer Files


MONSTERS OF THE MULTIVERSE THE SPELLJAMMER FILES Monsters from   Wildspace and Beyond   “Even a maniacally depressed robot is better to talk to than nobody.”   - Douglas Adams by Igor Comunale Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game....   [click here for more]
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Large Luigi Presents: A Primer's Primer to Spelljamming

Large Luigi Presents: A Primer's Primer to Spelljamming


Note: This is a PDF title. Check here for the Fantasy Grounds modules. The Phlogiston Returns! Large Luigi Presents: A Primer’s Primer to Spelljamming is an 80-page supplement that greatly fleshes out the Material Plane side of Wildspace and introduces the Phlogiston, an intermediary fluid within the Material Plane that separates Wildspace systems from each other without having to...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist

The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist


Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level! A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 2

The Voidfarer's Guide to the Verse: Vol 2


Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including: 15 Playable Races: Species of the Sector Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles. Cerebrak -...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 3

The Voidfarer's Guide to the Verse: Vol 3


Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure: Corps & Orgs Field Guide: 5E Factions in Outer Space: Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The...   [click here for more]
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Stocking Stuffers and Side Quests

Stocking Stuffers and Side Quests


Make Christmas extra sweet this year by giving your party exactly what they want! 2 fun, bite-sized Christmas quests that have you facing off against Wally the Wintry Warlock and a Bheur Hag named Carolyn. You get 13 new holiday-themed magic items, including the Frosty Frostblade of Frost and the Jingle Bell of Jolly Joy, as well as 5 all-new wintry monsters...   [click here for more]
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True Ghouls: A Cultural Sourcebook

True Ghouls: A Cultural Sourcebook


“We came in peace, as representatives of the United Ghoul Nations, looking to trade. I’ve got rights, like any Child of Atam! You can’t hold me or my people here! So no, bigshot elf guy, I’m not gonna tell you where we’re from, and I’m not gonna put our home address down on any starcharts for you, but hear me out:You wanna know about where I came...   [click here for more]
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The Spelljammer's Cookbook (v2.0)

The Spelljammer's Cookbook (v2.0)


In a Jam... You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool...   [click here for more]
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Smoke & Thunder: Firearms For Fifth Edition

Smoke & Thunder: Firearms For Fifth Edition


Firearms At Any Technology Level! Would you like to add guns to D&D? If your setting, like many, contains elements of the Late Middle Ages or Renaissance, the Wild West or steampunk, or if you're in a Spelljammer campaign, you could likely use some good gun stats. What about running D&D in a modern or futuristic setting or the classic trope of finding a crashed spaceship...   [click here for more]
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LoFi Technomagic for the Arcane Hacker

LoFi Technomagic for the Arcane Hacker


- Part 1: Technomagic Database - Expanding on Unearthed Arcana: Modern Magic, LoFi brings you a digital grimoire with 75 Technomagic spells for your scifi/modern campaigns in the 5th Edition of the World's Greatest Roleplaying Game.  - Part 2: Spelljammer Rescue/Salvage Mission - At the end of the grimoire, for DM's eyes only, a small Spelljammer Adventure Hook...   [click here for more]
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The Voidfarer's Guide to the Verse: Apespace

The Voidfarer's Guide to the Verse: Apespace


Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong! Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,...   [click here for more]
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THE DREAD SPACE

THE DREAD SPACE


Fly into the mists, to the Dread Space... 10 Space themed domains, mixing the Spelljammer adventures with the horror of Ravenloft. From the classical illithid nightmare of Bluetspur, now on the moon, to the Red Moon of Madness of Jaharkra. Explore the dark secrets of the Void Gate; investigate the mysterious call from help from the dead ship...   [click here for more]
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Strange Life Forms of the Astral Sea: Dunes of the Desert World

Strange Life Forms of the Astral Sea: Dunes of the Desert World


What will you stumble across among the blistering dunes of a distant Wildspace desert world? Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb. This supplement adds tweve new monsters and characters imbued...   [click here for more]
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Strange Life Forms of the Astral Sea: Astral Entities & Anomalies

Strange Life Forms of the Astral Sea: Astral Entities & Anomalies


What will you stumble across in the far reaches of deep space? Intervene in the temporal war between the Chronovores and They Who Are To Come. Hunt down specimens of Test Subject 0427. Take on the amorally relentless Misaligned Superintelligence. Or ally with the mysterious Lightbearers to protect your system's sun from a horde of Stellar Siphonghasts. This supplement adds ten new...   [click here for more]
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Coulrophobia - A Space Clown Bestiary

Coulrophobia - A Space Clown Bestiary


Icouldn’t help but be a little disappointed at the love that Space Clowns didn’t get in the newest Spelljammer book. A Species as horribly terrifying as Space Clowns deserve to have a veritable army behind them! Well fear no longer, for that is what this book provides, 24 new Space Clown variants and Space Clown minions, a Space Clown Spelljammer and a modifications to apply to all spelljammer...   [click here for more]
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The Spelljammer's Guide to Helms

The Spelljammer's Guide to Helms


Classic Helms for 5E! Everything you know about space is wrong.    —Jeff Grubb, The Concordance of Arcane Space   This text provides updated mechanics for several different types of helms that were originally introduced in the 2nd edition Spelljammer: Adventures in Space boxed set. They have been designed with the intention of remaining...   [click here for more]
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The Vault of Draconic Magic Items

The Vault of Draconic Magic Items


Unearth new magic items and explore the power of dragons  The Vault of Draconic Magic Items awaits you with several new armors, weapons, staffs and wondrous items to enhance your game. In this book you will find: 50+ new magic items that revolve around the lore, magic and powers of dragons  The Deck of the Dragon's Luck, a legendary item inspired...   [click here for more]
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Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet

Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet


What will you stumble across deep in the grimy lower levels of the technomagical city-planet?  You wander into a dimly lit nightclub on Level 2275. The huge Gorkroll bouncer eyes you menacingly as you pass. You walk by the water closet, which has a sign on it: 'OUT OF ORDER DUE TO SEWER STALKER INFESTATION'. At the bar, a scro spelljammer mechanic is chatting with a vampirate...   [click here for more]
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Worlds of Wildspace - Crakateg

Worlds of Wildspace - Crakateg


The Listing—Do You Feel It? Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg...   [click here for more]
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The Armalith - A Species Born of Weapons

The Armalith - A Species Born of Weapons


The Astral Sea is a fierce battlefield, blood shed at the hands of metal. Sword pierces shield, then flesh… and then there is nothing. Life extinguished, weapons remaining, their purpose lost. An arrow pierced in chain-mail, swords fallen overboard, a pistol endlessly drifting, never to be fired again... Until a faint wisp of magic, naught but a flicker, picks it from the...   [click here for more]
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Airships Made Easy!

Airships Made Easy!


Airships Made Easy Do you long to take to the skies? Do you wish for your party to travel by means of aerial adventure? Do you want to see airborne dogfights where skyships battle it out? Have you looked at some ways to incorporate an airship but want a bit more oomph? This guide is a complete system incorporating airships into your campaign. It creates a fully customisable, easy...   [click here for more]
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Spelljammer: Gone Fishing

Spelljammer: Gone Fishing


Are long journeys through Wildspace getting you down? Too much time on your hands? Sick of catching the same old Scavvers? Why not pay a visit to Starfish Bay! Break out one of the five new lures and see what bites! With 25 new fish to catch you'll be busy for weeks! But watch out, not all of them are so easy to hold onto! This small sidequest has 8 new monster stat blocks along with 1 encounter...   [click here for more]
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Elmandar's Star Charts

Elmandar's Star Charts


ELMANDAR’S STAR CHARTS Design and customize your own Wildspace systems with this light and flexible tool. Elmandar’s Star Charts provides 26 pages of random tables and guidelines to detail Wildspace systems for use in your 5E Spelljammer: Adventures in Space campaign. Inspired by the random system rules from the 2e Spelljammer box set, Elmandar’s Star Charts, adds some modern updates to...   [click here for more]
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Spelljammer Wild Magic Table: Wild Magic in Wildspace

Spelljammer Wild Magic Table: Wild Magic in Wildspace


Get ready for some Spelljammer Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster...   [click here for more]
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Strange Life Forms of the Astral Sea: Beings of the Distant Reaches

Strange Life Forms of the Astral Sea: Beings of the Distant Reaches


In the furthest reaches of the Astral Sea, a horde of new beings emerges... Watch out for the air-leeching fouling phantom. Fend off the dreaded shadow creations of a sinister vampirate shadowlord. Learn the secrets of the ranks of a mysterious dohwar society. Tangle with a squadron of cosmoknights commanded by a charming Rogue Corsair. Beware the cameloid nomad's...   [click here for more]
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Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare

Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare


A ship appears at the edge of the system, and then another, and another, decelerating from spelljamming speed... "Hard to port! Man the turrets!" shouts your naval captain, "Scramble rider squads!" The sound of hooves thunders, reverberating throughout the ship as the space cavalry battalion charges out of the cargo hold, shimmering hooves carrying the flying...   [click here for more]
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Monster Weaknesses Spelljammer

Monster Weaknesses Spelljammer


Steal a wish from a zodar, contain a cosmic horror, or parley with an astral elf commander with Monster Weaknesses Spelljammer. This booktakes inspiration from well-known legends, official descriptions and lore, and the creature’s anatomy to bring you combat weaknesses for every creature in Boo's Astral Menagerie and Monstrous Compendium Volume 1: Spelljammer and...   [click here for more]
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Strange Life Forms of the Astral Sea: Rise of the Scro

Strange Life Forms of the Astral Sea: Rise of the Scro


Acoss the vast gulf of Wildspace, the scro are coming... Take on the mechanical contraptions of the scro machinist, or hire a scro shipwright and voidwalker to fly and repair your spelljamming vessel. Charge headlong into battle against shadowy scro necroshifters, combat-crazed scro berserkers, or hovering scro gravitic warriors. Take on the ghostly ancestral phantoms conjured by...   [click here for more]
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Spelljammer: Wildspace System Generator

Spelljammer: Wildspace System Generator


This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ...   [click here for more]
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Large Luigi Presents: Adventurer's Astral Almanac

Large Luigi Presents: Adventurer's Astral Almanac


A brand new Spelljammer supplement from the author of silver-selling rules expansion Large Luigi Presents: A Primer’s Primer to Spelljamming.   The Astral Sea is a vast and alien place and full of Astral Dominions. These cities and strongholds of the gods are uncharted and the denizens uncatalogued—until now! This 125-page guide focuses on the realm of thought and stars, the...   [click here for more]
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Smoke & Thunder 2: Explosives and Artillery For Fifth Edition

Smoke & Thunder 2: Explosives and Artillery For Fifth Edition


Bring Out The Big Guns! Silver-bestseller Smoke & Thunder gave you personal firearms for any technology level... Now Smoke & Thunder 2 (also now Silver!) does the same for explosives and artillery. In this guide, you'll get bombs you can throw, rules for placed charges, cannons, howitzers, mortars, and torpedoes—spread...   [click here for more]
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Spelljammer: Creatures of the Cosmos

Spelljammer: Creatures of the Cosmos


Hello friend!  I see you've decided to leave the world behind and head off into the wondrous wide adventure known as wildspace!  I don't blame you, I've been spending a good amount of my time there lately, too. But here, before you go, give this a gander.  A little something I put together to help spacefaring travelers from being eaten, or upsetting the wrong asteroid, or getting stuck in the...   [click here for more]
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