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On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE. A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.39
|
Under the Dark Fist
The Spacefarer Conversion
Requires the AD&D SJA4 Spelljammer
Adventure Under the Dark Fist, to play
by Igor Comunale
Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?
RED FLAG OF DREAD
A Spelljammer Dungeoncraft Adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Inside you'll find...
Playable Race: Vault Dwarves Trapped inside their mountain stronghold on magical lockdown, the lives of Vault Dwarves are centered around maintaining the life support systems across the city. Equip a VaultCo Data Bracer and gasmask and go get those machines running again while you can still breathe...
Explore the Vault:... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.77
|
What will you stumble across deep in the grimy lower levels of the technomagical city-planet?
You wander into a dimly lit nightclub on Level 2275. The huge Gorkroll bouncer eyes you menacingly as you pass. You walk by the water closet, which has a sign on it: 'OUT OF ORDER DUE TO SEWER STALKER INFESTATION'. At the bar, a scro spelljammer mechanic is chatting with a vampirate... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is the PDF version. If you'd like to get the same files for Roll20, use this link.
If you have previously purchased this pdf, you can find an updated appendix with a link to the reduced price Roll20 conversion. Thank you for your support!
The remote asteroid town of Darkfall harbors a terrible secret.
In this adventure characters will have the opportunity to reveal the mystery behind the strange... [click here for more] |
Dungeon Masters Guild |
$2.99
|
To Raise a Princess is an adventure where you are chosen to mentor a young princess to prepare her for the responsibility of holding an important role in leading an interplanetary empire. Shape your living legacy in this war-torn Wildspace system.
A 4-Hour Spelljammer adventure for Level 5-10 characters.
The PDF features:
11 pages of the core adventure
1 page explaining... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Grid. An extra-dimensional frontier. I tried to picture clusters of information as they moved through the machine. What did they look like? Ships? Carriages? Were the gears like roads? I kept dreaming of a world I thought I'd never see. And then, one day… I got in.
Flinn created the Grid, an extra-dimensional world of Constructs, to act as a simulator of the material world, to figure... [click here for more] |
Dungeon Masters Guild |
$1.99
|
When Was THAT Invented?
Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Border Kingdoms are lands rich in secrets from the past - some of those deserve to remain as such. When one of these secrets comes to light, an adventurous party is called upon to prevent it from falling into the wrong hands.
Tune your instruments and vocal cords! Prepare your finest spells! The moment when art and magic meet has arrived!
A Four-Hour Adventure for characters... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Stars, stones, and a missing person...
The former adventurer Mog Stoneheart is missing. A party of adventurers is hired to go locate her - and the investigation leads to the Nostia system, a wildspace system fueling wild speculation and avoidance even from the most daring of space raiders. Tales of torment and bad memories, short tempers, and a dying planetoid. Only the bravest of folx go there, but... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The people of Tawalisi prepare for battle against the mighty serpent. Only one moon remains. While the drums of war echoes, a shadow lurks. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 3 of the Bakunawa Trilogy
CONTENT WARNING: Violence, trauma
Included are maps and the printer-friendly version of the mod
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This is based on the Filipino folklore Bakunawa and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A 2-hour racing adventure for Tier 1 characters It's the day of the big race on the Rock of Bral, but all of the riders are missing or incapacitated. Can you step in to save the Space Hamsterball Run? Your Purchase Contains -Illustrated and Print Friendly versions of the 23 page adventure pdf -Map Packs with 70 and 300 dpi versions -Art Pack with original Hamster Art and VTT Tokens... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
The exciting conclusion for the main storyline of the Nostia series!
Due to pooling information together, the giff Captain Algernon Delacourt now wants to send a party of experienced adventurers to determine the source of the corruption affecting the Nostia wildspace system. Chronomancy is suspected. As is cult activity. The way is open, but the way to stop the corruption means to go back to the beginning...... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bakunawa devoured the last moon of Tawalisi. Now, its people find ways to survive.
Part 1 of the Bakunawa Trilogy A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. CONTENT WARNING: Gore, trauma, mania
Included are maps, handouts, and the printer-friendly version of the mod
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This is based on the Filipino folklore Bakunawa and the Seven Moons. Fernando Buyser published... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Space Dragon Trilogy
Welcome to Giantkiller, a Wildspace system that serves as a breeding ground for all sorts of dragons! Rook, leader of the militaristic gem dragons, is enraged at their most recent mate and threatening to invade their mate's home, the Moonsea. Can you figure out what is making dragons on The Faultline so emotional before they go to war?
A Four-Hour adventure for Tier 3... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 2-hour investigation for Tier 1 characters Tensions are high on the Rock of Bral. Someone wants the Rock to be bathed in blood, and the Red Masks need you to prevent it. Time is of the essence. The public hearing is tonight! Bad Omen contains a mix of combat, exploration and social encounters, requiring players to use their wits to succeed. A collaboration between Arthur Marques... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
Candlekeep has recently discovered a region of mysterious floating islands near the Tears of Selûne’s airspace. How such a place had remained unknown before will be up to your expedition to venture forth.
Part 1 of The Last Rays of Dawn duology
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11-16.
CONTENT WARNING: Body horror, madness, hints of claustrophobia,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Cosmic Genasi
A cosmic inspired race for SpellJammer & D&D 5e.
This book includes 7 unique subraces, each focusing on a nature of the cosmos:
The Solaish, the blazing suns that light the days; The Lunara, the stoic moons that watch over the night; The Naisent, that hold the infinite plane upon which the universe exists; The Jutari, that are... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The captain seemed desperate and you were the only ones willing to help him solve his issue. Should be simple, deliver a crate. Not like you’d expect a monster at the end of this little adventure.
Play it stand alone, or as the start of the “Little AL Adventures” series.
An irreverent story that pays homage to both classic children's books as well as horror movies.
A Two-Hour... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
Are you wondering what Bond motivated your newest player character to explore the depths of wildspace? Are you a DM looking for Ideals for your latest batch of NPCs? Finding Yourself in Wildspace is here to help! This product is tailor-made for spacefaring adventures and includes:
100 character traits
30 compelling ideals
40 bonds
30 detrimental flaws
All of these have the potential to create... [click here for more] |
Dungeon Masters Guild |
$0.99
|
An expedition to travel beneath the layers of a planet in search for water
Part 2 of the Bakunawa Trilogy
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Included are maps, handouts, and the printer-friendly version of the mod ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The moon is turning green. A colossal tide of green slime has begun to engulf it, threatening to dissolve it entirely.
As it does so, a tide of demonic madness begins to engulf the lands below. As the green shadow flows across the night sky, the world turns mad.
The source? An insane cult of plasmoids dedicated to Juiblex, the demon lord of... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Need some maps for your space-themed adventures? Here's a few. Comes with grids, number-label designations for easy access, and some lovely starry sights. Fits great in a sci-fi-esque campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.59
|
The Lords Alliance and the Order of the Gauntlet in the Sword Coast have combined their forces to push back creatures from the spatial rifts of the time-displaced Spellplague.
All the while, the party will set out to help rescue the remaining Congregation refugees while seeking a means to banish the Spellplague for good.
Part 2 of The Last Rays of Dawn duology
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Originally detailed in the book by Robert Louis Stevenson, the british magistrate Dr. David Livesey purchased a ship called the Hispaniola before embarking on a life altering adventure of treasure-seeking and pirate fighting.
In this 16 page PDF created by Erdans Homebrew you will find hoards of rich information about this 5th edition Dungeons & Dragons Spelljamming Ship.... [click here for more] |
Dungeon Masters Guild |
$0.80
|
This module is designed as a “Choose Your Own Adventure” style story, and is weighted heavily with improvisation. The success of this module will depend entirely on your willingness to contribute and collaborate. As you read this, there is no beginning, middle or end that is written. You and your party will determine these together as you complete the module.
This module provides you with the... [click here for more] |
Dungeon Masters Guild |
$1.26 $1.01
|
It has been half a decade since the Ascalon Virus arrived. Half a decade since the colony of Syphil was isolated from the rest of wildspace How does a group of adventurers investigate its sudden silence? First, do some harm.
A four-hour adventure designed for 5th- to 10th-level characters Optimized for APL 8
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Semi-retired Captain Xagu intends to finish a personal quest he started way back in his youth. With his old crew too busy with their own affairs, he’s hiring adventurers interested in (figuratively) dipping their toes in the Astral Sea. Captain Xagu promises gold, spelljamming experience, and a glass of the finest Milk Tea this side of Naichaspace.
A Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
|
A two-hour adventure for Tier 2 characters. Optimized for APL 8.
Do you feel like dancing? Too bad! Captain Raptor's vacation crew arrives at Planetsaurus Rex only to discover that Club Dino's heart has been stolen, and the dance competition postponed! Enter: Mission to return the club's heart and win the competition!
Take a break from your regularly scheduled programming with... [click here for more] |
Dungeon Masters Guild |
$3.99
|
If you would like the pdf/Roll20 version, go here. If you buy this pdf and decide you want the Roll20 version, you will find a discount link in the pdf.
Prince Andru entrusts you with a perilous mission to recover a dangerous artifact that has gone missing in a hidden laboratory. Prepare to explore the depths of the secret lab, unravel its mysteries, and emerge victorious!
In this captivating adventure,... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
The Night's Shadow, a trading ship thought lost, has been discovered in Wildspace. What secrets are held within its rotting hull?
This one-shot adventure for all tiers of play is designed as a horror-based adventure that, at the same time, aims to be fun for both DM and players.The setting is Spelljammer's Wildspace but it's easily adaptable to any other setting.
Comes complete... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Second Space Dragon Trilogy
An eldritch device stole some amethyst dragons' breath weapons. Their spymaster suspects the Far Realm mineral used to manufacture this device came from a moon orbiting the red dragon homeworld. Characters need to do mercenary work on the moon's large mine while secretly trying to find clues about this mysterious muneral, then confront anyone who may be smuggling... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Flumphs are dying in record numbers as a plague ravages their colonies. A cure has been discovered, but obtaining it means exploring the remnants of a collapsed Mind Flayer colony. Adventurers will have to risk their lives – and their sanity – to make it safely out of the colony.
Part 1 of the A Matter of Time series. A series of Tier 3 adventures written exclusively for Gateway 2023!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Hungry Hungry Hamsters is a mystery adventure for player characters of levels 3 to 7 that embraces one of the Spelljammer setting’s most iconic creatures: giant space hamsters!
With multiple hooks to draw characters into the story and three possible answers to the central mystery, Hungry Hungry Hamsters has plenty of replayability... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.39
|
A Second Space Dragon Trilogy
Star spawn have created a moon base that can steal dragons' breath weapons from orbit. Since this base can absorb dragon breath trying to destroy it as well, characters must dive through a vent to stop the base from the inside. Along the way, the party can try to fracture tenuous alliances the star spawn have made with giants and githyanki, along with wining boons... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When the chance to bust an Azurite smuggling ring arises, you are recruited to infiltrate an underground, highly illegal full-contact desert spaceball tournament as a wildcard team. Will you be staying, playing with the boys, or entering the high stakes, no holds barred world of desert deathball?
A Four-to-Six-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure includes:
A... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.56
|
A Space Rendezvous A Spelljammer Adventure
One of Spelljammer Academy's biggest foes is seeking a new alliance with powers unknown. Can the adventurers put a stop to the potentially deadly alliance before it is too late? What mysteries and secrets will they uncover about this Wildspace system that is beyond even the academy's knoweldge?
A Two Hour Adventure for Tier 2 characters,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
With the help of an inside man, the adventurers must infiltrate a run down casino in hopes of stealing harmful technology out from under the noses of the Spheres’ most vile villains.
Part 3 of the A Matter of Time series. A series of Tier 3 adventures written exclusively for Gateway 2023!
A four hour adventure. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Your patron is a primordial entity of time and space, adrift across the vastness of Wildspace and the Astral Sea. This being is driven by its aimless curiosity, bestowing its innate wanderlust upon those who serve its interests. Beings of this sort may be conscious cosmic gargantua, legendary spacefarers, or planeswalking wanderers set on witnessing the infinite possibility of the multiverse.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Embark on an adventure among the stars with "The Lost A.R.K.", a Dungeons & Dragons campaign set in the unusual dungeon floating near the Tears of Selune.
Meet the Zelari, a peaceful yet technologically advanced race, have mastered space travel and are driven by their curiosity to discover other sentient beings. The exploratory spaceship A.R.K. ventures beyond their home system, Zelaria, into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When the King of Anchorhook falls ill, his son, the Paranoid Prince, hires the party to investigate the shady members of the castle staff. As secrets are uncovered and arrests begin, a bigger threat shows its ugly face. A threat once known only in bedtime stories.
The Morterino.
This is a four-hour adventure for tier 1 characters. Optimized for APL 3.
Adventure code: SJ-DC-MOR-01
CONTENT... [click here for more] |
Dungeon Masters Guild |
$3.49 $2.79
|
A group of reclusive Shadar-Kai threaten to sell an aging device to the highest bidder. Can you stop them before they complete their doomsday device?
Part 2 of the A Matter of Time series. A series of Tier 3 adventures written exclusively for Gateway 2023!
A four hour adventure. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A rescue mission takes an unexpected twist, and the characters find themselves embroiled in an existential conflict.
Will they save the day, or just themselves?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What's Love Got to do with It?
Vakansie System Wildspace Adventure
All’s fair in love to prevent a war. The groom, Jaq Rime North, must safely reach the planet of love, Valentí, for the wedding without getting crossed by any stars, waylaid by bandits, or distracted by various shiny objects. Adventurers are needed to discreetly make sure this happens.
A Four -Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Old King of Calia is dead, the crown prince needs all the help he can get to secure his throne.
Continuation of TTUC-01 Shipyard Dilemma and TTUC-02 Among Us.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content warning: Betrayal, Deception
Part of TTUC series, other adventures in this wildspace system include:
SJ-DC-TTUC-01 Shipyard Dilemma (T1)
SJ-DC-TTUC-02... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Vanian Race for D&D 5e (2024)
A four-armed tribal race of planar exiles who worship an ancient one-winged dragon
Version 1.0
Creature Type: Humanoid. Size: Your size is Medium. Speed: 30 ft., climb 30 ft. Truevision. You can see normally in dim light and darkness up to a distance of 60 feet. Traits: Quadradextrous, Dreamsharing, Shared Languages, Tribal Feat or +2 to one ability ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|