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Spelljammer: Encounters in Wildspace

Spelljammer: Encounters in Wildspace


This supplement introduces over 50 new simple encounters and 6 new complex encounters designed for Wildspace, helping you diversify and expand your Spelljammer campaigns. The document is ten pages in a compact two column layout. The simple encounters section consists of two d100 tables, one for Wildspace Encounters and the other for Ship Encounters. These are meant to complement the tables found in...   [click here for more]
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Wildspace Treasury

Wildspace Treasury


Check out other Best-Selling Content by Daniel Kahn! Monster Weaknesses      Wild Beyond the Witchlight     Icewind Dale: Rime of the Frostmaiden     Tomb of Annihilation  /  Curse of Strahd /  Out of the Abyss  /  Candlekeep Mysteries     ...   [click here for more]
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Spelljammer Encounter Tables

Spelljammer Encounter Tables


    Spelljammer Tables for Terrains, Ships, Creatures, Hazards and Extras Tables visible in Previews under the product image. Using creatures from Monster Manual and Spellljammer. Supports Mordenkainen's Monsters of the Multiverse.  Encounters for adventures and campaigns in the Astral Sea, Wildspace, Realmspace featuring Dead Gods, Spelljammer Ships, Asteroids and cosmic creatures. Includes...   [click here for more]
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Fenndoor: An Adventure in Winterspace

Fenndoor: An Adventure in Winterspace


This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat. ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour...   [click here for more]
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Strange Life Forms of the Astral Sea: Dunes of the Desert World

Strange Life Forms of the Astral Sea: Dunes of the Desert World


What will you stumble across among the blistering dunes of a distant Wildspace desert world? Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb. This supplement adds tweve new monsters and characters imbued...   [click here for more]
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SJ-DC-FLUMPH-01 Flurry of Flumphs

SJ-DC-FLUMPH-01 Flurry of Flumphs


The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.     Story 1 of the Flumph Fantasy Trilogy A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3. Wildspace: Fluxspace CONTENT...   [click here for more]
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Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare

Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare


A ship appears at the edge of the system, and then another, and another, decelerating from spelljamming speed... "Hard to port! Man the turrets!" shouts your naval captain, "Scramble rider squads!" The sound of hooves thunders, reverberating throughout the ship as the space cavalry battalion charges out of the cargo hold, shimmering hooves carrying the flying...   [click here for more]
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To Raise a Princess (SJ-DC-CGG-01)

To Raise a Princess (SJ-DC-CGG-01)


To Raise a Princess is an adventure where you are chosen to mentor a young princess to prepare her for the responsibility of holding an important role in leading an interplanetary empire. Shape your living legacy in this war-torn Wildspace system. A 4-Hour Spelljammer adventure for Level 5-10 characters. The PDF features: 11 pages of the core adventure 1 page explaining...   [click here for more]
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SJ-DC-MONSTER-03 Zaratan

SJ-DC-MONSTER-03 Zaratan


A druid grove of nature is in peril: their guardian elemental has gone rogue! A Two-Four Hour Adventure for Tier 3 Characters. Optimized for APL 14. CONTENT ADVISORY: This adventure contains themes like Seismic Destruction (Environmental Hazard), Herpetophobia (Turtles and Tortoises), and Horror (Fauna & Flora) This product includes: Adventure PDF - Standard Map - Image files of each map,...   [click here for more]
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SJ-DC-MONSTER-01 Phoenix

SJ-DC-MONSTER-01 Phoenix


A druid grove of wildfire is in peril; their guardian elemental has gone rogue! A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.  Adventure by Steven Truong CONTENT ADVISORY: Pyrophobia (Fire), Ophidiophobia (Snakes), Space Travel. This product includes: Adventure PDF - Standard  Adventure PDF - Printer Friendly Map - Image files of each map, with grids included version...   [click here for more]
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SJ-DC-MONSTER-02 Leviathan

SJ-DC-MONSTER-02 Leviathan


A druid grove of the sea is in peril; their guardian elemental has gone rogue! A Two-Three Hour Adventure for Tier 3 Characters. Optimized for APL 14.  Adventure by Steven Truong CONTENT ADVISORY: Galeophobia (Sharks), Ophidiophobia (Snakes), Thalassophobia (Sea This product includes: Adventure PDF - Standard  Adventure PDF - Printer Friendly Map - Image files of each map,...   [click here for more]
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SJ-DC-ECHO-03 Gold Rush

SJ-DC-ECHO-03 Gold Rush


A new planet has appeared. Orbiting the white dwarf star of the Echo system, this planet has one particularly odd characteristic – it’s made entirely of gold! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content warning: Environmental hazards (extreme heat) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard and Printer...   [click here for more]
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SJ-DC-MONSTER-04 Tempest

SJ-DC-MONSTER-04 Tempest


A druid grove of nature is in peril: their guardian elemental has gone rogue! Four Hour Adventure for Tier 3 Characters. Optimized for APL 14. CONTENT ADVISORY: This adventure contains themes like Thunderstorms (Environmental Hazard), Ailurophobia (Big Cats), Ophidiophobia (Snakes), and Thalassophobia (Drowning).  This product includes: Adventure PDF - Standard Map - Image files of each map,...   [click here for more]
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Away We Go (SJ-DC-PHP-FLN02-01)

Away We Go (SJ-DC-PHP-FLN02-01)


The Astral Wayfarers Inter-system Trading Company or A.W.I.T.Co sends adventurers to establish a colony in the Forlorn System on Celestian’s Rime, a frozen moon orbiting the planet Crystalstar left abandoned long ago. Their task is to begin harvesting operations of a newly discovered crystal known as Celestinite. It is a material with unusual plane shifting properties. If its secrets were unlocked,...   [click here for more]
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The Moonshot (SJ-DC-PAT-00)

The Moonshot (SJ-DC-PAT-00)


A two-hour adventure for Tier 1 characters. Optimized for APL 2. If you've got one shot, make it The Moonshot! Secure a crashed spelljammer and take it to the Rock of Bral - if you can make it in one piece! This adventure is designed to take low level characters into the stars and off of Faerun to start their astral adventuring careers. CONTENT WARNING: Mind Control (Robots), Vehicle...   [click here for more]
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SJ-DC-NOS-03 Sol Crash

SJ-DC-NOS-03 Sol Crash


The exciting conclusion for the main storyline of the Nostia series! Due to pooling information together, the giff Captain Algernon Delacourt now wants to send a party of experienced adventurers to determine the source of the corruption affecting the Nostia wildspace system. Chronomancy is suspected. As is cult activity. The way is open, but the way to stop the corruption means to go back to the beginning......   [click here for more]
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SJ-DC-PHP-WUMBO: Flight of the Wumbo Bee

SJ-DC-PHP-WUMBO: Flight of the Wumbo Bee


Revisit the black market city of Glip Dak and uncover the mystery behind the spelljammer known as the Wumbo Bee as you search for its missing helm before heading off to Realmspace in this 4 hour adventure for tier 2 characters! Tier: 2 (Character levels 5-10. Optimized for APL:8) Included in this product:  30-page adventure PDF Printer friendly version of adventure...   [click here for more]
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SJ-DC-PHP-02: Securing Passage

SJ-DC-PHP-02: Securing Passage


Explore the Low City of Bral as you search for a spelljammer vessel to ferry you and a trio of plasmoids back to Toril in this 2 hour adventure for Tier 1 characters! Adventure Seed Used: Headed My Way? Tier: 1 (Character levels 1-4. Optimized for APL:3) Included in this product:  24-page adventure PDF Printer friendly version of adventure PDF Colored...   [click here for more]
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Lunar Freeze (SJ-DC-PAT-01)

Lunar Freeze (SJ-DC-PAT-01)


A four-hour adventure for Tier 2 characters. Optimized for APL 8. Ral'Astra, the captain of the Moonshot is back, and her most recent crew is ambushed on the Astral Sea by a yggdrasti with a stowaway in need. Follow the stowaway back to her colony, and save the plantoid from immenent peril! Lunar Freeze is a stand-alone combat and exploration heavy adventure to challenge your party. CONTENT...   [click here for more]
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The Cods Must Be Crazy (SJ-DC-COD)

The Cods Must Be Crazy (SJ-DC-COD)


A ruckus 4-hour adventure for tier 3 characters Ker-Gleeb-Glu-Glub, leader of the Gadus tribe, has a vision of a perfect Wildspace System, and you're going to bring her there! Join captain Reginald on Her Majesty in this unusual transport mission with choice-based combats and social situations to challenge your party! CONTENT WARNING: Colonialism, Extreme Environment (Wildspace Storm),...   [click here for more]
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SJ-DC-TST-02 Datu (Chief)

SJ-DC-TST-02 Datu (Chief)


An expedition to travel beneath the layers of a planet in search for water Part 2 of the Bakunawa Trilogy A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Included are maps, handouts, and the printer-friendly version of the mod ...   [click here for more]
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PSC4 Anadia

PSC4 Anadia


A whole planet to explore in Realmspace! Anadia was first detailed in the 1991 Spelljammer product known as Realmspace. It gave a few page description on every planet within the Forgotten Realms “crystal sphere.” While the crystal spheres are no longer in 5e, the planets remain. Their histories, like the Forgotten Realms world of Toril, have advanced well over a century...   [click here for more]
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The Lost God (SJ-DC-STRATCON-01)

The Lost God (SJ-DC-STRATCON-01)


Dinosaurs in Space A winged velociraptor from Wildspace sent his followers to Port Nyanzaru, claiming to represent a long-lost tenth trickster god. After most dinosaur racers left Chult to follow him, can you unravel the mystery of this being?  A Four-Hour adventure for Tier 2 characters. Optimized for APL 8. Content Warning: none Premiering at Strategicon The Strategicon conventions—OrcCon,...   [click here for more]
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Hook, Line, and Scavver (SJ-DC-PHP-OJW-01)

Hook, Line, and Scavver (SJ-DC-PHP-OJW-01)


A scavver has swam away with a reigar’s talarith! Can you recover the priceless piece of jewelry for Glixnorglex before its owner ruins his astral inn and petting zoo’s reputation? The first adventure of the series. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Lots of replay value!   CONTENT WARNINGS: predator/prey...   [click here for more]
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Return to Treasure Island: A Pirate Adventure!

Return to Treasure Island: A Pirate Adventure!


Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past....   [click here for more]
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Dragonfall (SJ-DC-DFA-03)

Dragonfall (SJ-DC-DFA-03)


A Space Dragon Trilogy The Ethereal Mire's fleet has taken over the Giantkiller system and is about to invade the Moonsea. There's only one way to stop them: send a stealth ship to his home world, Mossy Dirge, and possibly deal with a red dragon to defeat your mutual enemy. Can you stop the green dragon's forces before they invade? A Four-Hour adventure for Tier 3 characters. Optimized for...   [click here for more]
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S.O.S. (SJ-DC-VEN-01)

S.O.S. (SJ-DC-VEN-01)


A stormwrecked ship lost in space. Are there any survivors? Can you bring them back home? A two-hour adventure designed for 1st to 4th-level characters Optimized for APL 3 Experience an innovative take on exploration in the D&D Adventurer's League format. Manage your resources and pray to RNGesus that you survive this roguelike-inspired adventure as you search for a rescue a ship wrecked in the...   [click here for more]
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SJ-DC-ZODIAC-14-01 Fortune's Favor

SJ-DC-ZODIAC-14-01 Fortune's Favor


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Samsara is at war, wrenched into the astral sea by an ancient enemy, adventurers and allies have been summoned by a seer to save the domain. The shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara. Part 1 of the ZODIAC Wars Part...   [click here for more]
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SJ-DC-WINE-01 Thunderstorms & Wine

SJ-DC-WINE-01 Thunderstorms & Wine


A retired hero is hiring brave adventurers to retrieve her shipment of special wine through a deadly thunderstorm. A Two-to-Four Hour Adventure for Tier 3 Characters. Optimized for APL 13.  Adventure by Steven Truong CONTENT ADVISORY: Alcoholic References and Intoxication, Space & Sea Travel This product includes: Adventure PDF - Standard  Map - Image files of each map, with grids included...   [click here for more]
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Spelljammer - Der Wildspace Travelguide

Spelljammer - Der Wildspace Travelguide


Spelljammer - Der Wildspace Travelguide Das Spelljammer-Setting für Dungeons and Dragons bietet fantastische Welten, ungewöhnliche Wesen und das Potenzial für unbegrenzte Abenteuer. Der Wildspace Travelguide soll euch die Werkzeuge dafür in die Hand geben, um als Dungeon Master selbst solche fantastischen Welten zu bauen und das Spiel gut zu leiten, sowie Spielern Regeln an die Hand zu geben, an...   [click here for more]
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SJ-DC-VMT-03 Green Hills of the Affricate

SJ-DC-VMT-03 Green Hills of the Affricate


When Annam shaped the world, big game meant the regisaur. There was nothing before. There has been nothing as big since. A giff politician embarks on an interplanetary safari, seeking to bag the ultimate trophy: a regisaur horn. Can you keep him safe from dinosaurs, political rivals, and most of all, himself? A four-hour adventure for Tier 2 characters. Optimized for APL 8. Journey through...   [click here for more]
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Slammed (SJ-DC-BST-01)

Slammed (SJ-DC-BST-01)


A campy two-hour romp for Tier 2 characters. Optimized for APL 8. Join Captain Raptor and the crew of the Merry Mary on an Astral Fishing Extravanganza! Learn how to fish for astral urchins, and fend off creatures eying your catch! Sounds simple enough, but when another spelljamming ship appears the trip begins to go sideways. Will astral urchin fishing be a hit, or will you be Slammed...   [click here for more]
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SJ-DC-VMT-02 Lonesome Grub

SJ-DC-VMT-02 Lonesome Grub


Pushing horns weren’t easy like the Lore bards said it was. Join an interstellar cattle drive through clown infested space in this cow rustlin’, bronc buckin’, chicken pickin’ Spelljammer Western. Two old Spelljammers need cowhands for one final adventure. Can you see their herd safely out of Realmspace and across the Astral Sea? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL...   [click here for more]
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Creature Crucible 23--Nightmare Anguish II

Creature Crucible 23--Nightmare Anguish II


Welcome to the Creature Crucible series where I go through old documents from previous edditions of dungeons and dragons and try to breath life into old monsters and update them up to a 5ed stat blocks.  This time we look at a good bit of monsters from the old Spelljammer setting as well as others.  Inside this document you get 14 stat blocks for monsters:   Avolakia  Beholder-kin, Examiner  Beholder-kin,...   [click here for more]
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SJ-DC-FTC-02 A Ship Adrift v0.9

SJ-DC-FTC-02 A Ship Adrift v0.9


Part Two of the Free Traders of Calrinthi series.  This adventure still has a few parts to finish up, but was uploaded to make the Spelljammer deadline. ...   [click here for more]
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SJ-DC-DUCKS-TTT-01 - Save the Forest!

SJ-DC-DUCKS-TTT-01 - Save the Forest!


A 4-hour adventure for tier 3 characters, optimized for APL 16. CONTENT WARNING: Murder ...   [click here for more]
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Xen's Subclass Spotlight vol 2

Xen's Subclass Spotlight vol 2


With the release of Xen's Subclass Spotlight vol 3, this volume 2 is now available as pay-what-you-want!! Xen’s Subclass Spotlight Volume 2 is a collection of subclasses made by Gabriel Gro (DM Xen) for the Xenbox. It contains ten subclasses previously published, now with optional variant features, and a brand new conclave for the Ranger: the...   [click here for more]
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Classes of the Wasteland

Classes of the Wasteland


This product contains a collection of class options I designed for a post-apocalyptic survival campaign. It contains a sub-class for each of the 13 classes in the game, as well as a handful of variant class features to help integrate firearms into the core classes.  Contained within are: - The Automechanist Artifcer - The Gunzerker Barbarian - The Radiation Domain Cleric - The Druid Circle of...   [click here for more]
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SJ-DC-INAS-03 Swamp Strike

SJ-DC-INAS-03 Swamp Strike


An astral elf aristocrat has obtained mineral rights on a small moon, but her laborers have refused to work after some have gone missing. Mining regulations and fear of losing the contract have led her to seek outside help. An AL Spelljammer Dungeoncraft Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Internecivus Raptus

Internecivus Raptus


Out adventuring, the party witnesses a strange occurrence. Falling from the heavens is a large metal ship engulfed in flames. The party looks on in horror and amazement as the massive ship spirals out of control and crashes into a nearby mountain range. What is this strange ship? Are there survivors? There is only one way to find out. ...   [click here for more]
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SJ-DC-DSL-03 Hail, Columbia

SJ-DC-DSL-03 Hail, Columbia


Hail, Columbia Vakansie System Wildspace Adventure    A six-year-old girl writes to Father Jules, asking for a miracle.  But in the high summer of Nezavisnost, Father Jules has no power to aid Columbia, but he can send a gift and a message in reply.  His gift:  Adventurers.  His message: Hope.   A Four -Hour Adventure for Tier 2 Characters....   [click here for more]
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SJ-DC-CBB-06 Horror From The Planet's Core

SJ-DC-CBB-06 Horror From The Planet's Core


It has come to light that the core of the planet Nit is in fact an egg for a colossal aberrant monster, a Cosmic Horror, and an Eldritch Lich intends to see it hatched!  A plan has been formulated to destroy Horror before it ever hatches. A team of brave heroes is needed to travel to the core of the planet, confront the lich and his horde, and save the planet Nit! A 4-Hour Dungeoncraft (AL) Adventure...   [click here for more]
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Sol's Simple Specialisms

Sol's Simple Specialisms


Sol, the master archivist artificer, has taken to recording the different specialisms of artificer that she has come across in her studies. These five artificer subclasses closely mirror those that are already available in official sources in terms of design ideas and approaches, meaning that even the most conservative Dungeon Master is likely to welcome them into their games. Specialisms included...   [click here for more]
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SJ-DC-TTUC-01 Shipyard Dilemma

SJ-DC-TTUC-01 Shipyard Dilemma


War is imminent in Unicenspace. Astral Elves and Giffs of the wildspace system are looking for outside help to expand their fleet by outsourcing to West Point, a shipyard on a rock near the edge of Unicenspace. Along come assassins and kidnappers trying to sabotage the operation. A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 1. Part of TTUC series, other adventures...   [click here for more]
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SJ-DC-TTUC-05 5 by 5

SJ-DC-TTUC-05 5 by 5


Friendly Vampirate Captain is looking for people to participate in dragon boat festival. Nothing is what it seems. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9. CONTENT WARNING: Imprisonment, Flooding. This adventure is based on Dragon Boat Festival and "Legend of the White Snake".  Contain a space battle inspired by mecha anime, a good portion of puzzle solving,...   [click here for more]
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Court of the Crimson King

Court of the Crimson King


"Immerse yourself in the dark and treacherous world of the "Court of the Crimson King" a gripping tabletop role-playing adventure that will test your courage, wit, and resolve. Set foot inside the foreboding Crimson Keep, a domain of dread ruled by the enigmatic Konig, the God of Rotted Dreams. As a band of intrepid heroes, face eldritch horrors, unravel twisted mysteries, and confront the haunting...   [click here for more]
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SJ-DC-TTUC-02 Among Us

SJ-DC-TTUC-02 Among Us


West Point is building a ship for its ally and hosting a fishing competition to celebrate it. Meanwhile, murders happen in town.   The adventure includes a fishing competition require character cooperation. A murder mystery that the fate of West Point townsfolk is determinated by the actions of the chracters. Multiple endings available. Time is of enssence, find the killer before it is too late. ...   [click here for more]
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SJ-DC-TTUC-03 Will of King

SJ-DC-TTUC-03 Will of King


Old King of Calia is dead, the crown prince needs all the help he can get to secure his throne.  Continuation of TTUC-01 Shipyard Dilemma and TTUC-02 Among Us.  A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content warning: Betrayal, Deception Part of TTUC series, other adventures in this wildspace system include: SJ-DC-TTUC-01 Shipyard Dilemma (T1) SJ-DC-TTUC-02...   [click here for more]
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Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter

Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter


An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon. Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take...   [click here for more]
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A Dwarven Love

A Dwarven Love


The adventures must rescue a kidnapped Maiden and return her to her husband. ...   [click here for more]
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