Title |
Publisher |
Price |
45 Maps for Spelljammer and Light of Xaryxis including
17 maps for your Light of Xaryxis campaign
9 Wildspace and Astral Sea maps
19 ship maps with full deck plans
Also included is
62 Dungeon Draft files with Spelljammer asset pack
57 ship deck PNGs
19 ship PNGs at 1 inch scale and ⅒ inch ship scale, with and without weapons
11 tokens for siege weapons, solar dragons, and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This supplement introduces over 40 new simple encounters and 6 new complex encounters designed for the Rock of Bral, helping you diversify and expand your Spelljammer campaigns. The document is sixteen pages in a compact two column layout.
The simple encounters are divided into high city, middle city, low city, and underside encounters. The first three have d12 tables and the restricted... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A two-hour romp for Tier 3 characters. Optimized for APL 13. President Yeti and Slatter Tran are finally getting married! On the day of the wedding, Tommy Twotoes has a bad feeling he just can't shake. Help Tommy relax by ensuring nothing bad happens! The epilogue to the Bestspace Cycle. This adventure is a mix of combat and investigative roleplay.
Your download includes: -Art and Print Friendly... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 What will you stumble across deep in the grimy lower levels of the technomagical city-planet?
You wander into a dimly lit nightclub on Level 2275. The huge Gorkroll bouncer eyes you menacingly as you pass. You walk by the water closet, which has a sign on it: 'OUT OF ORDER DUE TO SEWER STALKER INFESTATION'. At the bar, a scro spelljammer mechanic is chatting with a vampirate... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 45 Maps for Spelljammer and Light of Xaryxis including
17 maps for your Light of Xaryxis campaign
9 Wildspace and Astral Sea maps
19 ship maps with full deck plans
Also included is
57 ship deck PNGs
19 ship PNGs at 1 inch scale and ⅒ inch ship scale, with and without weapons
11 tokens for siege weapons,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 2-hour investigation for Tier 1 characters Tensions are high on the Rock of Bral. Someone wants the Rock to be bathed in blood, and the Red Masks need you to prevent it. Time is of the essence. The public hearing is tonight! Bad Omen contains a mix of combat, exploration and social encounters, requiring players to use their wits to succeed. A collaboration between Arthur Marques... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In the furthest reaches of the Astral Sea, a horde of new beings emerges...
Watch out for the air-leeching fouling phantom. Fend off the dreaded shadow creations of a sinister vampirate shadowlord. Learn the secrets of the ranks of a mysterious dohwar society. Tangle with a squadron of cosmoknights commanded by a charming Rogue Corsair. Beware the cameloid nomad's... [click here for more] |
Dungeon Masters Guild |
$1.99
|
2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves
may have a solution to save the planet, but can you act fast enough to prevent utter ruin?
Part three of the Crystalstar Trilogy
Unsworn Oath is a two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
You are called to the Wildspace system of Forlorn where an astral elf requests your aid! Will you help him seek out his lost lover?
Part one of the Crystalstar Trilogy
Forlorn but not Forgotten is a two-hour love-torn Spelljammer adventure for characters of level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You need to steal the Macguffin back?! Enter Club Diamond, rub shoulders with its mega-rich patrons, and get past its well-protected vault to reclaim the prize.
Part 2 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Club Diamond's the stomping grounds of the Immortals, a cabal of mega-rich businessmen. The... [click here for more] |
Dungeon Masters Guild |
$3.99
|
You’ve found yourselves in possession of a lockbox full of secrets – secrets to die for.
Can you unravel the truth before those who want it come calling?
An Action-packed Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content Warning: Loss of a parent
From veteran Dungeoncraft designers Martine Lassen and Steve... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The Giff Like You've Never Seen Them!
Giff have been a beloved part of D&D’s Spelljammer setting since 2nd Edition, but they’ve been sort of a one-note species. If the giff ancestors left their place of origin so many generations ago that their world, culture, and even their gods have been forgotten, how then is it that giff are known as a species with a single, unified martial culture? Firearms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Even violent deaths are far from remarkable in the lawless town of Oparl, but a berserk golem's rampage hints at something more sinister than a mere accident. The adventurers must discover who is using dangerously unstable magic and what it has to do with the closely held secret beneath the town’s crumbling mansions …
A Four-Hour Adventure for Characters of 5th – 10th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The rumored presence of a strange, sunken shipwreck leads the Mage Rymdyl to summon adventures to investigate. Within the depths of The Lake of Steam, the mage’s agents must delve into the watery deep to search the wreckage for dangerous technologies and then destroy it. This space-vessels salvage must happen quickly, for its discovery and plunder is on many minds! Bring Rymdyl back this salvage... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Looking for a magic bullet? Well look no further!
Magical Munitions is the latest in my series of guides to historical, modern, and future tech in D&D 5e. Smoke & Thunder brought guns to D&D in a way that was robust but balanced and flexible. Smoke & Thunder 2 extended that treatment to explosives and artillery...
Now, you can have the full D&D... [click here for more] |
Dungeon Masters Guild |
$9.00
|
 This supplement has 100 rumours that characters could hear related to the Rock of Bral, both within and without the city. Whether or not any particular rumour is true is up to the Dungeon Master. They could range from deliberate misinformation being spread to cause trouble to evidence of conspiracies and dangers. The rumours can be heard when asking for around for information and can be used as background... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The race to claim a fragment of the Monad from a prestigious intergalactic auction house plunges you into a deadly web of lies and intrigue. With four other factions vying for the prize, can you rise to the occasion, or will the fall of the hammer spell your defeat?
A Dynamic Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content Warning: Bullying,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Books can be an important source of knowledge. They can contain needed or valuable information or clues, or they may have value as treasure. There are other books that are less valuable. They may be sensationalist, fabrications, dated or of dubious if any accuracy. This supplement has 100 less important books on or about the Rock of Bral that can be added to flesh out a bookshelf, covering such as... [click here for more] |
Dungeon Masters Guild |
$1.25
|
When a nefarious bounty has the Kyriakos stymied, they approach you with an offer you can ill refuse. The hunt is on in The Prime’s fog shrouded streets, but there is also danger at every turn. Can you win through?
A Heroic Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Content Warning: Abuse (Charm/Mind Control), Alcohol, Hospital (Injuries... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When Was THAT Invented?
Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

It has been half a decade since the Ascalon Virus arrived. Half a decade since the colony of Syphil was isolated from the rest of wildspace How does a group of adventurers investigate its sudden silence? First, do some harm.
A four-hour adventure designed for 5th- to 10th-level characters Optimized for APL 8
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Kindred Spirits, a two-hour module for Tier 2, is the second of a series of adventures that will follow right after Spelljammer Academy (Part 4).
The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as the ship can land... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bakunawa devoured the last moon of Tawalisi. Now, its people find ways to survive.
Part 1 of the Bakunawa Trilogy A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. CONTENT WARNING: Gore, trauma, mania
Included are maps, handouts, and the printer-friendly version of the mod
------------
This is based on the Filipino folklore Bakunawa and the Seven Moons. Fernando Buyser published... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to their new Spelljammer campaign!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of the Rock of Bral and come out with a fistful or two of coin. Can your characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A two-hour romp for Tier 2 characters. Optimized for APL 8. Captain Raptor returned from an astral fishing trip to find Bigfoot's Big Fish was ransacked. President Yeti is in a funk, and his translator is missing. Help Captain Raptor put the business back together then search for clues about the missing Slatter. Was he Taken in the Early Morning?
part 1 of the 2 part Better Slatter... [click here for more] |
Dungeon Masters Guild |
$3.99
|

The Rock of Bral has only one place to store the worst of the worst: the aptly-named Donjon. Creatures and beings too strange and too dangerous even for denizens of Wildspace to contend with are kept there - and Mr. Porter wants you to get one of them out. What manner of horrible monstrosity awaits you in the Donjon, and what will you do to free them from imprisonment? Find out now in TIME FOR... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Friendly Vampirate Captain is looking for people to participate in dragon boat festival. Nothing is what it seems.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9.
CONTENT WARNING: Imprisonment, Flooding.
This adventure is based on Dragon Boat Festival and "Legend of the White Snake".
Contain a space battle inspired by mecha anime, a good portion of puzzle solving, and even... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An upstart gang is trying to extort the proprietor of the Rockrat, and threatening to destroy her tavern if she doesn't pay up. Can you discover the gang's secret hideout, to strike at them first?
This is the first of several adventures, meant to help introduce new players to Spelljammer and the Rock of Bral campaign setting. This is a short module, intended to take one session of 2... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product contains a collection of class options I designed for a post-apocalyptic survival campaign. It contains a sub-class for each of the 13 classes in the game, as well as a handful of variant class features to help integrate firearms into the core classes.
Contained within are:
- The Automechanist Artifcer
- The Gunzerker Barbarian
- The Radiation Domain Cleric
- The Druid Circle of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
West Point is building a ship for its ally and hosting a fishing competition to celebrate it.
Meanwhile, murders happen in town.
The adventure includes a fishing competition require character cooperation. A murder mystery that the fate of West Point townsfolk is determinated by the actions of the chracters. Multiple endings available. Time is of enssence, find the killer before it is too late. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 When the King of Anchorhook falls ill, his son, the Paranoid Prince, hires the party to investigate the shady members of the castle staff. As secrets are uncovered and arrests begin, a bigger threat shows its ugly face. A threat once known only in bedtime stories.
The Morterino.
This is a four-hour adventure for tier 1 characters. Optimized for APL 3.
Adventure code: SJ-DC-MOR-01
CONTENT... [click here for more] |
Dungeon Masters Guild |
$3.49
|
 "Immerse yourself in the dark and treacherous world of the "Court of the Crimson King" a gripping tabletop role-playing adventure that will test your courage, wit, and resolve. Set foot inside the foreboding Crimson Keep, a domain of dread ruled by the enigmatic Konig, the God of Rotted Dreams. As a band of intrepid heroes, face eldritch horrors, unravel twisted mysteries, and confront the haunting... [click here for more] |
Dungeon Masters Guild |
$19.99
|
War is imminent in Unicenspace. Astral Elves and Giffs of the wildspace system are looking for outside help to expand their fleet by outsourcing to West Point, a shipyard on a rock near the edge of Unicenspace. Along come assassins and kidnappers trying to sabotage the operation.
A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 1.
Continue in SJ-DC-TTUC-02 Among Us.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
![Court of the Crimson King Enhanced [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/443716-thumb140.png) This special bundle product contains the following titles. Court of the Crimson King Regular price: $19.99 Bundle price: $13.99 Format: PDF "Immerse yourself in the dark and treacherous world of the "Court of the Crimson King" a gripping tabletop role-playing adventure that will test your courage, wit, and resolve. Set foot inside the foreboding Crimson Keep, a... [click here for more] |
Dungeon Masters Guild |
$29.98 $20.98
|
![Crystalstar Trilogy [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/443758-thumb140.png) This special bundle product contains the following titles. Forlorn but not Forgotten (SJ-DC-PHP-FLN01-01) Regular price: $4.99 Bundle price: $3.29 Format: PDF
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
You are called to the Wildspace system of Forlorn where an astral elf requests your... [click here for more] |
Dungeon Masters Guild |
$14.97 $9.88
|
This special bundle product contains the following titles. 200 City Noncombat Encounters - Random Tables Regular price: $3.00 Bundle price: $1.70 Format: PDF
200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates,... [click here for more] |
Dungeon Masters Guild |
$13.00 $6.95
|
![Smoke & Thunder: The Whole Shebang! [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/441768-thumb140.png)
Get the WHOLE SHEBANG!
Any gun, cannon, bomb, or body armor for any era in technology from the 14th Century to the 24th—mundane or magical! (A $29+ value!)
Smoke & Thunder offers any character in any setting where gunpowder, magitech, or electronics have been discovered the ability to wield a firearm. Each guide is divided into seven tecnnological eras so DMs can... [click here for more] |
Dungeon Masters Guild |
$27.50 $19.99
|
![Strange Life Forms of the Astral Sea: Locations Series [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/432437-thumb140.jpg)
This special bundle product contains the following titles.
Strange Life Forms of the Astral Sea: Astral Entities & Anomalies Regular price: $1.99 Bundle price: $1.58 Format: PDF What will you stumble across in the far reaches of deep space?
Intervene in the temporal war between the Chronovores and They Who Are To Come. Hunt down specimens of Test Subject 0427. Take... [click here for more] |
Dungeon Masters Guild |
$5.97 $4.75
|