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45 Maps for Spelljammer and Light of Xaryxis including
17 maps for your Light of Xaryxis campaign
9 Wildspace and Astral Sea maps
19 ship maps with full deck plans
Also included is
62 Dungeon Draft files with Spelljammer asset pack
57 ship deck PNGs
19 ship PNGs at 1 inch scale and ⅒ inch ship scale, with and without weapons
11 tokens for siege weapons, solar dragons, and... [click here for more] |
Dungeon Masters Guild |
$4.99
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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Everything you need to run Spelljammer: Light of Xaryxis!
This bundle contains full-color battlemaps, enhanced monsters, new magic items, as well as advice and troubleshooting for DMs running the Spelljammer adventure Light of Xaryxis!
The download includes the following:
Advice... [click here for more] |
Dungeon Masters Guild |
$9.95
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Overview:
Looking for alternative spelljammer combat rules that add additional depth add more engaging ship to ship tactical combat while maintaining the focus on the player characters themselves and providing everyone with meaningful actions during each turn?
This supplement includes officer roles with special actions during spelljammer combats (now with player handouts), alternative... [click here for more] |
Dungeon Masters Guild |
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This supplement introduces over 50 new simple encounters and 6 new complex encounters designed for Wildspace, helping you diversify and expand your Spelljammer campaigns. The document is ten pages in a compact two column layout.
The simple encounters section consists of two d100 tables, one for Wildspace Encounters and the other for Ship Encounters. These are meant to complement the tables found in... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot all the aliens!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Spelljammer: Adventures in Space, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$3.45
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A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist... [click here for more] |
Dungeon Masters Guild |
$17.95
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This supplement introduces over 40 new simple encounters and 6 new complex encounters designed for the Rock of Bral, helping you diversify and expand your Spelljammer campaigns. The document is sixteen pages in a compact two column layout.
The simple encounters are divided into high city, middle city, low city, and underside encounters. The first three have d12 tables and the restricted... [click here for more] |
Dungeon Masters Guild |
$3.95
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Spelljammer Combat & Exploration (SC&E) expands how characters interact with ships, their crews, and the challenges they face together using new rules presented herein to supplement or replace those provided in the 5th Edition of Spelljammer: Adventures in Space (SAiS) for characters to take command of spelljamming ships while adventuring through Wildspace and the... [click here for more] |
Dungeon Masters Guild |
$19.99
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Spelljammer Shipyard
The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire... [click here for more] |
Dungeon Masters Guild |
$8.95
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5e Solo Gamebooks presents The Solo Adventurer’s Toolbox: Sci-Fi / Spelljammer Edition. This product is similar to the original Solo Adventurer’s Toolbox, but contains resources for running solo sci-fi games, as well as space-fantasy games within the Spelljammer setting (or any setting of your choice). It’s ideal for solo players wanting to explore the infinite cosmos!
This Toolbox contains... [click here for more] |
Dungeon Masters Guild |
$14.99
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Check out other Best-Selling Content by Daniel Kahn!
Monster Weaknesses
Wild Beyond the Witchlight
Icewind Dale: Rime of the Frostmaiden
Tomb of Annihilation / Curse of Strahd / Out of the Abyss / Candlekeep Mysteries
... [click here for more] |
Dungeon Masters Guild |
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Introduction
Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a... [click here for more] |
Dungeon Masters Guild |
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What's Inside Lost Ships: Rediscovered?
5th edition stats for the Angelship, Arrow Ship, Barge of Ptah, Battle Dolphin, Blade, Bloatfly, Bolaship, Cargo Barge, Catamaran, Clipper, Corbina, Cuttle Command, Deathglory, Doombat, Dragonfly, Dragonship, Drakkar, Dwarven Citadel, Eagle Ship, Eelship, Elvish Armada, Flitter, Flying Pyramid, Giff Ironclad, Hummingbird, Hunter-Killer,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Spelljammer's Guide to the Galaxy is a 58 page book filled with options for players and DMs alike.
In this book, you will find:
For the Players:
3 new Races: the Astral Genasi, Metamorph, and Lumen.
20 spacefaring Subclasses for every class, including the Prism!
Cybernetics and Mutations to... [click here for more] |
Dungeon Masters Guild |
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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
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Pick up this and other titles in the Trinkets & Treasures Collection Bundle!
Spelljammer Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Spelljammer adventures.
The writing team tapped into the texts of Crystal Spheres, Goblin’s Return, Heart of the Enemy, Skull & Crossbones, Rock of Bral, and... [click here for more] |
Dungeon Masters Guild |
$4.95
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Introduction
Deep in the nebula storm of a dead god’s eye, a clan of mind flayers is preparing a ritual to open a wormhole and summon malevolent allies from the depths of the Far Realms. But a githyanki dragon rider is hot on their trail, ready to brave the cosmic storm and disrupt the ritual—for better, or perhaps, for worse. Only with the aid of clever... [click here for more] |
Dungeon Masters Guild |
$3.95
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Stars Over Stormwreck is a short adventure for four to five characters with an Average Character Level of 4. This product is designed to act as a bridge adventure between the Dungeons & Dragons Starter Set adventure Dragons of Stormwreck Isle and the Spelljammer: Adventures in Space adventure Light of... [click here for more] |
Dungeon Masters Guild |
$6.95
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From the minds who brought you the best-selling Factions of Phandalin and Factions of Sigil comes a new set of adventures across 5 settings...
FIVE short adventures across the D&D multiverse; play them as mini-campaigns unto themselves or connect them as a 15-session campaign where the characters travel across the Astral Sea and various Wildspace systems to reach the Legendary Spelljammer! Embark... [click here for more] |
Dungeon Masters Guild |
$19.95
|
On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Introduction
In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would-be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Embark on an astral odyssey as a Sorcerer of the Cosmos, where the mysteries of the universe fuel your magic. Wield the raw energies of distant stars, manipulate the fabric of reality, and draw upon cosmic wisdom.
Check my other creations on Dmsguild!
JonnyDM's Bundle of Everything (This subclass included) (Best Value, Highly discounted price)
My... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Perhaps you’ve read the Fifth Edition Dungeons and Dragons version of Spelljammer, or even played it, but you’ve found something missing. Combat is simply an exchange of attack and damage rolls until one ship runs out of hit points.
We’ve written and tested a set of alternative rules. They provide exciting choices for every sort of character, making every combat a dangerous dance of risk and... [click here for more] |
Dungeon Masters Guild |
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The evil lich Vecna is rising. Powerful beings are not who they seem. The very existence of the multiverse is at stake.......
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Vecna: Eve of Ruin module, along with a simple method of determining what loot is received. Some enemies give usable... [click here for more] |
Dungeon Masters Guild |
$3.99
|
For anyone looking to run the Spelljammer Academy adventure as either a standalone campaign or as a lead in to the Light of Xaryxis adventure, this supplemental resource is for you.
The first half of this supplement provides additional optional content for DMs to enhance and expand the adventures at Spelljammer Academy. This additional content includes rival NPCs for the player characters to interact... [click here for more] |
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AD&D Spelljammer 2e Combat re-envisioned for 5e! ... [click here for more] |
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Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 45 Maps for Spelljammer and Light of Xaryxis including
17 maps for your Light of Xaryxis campaign
9 Wildspace and Astral Sea maps
19 ship maps with full deck plans
Also included is
57 ship deck PNGs
19 ship PNGs at 1 inch scale and ⅒ inch ship scale, with and without weapons
11 tokens for siege weapons,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spelljammer Tables for Terrains, Ships, Creatures, Hazards and Extras
Tables visible in Previews under the product image. Using creatures from Monster Manual and Spellljammer. Supports Mordenkainen's Monsters of the Multiverse.
Encounters for adventures and campaigns in the Astral Sea, Wildspace, Realmspace featuring Dead Gods, Spelljammer Ships, Asteroids and cosmic creatures.
Includes... [click here for more] |
Dungeon Masters Guild |
$5.00
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
Dungeon Masters Guild |
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Tier 3 [4-Hour Spelljammer Dungeoncraft]
The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse.
Can you prevent impact?
You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16.
Get it on Roll20!
Save more with this Bundle!
Inside... [click here for more] |
Dungeon Masters Guild |
$3.99
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Masters of the Mind is now available for Virtual Tabletop.
For the Fantasy Grounds click here.
For Foundry VTT click here
If you want both PDF and VTT, we've made bundles for you at a discount!
For Fantasy Grounds + PDF click here
For Foundry + PDF click here
Masters... [click here for more] |
Dungeon Masters Guild |
$19.99
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While the writers of The Radiant Citadel dedicated themselves wholeheartedly to crafting captivating narratives and intricate lore for the 13 modules encompassing this book, they regrettably neglected to infuse the Citadel itself with substance.
Undeniably, the Citadel boasts stunning visual aesthetics, yet its purpose seems limited solely to serving as a conduit for reaching one of the founding civilizations.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Welcome to a special edition of Voidfarer's Guide to the Verse- Fashion Week- with 20 hot new looks for the astral adventurer sure to impress!
This little supplement delivers a new line of fall fashions for spacefaring characters, each page featuring an illustrated item handout for a wondrous new outfit that, like the Fish Suit (Astral Adventurers Guide) or Survival Mantle (Volo’s Guide to Monsters),... [click here for more] |
Dungeon Masters Guild |
$1.99
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200 Non-Combat Encounter Prompts for Spelljammer
Tables visible in Previews under the product image.
Non-Combat Encounters for spelljammer adventures and campaigns. Meet merchants trying to sell pets and trinkets, a modron ship or watch dancing earth spirits. View the wonders of Wildspace, scavenge among the asteroids and meet ship captains with woeful tales.
Includes d20 tables for... [click here for more] |
Dungeon Masters Guild |
$3.00
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Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.
What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living... [click here for more] |
Dungeon Masters Guild |
$9.99
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"In space, weirder is better." — from The Complete Spacefarer's Handbook (2e)
What makes Spelljammer so special are the myriad fantastical people populating Wildspace, and their otherworldly cultures. Strange alien life is what inspires us to look to the stars, after all. And many of us don't just want to encounter these people — we want to play out their stories! If... [click here for more] |
Dungeon Masters Guild |
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“Where we’re going, we won’t need eyes to see….”
Seven years ago, the Black Horizon launched on her maiden voyage. The Horizon was an experimental ship built in secret at enormous expense, testing Dr. Samuel Weal’s theories on interplanar transportation. If the Horizon’s experimental planar drive had worked, the ship theoretically could have made a journey spanning multiple Wildspace... [click here for more] |
Dungeon Masters Guild |
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Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
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Hardy & Beholder Investigations: The Stowaway is the first module of a three part series that can be played as stand alone titles. This 2-4 hour adventure for Tier I characters (optimized for APL 3, but easily adjustable by adding more pirates) will see players:
Meet paranormal investigator Veronica Hardy and her Handy Crate of Evacuation, a blue 5ft cubic shipping crate that... [click here for more] |
Dungeon Masters Guild |
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Tier 1 [4-Hour Spelljammer Dungeoncraft]
Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best.
Mighty Wings is a four-hour airship combat filled... [click here for more] |
Dungeon Masters Guild |
$3.99
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In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE. A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL... [click here for more] |
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Hardy & Beholder Investigations: The Hitchiker is the second module of a three part series arc that can be played as stand alone titles. On a ship full of wounded survivors limping towards Bral, an uninvited guest stirs horror for the crew! This 2-4 hour adventure for Tier I characters (optimized for APL 3) will see players:
Learn about KARPRI, the beautiful yet hostile fourth planet... [click here for more] |
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Wildspace
The Spacefarer Conversion
Requires the AD&D SJA1 Spelljammer
Adventure Wildspace, to play
by Igor Comunale
On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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Under the Dark Fist
The Spacefarer Conversion
Requires the AD&D SJA4 Spelljammer
Adventure Under the Dark Fist, to play
by Igor Comunale
Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Skull &
Crossbows
The Spacefarer
Conversion
Requires the AD&D SJA2 Spelljammer
Adventure Skull & Crossbows, to play
by Igor Comunale
Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
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Crystal Spheres
The Spacefarer Conversion
Requires the AD&D SJA3 Spelljammer
Adventure Crystal Spheres, to play
by Igor Comunale
Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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Breaking through the clouds at 26,000 feet, the miles long corpse of a long-forgotten god awaits investigation by your adventuring party in the 5th edition of the world's greatest roleplaying game!
When the gods are forgotten- truly forgotten- they die. This unfortunate diety suffered this fate- its name and legend lost to the ages. When the last mention of the god disappeared from the material planes,... [click here for more] |
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New Combat Actions for the Creatures in Spelljammer: Adventures in Space
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|