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Swamp and Mire

Swamp and Mire


The toughest terrain for any adventuring party is the swamp. It’s because the monsters are tougher and better concealed than anywhere else.   To make it easier for DMs, this listing of possible encounters is organized for levels 1-5 and 6-10.  Best of all, it fits on just two pages! They are organized so they can be printed on front and back of the same sheet...   [click here for more]
Dungeon Masters Guild  $1.99

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The Ale House Rules

The Ale House Rules


The Ale House Rules is a document that provides a collection of tools for Dungeon Masters and Players of Dungeons and Dragons 5e that includes rule modifications, DM tools, and cheat sheets.  The rule modifications are based on simplicity and realism while also bringing back some content from earlier editions to restore balance and diminish the illusion of choice. There are also...   [click here for more]
Dungeon Masters Guild  $1.99

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The Orcs

The Orcs


Orcs are among the most versatile monsters in the Monster Manual: True agents of chaos that can challenge a party of player characters in just about any situation. Wouldn’t it be great as a Dungeon Master to have a ready-reference of “go-to” encounters featuring orcs, their kin, allies, associated creatures, and related monsters?  Look no further.  This product...   [click here for more]
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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
Dungeon Masters Guild  $2.99

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