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Class Character Sheets - The Bundle

Class Character Sheets - The Bundle


Now includes fully editable character sheets for ultimate customisation and translation! The Bundle Built specifically with everyone in mind! This bundle collects all of the individual class focused characters sheets in one easy download: A whopping 80+ character sheets! All sheets come in 2 formats: FILLABLE:...   [click here for more]
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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)


Baldur's Gate: Descent into Avernus Complete DM's Bundle! Already bought one of these resources? Check out the FAQ below! This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all our critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save 33%. Shave time off your preparation and be inspired to create...   [click here for more]
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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)


This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!...   [click here for more]
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A Tale of Two Cities - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, handouts)

A Tale of Two Cities - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, handouts)


A Tale of Two Cities – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. It's an introductionary chapter packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover background information...   [click here for more]
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Drizzt Do'Urden's Guide to Combat

Drizzt Do'Urden's Guide to Combat


"This is an immensely useful book, full of tips and techniques to make combat special. Highly recommended." — R. P. Davis "If you are already a DM and you haven’t read that [the Dungeon Master's Guide], you’re doing yourself, and your table, a disservice. Your next step is pick up this book by Darrin Scott and read it closely. You’ll be...   [click here for more]
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Elturel Has Fallen – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)

Elturel Has Fallen – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)


Elturel Has Fallen – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 2: Elturel Has Fallen cranks up the heat and kicks things into gear as the characters are sent straight to Hell! The heroes get their first taste of hell facing a steady stream of bloodthirsty devils, demons and undead while scrambling to make sense of what has befallen the holy city of Elturel...   [click here for more]
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource

A Friend in Need - a Waterdeep: Dragon Heist DM's Resource


A Friend in Need - a Waterdeep: Dragon Heist DM's Resource The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes: Before We Begin - A discussion about choosing a villain, including a brief review...   [click here for more]
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Avernus - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheet)

Avernus - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheet)


Avernus – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords and unscrupulous...   [click here for more]
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The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource

The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource


The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. In other words...   [click here for more]
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Fireball - a Waterdeep: Dragon Heist DM's Resource

Fireball - a Waterdeep: Dragon Heist DM's Resource


Fireball - a Waterdeep: Dragon Heist DM's Resource Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?...   [click here for more]
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Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource

Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource


Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. In this document, we seek...   [click here for more]
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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
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Before Phandelver - A Tutorial Adventure

Before Phandelver - A Tutorial Adventure


Before Phandelver A Tutorial and Alternate Start for Lost Mines of Phandelver Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver...   [click here for more]
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Dragon Season - a Waterdeep: Dragon Heist DM's Resource

Dragon Season - a Waterdeep: Dragon Heist DM's Resource


Dragon Season - a Waterdeep: Dragon Heist DM's Resource Chapter 4: Dragon Season is the grand finale to Waterdeep: Dragon Heist. A frantic hunt for the Stone of Golorr through the streets of Waterdeep that culminates with the heroes delving into the Vault of Dragons. It's where the characters go from hopeful adventurers to legends of Waterdeep – or end up dead and...   [click here for more]
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Sword of Zariel – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)

Sword of Zariel – a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, cheatsheets)


Sword of Zariel – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 4: Sword of Zariel is the culmination of the party's search for Zariel's sword, and has the characters battling fearsome demons as they unravel the final layers of the Archduke of Avernus' tragic tale. It's gory, frightful, splendid, fantastical and engrossing Dungeons and Dragons...   [click here for more]
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DotMM Companion: Bundle 1

DotMM Companion: Bundle 1


"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game "You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1 "AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed...   [click here for more]
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Storm King's Thunder - Complete DM's Bundle

Storm King's Thunder - Complete DM's Bundle


This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high quality...   [click here for more]
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I Had To Go Because...

I Had To Go Because...


This is the PDF version. If you're looking for the Fantasy Grounds module, click here! "Sorry, I can't make it this week!" It can be hard to get all of your players together at the same time and place. When other obligations pull a player away from your table, but the rest of the party doesn't want to pause the game for weeks or even months, what's a DM to do? Kill...   [click here for more]
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Dragon Heist: NPC Map

Dragon Heist: NPC Map


Waterdeep: Dragon Heist has over 150 named characters—an absolute nightmare for any DM to keep track of. Navigate this web of Waterdhavian intrigue with this NPC Map: it has all major characters, including their lieutenants with brief descriptions of their relationship with other characters. Vital details that are buried in the sourcebook—such as Manshoon's plot...   [click here for more]
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The Press of Waterdeep

The Press of Waterdeep


THE PRESS OF WATERDEEP This folio of game handouts provides the front pages of 13 newspapers, broadsheets and scandal rags found in the City of Splendors. As handouts, they serve as table props and boost the game atmosphere for your sessions. The stories and headlines on these pages can provide adventure ideas that can take place alongside Waterdeep Dragon Heist....   [click here for more]
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DM Screen of Greater Referencing

DM Screen of Greater Referencing


UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize. This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to...   [click here for more]
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Curse of Strahd: The Wedding At Ravenloft

Curse of Strahd: The Wedding At Ravenloft


The Wedding at Ravenloft has made it to Fantasy Grounds! Catch it here! Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them...   [click here for more]
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DotMM Companion: Bundle 2

DotMM Companion: Bundle 2


The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file. Within this supplement, you'll find (in brief): Halaster's Game....   [click here for more]
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150 Shops, Stalls, and Stores

150 Shops, Stalls, and Stores


150 Shops, Stalls and Stores for your RPG Campaign. Originally designed for Waterdeep: Dragon Heist, but is location non-specific. This is a reference sheet for DMs, intended to be used at the table (including store name, type, and proprietor). ...   [click here for more]
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Saltmarsh Ship Stats Sheet

Saltmarsh Ship Stats Sheet


In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. Please follow my facebook page to stay updated...   [click here for more]
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DotMM Companion: Skullport

DotMM Companion: Skullport


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because...   [click here for more]
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Curse of Strahd: Death House Script

Curse of Strahd: Death House Script


Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud the information provided: "This room contains a bed, a wardrobe, and a mirror behind which a secret—uhh, oops!" The Death House Script...   [click here for more]
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DotMM Companion 1: Enter the Depths

DotMM Companion 1: Enter the Depths


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome to the Dungeon of the Mad Mage, Halaster Blackcloak himself. Fortune and glory awaits like spinach in the yellow teeth of Undermountain, a place rife with danger and senseless peril. This supplement is designed to help the Dungeon Master in running Chapter 1, the first level...   [click here for more]
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Curse of Strahd: Castle Ravenloft Map Flowchart

Curse of Strahd: Castle Ravenloft Map Flowchart


Let's face it: Castle Ravenloft is a labrynthine nightmare to navigate—even for the Dungeon Master. Take out all the vampires and wights, and you've still got an isometric map that's confusing at best, and unnavigable at worst. The Castle Ravenloft Map Flowchart reduces the map into a single page with arrows and lines showing all connections to the various areas of the castle....   [click here for more]
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Compact 4"x6" NPC Character Sheet

Compact 4"x6" NPC Character Sheet


His breath ragged, Ceaser places his fingers onto the deck of cards that led to his companion's untimely death. "Bahamut, please. I can't do this alone." He pulls one card from the top of the deck, his hands shaking all the while. The Knight. "What does this one even mean?" he asks the empty room. "Bahamut, how will this help me?!" A woman appears, tall and...   [click here for more]
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DotMM Companion 21: The Terminus Level

DotMM Companion 21: The Terminus Level


The adventurers are nearly at the end of their journey, but they must now face judgment from the fallen angel, Fazrian! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Judged From on High. The Companion adds...   [click here for more]
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Class Character Sheets - Fully Editable Bundle

Class Character Sheets - Fully Editable Bundle


The Editable Bundle Built specifically with everyone in mind! Fully editable character sheets for ultimate customisation and translation! This bundle collects all of the individual class focused characters sheets in one easy download: A whopping 80+ character sheets! All sheets come in 2 formats: FILLABLE:...   [click here for more]
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DotMM Companion: Bundle 3

DotMM Companion: Bundle 3


The Dungeon of the Mad Mage Companion's third bundle comes at you live, time covering Levels 9-13 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file. Within this supplement, you'll find (in brief): Halaster's Game....   [click here for more]
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What Has It Got in Its Pocketses? Mind Flayers!

What Has It Got in Its Pocketses? Mind Flayers!


“I loot the corpse.”   This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with...   [click here for more]
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Ultimate Character and Monster Tent Collection

Ultimate Character and Monster Tent Collection


Do you use character and monster tents to DM your adventures? Then these cards and tents are for you! News and Updates 8/25/19 News - Happy to announce the release of the perfect companion product to these tents... the Ultimate Condition Tracker Collection. Check it out! 5/1/19 News - I've just learned that...   [click here for more]
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Heisting Xanathar's Lair (maps, heist guidelines and DM's resources for Chapter 5: Spring Madness)

Heisting Xanathar's Lair (maps, heist guidelines and DM's resources for Chapter 5: Spring Madness)


Heisting Xanathar's Lair Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come...   [click here for more]
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DotMM Companion: Bundle 4

DotMM Companion: Bundle 4


The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file. Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing...   [click here for more]
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DotMM Companion 3: The Sargauth Level

DotMM Companion 3: The Sargauth Level


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find: DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar. The...   [click here for more]
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DotMM Companion 20: The Runestone Caverns

DotMM Companion 20: The Runestone Caverns


At long last the adventurers square off with Halaster Blackcloak's dreaded foe, the lich Ezzat! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes, room descriptions, scenes, and scripts for the various...   [click here for more]
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DotMM Companion 19: Caverns of Ooze

DotMM Companion 19: Caverns of Ooze


Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes,...   [click here for more]
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Curse of Strahd: Escaping Death House Skill Challenge

Curse of Strahd: Escaping Death House Skill Challenge


There's a disappointing truth to Death Housethe prologue to Curse of Strahd—and it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls. Each character rolls against poisonous smoke. Each character rolls to pass through the scythes. While frightening at first, it quickly loses its charm. Enter the Skill Challenge: Escaping...   [click here for more]
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Calendar of Waterdeep (Harptos)

Calendar of Waterdeep (Harptos)


The Calendar of Harptos comes! Including all the holidays in Waterdeep. Includes all 12 months, and also marks down which months belong to which seasons in case you need that info. Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! UPDATED!...   [click here for more]
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20 Pubs & Taverns

20 Pubs & Taverns


**NOW A COPPER BEST SELLER WITH A 4.5 STAR RATING!** The goal of my newest DM supplement is to take as much work out of the typical tavern meetup as possible! In this product you'll find TWENTY handcrafted taverns and pubs, each with its own unique feel based on the quality and region. For each tavern, you'll be provided the following: Tavern and proprietor name, descriptions, NPCs to encounter,...   [click here for more]
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DotMM Companion: Halaster's Game

DotMM Companion: Halaster's Game


Bundle 1 of the Companion has been released, which includes this product! See here to buy it in bulk at a discount! The show must go on—and our players find themselves trapped in Halaster's insidious game. In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find: Roleplaying...   [click here for more]
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To Account for Taverns

To Account for Taverns


Looking for a single tavern supplement for your campaign? You have come to the right place! To Account for Taverns is a single 8 page supplement that contains tools for the DM to randomly create a Tavern name, npcs and meals! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the evening and avoid everyone sitting around in the tavern...   [click here for more]
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Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage

Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage


Delver’s Helper is a collection of reference sheets for a Dungeon Master to use while running the first four levels of Undermountain and the criminal underground refuge of Skullport as they appear in the adventure product Waterdeep: Dungeon of the Mad Mage. Each reference sheet provides space so the DM can include their own notes about named NPCs. The product also includes a blank reference...   [click here for more]
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100 Non-Combat Random Encounters (Forest)

100 Non-Combat Random Encounters (Forest)


The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle...   [click here for more]
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Time Tracker

Time Tracker


It is highly recommended that this is printed on 11"x17" paper and laminated Time Tracker is designed to be a visible reference to both players and the DM. It can assist in keeping track of events, add some urgency to game play, and visualize time as a resource with consequences. Laminating the time tracker is recommended so that notes can be added with a dry erase marker. Update...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome...   [click here for more]
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