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The Ruined Tower of Zenopus

The Ruined Tower of Zenopus


Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP! THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. It is available for free download on this site. This document is an update that will allow you to use it with 5th edition...   [click here for more]
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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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B2 Keep on the Borderlands - 5e Conversion Guide with Maps

B2 Keep on the Borderlands - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original module with...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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Feast of Goblyns - The Gothic Conversion

Feast of Goblyns - The Gothic Conversion


Feast of Goblyns The Gothic Conversion Requires the AD&D RA3 Ravenloft   Adventure Feast of Goblyns, to play   by Igor Comunale In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they...   [click here for more]
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The Queen With Burning Eyes

The Queen With Burning Eyes


The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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D3 Vault of the Drow - 5e Conversion Guide with Maps

D3 Vault of the Drow - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow.  The original module is required to use this conversion guide.  The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters. I have also released the following related 5e...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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Q1 Queen of the Demonweb Pits - 5e Conversion Guide with Maps

Q1 Queen of the Demonweb Pits - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also...   [click here for more]
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WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps

WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module WG4 The Forgotten Temple of Tharizdun.  The original module is required to use this conversion guide. The original adventure is available for purchase on DMs Guild. 18 maps at 70 DPI ready for online use. The maps were prepared to run WG4 The Forgotten Temple...   [click here for more]
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The Temple of Elemental Evil 5e Conversion Guide with Maps

The Temple of Elemental Evil 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil.  The conversion guide is 78 pages.  In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided. Maps include: The Village of Hommlet Inn of The Welcome Wench Traders’ Establishment Church of St. Cuthbert Guard Tower Ruins...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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EX1 Dungeonland - 5e Conversion Guide with Maps

EX1 Dungeonland - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module EX1 Dungeonland.  The original module is required to use this conversion guide.  The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, and Volo’s Guide to Monsters.  The adventures is for 9th – 12th level characters. The conversion guide is 16...   [click here for more]
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D&D Solo Adventure: Thunderdelve Mountain (5e Conversion)

D&D Solo Adventure: Thunderdelve Mountain (5e Conversion)


This is a conversion to Fifth Edition of the 'Basic' Edition Dungeons & Dragons Solo adventure Thunderdelve Mountain by William Carlson published as Module XS2 (1985). You will require a copy of the original module Thunderdelve Mountain (available on Dungeon Master’s Guild here) and a Level 7 PC (dwarf). You will not need a DM to play through this, as it is written in the style...   [click here for more]
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Riding the Rails 5e Conversion

Riding the Rails 5e Conversion


edit: NOTE: I recently posted thoughts on how this will be updated here: https://mikesixel.com/riding-the-rails-learnings-and-update/ This conversion of Riding the Rails is balanced for first, third, or fifth level characters (that’s right, there are versions for each of those three levels). The original Eberron adventure appeared in Dungeon 143. You must have the orignial to run this conversion. ...   [click here for more]
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L1 The Secret of Bone Hill - 5e Conversion Guide with Maps

L1 The Secret of Bone Hill - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L1 The Secret of Bone Hill. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. This 30-page conversion guide includes conversions of each location and encounter, maps, new monsters, and NPCs as well as new...   [click here for more]
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D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps

D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth.  The conversion guide is 44 pages.   In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns.  Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Complete)

Return to the Temple of Elemental Evil 5E Conversion (Complete)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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X1 The Isle of Dread - 5e Conversion Guide with Maps

X1 The Isle of Dread - 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required....   [click here for more]
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A1 Slave Pits of the Undercity - a 5e Conversion Guide with Maps

A1 Slave Pits of the Undercity - a 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A1: Slave Pits of the Undercity. The original module by David Cook and the Monster Manual are required to use this conversion guide.  The adventure is recommended for character levels 5-7. I have also released 5e conversions and maps for A2 Secret of the Slavers Stockade A3...   [click here for more]
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Classic Modules Today: The Gates of Firestorm Peak (5e)

Classic Modules Today: The Gates of Firestorm Peak (5e)


In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical...   [click here for more]
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DL3 Dragons of Hope - 5e Conversion Guide with Maps

DL3 Dragons of Hope - 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL3: Dragons of Hope. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps are included....   [click here for more]
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DL12 Dragons of Faith - 5e Conversion Guide with Maps

DL12 Dragons of Faith - 5e Conversion Guide with Maps


The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL12: Dragons of Faith. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of...   [click here for more]
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Castles Forlorn - The Gothic Conversion

Castles Forlorn - The Gothic Conversion


Castles Forlorn The Gothic Conversion Requires the AD&D RA3 Ravenloft Adventure Castles Forlorn, to play by Igor Comunale Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself....   [click here for more]
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Web of Illusion - The Gothic Conversion

Web of Illusion - The Gothic Conversion


Web of Illusion The Gothic Conversion Requires the AD&D RM3 Ravenloft Adventure Web of Illusion, to play by Igor Comunale Rakshasa. For centuries, these diabolical creatures have hunted humanity and preyed upon its flesh. Now the Mists have opened upon the land of Sri Raji, home of dread Arijani, the rakshasa lord. Arijani is the mastermind...   [click here for more]
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DL4 Dragons of Desolation - 5e Conversion with Maps

DL4 Dragons of Desolation - 5e Conversion with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL4: Dragons of Desolation. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Over 20 maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most...   [click here for more]
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G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps

G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps


G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps The following information is a 5E D&D conversion of the various monsters and creatures encounters for G1-2-3 Against the Giants. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may...   [click here for more]
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DL8 Dragons of War- 5e Conversion Guide with Maps

DL8 Dragons of War- 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL8: Dragons of War. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome...   [click here for more]
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Classic Modules Today: C2 The Ghost Tower of Inverness (5e)

Classic Modules Today: C2 The Ghost Tower of Inverness (5e)


In 1980, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. It was written by Allen Hammack and illustrated by Jeff Dee, David S. "Diesel" LaForce, Jim Roslof, Erol Otus, David C. Sutherland III, and Bill Willingham. The original 20-page module included many maps of the different levels and player handouts. It had a good mix of combat and puzzles. In...   [click here for more]
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DL9 Dragons of Deceit - 5e Conversion Guide with Maps

DL9 Dragons of Deceit - 5e Conversion Guide with Maps


The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL9: Dragons of Deceit. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of...   [click here for more]
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Fallen Angel (5e Conversion)

Fallen Angel (5e Conversion)


A fifth-edition conversion for the classic Eberron adventure, Fallen Angel. About this adventure: "The city of Sharn is one of the wonders of Khorvaire. Its towers seem to touch the sky, rising up more than a mile from the shores of the Dagger River. But it takes more than stone and steel to support the spires of Sharn: the area is suffused with mystical energy...   [click here for more]
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S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps

S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Fourteen maps have been prepared at 70 DPI of key locations.  Grid and no grid (or...   [click here for more]
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B1 In Search of the Unknown - 5e Conversion Guide with Maps

B1 In Search of the Unknown - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B1: In Search of the Unknown. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps have been included at 70 DPI....   [click here for more]
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Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
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DL7 Dragons of Light -5e Conversion Guide with Maps

DL7 Dragons of Light -5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL7: Dragons of Light. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome...   [click here for more]
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Against the Slavelords Bundle

Against the Slavelords Bundle


This bundle contains 5E D&D conversions and colored battle maps for the A Series (Against the Slavelords). The following conversions and battle maps are currently included in this bundle: A1: Slave Pits of the Undercity ADVENTURE CONVERSION Upper Level Maps - 4 variations (60 squares wide - 70 squares long) Lower Level Maps - 4 variations (71 squares wide - 91 squares long)...   [click here for more]
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A2 Secret of the Slavers Stockade - 5e Conversion Guide with Maps

A2 Secret of the Slavers Stockade - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A2: Secret of the Slavers Stockade.  The original module, the Monster Manual, and Volo’s Guide to Monsters are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released 5e conversions and maps for...   [click here for more]
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S3 Expedition to the Barrier Peaks  - 5e Conversion Guide with Realistic Maps

S3 Expedition to the Barrier Peaks - 5e Conversion Guide with Realistic Maps


S3 Expedition to the Barrier Peaks - 5e Conversion Guide with Realistic Maps The following information is a 5E D&D conversion of the various monsters and creatures encounters for S3 Expedition to the Barrier Peaks. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of...   [click here for more]
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DL6 Dragons of Ice - 5e Conversion Guide with Maps

DL6 Dragons of Ice - 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL6: Dragons of Ice. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Seven maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most maps are...   [click here for more]
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I6 Ravenloft - 5e Conversion Guide with Realistic Maps

I6 Ravenloft - 5e Conversion Guide with Realistic Maps


I6 Ravenloft - 5e Conversion Guide with Realistic Maps The following information is a 5E D&D conversion of the various monsters and creatures encounters for I6 Ravenloft. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s...   [click here for more]
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Classic Modules Today: C1 The Hidden Shrine of Tamoachan (5e)

Classic Modules Today: C1 The Hidden Shrine of Tamoachan (5e)


In 1980, TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. It consisted of a 32 page booklet, 8 page illustration booklet, and tri-fold cover containing maps. "The Hidden Shrine of Tamoachan"...   [click here for more]
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C2 The Ghost Tower of Inverness - 5e Conversion Guide with Maps

C2 The Ghost Tower of Inverness - 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module C2 The Ghost Tower of Inverness. The original module, the Monster Manual, Dungeon Masters Guide, and Volo’s Guide to Monsters are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters. The adventure is...   [click here for more]
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Crypts of Ravenloft

Crypts of Ravenloft


A collection of forty two handouts for Curse of Strahd. Each of the stone slabs in the Crypt (K84) appears in this edition-agnostic supplement. ...   [click here for more]
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A3 Assault on the Aerie of the Slave Lords - 5e Conversion with Maps

A3 Assault on the Aerie of the Slave Lords - 5e Conversion with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A3: Assault on the Aerie of the Slave Lords.  The original module, the Monster Manual, and Volo’s Guide to Monsters are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released 5e conversions and...   [click here for more]
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Horror on the Hill 5e Conversion Guide

Horror on the Hill 5e Conversion Guide


If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you. B5 Horror on the Hill  (5th edition D&D Conversion Guide) In 1983, TSR published the module...   [click here for more]
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