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This document contains conversion notes to convert monsters, magic items and traps from The Accursed Tower (2nd Edition) module to the D&D 5th Edition rules. Note that you must have the original hard copy or digital version of the module (digital version available on DMs Guild) to make use of these conversion notes.
Any suggestions for improvements gratefully received; please note in comments... [click here for more] |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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A blue slime is a rare, but extremely powerful ooze that dominates the dungeon areas where it lurks. They are found alone in dank areas like old cisterns, the bottoms of wells and lurking within subterranean lakes. Such oozes appear as blobs of insatiable hunger without any reliable shape or mind. They reside in foul waters, only to emerge suddenly as morasses of amorphous of acidic goo.
A blue slime's... [click here for more] |
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Map at 70 DPI ready for online use.
These maps were prepared to run S2 White Plume Mountain. There are two copies, one with a grid and one without. ... [click here for more] |
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Map for the Tower of Zenopus, the module in the original D&D basic set. The map is at 70 DPI and includes three variants
With a grid and rock textured background
Without a grid and with a rock textured background.
Without a grid and with a blank \ black background.
Enjoy! ... [click here for more] |
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The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure.
This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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This is a conversion to Fifth Edition of the 'Basic' Edition Dungeons & Dragons Solo adventure Thunderdelve Mountain by William Carlson published as Module XS2 (1985).
You will require a copy of the original module Thunderdelve Mountain (available on Dungeon Master’s Guild here) and a Level 7 PC (dwarf). You will not need a DM to play through this, as it is written in the style... [click here for more] |
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A modern version of the Moathouse Dungeon maps for the AD&D adventure T1 Village of Hommlet. The product contains a night time version of the upper level of the dungeon and a gridded and gridless version of each of the maps!
... [click here for more] |
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In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
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Full Conversion
This is a full conversion to D&D 5e of another of the AD&D UK series. This is the first of a 2-part series, with UK3 The Gauntlet being the next in the series - and definitely soon to be published.
Rather than simply suggesting a 5e monster instead of an AD&D monster, this conversion looks at every chapter and area, every skill check and every monster. There... [click here for more] |
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Full Conversion
This is a full conversion to D&D 5e of another AD&D blast from the past. Often ignored, I would definitely give this one a look. It has the right amount of mystery, starting off the adventure with about twenty snippets of memory which the players then use to piece together what has happened and find the lost comet.
Rather than simply suggesting a 5e monster instead of... [click here for more] |
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
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Map at 70 DPI ready for online use.
Two map variants are included, one with a grid and one without. This map was prepared to run S1: Tomb of Horrors ... [click here for more] |
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Ten maps at 70 DPI ready for online use. These maps were prepared to run B4: The Lost City. Grid and no-grid variants of each map are provided. In addition four varients are provided for Tier 3, one with each orientation of the rotating hallway in the center of the map.
Maps include: First Tier Second Tier Third Tier Fourth Tier Fifth Tier Sixth Tier Seventh Tier Eighth Tier Ninth Tier Tenth Tier... [click here for more] |
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Seven maps at 70 DPI ready for online use. These maps were prepared to run I3: Pharaoh.
All maps include two variants, one with a grid and one without a grid.
Maps include: The Sunken City of Pazar The Temple Plundered Tomb Korand's Master Maze The Halls of Upper Priesthoot Guantlet The Tomb of Amun-Re
... [click here for more] |
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Seven maps at 70 DPI ready for online use. These maps were prepared to run I4: Oasis of the White Palm.
Some maps have multiple variants, with and without grids or hexes.
Maps include: OasisOfTheWhitePalm - hex and no hex The Compound - grid and no grid Tents - no grid only TempleOfSet - grid and no grid CryptOfBadrAl-MosakLower - grid and no grid CryptOfBadrAl-MosakUpper - grid and no grid
... [click here for more] |
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Seven maps at 70 DPI ready for online use. These maps were prepared to run I5: The Lost Tomb of Martek. Variants of some maps with and without hexes or grids are provided.
Maps include: Black Abyss - no hex Black Abyss - with hex Citadel of Martek - with grid and with no grid Crypt of Al-Alisk - with grid and with no grid Crystal Prism - no hex Crystal Prism - with hex Garden Map Mobius Tower - with... [click here for more] |
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Predicament at the Pillars of Pentegarn
Inspired by the Endless Quest Adventure The Pillars of Pentegarn by Rose Estes
A 5th edition adventure for 1 to 4 Characters Level 2 to 4
As the sun sets over the tranquil village of Rosebrook, your party of adventurers finds respite in the warm embrace of the Salty Dog, the local tavern known for its hearty fare and lively... [click here for more] |
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
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An ancient relic of a small town has been stolen! It is the artifact known as the Jade Hare. A mysterious jade sculpture protected by the town and revered by dwarves. See how this dungeon delve unfolds in this 2020 5E remake of the Basic D&D 1992 original. ... [click here for more] |
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This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains:
Conversion notes for each of 11 encounters
Keith's Baker commentary, clarifying the original design intent and lore implications
Statblocks for cultists and more.
Statblocks for items... [click here for more] |
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In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
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In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps.
This module is five mini-adventures for use with 6 characters of 1st-3rd level.
This conversion guide allows DMs to run the original module... [click here for more] |
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In 1980, TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. It consisted of a 32 page booklet, 8 page illustration booklet, and tri-fold cover containing maps. "The Hidden Shrine of Tamoachan"... [click here for more] |
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In 1980, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. It was written by Allen Hammack and illustrated by Jeff Dee, David S. "Diesel" LaForce, Jim Roslof, Erol Otus, David C. Sutherland III, and Bill Willingham.
The original 20-page module included many maps of the different levels and player handouts. It had a good mix of combat and puzzles.
In... [click here for more] |
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In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures.
This conversion guide allows DMs to run the... [click here for more] |
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Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore... [click here for more] |
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In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to... [click here for more] |
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In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed by "Night... [click here for more] |
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In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and... [click here for more] |
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In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
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"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman... [click here for more] |
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In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
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In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
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In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
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In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by "Evil Tide"... [click here for more] |
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In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical... [click here for more] |
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In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is... [click here for more] |
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The following is 5e conversion of the various monsters, magic items, pre-generated characters, and creatures encounters in the classic TSR module WG5:Mordenkainen’s Fantastic Adventure by Gary Gygax. You will need a copy of the original module to use this conversion guide. The original module is available for purchase on DMsGuild.
3 maps at 70 DPI are included, ready for online use. Grid... [click here for more] |
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During the middle 80s, TSR published a couple of innovative accessories for the (A)D&D game, small supplements encompassing paper miniatures and terrain elements together with brief adventures specifically designed to make use of such cardboard props.
Collectively titled 3-D Dragon Tiles, those products were rather fresh for the time... [click here for more] |
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edit: NOTE: I recently posted thoughts on how this will be updated here:
https://mikesixel.com/riding-the-rails-learnings-and-update/
This conversion of Riding the Rails is balanced for first, third, or fifth level characters (that’s right, there are versions for each of those three levels). The original Eberron adventure appeared in Dungeon 143. You must have the orignial to run this conversion. ... [click here for more] |
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The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. It is available for free download on this site. This document is an update that will allow you to use it with 5th edition... [click here for more] |
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Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP!
THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first... [click here for more] |
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Seven maps at 70 DPI ready for online use. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. Grid and no-grid options of each map are provided.
Maps include: Shrine Exterior Lower Chambers (version A) First Tier (version A) Second and Third Tiers (version A) Lower Chambers (version B) First Tier (version B) Second and Third Tiers (version B)
The A and B versions of the maps were... [click here for more] |
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In 1994, TSR published the boxed-set named “The Ruins of Undermountain II: The Deep Levels” with the product code “TSR 1104.” It was written by Jean Rabe and Norm Ritchie, as a continuation to the first module, “The Ruins of Undermountain.” “Ruins II” consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in the lower... [click here for more] |
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In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical... [click here for more] |
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A collection of forty two handouts for Curse of Strahd.
Each of the stone slabs in the Crypt (K84) appears in this edition-agnostic supplement. ... [click here for more] |
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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
B5 Horror on the Hill (5th edition D&D Conversion Guide)
In 1983, TSR published the module... [click here for more] |
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In 1991, TSR published the module named “Nightmare Keep” with the module code “FA2”. It was written by Rick Swan and illustrated by Valerie Valusek and Terry Dykstra with the cover art illustrated by Brom. This 64-page booklet had an outer folder containing encounter tables and fold-out maps. The adventure was designed as an ultimate death-trap dungeon, for groups bored with adventures... [click here for more] |
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