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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide

Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide


Grasp of the Emerald Claw The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil! This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient...   [click here for more]
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Classic Modules Today - Night Below 5e Conversion

Classic Modules Today - Night Below 5e Conversion


Night Below: An Underdark Campaign In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original module with...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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Road to Urik - The Unchained Conversion

Road to Urik - The Unchained Conversion


Road to Urik The Unchained Conversion Requires the AD&D Adventure DSQ1 Road to Urik, to play by Igor Comunale "Tyr is free! Tyr is free!" Such is the heady cry that echoes from the darkest warrens to the gleaming chambers of the Council in that ancient city. Now is your chance to savor life released from the oppressive gloom of the sorcerer-kings-but...   [click here for more]
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Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure...   [click here for more]
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WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps

WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module WG4 The Forgotten Temple of Tharizdun.  The original module is required to use this conversion guide. The original adventure is available for purchase on DMs Guild. 18 maps at 70 DPI ready for online use. The maps were prepared to run WG4 The Forgotten Temple...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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EX1 Dungeonland - 5e Conversion Guide with Maps

EX1 Dungeonland - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module EX1 Dungeonland.  The original module is required to use this conversion guide.  The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, and Volo’s Guide to Monsters.  The adventures is for 9th – 12th level characters. The conversion guide is 16...   [click here for more]
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L1 The Secret of Bone Hill - 5e Conversion Guide with Maps

L1 The Secret of Bone Hill - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L1 The Secret of Bone Hill. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. This 30-page conversion guide includes conversions of each location and encounter, maps, new monsters, and NPCs as well as new...   [click here for more]
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X1 The Isle of Dread - 5e Conversion Guide with Maps

X1 The Isle of Dread - 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required....   [click here for more]
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DL3 Dragons of Hope - 5e Conversion Guide with Maps

DL3 Dragons of Hope - 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL3: Dragons of Hope. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps are included....   [click here for more]
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Web of Illusion - The Gothic Conversion

Web of Illusion - The Gothic Conversion


Web of Illusion The Gothic Conversion Requires the AD&D RM3 Ravenloft Adventure Web of Illusion, to play by Igor Comunale Rakshasa. For centuries, these diabolical creatures have hunted humanity and preyed upon its flesh. Now the Mists have opened upon the land of Sri Raji, home of dread Arijani, the rakshasa lord. Arijani is the mastermind...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide (Guide Only)

The Red Hand of Doom 5E Conversion Guide (Guide Only)


We now have a Fantasy Grounds Option here! https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here.  If you wish to purchase the maps AND the guide, please  visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs...   [click here for more]
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S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps

S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Fourteen maps have been prepared at 70 DPI of key locations.  Grid and no grid (or...   [click here for more]
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Classic Modules Today: UK6 All That Glitters...(5e)

Classic Modules Today: UK6 All That Glitters...(5e)


In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters...   [click here for more]
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Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
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DL7 Dragons of Light -5e Conversion Guide with Maps

DL7 Dragons of Light -5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL7: Dragons of Light. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome...   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for...   [click here for more]
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DL6 Dragons of Ice - 5e Conversion Guide with Maps

DL6 Dragons of Ice - 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL6: Dragons of Ice. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Seven maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most maps are...   [click here for more]
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Classic Modules Today: X4 Master of the Desert Nomads (5e)

Classic Modules Today: X4 Master of the Desert Nomads (5e)


In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,...   [click here for more]
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A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps

A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A4: In the Dungeons of the Slave Lords.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released...   [click here for more]
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Horror on the Hill 5e Conversion Guide

Horror on the Hill 5e Conversion Guide


If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you. B5 Horror on the Hill  (5th edition D&D Conversion Guide) In 1983, TSR published the module...   [click here for more]
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Classic Modules Today: B7 Rahasia (5e)

Classic Modules Today: B7 Rahasia (5e)


In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available...   [click here for more]
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I1 Dwellers of the Forbidden City - 5e Conversion Guide with Maps

I1 Dwellers of the Forbidden City - 5e Conversion Guide with Maps


5E D&D conversion of the various monsters and creatures encounters in the classic adventure module I1: Dwellers of the Forbidden City. The original module, Monster Manual, and Dungeon Masters Guide are required to use this conversion guide. Eight digital maps with grid and no-grid variants are included as well as over a dozen new monsters. The original adventure may be purchased on DMs guild....   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm....   [click here for more]
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Classic Modules Today: I4 Oasis of the White Palm (5e)

Classic Modules Today: I4 Oasis of the White Palm (5e)


In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and...   [click here for more]
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In Search of Dragons - The Heroic Conversion

In Search of Dragons - The Heroic Conversion


In Search of Dragons The Heroic Conversion Requires the AD&D Dragonlance DLE1 Adventure In Search of Dragons, to play by Igor Comunale Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy. For reasons unknown, the...   [click here for more]
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Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof.  It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion...   [click here for more]
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Classic Modules Today: Night of the Shark (5e)

Classic Modules Today: Night of the Shark (5e)


In 1997, TSR published the adventure named “Night of the Shark” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Todd Lockwood. It consisted of a 32 page book with maps. "Night of the Shark" was the second adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded...   [click here for more]
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C2: The Ghost Tower of Inverness 5E Conversion and Colored Battle Maps

C2: The Ghost Tower of Inverness 5E Conversion and Colored Battle Maps


This PDF contains colored maps for the classic adventure: The Ghost Tower ofInverness. It includes a full sized version of each map, as well as split up (4 part) versions of each maps that are small enough to be uploaded into Roll20. These maps were produced using Dungeondraft. The grid sizes for the these battle maps (for Roll20) are as follows: The Ghost Tower of Inverness 5E Conversion Outer...   [click here for more]
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The Rod of Seven Parts - Maps

The Rod of Seven Parts - Maps


Over 22 Maps at 70 DPI ready for online use. The maps were prepared to run "The Rod of Seven Parts" in my own campaign. Most maps include a grid and no grid variant. Maps include: Spelunking - 6 maps Uninvited Guests - 5 maps AcydikeensLair - 1 map Forgotten Temple - 4 maps Queens Throne Roome - 2 variants of the same map Citadel of Chaos - 4 maps (3 geopmorphs and Miskas Apartments) Maps for Night...   [click here for more]
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Classic Modules Today: O2 Blade of Vengeance (5e)

Classic Modules Today: O2 Blade of Vengeance (5e)


In 1984, the UK division of TSR published “Blade of Vengeance” with the module code “O2”. It was written by Jim Bambra and illustrated by Jeremy Goodwin. The original 28-page booklet included an additional 4 pages of pull-out sheets, and a tri-fold cover containing maps. Billed as a “Lone Hero Expert Adventure,” the module was specially designed for one Dungeon Master and one pre-generated...   [click here for more]
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Heroes of a New Age - The Heroic Conversion

Heroes of a New Age - The Heroic Conversion


Heroes of a New Age The Heroic Conversion Requires the SAGA Dragonlance Fifth Age Adventure Heroes of a New Age, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the SAGA Edition Heroes of a New Age adventure set in Dragonlance. YOU CAN FIND THE ORIGINAL SAGA EDITION ADVENTURE HERE....   [click here for more]
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Classic Modules Today: X3 Curse of Xanathon

Classic Modules Today: X3 Curse of Xanathon


Ever feel the need to get revenge on Rock Baboons? Now's you're chance. Wanna know why you should make beer runs? Why are beardless dwarfs all the rage? You can learn it all here in X3 Curse of Xanathon. When the grotesque god Cretia casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out the Ducal Palace...   [click here for more]
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UK4 When A Star Falls - A 5e Conversion Guide with Maps

UK4 When A Star Falls - A 5e Conversion Guide with Maps


This guide is a conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module UK4 When A Star Falls. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and...   [click here for more]
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Classic Modules Today: I9 Day of Al´Akbar (5e)

Classic Modules Today: I9 Day of Al´Akbar (5e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
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I7: Baltron's Beacon 5E Conversion

I7: Baltron's Beacon 5E Conversion


This product is a 5E conversion of the classic dungeon crawl adventure BALTRON'S BEACON, which includes full color, detailed illustrations of each battle map, including the entire outside region around the fortress and gatehouse. All the maps were produced using Dungeondraft. This conversion, along with all the maps included in it can be found within my 5E Conversion Adventure Bundle. ...   [click here for more]
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UK6 All That Glitters - 5e Conversion Guide with Maps

UK6 All That Glitters - 5e Conversion Guide with Maps


This guide is a conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module UK6 All That Glitters. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and...   [click here for more]
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Temple of Elemental Evil Outside and Temple Map

Temple of Elemental Evil Outside and Temple Map


A high resolution (300dpi) color version of the exterior map for the Temple of Elemental Evil, which includes an interior map for the first floor of the temple itself. The full sized map has been broken into four pieces, with a fifth map centered on the temple and it's interior. This PDF can also be found within my Fantasy Battle Map Bundle and within my Everything Bundle. I also sell other D&D...   [click here for more]
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Classic Modules Today: CM2 Death's Ride (5e)

Classic Modules Today: CM2 Death's Ride (5e)


A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped? To use this conversion guide...   [click here for more]
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Winter of the Witch

Winter of the Witch


After recently converting this short adventure and running my PCs through it after “Against the Giants” so they could get to level 20 I decided to compile the conversion here. This is a bit of a gem in my opinion – interesting characters, interesting fights, interesting story but short and punchy. What you will find here is a conversion of all the monsters for the encounters. You will still...   [click here for more]
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Classic Modules Today: C5 The Bane of Llywelyn (5e)

Classic Modules Today: C5 The Bane of Llywelyn (5e)


Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore...   [click here for more]
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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by...   [click here for more]
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I2: Tomb of the Lizard King - 5E Conversion and Colored Battle Maps

I2: Tomb of the Lizard King - 5E Conversion and Colored Battle Maps


This download contains a 5E Conversion for the classic adventure Tomb of the Lizard King, and includes colored battle maps, which were produced using Dungeondraft. Each map comes with a version that has a grid and one without a grid. There are high resolution maps (200 dpi) and low resolution (72 dpi) for web use. This adventure can also be found within my 5E Adventure Conversion Bundle, along with...   [click here for more]
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3-D Dragon Tiles - Updated & Expanded

3-D Dragon Tiles - Updated & Expanded


During the middle 80s, TSR published a couple of innovative accessories for the (A)D&D game, small supplements encompassing paper miniatures and terrain elements together with brief adventures specifically designed to make use of such cardboard props. Collectively titled 3-D Dragon Tiles, those products were rather fresh for the time...   [click here for more]
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