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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground...   [click here for more]
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Classic Modules Today - Night Below 5e Conversion

Classic Modules Today - Night Below 5e Conversion


Night Below: An Underdark Campaign In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original module with...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th Edition rules...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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D3 Vault of the Drow - 5e Conversion Guide with Maps

D3 Vault of the Drow - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow.  The original module is required to use this conversion guide.  The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters. I have also released the following related 5e...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Thoughts of Darkness - The Gothic Conversion

Thoughts of Darkness - The Gothic Conversion


Thoughts of Darkness The Gothic Conversion Requires the AD&D RQ2 Ravenloft   Adventure Thoughts of Darkness, to play   by Igor Comunale Of all the inhospitable domains in the Ravenloft campaign world, Bluetspur is the cruelest and most gruesome. Nothing grow in the endless night, and lightning periodically falls like...   [click here for more]
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D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps

D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth.  The conversion guide is 44 pages.   In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns.  Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid...   [click here for more]
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Classic Modules Today: The Gates of Firestorm Peak (5e)

Classic Modules Today: The Gates of Firestorm Peak (5e)


In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical...   [click here for more]
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DL4 Dragons of Desolation - 5e Conversion with Maps

DL4 Dragons of Desolation - 5e Conversion with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL4: Dragons of Desolation. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Over 20 maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most...   [click here for more]
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S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps

S4 The Lost Caverns of Tsojcanth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic adventure S4: The Lost Caverns of Tsojcanth. The original module is required to use this conversion guide. This guide includes stat blocks for more than 15 new monsters in addition to new magic items and artifacts. Fourteen maps have been prepared at 70 DPI of key locations.  Grid and no grid (or...   [click here for more]
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Classic Modules Today: UK6 All That Glitters...(5e)

Classic Modules Today: UK6 All That Glitters...(5e)


In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for...   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was...   [click here for more]
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In the Eye of the Beholder: beholders through the ages

In the Eye of the Beholder: beholders through the ages


Introducing the Beholder Compendium: In the Eye of the Beholder for use in 5th Edition Dungeons and Dragons! Discover the enigmatic realm of beholders effortlessly with this all-inclusive guide designed for both players and Dungeon Masters. Packed with 33 extraordinary beholders that have yet to grace the current edition, each boasting intricate stat blocks, lore,...   [click here for more]
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Classic Modules Today: L3 Deep Dwarven Delve (5e)

Classic Modules Today: L3 Deep Dwarven Delve (5e)


In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it to Wizards...   [click here for more]
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Classic Modules Today: X4 Master of the Desert Nomads (5e)

Classic Modules Today: X4 Master of the Desert Nomads (5e)


In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent and lore implications Statblocks for cultists and more. Statblocks for items...   [click here for more]
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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
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Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof.  It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion...   [click here for more]
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Classic Modules Today: WG5 Mordenkainen's Fantastic Adventure (5e)

Classic Modules Today: WG5 Mordenkainen's Fantastic Adventure (5e)


In 1984, TSR published the module named “Mordenkainen's Fantastic Adventure” with the module code “WG5”. It was written by Robert J. Kuntz and Gary Gygax, and illustrated by Clyde Caldwell and Jeff Easley. It consisted of one 32 page booklet and a tri-fold cover with wilderness and dungeon maps. "The module you are about to read contains the basis for one of the most difficult...   [click here for more]
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Flint's Axe - The Heroic Conversion

Flint's Axe - The Heroic Conversion


Flint's Axe The Heroic Conversion Requires the AD&D Dragonlance Adventure Flint's Axe, to play by Igor Comunale Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed...   [click here for more]
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Zelligar's Evil - Fantasy Grounds

Zelligar's Evil - Fantasy Grounds


JUST UPDATED! All maps fully pinned with links to encounters and items.  Fantasy Grounds version 3.2.3 campatible! Thirty two years ago, Zelligar the Unknown and Rogahn the Fearless led a mercenary army into the Maerthwatch Mountains to crush their hated enemies - the barbaric Orgahn Tribes - never to be heard from again.  It is said that a great treasure is hidden...   [click here for more]
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The Shackled City Adventure Path

The Shackled City Adventure Path


FILES I am in the process of a major update to this conversion. I will upload files as they are changed. The end goal is to have a separate PDF file for each chapter. The PDF files are listed below. Preface This chapter contains an overview of the "flow" of the conversion,  how to adjust the adventure path for 5th edition, suggested campaign setting changes, advice on...   [click here for more]
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Council of Spiders Revisited

Council of Spiders Revisited


This conversion guide contains information on running the D&D Encounters adventure Council of Spiders using the 5th Edition rules. In addition to the direct conversion, Council of Spiders Revisited provides notes and tools for running the adventure in a higher tier of play. In these pages you will also find notes for adapting the story to fit with...   [click here for more]
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A1: Slave Pits of the Undercity - Colored Battle Maps and 5E Adventure Conversion

A1: Slave Pits of the Undercity - Colored Battle Maps and 5E Adventure Conversion


This download contains colored battle maps for the temple level and the dungeon level for the classic D&D adventure: Slave Pits of the Undercity, as well as a complete conversions for the adventure to 5th Edition. Each maps comes in 4 versions (with and without a grid and with and without lighting). The following items are included in this download: Slave Pits of the Undercity ADVENTURE CONVERSION...   [click here for more]
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Cave of the Spiders Revisited

Cave of the Spiders Revisited


This conversion guide contains information on running the D&D 3.5 mini-adventure Cave of the Spiders using the 5th Edition rules. In addition to the provided notes and tools for running the adventure, Cave of the Spiders Revisited contains two new creatures: the Aranea and the Aranea Spellslinger. For another spider-filled 5e...   [click here for more]
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RU01: The Ruins of Undermountain - The Entry Well and Environments

RU01: The Ruins of Undermountain - The Entry Well and Environments


The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus...   [click here for more]
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SKT06: Storm King's Thunder - Warrens of the Stone Giant Thane 5E Conversion and Colored Battlemaps

SKT06: Storm King's Thunder - Warrens of the Stone Giant Thane 5E Conversion and Colored Battlemaps


This product is a 5E Conversion of the 4th Edition Dungeons and Dragons adventure: Warrens of the Stone Giants, along with updated, fully colored maps for the adventure. Each map comes with a version with a grid and one without a grid, and each is set at 72 dpi. This adventure can also be found within my 5E Conversion Adventure Bundle, along with all the maps included with it. ...   [click here for more]
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A4: In the Dungeons of the Slave Lords - Colored Battle Maps and 5E Conversion

A4: In the Dungeons of the Slave Lords - Colored Battle Maps and 5E Conversion


This download is a 5E conversion for the classic 1st edition adventure: A4 - In the Dungeons of the Slave Lords, as well as colored battle maps for the adventure. All the maps in this download were created using Dungeondraft. The following items are included in this download: In the Dungeons of the Slave Lords ADVENTURE CONVERSION Dungeon Map - 4 variations (153 squares wide - 248 squares long)...   [click here for more]
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RU02: The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments

RU02: The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments


The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments are intended as both an introduction to and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium...   [click here for more]
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RU04: The Ruins of Undermountain - The Northern Reaches and Environments

RU04: The Ruins of Undermountain - The Northern Reaches and Environments


The Ruins of Undermountain - The Northern Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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Blue Slime

Blue Slime


A blue slime is a rare, but extremely powerful ooze that dominates the dungeon areas where it lurks. They are found alone in dank areas like old cisterns, the bottoms of wells and lurking within subterranean lakes. Such oozes appear as blobs of insatiable hunger without any reliable shape or mind. They reside in foul waters, only to emerge suddenly as morasses of amorphous of acidic goo. A blue slime's...   [click here for more]
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RU03: The Ruins of Undermountain - The Lanceboard Room and Librarium Environments

RU03: The Ruins of Undermountain - The Lanceboard Room and Librarium Environments


The Ruins of Undermountain - The Lanceboard Room and Librarium Environments are intended as both an introduction and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDF, The Ruins of Undermountain - The Entry Well and Environments was used as an introduction instead. I've also added The Ruins of Undermountain:...   [click here for more]
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The Well of Blue Slime

The Well of Blue Slime


A detailed mini-adventure that includes a blue slime, a creature introduced in the 4th Edition adventure Keep on the Shadowfel, and the lock lurker, first introduced in the 2nd Edition module The Haunted Halls of Eveningstar. The statistics for both monsters are included in this module as 5th Edition creatures. This module also includes an original colored battle map of the dungeon...   [click here for more]
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White, Brown and Dun Puddings - 5E MONSTER CONVERSIONS

White, Brown and Dun Puddings - 5E MONSTER CONVERSIONS


This PDF contains statistical information for running White, Brown and Dun Puddings in 5th Edition Dungeons and Dragons. ...   [click here for more]
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The Accursed Tower - Conversion Notes to 5th Edition

The Accursed Tower - Conversion Notes to 5th Edition


This document contains conversion notes to convert monsters, magic items and traps from The Accursed Tower (2nd Edition) module to the D&D 5th Edition rules. Note that you must have the original hard copy or digital version of the module (digital version available on DMs Guild) to make use of these conversion notes. Any suggestions for improvements gratefully received; please note in comments...   [click here for more]
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