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Calculated Creatures is a selection of new monsters and NPCs for inclusion in your Dungeons & Dragons campaign. The monster and NPC stat blocks contained in this supplement are built to add new and exciting low CR antagonists to your existing Dungeons & Dragons campaign. While the majority of these creatures were built for... [click here for more] |
Dungeon Masters Guild |
$1.95
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A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
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**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1980, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. It was written by Allen Hammack and illustrated by Jeff Dee, David S. "Diesel" LaForce, Jim Roslof, Erol Otus, David C. Sutherland III, and Bill Willingham.
The original 20-page module included many maps of the different levels and player handouts. It had a good mix of combat and puzzles.
In... [click here for more] |
Dungeon Masters Guild |
$1.95
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A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped?
To use this conversion guide... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
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To use this conversion guide you will need a copy of "S3 Expedtion to Barrier Peaks."
That module is available in digital format on DMs Guild.
This conversion guide allows DMs to run the original module with 5th Edition rules. There is a reference sheet for random and planned encounters.
In 1976, Expedition to Barrier Peaks was introduced at the Origins 2 gaming... [click here for more] |
Dungeon Masters Guild |
$1.00
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UK2 The Sentinel is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of Advanced Dungeons & Dragons rules. The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 The Gauntlet.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Ever feel the need to get revenge on Rock Baboons?
Now's you're chance. Wanna know why you should make beer runs? Why are beardless dwarfs all the rage? You can learn it all here in X3 Curse of Xanathon.
When the grotesque god Cretia casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out the Ducal Palace... [click here for more] |
Dungeon Masters Guild |
$1.99
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Demon Rock Games presents a 5E conversion of G2 Glacial Rift of the Frost Giant Jarl. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
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Demon Rock Games presents a 5E conversion of G3 Hall of the Fire Giant King. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures. A copy... [click here for more] |
Dungeon Masters Guild |
$2.99
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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
B5 Horror on the Hill (5th edition D&D Conversion Guide)
In 1983, TSR published the module... [click here for more] |
Dungeon Masters Guild |
$2.00
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B5 Horror on the Hill (5th edition D&D Conversion Guide + Map Packs)
In 1983, TSR published the module named “The Horror on the Hill” with the module code “B5”. It was written by Douglas Niles and had cover art by Jim Roslof. The module was later featured in the compilation B1-B9 “In Search of Adventure” published in 1987. This conversion guide allows DMs to run... [click here for more] |
Dungeon Masters Guild |
$6.00
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A complete set of digital maps (72 DPI) of the encounters of the iconic adventure X8 - Drums on Fire Mountain.
Ideal for use with virtual tabletops
Both with and without-grid versions included
Examples of the 10 maps included:
... [click here for more] |
Dungeon Masters Guild |
$1.49
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A complete set of digital maps (72 DPI) of the ten dungeon levels of the iconic adventure B4 - The Lost City.
Ideal for use with virtual tabletops
Both with and without-grid versions included
Moving map features included in separate files so that sliding walls and rotating halls can be moved about on the maps
Examples of the 10 maps included:
... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A local arcanist linked to the Church seeks a minor artifact to protect towns from attacks. It should be abandoned and forgotten by all in the ruins of Midsanborg Castle. However, not all is as it seems at Midsanborg Castle, and choices will have to be made. Does the need of the many…?
This 4 hour adventure is best played with a group of 4-6 characters of level 5-10 (optimized for level 7).... [click here for more] |
Dungeon Masters Guild |
$4.00
|
We now have a Fantasy Grounds Option here!
https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds
Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here.
If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs... [click here for more] |
Dungeon Masters Guild |
$10.00
|
NEW! We now have an option for Fnatasy Grounds located on this site:
https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds
Virtual tabletop dungeon maps of the WOTC adventure The Red Hand of Doom 5E Conversion guide.
This map pack contains more than just what was originally printed and is an expansion or... [click here for more] |
Dungeon Masters Guild |
$20.00
|
The Duchy of Jeoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly – save for a handful of hardy souls with exceptional abilities and... [click here for more] |
Dungeon Masters Guild |
$9.99
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After recently converting this short adventure and running my PCs through it after “Against the Giants” so they could get to level 20 I decided to compile the conversion here. This is a bit of a gem in my opinion – interesting characters, interesting fights, interesting story but short and punchy. What you will find here is a conversion of all the monsters for the encounters. You will still... [click here for more] |
Dungeon Masters Guild |
$1.99
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