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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides...   [click here for more]
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Tomb of Horrors - Realistic Maps

Tomb of Horrors - Realistic Maps


A virtual tabletop dungeon map of the classic module "S1 Tomb of Horrors". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes the .JPEG file with the resolution of 10,500 by 13,200 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 150dpi. You can divide the pixels by 150 to get the number of squares...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide (Guide Only)

The Red Hand of Doom 5E Conversion Guide (Guide Only)


Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here. If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs ...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


Virtual tabletop dungeon maps of the WOTC adventure The Red Hand of Doom 5E Conversion guide. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. This set includes a day/night, grid/no-grid, DMs Notes, and a blank map set is included too in case you want to modify the map! The digital download includes a total...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Classic Modules Today: Uk2 The Sentinel

Classic Modules Today: Uk2 The Sentinel


UK2 The Sentinel is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of Advanced Dungeons & Dragons rules. The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 The Gauntlet. This conversion guide allows DMs to run the original module with...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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Classic Modules Today: S3 Expedition to Barrier Peaks

Classic Modules Today: S3 Expedition to Barrier Peaks


To use this conversion guide you will need a copy of "S3 Expedtion to Barrier Peaks." That module is available in digital format on DMs Guild. This conversion guide allows DMs to run the original module with 5th Edition rules. There is a reference sheet for random and planned encounters. In 1976, Expedition to Barrier Peaks was introduced at the...   [click here for more]
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White Plume Mountain - Realistic Maps

White Plume Mountain - Realistic Maps


Virtual tabletop dungeon map of the classic TSR module "S2 White Plume Mountain". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes a .JPEG file with the resolution of 8,250 by 6,600 pixels. The maps are designed with a 5 ft. grid, which corresponds to one inch at 75dpi. You can divide the pixels by 75 to get the...   [click here for more]
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Classic Modules Today: C2 The Ghost Tower of Inverness (5e)

Classic Modules Today: C2 The Ghost Tower of Inverness (5e)


In 1980, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. It was written by Allen Hammack and illustrated by Jeff Dee, David S. "Diesel" LaForce, Jim Roslof, Erol Otus, David C. Sutherland III, and Bill Willingham. The original 20-page module included many maps of the different levels and player handouts. It had a good mix of combat...   [click here for more]
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Horror on the Hill 5e Conversion Guide

Horror on the Hill 5e Conversion Guide


B5 Horror on the Hill (5th edition D&D Conversion Guide) In 1983, TSR published the module named “The Horror on the Hill” with the module code “B5”. It was written by Douglas Niles and had cover art by Jim Roslof. The module was later featured in the compilation B1-B9 “In Search of Adventure” published in 1987. This conversion guide allows...   [click here for more]
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Lost Caverns of Tsojcanth - Realistic Maps

Lost Caverns of Tsojcanth - Realistic Maps


Virtual tabletop dungeon maps of the classic TSR module "S4 the Lost Caverns of Tsojcanth". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes 4 maps: Lesser Caverns map - .JPEG file with the resolution of 5,400 by 7,050 pixels. Greater Caverns map - .JPEG file with the resolution of 6,300 by 8,250 pixels. Gnome...   [click here for more]
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When a Star Falls

When a Star Falls


The Duchy of Jeoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly – save for a handful of hardy souls with exceptional abilities...   [click here for more]
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Iconic Encounters: B4 - the Lost City

Iconic Encounters: B4 - the Lost City


A complete set of digital maps (72 DPI) of the ten dungeon levels of the iconic adventure B4 - The Lost City. Ideal for use with virtual tabletops Both with and without-grid versions included Moving map features included in separate files so that sliding walls and rotating halls can be moved about on the maps Examples of the 10 maps included: ...   [click here for more]
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Calculated Creatures

Calculated Creatures


Watch Episode 3 of the Calculated Risks Actual Play Stream via YouTube Below! Or visit http://www.drivethrurpg.com/product/229581/Calculated-Risks-Episode-3--The-Rat-Market to download the MP3! Calculated Creatures is a selection of new monsters and NPCs for inclusion in your Dungeons & Dragons...   [click here for more]
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Classic Modules Today: Undermountain, Maddgoth's Castle (5e)

Classic Modules Today: Undermountain, Maddgoth's Castle (5e)


In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical...   [click here for more]
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Classic Modules Today: X3 Curse of Xanathon

Classic Modules Today: X3 Curse of Xanathon


Ever feel the need to get revenge on Rock Baboons? Now's you're chance. Wanna know why you should make beer runs? Why are beardless dwarfs all the rage? You can learn it all here in X3 Curse of Xanathon. When the grotesque god Cretia casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out the Ducal Palace...   [click here for more]
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Horror on the Hill Bundle (Conversion Guide + Map Pack)

Horror on the Hill Bundle (Conversion Guide + Map Pack)


B5 Horror on the Hill (5th edition D&D Conversion Guide + Map Packs) In 1983, TSR published the module named “The Horror on the Hill” with the module code “B5”. It was written by Douglas Niles and had cover art by Jim Roslof. The module was later featured in the compilation B1-B9 “In Search of Adventure” published in 1987. This conversion...   [click here for more]
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Classic Modules Today: CM2 Death's Ride (5e)

Classic Modules Today: CM2 Death's Ride (5e)


A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped? To use this conversion guide...   [click here for more]
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Trials of the Burning Tiger

Trials of the Burning Tiger


Locals on the edge of a mountain range are being harassed by brutal monks and their giant tiger pet. Travelling into the hills, the players find the hidden monastery of the Burning Tiger: an evil order of monks that only respect strength. To end the threat, the players must undergo 4 life-or-death trials to test their mettle. But not all is as it seems in the monastery. Can the players unravel the...   [click here for more]
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Need of the Many

Need of the Many


A local arcanist linked to the Church seeks a minor artifact to protect towns from attacks. It should be abandoned and forgotten by all in the ruins of Midsanborg Castle. However, not all is as it seems at Midsanborg Castle, and choices will have to be made. Does the need of the many…? This 4 hour adventure is best played with a group of 4-6 characters of level 5-10 (optimized for level 7)....   [click here for more]
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Mega Bundle Pack for Maps & Conversion Guides

Mega Bundle Pack for Maps & Conversion Guides


*** UPDATE!: This pack now includes Rod of the Seven Parts and Isle of Dread Maps! *** This bundle includes: Maps for I3-I5 Desert of Desolation Trilogy Maps, B5 Horror on the Hill Maps & 5e Conversion Guide, Pharoh, Oasis of the White Palm, Lost tomb of Martek, Scourge of the Howling Horde, Against the Giants, Lost Caverns of Tsjocanth, X1 Isle of Dread, Danger at Darkshelf Quarry, Lord of...   [click here for more]
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G2 Glacial Rift of the Frost Giant Jarl Conversion from 1st to 5th edition

G2 Glacial Rift of the Frost Giant Jarl Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G2 Glacial Rift of the Frost Giant Jarl. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures....   [click here for more]
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G3 Hall of the Fire Giant King Conversion from 1st to 5th edition

G3 Hall of the Fire Giant King Conversion from 1st to 5th edition


Demon Rock Games presents a 5E conversion of G3 Hall of the Fire Giant King. This module was originally created for 9 players but the standard size for all official 5E content is 4 players. With this in mind, we did a full conversion for a group of 4, 5, 6, 7, 8 & 9 players. It’s like getting 6 modules for the price of one. This conversion is of only the monsters, traps & treasures. A...   [click here for more]
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Iconic Encounters X8 - Drums on Fire Mountain

Iconic Encounters X8 - Drums on Fire Mountain


A complete set of digital maps (72 DPI) of the encounters of the iconic adventure X8 - Drums on Fire Mountain. Ideal for use with virtual tabletops Both with and without-grid versions included Examples of the 10 maps included: ...   [click here for more]
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Tomb of Damara 5e Conversion

Tomb of Damara 5e Conversion


This is an old TSR starting adventure. I tried to do a conversion with their licensing to those that already have the product, so it can be used on Fantasy Grounds. NO Map or Descriptions are included. Some dialogue and all encounters along with a general plot has been added. Some NPC's were scaled due to how hard they would be for a group of lvl 1 PC's in 5E and their stats have been modified...   [click here for more]
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The Howling Valley 5e for Virtual Tabletop

The Howling Valley 5e for Virtual Tabletop


This is a conversion of Tobias Scheurer's great short adventure, "The Howling Valley." for use with Fantasy Grounds. It includes an updated map of the monastery as well as new battle maps created by E.O. Carrera. www.dmsguild.com/product/237062/The-Howling-Valley?term=the+howling+&test_epoch=0 ...   [click here for more]
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Using Classic Modules Today Conversions (5e)

Using Classic Modules Today Conversions (5e)


Classic Modules Today are a series of products that convert early edition Dungeons & Dragons and Advanced Dungeons & Dragons adventure modules to the Dungeons & Dragons 5th edition rule set. This free guide explains the rationale behind the conversions, as well as the basic tenets of Old School Roleplaying for those who have never experienced it. All of us here at Classic...   [click here for more]
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