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Legacy Ability Scores - a basic guide

Legacy Ability Scores - a basic guide


D&D Legacy Presents: How to use this book In the history of D&D, there used to be more information attached to each ability score. That information, mostly from AD&D has been carefully converted into 5th edition. This helps prevent powercreep, can balance high levels of play, and assist balance with min/maxers. This gives new DM's the history of the abilities,...   [click here for more]
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New Neverwinter

New Neverwinter


This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove...   [click here for more]
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Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module

Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module


An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary....   [click here for more]
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Castle Avernus Map

Castle Avernus Map


Redesigned map of the castle Avernus. For the adventure from the shadows ...   [click here for more]
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Traveling Calimshan

Traveling Calimshan


Calimshan in a 5e setting, using materials from pervious editions to compile the dots while creating the missing ones.  Currently a working process with information on Calimport available. To ask questions and see the process feel free to drop by https://www.twitch.tv/not20roll  creativity doesn't have a schedule unfortunately.  Thank you for the support! ...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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Domain of Dread: Timbergorge

Domain of Dread: Timbergorge


Domain of Dread: Timbergorge Once an idyllic valley in the Feywild, Timbergorge has been corrupted by a treant's neverending quest for vengeance. It all started with a fire. And that fire doomed the lives of the entire valley. For now, the Realm has been plunged into a constant state of war. The future of Timbergorge is at stake, side with the druids who wish to heal the land or the werewolves who...   [click here for more]
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Trials of the Burning Tiger

Trials of the Burning Tiger


Locals on the edge of a mountain range are being harassed by brutal monks and their giant tiger pet. Travelling into the hills, the players find the hidden monastery of the Burning Tiger: an evil order of monks that only respect strength. To end the threat, the players must undergo 4 life-or-death trials to test their mettle. But not all is as it seems in the monastery. Can the players unravel the...   [click here for more]
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Battleguard (Cleric) of Tempus (5e)

Battleguard (Cleric) of Tempus (5e)


Tempus, Lord of Battles, Foehammer, is worshiped by those of every alignment and lineage who wage war for all causes. The Tempuran clergy may be found on both sides of a conflict, as none can ever truly know whom the war god will favor. Priests of Tempus tend to be humanoid, male, and of a temperament that enjoys battle, though the clergy is open to all beings who have prayed privately to Tempus and...   [click here for more]
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D&D 5th ed. conversion Age of Worms "The Whispering Cairn"

D&D 5th ed. conversion Age of Worms "The Whispering Cairn"


Liking the adventure path series in Dungeon Magazine, I decided to start converting the Age of Worms path also. Enjoy and let me know of any issues or questions. ...   [click here for more]
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D&D 5th ed. conversion Shackled City "Demonscar Legacy"

D&D 5th ed. conversion Shackled City "Demonscar Legacy"


This is a conversion guide to the next chapter of the Shackled City Adventure Path.  I will continue to do each chapter.  I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues.  I tried to either convert the magic items or come up with stats.  Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th ed. conversion Shackled City "Flood Season"

D&D 5th ed. conversion Shackled City "Flood Season"


This is a conversion guide to the second chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th ed. conversion Shackled City "Life's Bazaar"

D&D 5th ed. conversion Shackled City "Life's Bazaar"


This is a conversion guide to the first chapter of the Shackled City Adventure Path.  I will continue to do each chapter.  I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues.  I tried to either convert the magic items or come up with stats.  Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th ed. conversion Shackled City "Zenith Trajectory"

D&D 5th ed. conversion Shackled City "Zenith Trajectory"


This is a conversion guide to the third chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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Forest of Doom 5e conversion

Forest of Doom 5e conversion


The original adventure is downloadable from the internet. Any forest in multiple campaign worlds that have Drow will suffice for the setting of Forest of Doom ...   [click here for more]
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Lost Ships of Spelljammer #1 The Triop

Lost Ships of Spelljammer #1 The Triop


Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Appendices)

Return to the Temple of Elemental Evil 5E Conversion (Appendices)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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Collection of Dahlver-Nar

Collection of Dahlver-Nar


During his travels, Dahlver-Nar grew his collection of teeth from a bundle of local monsters to an assortment of Infernal Lords and legendary creatures. While the variety of teeth range in origin, size, and composition, they all share one thing: a tale. Dahlver-Nar extracted each tooth with great purpose, using them as proof of folk tales, teaching a universal lesson, committing a small story to legend,...   [click here for more]
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Secret Classes of Xen'drik

Secret Classes of Xen'drik


Introducing the Secret Classes of Xen'drik, a must-have supplement for any Dungeon Master seeking to enrich their 5th edition campaign with new and exciting subclasses! Inspired by the prestige classes from the 3.5 edition Secrets of Xen'drik book, this supplement features three new subclasses for players to choose from: the Landforged Walker, the Primal Scholar, and the...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent and lore implications Statblocks for cultists and more. Statblocks for items...   [click here for more]
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Crypts of Ravenloft

Crypts of Ravenloft


A collection of forty two handouts for Curse of Strahd. Each of the stone slabs in the Crypt (K84) appears in this edition-agnostic supplement. ...   [click here for more]
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Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist

Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist


This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, organizations and factions in Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and monster...   [click here for more]
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Valkenvals Laatste Hoop [Nederlands/Dutch]

Valkenvals Laatste Hoop [Nederlands/Dutch]


Een plaag heeft de stad Valkenval bereikt en zelfs de cleric van de stad kan de verwoestende koers ervan niet afwenden. Met het hoesten van de zieken en het jammeren van de stervenden dat door de stad weerklinkt, ontdekt de lokale kruidenkundige een geneesmiddel, maar ze heeft dappere helden nodig om de ingrediënten te bemachtigen. Het vinden van het geneesmiddel betekent het trotseren van...   [click here for more]
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Return to White Plume Mountain 5E Conversion

Return to White Plume Mountain 5E Conversion


A full conversion of the 2E adventure Return to White Plume Mountain. Requires the original adventure to run. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top.  Check out my Gold best selling DM's...   [click here for more]
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Steel Shadows 5e Conversion Guide

Steel Shadows 5e Conversion Guide


This is my 5e Conversion guide for the 3.5 Eberron adventure Steel Shadows. Steel Shadows is an acclaimed adventure that was written by setting creator Keith Baker. This is NOT a replacement for the original adventure, and that adventure is required to make use of this guide. This product contains: •Detailed advice on converting skill check DCs into the 5e skill system, making use of 5e backgrounds,...   [click here for more]
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The Kobold's Hall

The Kobold's Hall


Kobolds have taken the lord warden’s daughter! To get her back, the adventurers must battle through hoards the little draconic blighters. Return her safe and sound, and you’ll be paid handsomely. Fail, and you’ll be dinner. An adventure for 4-6 level 1 characters. 4 hour run time. Promises dungeon crawling, dynamic combat, and experience with traps. ...   [click here for more]
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