Title |
Publisher |
Price |
If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you.
What Is This?
This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). That way you can play these two adventures back to back in either order using the same characters.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Shadows of the Last War
The follow-up to my 5-star conversion of The Forgotten Forge is now available!
Journey into the Mournland. Discover Whitehearth.
This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Grasp of the Emerald Claw
The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil!
This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com.
This "B2 The Keep on the Borderlands" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters along with monster... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Carnival is a travelling domain of dread, a demiplane that exists nowhere and anywhere at once, moving through the mists of the Shadowfell at the whim of its masters. It can insert itself into any other domain, or cut itself off entirely - although travellers with a talisman and a strong will can always find it...
In this supplement, your players can encounter the Carnival, see... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
The following digital maps... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In 1985, TSR published the module named “The Temple of Elemental Evil” with the module code “T1-4”. It was written by Gary Gygax and Frank Mentzer, and was published by TSR in 1979. T1-4 consisted of 128 pages, with 16 pages of maps. In addition to an extensive dungeon complex, the module provided guidance on expanding and creating additional levels and encounters for the adventure in the Elemental... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Skull & Crossbows
The Spacefarer Conversion
Requires the AD&D SJA2 Spelljammer
Adventure Skull & Crossbows, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Under the Dark Fist
The Spacefarer Conversion
Requires the AD&D SJA4 Spelljammer
Adventure Under the Dark Fist, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Crystal Spheres
The Spacefarer Conversion
Requires the AD&D SJA3 Spelljammer
Adventure Crystal Spheres, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations.... [click here for more] |
Dungeon Masters Guild |
$3.99
|

The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A virtual tabletop dungeon map of the classic module "S1 Tomb of Horrors". It's intended for online play, but it can be printed out and used on the tabletop.
The digital download includes the .JPEG file with the resolution of 10,500 by 13,200 pixels.
The maps are designed with a 5 ft. grid, which corresponds to one inch at 150dpi. You can divide the pixels by 150 to get the number of squares... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level!
A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against... [click here for more] |
Dungeon Masters Guild |
$9.99
|
MONSTERS OF THE
MULTIVERSE
THE SPELLJAMMER FILES
Monsters from
Wildspace and Beyond
“Even a maniacally depressed robot is better to talk to than nobody.”
- Douglas Adams
by Igor Comunale
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a 5e D&D conversion guide of the various monsters and creatures encounters for the classic Dragonlance module DL1: Dragons of Despair. The original module is required to use this conversion guide and may be purchased here.
The adventure is intended for characters from 4th level to 6th level. Conversions of the original pre-generated characters are included.
Maps have been prepared... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong!
Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Goblins' Return
The Spacefarer Conversion
Requires the AD&D SJS1 Spelljammer
Adventure Goblins' Return, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dragons in Waterdeep? Indeed there are...numerous in fact. And not just in Waterdeep, but around and below as well.
Written primarily for Dungeon Masters and game designers looking to add some additional flavor to their Waterdeep campaign, this publication significantly expands on the dragons in, under, and around the City of Splendors. It also includes additional details on how and why all these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Asticlian Gambit
The Unchained Conversion
Requires the AD&D
Adventure DSQ3 Asticlian Gambit, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron
The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate... [click here for more] |
Dungeon Masters Guild |
$2.99
|
MONSTERS OF THE
MULTIVERSE
THE PLANESCAPE FILES
Monsters from
The Planes
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from previous editions. Over the years, adventure modules and handbooks have contributed to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Feast of Goblyns
The Gothic Conversion
Requires the AD&D RA3 Ravenloft
Adventure Feast of Goblyns, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover... [click here for more] |
Dungeon Masters Guild |
$4.99
|
NEW! We now have an option for Fnatasy Grounds located on this site:
https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds
Virtual tabletop dungeon maps of the WOTC adventure The Red Hand of Doom 5E Conversion guide.
This map pack contains more than just what was originally printed and is an expansion or... [click here for more] |
Dungeon Masters Guild |
$20.00
|
 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow. The original module is required to use this conversion guide. The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters.
I have also released the following related 5e... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Touch of Death
Conversion
Requires the AD&D RA3 Ravenloft
Adventure Touch of Death, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion itself... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL10: Dragons of Dreams. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of... [click here for more] |
Dungeon Masters Guild |
$3.95
|

Freedom
The Unchained Conversion
Requires the AD&D
Adventure DS1 Freedom, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion itself was entirely made... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Arcane Shadows
The Unchained Conversion
Requires the AD&D
Adventure DSQ2 Arcane Shadows, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion itself... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Ship of Horror
The Gothic
Conversion
Requires the AD&D RA2 Ravenloft
Adventure Ship of Horror, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL12: Dragons of Faith. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Waking up in the picturesque village of Mordentshire-by-the-Sea was just the beginning. Your fever seems to have gone. But this only leaves you with more questions. The answers you are assured hide in Griffon Hill Manor, home of Count Strahd von Zarovich.
This expansive adventure of mystery, investigation, and the supernatural is best played with a group of 4-6 characters of level 7-12 (optimized... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In the Abyss
The Caged Conversion
Requires the AD&D Planescape
Adventure In the Abyss, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations.... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Road to Urik
The Unchained Conversion
Requires the AD&D
Adventure DSQ1 Road to Urik, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion itself was... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Fires of Dis
The Caged Conversion
Requires the AD&D Planescape
Adventure Fires of Dis, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL8: Dragons of War. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Heart of the Enemy
The Spacefarer Conversion
Requires the AD&D SJQ1 Spelljammer
Adventure Heart of the Enemy, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module N1 Against the Cult of the Reptile God. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
An alternate version of This conversion guide... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL2: Dragons of Flame. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A1: Slave Pits of the Undercity. The original module by David Cook and the Monster Manual are required to use this conversion guide. The adventure is recommended for character levels 5-7.
I have also released 5e conversions and maps for
A2 Secret of the Slavers Stockade
A3... [click here for more] |
Dungeon Masters Guild |
$2.95
|
5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil. The conversion guide is 78 pages. In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided.
Maps include:
The Village of Hommlet
Inn of The Welcome Wench
Traders’ Establishment
Church of St. Cuthbert
Guard Tower
Ruins... [click here for more] |
Dungeon Masters Guild |
$12.00
|
A 5th Edition adventure conversion guide for 7th – 10th level characters
This product requires the original EX1 Dungeonland adventure module to use. Copies of original classic modules are available at dndclassics.com
Other Titles available:
Classic Modules Today B3 Palace of the Silver Princess
Classic... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Virtual tabletop dungeon maps of the classic TSR module "S3 Expedition to the Barrier Peaks". It's intended for online play, but it can be printed out and used on the tabletop.
The digital download includes 6 maps:
Level 1 - JPEG file with the resolution of 8,400 by 8,400 pixels.
Level 2 - JPEG file with the resolution of 8,400 by 8,400 pixels.
Level 3 - JPEG file with the resolution... [click here for more] |
Dungeon Masters Guild |
$7.99
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$5.17
|
A 5th Edition adventure conversion guide for 3rd – 5th level characters
This product requires the original X1 Isle of Dread adventure module to use. Copies of original classic modules are available at dmsguild.com
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|