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A Tale of Two Dragons: Phandalin Adventures Tier 2 Conversions

A Tale of Two Dragons: Phandalin Adventures Tier 2 Conversions


If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you. What Is This? This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). That way you can play these two adventures back to back in either order using the same characters....   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground...   [click here for more]
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The Ruined Tower of Zenopus

The Ruined Tower of Zenopus


Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP! THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. It is available for free download on this site. This document is an update that will allow you to use it with 5th edition...   [click here for more]
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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide

Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide


Grasp of the Emerald Claw The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil! This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient...   [click here for more]
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Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide

Whispers of the Vampire's Blade: A Remix and 5e Conversion Guide


Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War. Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword. This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent. Whispers...   [click here for more]
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Classic Modules Today - Night Below 5e Conversion

Classic Modules Today - Night Below 5e Conversion


Night Below: An Underdark Campaign In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,...   [click here for more]
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Crystal Spheres - The Spacefarer Conversion

Crystal Spheres - The Spacefarer Conversion


Crystal Spheres The Spacefarer Conversion Requires the AD&D SJA3 Spelljammer Adventure Crystal Spheres, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Crystal Spheres adventure set in Spelljammer. This was the third Spelljammer...   [click here for more]
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Wildspace - The Spacefarer Conversion

Wildspace - The Spacefarer Conversion


Wildspace The Spacefarer Conversion Requires the AD&D SJA1 Spelljammer Adventure Wildspace, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Wildspace adventure set in Spelljammer. This was the first Spelljammer adventure ever...   [click here for more]
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Skull and Crossbows - The Spacefarer Conversion

Skull and Crossbows - The Spacefarer Conversion


Skull & Crossbows The Spacefarer Conversion Requires the AD&D SJA2 Spelljammer Adventure Skull & Crossbows, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Skull and Crossbows adventure set in Spelljammer....   [click here for more]
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Classic Modules Today: B2 The Keep on the Borderlands 5e

Classic Modules Today: B2 The Keep on the Borderlands 5e


To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com. This "B2 The Keep on the Borderlands" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters along with monster...   [click here for more]
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The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)

The Light Package Trade, Privateering & Merchant Princes (Spelljammer: Pirates of Realmspace Supplement)


Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)...   [click here for more]
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The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist

The Voidfarer's Guide to the Verse: Vol 4 - Jammer Heist


Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level! A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against...   [click here for more]
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The Voidfarer's Guide to the Verse: Apespace

The Voidfarer's Guide to the Verse: Apespace


Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong! Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,...   [click here for more]
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B2 Keep on the Borderlands - 5e Conversion Guide with Maps

B2 Keep on the Borderlands - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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S3 Expedition to the Barrier Peaks Conversion (5E)

S3 Expedition to the Barrier Peaks Conversion (5E)


A conversion for the classic AD&D S3 Expedition to the Barrier Peaks  This complete conversion balances the adventure for four player characters of 8th level which is similar to the originals “An adventure for characters levels 8-12”. NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.  Included...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original module with...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th Edition rules...   [click here for more]
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Classic Modules Today: T1-4 Temple of Elemental Evil (5e)

Classic Modules Today: T1-4 Temple of Elemental Evil (5e)


In 1985, TSR published the module named “The Temple of Elemental Evil” with the module code “T1-4”. It was written by Gary Gygax and Frank Mentzer, and was published by TSR in 1979. T1-4 consisted of 128 pages, with 16 pages of maps. In addition to an extensive dungeon complex, the module provided guidance on expanding and creating additional levels and encounters for the adventure in the Elemental...   [click here for more]
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)

Classic Modules Today: A1 Slave Pits of the Undercity (5E)


In 1980, TSR published the module named “Slave Pits of the Undercity” with the module code “A1”. It was written by David Cook and illustrated by Jeff Dee, David S. Lagorce, Jim Roslof, and Bill Willingham. The 22-page booklet had an outer folder containing maps. This adventure was originally designed as a tournament module, rewarding players for what they accomplished in addition to how long...   [click here for more]
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Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
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Classic Modules Today: A2 Secret of the Slavers Stockade (5E)

Classic Modules Today: A2 Secret of the Slavers Stockade (5E)


“Secret of the Slavers Stockade” was published by TSR in 1981. This 32-page booklet had an outer folder containing maps. It was written by Harold Johnson and Tom Moldvay. The cover artwork by Jim Roslof features a drawing of two hobgoblins, a boggle on a leash, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and Erol Otus. The adventure leads to a lost fortress...   [click here for more]
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Classic Modules Today: A4 In the Dungeon of the Slave Lords (5E)

Classic Modules Today: A4 In the Dungeon of the Slave Lords (5E)


“In the Dungeons of the Slave Lords” the final module in the A series, was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Lawrence Schick. The cover artwork by Erol Otus features a drawing of a group of myconid (fungus men) fighting a party of adventurers. The interior art was done Otus, Roslof, Willingham, Steve Sullivan, David C. Sutherland III,...   [click here for more]
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Classic Modules Today: A3 Assault on the Aerie of the Slave Lords(5E)

Classic Modules Today: A3 Assault on the Aerie of the Slave Lords(5E)


“Assault on the Aerie of the Slave Lords” was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Allen Hammack. The cover artwork by Jeff Dee features a drawing of five of the The Nine Slave Lords. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic-user, and Brother Milerjoi the monk. The interior...   [click here for more]
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From the Shadows - The Gothic Conversion

From the Shadows - The Gothic Conversion


From the Shadows The Gothic Conversion Requires the AD&D Ravenloft Adventure From the Shadows, to play   by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition From the Shadows adventure set in Ravenloft. The adventure can be played individually...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory...   [click here for more]
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Classic Modules Today: H4 Throne of Bloodstone (5e)

Classic Modules Today: H4 Throne of Bloodstone (5e)


In 1988, TSR published the module named "The Throne of Bloodstone" with the code "H4." It was written by Douglas Niles and Michael Dobson as the culmination to the H-series, which came to be known as a high-level adventure series of modules. This module is the longest in the H-series, and like H2, it offers opportunities to use Battlesystem rules for the large-scale battles. Nonetheless, H4 provides...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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DL1 Dragons of Despair 5e Conversion Guide with Maps

DL1 Dragons of Despair 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters and creatures encounters for the classic Dragonlance module DL1: Dragons of Despair. The original module is required to use this conversion guide and may be purchased here.  The adventure is intended for characters from 4th level to 6th level.  Conversions of the original pre-generated characters are included.  Maps have been prepared...   [click here for more]
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N1 Against the Cult of the Reptile God - 5e Conversion Guide with Maps

N1 Against the Cult of the Reptile God - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module N1 Against the Cult of the Reptile God. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. An alternate version of This conversion guide...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


NEW! We now have an option for Fnatasy Grounds located on this site:  https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Virtual tabletop dungeon maps of the WOTC adventure  The Red Hand of Doom 5E Conversion guide.  This map pack contains more than just what was originally printed and is an expansion or...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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Classic Modules Today: EX1 Dungeonland 5e

Classic Modules Today: EX1 Dungeonland 5e


A 5th Edition adventure conversion guide for 7th – 10th level characters   This product requires the original EX1 Dungeonland adventure module to use. Copies of original classic modules are available at dndclassics.com   Other Titles available: Classic Modules Today B3 Palace of the Silver Princess Classic...   [click here for more]
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The Temple of Elemental Evil 5e Conversion Guide with Maps

The Temple of Elemental Evil 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil.  The conversion guide is 78 pages.  In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided. Maps include: The Village of Hommlet Inn of The Welcome Wench Traders’ Establishment Church of St. Cuthbert Guard Tower Ruins...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Classic Modules Today: X1 The Isle of Dread 5e

Classic Modules Today: X1 The Isle of Dread 5e


A 5th Edition adventure conversion guide for 3rd – 5th level characters   This product requires the original X1 Isle of Dread adventure module to use. Copies of original classic modules are available at dmsguild.com   The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The...   [click here for more]
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D3 Vault of the Drow - 5e Conversion Guide with Maps

D3 Vault of the Drow - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow.  The original module is required to use this conversion guide.  The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters. I have also released the following related 5e...   [click here for more]
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Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure...   [click here for more]
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EX1 Dungeonland - 5e Conversion Guide with Maps

EX1 Dungeonland - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module EX1 Dungeonland.  The original module is required to use this conversion guide.  The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, and Volo’s Guide to Monsters.  The adventures is for 9th – 12th level characters. The conversion guide is 16...   [click here for more]
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The Created - The Gothic Conversion

The Created - The Gothic Conversion


The Created The Gothic Conversion Requires the AD&D Ravenloft Adventure The Created, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition The Created adventure set in Ravenloft. The adventure can be played individually and is a good starting...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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Riding the Rails 5e Conversion

Riding the Rails 5e Conversion


This conversion of Riding the Rails is balanced for first, third, or fifth level characters (that’s right, there are versions for each of those three levels). The original Eberron adventure appeared in Dungeon 143. You must have the orignial to run this conversion.  In addition to conversion notes, there are two new encounters. First, we’ve added another passenger car. Second, if your players...   [click here for more]
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WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps

WG4 The Forgotten Temple of Tharizdun - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module WG4 The Forgotten Temple of Tharizdun.  The original module is required to use this conversion guide. The original adventure is available for purchase on DMs Guild. 18 maps at 70 DPI ready for online use. The maps were prepared to run WG4 The Forgotten Temple...   [click here for more]
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B4 The Lost City - Maps

B4 The Lost City - Maps


Ten maps at 70 DPI ready for online use. These maps were prepared to run B4: The Lost City. Grid and no-grid variants of each map are provided. In addition four varients are provided for Tier 3, one with each orientation of the rotating hallway in the center of the map. Maps include: First Tier Second Tier Third Tier Fourth Tier Fifth Tier Sixth Tier Seventh Tier Eighth Tier Ninth Tier Tenth Tier...   [click here for more]
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Classic Modules Today: H1 Bloodstone Pass (5e)

Classic Modules Today: H1 Bloodstone Pass (5e)


In 1985, TSR published the module named “Bloodstone” with the module code “H1”. It was written by Douglas Niles and Michael Dobson, and was primarily designed to highlight the recently released Battlesystem, which provided rules for mass combat in the form of miniature wargaming.  H1 consisted of a 32-page story, with several pages of maps for battle encounters, and 24 pages of army rosters...   [click here for more]
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Q1 Queen of the Demonweb Pits - 5e Conversion Guide with Maps

Q1 Queen of the Demonweb Pits - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also...   [click here for more]
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