Title |
Publisher |
Price |
Road to Urik
The Unchained Conversion
Requires the AD&D
Adventure DSQ1 Road to Urik, to play
by Igor Comunale
"Tyr is free! Tyr is free!" Such is the heady cry that echoes from the darkest warrens to the gleaming chambers of the Council in that ancient city. Now is your chance to savor life released from the oppressive gloom of the sorcerer-kings-but... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ship of Horror
The Gothic
Conversion
Requires the AD&D RA2 Ravenloft
Adventure Ship of Horror, to play
by Igor Comunale
Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want -... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron
The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a 5e D&D conversion guide of the various monsters and creatures encounters for the classic Dragonlance module DL1: Dragons of Despair. The original module is required to use this conversion guide and may be purchased here.
The adventure is intended for characters from 4th level to 6th level. Conversions of the original pre-generated characters are included.
Maps have been prepared... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Touch of Death
Conversion
Requires the AD&D RA3 Ravenloft
Adventure Touch of Death, to play
by Igor Comunale
The Mists of Ravenloft envelop you once again. When you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir—where nothing is as it seems. The desert is a powerful foe, but... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In 1988, TSR published the module named "The Throne of Bloodstone" with the code "H4." It was written by Douglas Niles and Michael Dobson as the culmination to the H-series, which came to be known as a high-level adventure series of modules. This module is the longest in the H-series, and like H2, it offers opportunities to use Battlesystem rules for the large-scale battles. Nonetheless, H4 provides... [click here for more] |
Dungeon Masters Guild |
$2.00
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing... [click here for more] |
Dungeon Masters Guild |
$2.99
|
From the Shadows
The Gothic
Conversion
Requires the AD&D Ravenloft
Adventure From the Shadows, to play
by Igor Comunale
Deep beneath the foundation stones of Castle Avernus, Azalin the lich hatches his plots. The grand conjunction is coming, when all the lands and lords of Ravenloft will be set free upon the realms of man.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
NEW! We now have an option for Fnatasy Grounds located on this site:
https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds
Virtual tabletop dungeon maps of the WOTC adventure The Red Hand of Doom 5E Conversion guide.
This map pack contains more than just what was originally printed and is an expansion or... [click here for more] |
Dungeon Masters Guild |
$20.00
|
Freedom
The Unchained Conversion
Requires the AD&D
Adventure DS1 Freedom, to play
by Igor Comunale
Enter the ancient and corrupt city of Tyr, whose tyrannical sorcerer king has ruled for a millennium. As you wander the city, from the wreck of the Elven warrens to the sanguine splendor of the arena, you realize that the citizens of Tyr thirst... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Vecna Reborn
Conversion
Requires the AD&D RA3 Ravenloft
Adventure Vecna Reborn, to play
by Igor Comunale
From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Adam's Wrath
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure Adam's Wrath, to play
by Igor Comunale
In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Waking up in the picturesque village of Mordentshire-by-the-Sea was just the beginning. Your fever seems to have gone. But this only leaves you with more questions. The answers you are assured hide in Griffon Hill Manor, home of Count Strahd von Zarovich.
This expansive adventure of mystery, investigation, and the supernatural is best played with a group of 4-6 characters of level 7-12 (optimized... [click here for more] |
Dungeon Masters Guild |
$5.00
|
5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow. The original module is required to use this conversion guide. The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters.
I have also released the following related 5e... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module N1 Against the Cult of the Reptile God. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
An alternate version of This conversion guide... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Roots of Evil
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure Roots of Evil, to play
by Igor Comunale
The Grand Conjunction has come to pass! As a result, the lords of Ravenloft have broken through the Mists and escaped into the Prime Material Plane. Bit by bit, monsters of the demiplane of dread are following behind.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ten maps at 70 DPI ready for online use. These maps were prepared to run B4: The Lost City. Grid and no-grid variants of each map are provided. In addition four varients are provided for Tier 3, one with each orientation of the rotating hallway in the center of the map.
Maps include: First Tier Second Tier Third Tier Fourth Tier Fifth Tier Sixth Tier Seventh Tier Eighth Tier Ninth Tier Tenth Tier... [click here for more] |
Dungeon Masters Guild |
$1.50
|
In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95
|
When Black Roses Bloom
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure When Black Roses Bloom, to play
by Igor Comunale
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A 5th Edition adventure conversion guide for 7th – 10th level characters
This product requires the original EX1 Dungeonland adventure module to use. Copies of original classic modules are available at dndclassics.com
Other Titles available:
Classic Modules Today B3 Palace of the Silver Princess
Classic... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible on everything already established about the continent of Ansalon - all updated for Dungeons and Dragons 5e!
Amongst these guides,... [click here for more] |
Dungeon Masters Guild |
$4.97
|
A 5th Edition adventure conversion guide for 3rd – 5th level characters
This product requires the original X1 Isle of Dread adventure module to use. Copies of original classic modules are available at dmsguild.com
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module WG4 The Forgotten Temple of Tharizdun. The original module is required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
18 maps at 70 DPI ready for online use. The maps were prepared to run WG4 The Forgotten Temple... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
|
5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil. The conversion guide is 78 pages. In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided.
Maps include:
The Village of Hommlet
Inn of The Welcome Wench
Traders’ Establishment
Church of St. Cuthbert
Guard Tower
Ruins... [click here for more] |
Dungeon Masters Guild |
$12.00
|
5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module EX1 Dungeonland. The original module is required to use this conversion guide. The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, and Volo’s Guide to Monsters. The adventures is for 9th – 12th level characters.
The conversion guide is 16... [click here for more] |
Dungeon Masters Guild |
$2.95
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
This is a conversion to Fifth Edition of the 'Basic' Edition Dungeons & Dragons Solo adventure Thunderdelve Mountain by William Carlson published as Module XS2 (1985).
You will require a copy of the original module Thunderdelve Mountain (available on Dungeon Master’s Guild here) and a Level 7 PC (dwarf). You will not need a DM to play through this, as it is written in the style... [click here for more] |
Dungeon Masters Guild |
$0.99
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$3.73
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$6.21
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
In 1985, TSR published the module named “Bloodstone” with the module code “H1”. It was written by Douglas Niles and Michael Dobson, and was primarily designed to highlight the recently released Battlesystem, which provided rules for mass combat in the form of miniature wargaming. H1 consisted of a 32-page story, with several pages of maps for battle encounters, and 24 pages of army rosters... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L1 The Secret of Bone Hill. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. This 30-page conversion guide includes conversions of each location and encounter, maps, new monsters, and NPCs as well as new... [click here for more] |
Dungeon Masters Guild |
$2.95
|
edit: NOTE: I recently posted thoughts on how this will be updated here:
https://mikesixel.com/riding-the-rails-learnings-and-update/
This conversion of Riding the Rails is balanced for first, third, or fifth level characters (that’s right, there are versions for each of those three levels). The original Eberron adventure appeared in Dungeon 143. You must have the orignial to run this conversion. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth. The conversion guide is 44 pages. In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns. Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid... [click here for more] |
Dungeon Masters Guild |
$2.95
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$4.97
|
THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates.
These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible... [click here for more] |
Dungeon Masters Guild |
$6.21
|
Dark of the Moon
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure Dark of the Moon, to play
by Igor Comunale
In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers... [click here for more] |
Dungeon Masters Guild |
$2.99
|
To use this conversion guide you will need a copy of "B3 Palace of the Silver Princess ," originally available in hard-copy and now for sale in Digital format at DMsguild.com.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
In 1981, TSR published the module named “Palace of the Silver Princess”... [click here for more] |
Dungeon Masters Guild |
$2.95
|
D&D Legacy Presents: How to use this book
Explore a new basic desire, basic fear, and key motivation for Vecna. This content is new and designed 5e and for the current history and lore in the game. The show Stranger Things is helping to increase awareness of Vecna and his power. Embrace his will and include these tools in your next campagin.
This book celebrates 50... [click here for more] |
Dungeon Masters Guild |
$3.33
|